|
1 |
| -# AtlusScriptCompiler-GUI |
2 |
| - |
3 |
| -GUI that automatically passes commandline arguments to AtlusScriptCompiler. |
| 1 | +# AtlusScriptGUI |
| 2 | +) |
| 3 | +GUI that automatically passes commandline arguments to AtlusScriptCompiler. |
| 4 | +Also useful for converting bitflag IDs from vanilla to Royal. |
4 | 5 | # Usage
|
5 | 6 | Place this EXE in the same folder as [AtlusScriptCompiler.exe](https://github.com/tge-was-taken/Atlus-Script-Tools) and run it.
|
6 | 7 | Arguments will automatically be passed to the compiler by dragging files onto the window.
|
7 | 8 | **Note:** P3P Library/Encoding does not work at this time. Use for Disassembly.
|
8 | 9 |
|
9 |
| -# [Latest Update: 2.1](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/releases) |
10 |
| -Commits from @TekkaGB, @Century-300, @AnimatedSwine37 & @EmreXCoded |
11 |
| -- [Added Sum Bits option and stopped calling the same single command twice](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/commit/fa7527159cb9e56b57ac0847fc24d68e58b93fc9) |
12 |
| -- [Changed the outformat argument to V2 for PQ2 bf scripts](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/commit/e8feaaa4758b52cdfef41e917a61ab14329ce69f): |
13 |
| -- [Include library argument for bmd decompilations](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/commit/0cfadd234e0f4c807363fa70c8c5c9d6af4e8419) |
14 |
| -- [Added Persona 5 Royal EU Encoding](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/commit/52f5dd88f1d679ee0e807f873e995f68608dee53) |
15 |
| - |
16 |
| -I also added: |
17 |
| -- Added Vanilla <=> Royal Bitflag Converter |
| 10 | +# [Latest Update: 3.0](https://github.com/ShrineFox/AtlusScriptGUI/releases) |
| 11 | +- Built-in light/dark theme toggle |
| 12 | +- You can now click the Compile/Decompile buttons to browse for files using a popup dialog |
| 13 | +- Options are hidden in the menustrip dropdowns for a more elegant appearance |
| 14 | +- Form is now freely resizable and features a built-in output log |
| 15 | +- Added option to delete .h files after decompiling .bmd to .msg |
| 16 | +- P5R_EFIGS encoding option added in place of PS4 EU |
| 17 | +- "Overwrite" option now applies to decompiling as well |
0 commit comments