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README.md

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# AtlusScriptCompiler-GUI
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![](https://i.imgur.com/JwYFVhA.png)
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GUI that automatically passes commandline arguments to AtlusScriptCompiler.
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# AtlusScriptGUI
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![]([https://i.imgur.com/JwYFVhA.png](https://i.imgur.com/UNgxNBR.png))
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GUI that automatically passes commandline arguments to AtlusScriptCompiler.
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Also useful for converting bitflag IDs from vanilla to Royal.
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# Usage
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Place this EXE in the same folder as [AtlusScriptCompiler.exe](https://github.com/tge-was-taken/Atlus-Script-Tools) and run it.
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Arguments will automatically be passed to the compiler by dragging files onto the window.
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**Note:** P3P Library/Encoding does not work at this time. Use for Disassembly.
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# [Latest Update: 2.1](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/releases)
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Commits from @TekkaGB, @Century-300, @AnimatedSwine37 & @EmreXCoded
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- [Added Sum Bits option and stopped calling the same single command twice](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/commit/fa7527159cb9e56b57ac0847fc24d68e58b93fc9)
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- [Changed the outformat argument to V2 for PQ2 bf scripts](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/commit/e8feaaa4758b52cdfef41e917a61ab14329ce69f):
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- [Include library argument for bmd decompilations](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/commit/0cfadd234e0f4c807363fa70c8c5c9d6af4e8419)
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- [Added Persona 5 Royal EU Encoding](https://github.com/ShrineFox/AtlusScriptCompiler-GUI/commit/52f5dd88f1d679ee0e807f873e995f68608dee53)
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I also added:
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- Added Vanilla <=> Royal Bitflag Converter
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# [Latest Update: 3.0](https://github.com/ShrineFox/AtlusScriptGUI/releases)
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- Built-in light/dark theme toggle
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- You can now click the Compile/Decompile buttons to browse for files using a popup dialog
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- Options are hidden in the menustrip dropdowns for a more elegant appearance
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- Form is now freely resizable and features a built-in output log
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- Added option to delete .h files after decompiling .bmd to .msg
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- P5R_EFIGS encoding option added in place of PS4 EU
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- "Overwrite" option now applies to decompiling as well

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