You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This feature can provide good assistance when users play larger levels.
8
-
At the same time, it also retains the traditional control method.
7
+
This feature can significantly assist users when playing larger levels.
8
+
At the same time, it also maintains the traditional control method.
9
9
10
10
Clicking on a crate will display all the points that the crate can reach (without moving other crates).
11
11
@@ -15,7 +15,7 @@ Take Microban #155 as an example:
15
15
16
16
Clicking on one of the points will automatically push the selected crate to that position.
17
17
18
-
In this case, user can click on the target, and the character will automatically push the selected crate to the target to complete the level.
18
+
In this case, the user can click on the target, and the character will automatically push the selected crate to the target to complete the level.
19
19
20
20
Some areas where the crates are reachable do not display points. This is because pushing the crate to those positions will lead to a deadlock and the player will be unable to continue completing the level.
21
21
@@ -31,10 +31,10 @@ User can also directly click on the player's reachable area without selecting th
31
31
32
32
## Controversial
33
33
34
-
This feature is a bit controversial, with some people saying it's akin to cheating.
34
+
This feature is a bit controversial, with some users saying it's akin to cheating.
35
35
36
36
For simple levels, this does significantly reduce the level difficulty. An extreme example is a level with only a single crate and target, which means the player can complete it without having to do any reasoning.
37
37
38
-
But for complex levels, the difficulty mainly lies in the complex pushing relationship between multiple crates, rather than the pushing of a single crate. This feature allows players to focus on more complex reasoning instead of repeating the simple work of pushing a single crate.
38
+
But for challenging levels, the difficulty mainly lies in the intricate pushing relationship between multiple crates, rather than the pushing of a single crate. This feature allows players to focus on more complex reasoning instead of repeating the simple work of pushing a single crate.
39
39
40
40
In addition, this feature is **optional**. Users can still use the traditional control methods.
Copy file name to clipboardExpand all lines: docs/customizing.md
+2-2
Original file line number
Diff line number
Diff line change
@@ -2,7 +2,7 @@
2
2
3
3
## Configuration
4
4
5
-
User can configure settings by editing `config.toml` in the same directory. If the file does not exist, a default configuration file will be automatically generated when the program is run.
5
+
The user can configure settings by editing `config.toml` in the same directory. If the file does not exist, a default configuration file will be automatically generated when the program is run.
6
6
7
7
```toml
8
8
# Player movement animation speed, seconds per step.
@@ -25,4 +25,4 @@ For `solver` related configuration options, please refer to [Solver](./solver.md
25
25
26
26
## Keymap
27
27
28
-
User can configure keymap by editing `keymap.toml` in the same directory. If the file does not exist, a default keymap configuration file will be automatically generated when the program is run.
28
+
The user can configure keymap by editing `keymap.toml` in the same directory. If the file does not exist, a default keymap configuration file will be automatically generated when the program is run.
Copy file name to clipboardExpand all lines: docs/level_management.md
+3-3
Original file line number
Diff line number
Diff line change
@@ -16,10 +16,10 @@
16
16
17
17
Supports importing levels in XSB format (support run-length encoding) from files or system clipboard:
18
18
19
-
- Import from file: User can drag single or multiple level files in XSB format into the window.
20
-
- Import from clipboard: If the level in XSB format is already in the clipboard, it can be imported by input action.
19
+
- Import from files: The user can drag single or multiple level files in XSB format into the window.
20
+
- Import from clipboard: If some levels in XSB format is already in the clipboard, it can be imported using the input action.
21
21
22
-
The levels will be standardized first to prevent repeated import of the same or similar levels. The standardized levels are only used for deduplication, and the final imported levels are not standardized.
22
+
The levels will first be standardized to prevent repeated import of the same or similar levels. The standardized levels are only used for deduplication, and the final imported levels are not standardized.
23
23
24
24
Levels that meet the following conditions are considered similar:
0 commit comments