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I really enjoy the prospect of bosses dropping cursed items, since I always found that players would often spend their time cheesing bosses for OP gear, and this still enables boss drops to be useful but not the only thing worth using. I decided to add an additional curse mod in order to add more interesting variety to boss curses. However in testing, a disproportionate amount of the drops had life mending, and the few items with modded curses were only the same few curses. I was wondering if it was possible to implement a system so that the "curses" applied to boss drops could be specified via a config or datapack and additionally that the weight that certain curses appear can be better tuned or associated with certain tiers of affixed items.
The text was updated successfully, but these errors were encountered:
I really enjoy the prospect of bosses dropping cursed items, since I always found that players would often spend their time cheesing bosses for OP gear, and this still enables boss drops to be useful but not the only thing worth using. I decided to add an additional curse mod in order to add more interesting variety to boss curses. However in testing, a disproportionate amount of the drops had life mending, and the few items with modded curses were only the same few curses. I was wondering if it was possible to implement a system so that the "curses" applied to boss drops could be specified via a config or datapack and additionally that the weight that certain curses appear can be better tuned or associated with certain tiers of affixed items.
The text was updated successfully, but these errors were encountered: