@@ -45,6 +45,12 @@ class GameplaySettingsSubState extends BaseOptionsMenu
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BOOL );
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addOption (option );
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+ var option : Option = new Option (' Sustains as One Note' ,
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+ " If checked, Hold Notes can't be pressed if you miss,\n and count as a single Hit/Miss.\n Uncheck this if you prefer the old Input System." ,
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+ ' guitarHeroSustains' ,
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+ BOOL );
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+ addOption (option );
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+
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var option : Option = new Option (' Hitsound Volume' ,
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' Funny notes does \" Tick! \" when you hit them.' ,
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' hitsoundVolume' ,
@@ -70,31 +76,34 @@ class GameplaySettingsSubState extends BaseOptionsMenu
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var option : Option = new Option (' Sick! Hit Window' ,
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' Changes the amount of time you have\n for hitting a "Sick!" in milliseconds.' ,
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' sickWindow' ,
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- INT );
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+ FLOAT );
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option .displayFormat = ' %vms' ;
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option .scrollSpeed = 15 ;
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- option .minValue = 15 ;
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- option .maxValue = 45 ;
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+ option .minValue = 15.0 ;
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+ option .maxValue = 45.0 ;
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+ option .changeValue = 0.1 ;
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addOption (option );
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var option : Option = new Option (' Good Hit Window' ,
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' Changes the amount of time you have\n for hitting a "Good" in milliseconds.' ,
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' goodWindow' ,
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- INT );
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+ FLOAT );
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option .displayFormat = ' %vms' ;
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option .scrollSpeed = 30 ;
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- option .minValue = 15 ;
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- option .maxValue = 90 ;
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+ option .minValue = 15.0 ;
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+ option .maxValue = 90.0 ;
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+ option .changeValue = 0.1 ;
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addOption (option );
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var option : Option = new Option (' Bad Hit Window' ,
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' Changes the amount of time you have\n for hitting a "Bad" in milliseconds.' ,
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' badWindow' ,
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- INT );
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+ FLOAT );
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option .displayFormat = ' %vms' ;
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option .scrollSpeed = 60 ;
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- option .minValue = 15 ;
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- option .maxValue = 135 ;
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+ option .minValue = 15.0 ;
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+ option .maxValue = 135.0 ;
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+ option .changeValue = 0.1 ;
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addOption (option );
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var option : Option = new Option (' Safe Frames' ,
@@ -107,12 +116,6 @@ class GameplaySettingsSubState extends BaseOptionsMenu
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option .changeValue = 0.1 ;
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addOption (option );
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- var option : Option = new Option (' Sustains as One Note' ,
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- " If checked, Hold Notes can't be pressed if you miss,\n and count as a single Hit/Miss.\n Uncheck this if you prefer the old Input System." ,
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- ' guitarHeroSustains' ,
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- BOOL );
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- addOption (option );
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-
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super ();
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}
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@@ -121,4 +124,4 @@ class GameplaySettingsSubState extends BaseOptionsMenu
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function onChangeAutoPause ()
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FlxG .autoPause = ClientPrefs .data .autoPause ;
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- }
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+ }
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