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3 files changed +5
-4
lines changed Original file line number Diff line number Diff line change 3
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#pragma once
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// CONFIGURATION -----------------------------------------------------------------
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- #define GAME_TITLE "Game name "
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- #define GAME_VERSION "v0.0 "
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+ #define GAME_TITLE "Alien: Nemesis "
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+ #define GAME_VERSION "Alpha 1.5 "
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#define GAME_ORGANIZATION "Shadow Wizard Games"
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// -------------------------------------------------------------------------------
Original file line number Diff line number Diff line change @@ -17,7 +17,7 @@ bool BuilderSceneManager::Start()
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{
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engine->N_sceneManager ->currentScene = new Scene (0 , " NewUntitledScene" );
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engine->N_sceneManager ->CreateCameraGO (" mainCamera" );
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- engine->N_sceneManager ->LoadScene (" Level1 " );
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+ engine->N_sceneManager ->LoadScene (" MainMenu " );
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engine->N_sceneManager ->Start ();
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return true ;
@@ -40,6 +40,7 @@ bool BuilderSceneManager::Update(double dt)
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bool BuilderSceneManager::PostUpdate ()
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{
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engine->Render (engine->N_sceneManager ->currentScene ->currentCamera );
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+ engine->SetUniformBufferCamera (engine->N_sceneManager ->currentScene ->currentCamera );
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engine->N_sceneManager ->currentScene ->Draw ();
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if (engine->N_sceneManager ->GetSceneIsChanging ())
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engine->N_sceneManager ->loadingScreen ->DrawUI (engine->N_sceneManager ->currentScene ->currentCamera , DrawMode::GAME);
Original file line number Diff line number Diff line change @@ -20,7 +20,7 @@ public override void Update()
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timerScene >= durationScene )
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{
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- SceneManager . LoadScene ( "Level1 " ) ;
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+ SceneManager . LoadScene ( "L1R1 " ) ;
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}
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}
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}
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