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Corrected IntroScene to change to L1R1
- Corrected IntroScene to change to L1R1 - Added builder configuration
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3 files changed

+5
-4
lines changed

3 files changed

+5
-4
lines changed

TheOneBuilder/BuilderDefs.h

+2-2
Original file line numberDiff line numberDiff line change
@@ -3,8 +3,8 @@
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#pragma once
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// CONFIGURATION -----------------------------------------------------------------
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#define GAME_TITLE "Game name"
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#define GAME_VERSION "v0.0"
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#define GAME_TITLE "Alien: Nemesis"
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#define GAME_VERSION "Alpha 1.5"
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#define GAME_ORGANIZATION "Shadow Wizard Games"
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// -------------------------------------------------------------------------------

TheOneBuilder/BuilderSceneManager.cpp

+2-1
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ bool BuilderSceneManager::Start()
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{
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engine->N_sceneManager->currentScene = new Scene(0, "NewUntitledScene");
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engine->N_sceneManager->CreateCameraGO("mainCamera");
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engine->N_sceneManager->LoadScene("Level1");
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engine->N_sceneManager->LoadScene("MainMenu");
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engine->N_sceneManager->Start();
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return true;
@@ -40,6 +40,7 @@ bool BuilderSceneManager::Update(double dt)
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bool BuilderSceneManager::PostUpdate()
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{
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engine->Render(engine->N_sceneManager->currentScene->currentCamera);
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engine->SetUniformBufferCamera(engine->N_sceneManager->currentScene->currentCamera);
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engine->N_sceneManager->currentScene->Draw();
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if (engine->N_sceneManager->GetSceneIsChanging())
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engine->N_sceneManager->loadingScreen->DrawUI(engine->N_sceneManager->currentScene->currentCamera, DrawMode::GAME);

TheOneScriptingEngine/IntroScene.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ public override void Update()
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timerScene >= durationScene)
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{
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SceneManager.LoadScene("Level1");
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SceneManager.LoadScene("L1R1");
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}
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}
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}

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