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ResetInventory() now properly resets the player
- Forgot to add hasInitial = false in the ResetInventory(). (woops)
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TheOneScripting/ItemManager.cs

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@@ -136,5 +136,6 @@ public void ResetInventory()
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{
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inventory.Clear();
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equipped.Clear();
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hasInitial = false;
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}
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}

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