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This is a great plugin. However, it's incredibly resource intensive. It causes massive FPS drops for me. I'm wondering if there's a way to improve this. Lowering the quality doesn't help much with this.
The text was updated successfully, but these errors were encountered:
I understand. I saw those and I messed around with those settings but it still causes a lot of FPS drops. This is especially obvious when you compare it to god ray shaders for other engines. The god rays do not at all cause such a dramatic FPS drop for me in other engines. Now, I understand this version of Godot is restricted to GLES and this might be all anyone can do to bring this effect into this godot version.
This is a great plugin. However, it's incredibly resource intensive. It causes massive FPS drops for me. I'm wondering if there's a way to improve this. Lowering the quality doesn't help much with this.
The text was updated successfully, but these errors were encountered: