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UmpleCode.java
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class Point2D {
double xCoord;
double yCoord;
Point2D(double x, double y) {
xCoord = x;
yCoord = y;
}
}
class SpecialPoint {
1 -- 1 Point2D;
0..1 -- 1 BoobyTrap;
0..1 -- 1 Treasure;
0..1 -- 1 ExitPoint;
0..1 -- 1 EntryPoint;
isA Point2D;
super(Point2D);
boolean found = false;
void discovered(SpecialPoint found) {
found = true;
reveal(SpecialPoint found);
}
void reveal(SpecialPoint found) {
// Graphically reveals SpecialPoint object found //
}
void delete(SpecialPoint point) {
// Graphically and functionally removes point from level //
}
}
class Level {
Path path = new Path();
}
class Path {
1..* -- 1 Level;
double length;
ArrayList<SpecialPoint[]> connectedPoints = new ArrayList<SpecialPoint[]>;
}
class EntryPoint {
isA SpecialPoint;
}
class ExitPoint {
isA SpecialPoint;
}
class HighScoreRecord {
1 -- 0..* HighScoreList;
String playerName;
Level levelAchieved;
double powerLevelAchieved;
int aliensDestroyed;
HighScoreRecord(Avatar avatar) {
playerName = Avatar.name;
levelAchieved = Avatar.highestLevel;
playerPowerLevel = Avatar.highestPowerLevel;
this.aliensDestroyed = Avatar.aliensDestroyed;
}
}
class HighScoreList {
ArrayList<HighScoreRecord[]> hsl = new ArrayList<HighScoreRecord[]>;
void updateHSL(Avatar avatar) {
HighScoreRecord record = new HighScoreRecord(avatar);
hsl.add(record);
}
}
class Avatar {
1 -- 1 Point2D;
String name;
double currentPowerLevel;
double highestPowerLevel;
double maxPowerLevel = 100;
double movementSpeed;
int aliensDestroyed;
Level currentLevel = new Level;
Level highestLevel;
Point2D currentPosition = new Point2D;
void stop() {
movementSpeed = 0;
}
void resume() {
movementSpeed = 1;
}
void doNotCollect(SpecialPoint found) {
resume();
}
void collect(SpecialPoint found) {
currentPowerLevel += found.powerUnit;
adjustPowerLevel(found.powerUnit);
found.delete();
resume();
}
void adjustPowerLevel(int powerUnit) {
if(powerLevel >= maxPowerLevel) {
powerLevel = 100;
}
}
}
class Treasure {
0..1 -- 1 Silver;
0..1 -- 1 Gold;
0..1 -- 1 Diamond;
isA SpecialPoint;
private int powerUnit = null;
static Treasure spawnTreasure(TreasureType item) {
Treasure treasure = null;
switch (item) {
case SILVER:
treasure = new Silver();
powerUnit = 1;
break;
case GOLD:
treasure = new Gold();
powerUnit = 3;
break;
case DIAMOND:
treasure = new Diamond();
powerUnit = 10;
break;
}
return treasure;
}
TreasureType item = null;
void delete(Treasure item) {
// Deletes treasure item from level //
}
}
enum TreasureType {
SILVER, GOLD, DIAMOND
}
class Silver {
isA Treasure;
SilverItem() {
super(TreasureType.SILVER);
construct();
}
}
class Gold {
isA Treasure;
GoldItem() {
super(TreasureType.GOLD);
construct();
}
}
class Diamond {
isA Treasure;
DiamondItem() {
super(TreasureType.DIAMOND);
construct();
}
}
class AlienMode {
CREATED, SLEEPING, WANDERING, SHOOTING, FOLLOWING, ESCAPING, DESTROYED;
}
class Alien {
1 -- 1 AlienMode;
double currentStrength;
double initialStrength;
AlienMode mode = CREATED;
if(currentStrength <= 0.5*initialStrength) {
mode = ESCAPING;
}
}
class BoobyTrap {
isA SpecialPoint;
double damageDealt;
}