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Small wording tweaks for clarity (#22)
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blog/2024-11-21-optimizing-matrix-mul/index.md

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@@ -260,13 +260,13 @@ Porting to Rust GPU went quickly, as the kernels Zach used were fairly simple. M
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the time was spent with concerns that were not specifically about writing GPU code. For
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example, deciding how much to abstract vs how much to make the code easy to follow, if
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everything should be available at runtime or if each kernel should be a compilation
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target, etc. The code is still not _great_ as it is still blog post code!
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target, etc. The code is not _great_ as it is still blog post code!
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My background is not in GPU programming, but I do have Rust experience. I joined the
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Rust GPU project because I tried to use standard GPU languages and knew there must be a
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better way. Writing these GPU kernels felt like writing any other Rust code (other than
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debugging, more later) which is a huge win to me. Not only the language itself, but the
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entire development experience.
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debugging, more on that later) which is a huge win to me. Not only the language itself,
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but the entire development experience.
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## Rust-specific party tricks
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