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main.js
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var defaultStage = [{name:"normal", duration: 20}, {name:"mega", duration: 20}, {name:"boss", duration:100000}];
cc.game.onStart = function(){
cc.view.adjustViewPort(false);
cc.view.setDesignResolutionSize(512, 768, cc.ResolutionPolicy.SHOW_ALL);
cc.view.resizeWithBrowserSize(true);
//load resources
cc.LoaderScene.preload(g_resources, function () {
cc.game.musicManager = new MusicManager();
cc.game.bulletManager = new BulletManager();
cc.game.enemyManager = new EnemyManager();
cc.game.itemManager = new ItemManager();
cc.game.particleManager = new ParticleManager();
cc.game.stageManager = new StageManager(defaultStage);
cc.director.runScene(new MenuScene());
cc.director.setDisplayStats(false);
}, this);
};
cc.game.run();
var trace = function() {
//cc.log(Array.prototype.join.call(arguments, ", "));
};