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Copy file name to clipboardexpand all lines: mac/activation.md
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2. If you have another account with an active subscription, you can add it to Visual Studio for Mac as detailed in the [Adding multiple user accounts](~/signing-in.md) topic. Visual Studio for Mac will detect the best available license from all accounts that you have added.
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## Offline Activation
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## Offline activation
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> [!NOTE]
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> There is currently no offline activation for Visual Studio for Mac.
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> To activate your subscription you must be connected to the internet when signing in.
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> To activate your subscription, you must be connected to the internet when signing in.
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To activate your Visual Studio 2017 for Mac Professional or Enterprise subscription, you must be connected to the internet when signing in.
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**Note**: Currently there is no offline activation for Visual Studio Professional for Mac or Visual Studio Enterprise for Mac. However, Visual Studio 2017 for Mac can be used in environments without an internet connection in accordance with the license.
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If you have purchased Visual Studio Enterprise 2017 for Mac for machines without an internet connection, you may continue to use Visual Studio for Mac without activation, but Xamarin Inspector, Xamarin Profiler and embedded assemblies features will not be available.
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If you have purchased Visual Studio Enterprise 2017 for Mac for machines without an internet connection, you may continue to use Visual Studio for Mac without activation, but Xamarin Inspector, Xamarin Profiler, and embedded assemblies features will not be available.
Copy file name to clipboardexpand all lines: mac/add-and-remove-project-items.md
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This displays the New File Dialog, which provides file templates based on the type of application you are creating in addition to the default templates, such as Empty Classes or Empty Enumerations. For example, if you are writing an iOS application, you can select to create a new empty Storyboard file:
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This displays the New File Dialog, which provides file templates based on the type of application that you are creating in addition to the default templates, such as Empty Classes or Empty Enumerations. For example, if you are writing an iOS application, you can select**Storyboard** to create a new empty Storyboard file:
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## Adding Existing Files
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## Adding existing files
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You can add existing files to your project by right-clicking on the Project node and selecting **Add > Add Files…**. Alternatively, to add an entire folder, select **Add > Add Existing Folder…**. This displays the file browser, which lets you search your system for the required item to add.
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## Removing Items
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## Removing items
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To remove an item from your current project, right-click the item and select **Remove**
## Creating new Project and Solutions from a template
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## Creating new Projects and Solutions from a template
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Solutions can be created at any time by using a predetermined template. To do this browse to**File > New Solution**, select the required platform(s) and then the required template:
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Solutions can be created at any time by using a predetermined template. To create a solution this way, browse to**File > New Solution**, select the required platform(s), and then the required template:
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This method of adding new projects can be used to take advantage of Xamarin's code-sharing capabilities. Adding a Shared Project or a Portable Library template to an existing Solution provides a way to contain any cross-platform logic that can be used within all other projects in a solution. For more information on building cross-platform applications, refer to the [relevant guide](https://developer.xamarin.com/guides/cross-platform/application_fundamentals/code-sharing/).
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This method of adding new projects can be used to take advantage of Xamarin code-sharing capabilities. Adding a Shared Project or a Portable Library template to an existing Solution provides a way to contain any cross-platform logic that can be used within all other projects in a solution. For more information on building cross-platform applications, refer to the [relevant guide](https://developer.xamarin.com/guides/cross-platform/application_fundamentals/code-sharing/).
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## Opening Recent Solutions.
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You can filter this list using the Filter box or remove individual items from the list.
Visual Studio for Mac can be customized in a variety of ways, allowing users to develop apps in an environment that meets both their efficiency and aesthetic needs. This topic explores the variety of ways Visual Studio for Mac can be adapted to suit your needs.
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Visual Studio for Mac can be customized in a variety of ways, allowing users to develop apps in an environment that meets their needs for both efficiency and aesthetics. This topic explores the variety of ways that Visual Studio for Mac can be adapted to suit your needs.
You can switch themes in Visual Studio for Mac by browsing to **Preferences > Environment > Visual Style**{>> Should this and related paths be **Visual Studio > Preferences > ** etc, or is that understood? <<}and selecting your desired theme from the *User Interface Theme* drop-down, as illustrated in the screenshot below:
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You can switch themes in Visual Studio for Mac by browsing to **Visual Studio > Preferences… > Environment > Visual Style** and selecting your desired theme from the **User Interface Theme** drop-down, as illustrated in the screenshot below:
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* Spanish
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* Turkish
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To change the language displayed by Visual Studio for Mac, browse to **Preferences > Environment > Visual Style** and select your desired language from the *User Interface Language* drop-down, as illustrated in the screenshot below:
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To change the language displayed by Visual Studio for Mac, browse to **Visual Studio > Preferences… > Environment > Visual Style** and select your desired language from the **User Interface Language** drop-down, as illustrated in the screenshot below:
The author information panel allows you to add relevant information about yourself such as your name, email address, the copyright owner for your work, your company, and trademark, as illustrated below:
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This information is used to populate standard file headers, such as a license, that you might add to new files created in Visal Studio for Mac:
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This information is used to populate standard file headers, such as a license, that you might add to new files created in Visual Studio for Mac:
Populated **Name** and **Email** fields will be used to add information to any commit that is made through Version Control in Visual Studio for Mac. If you have not populated these fields, Visual Studio for Mac will prompt you to do so when you try to use Version Control.
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## Key Bindings
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## Key bindings
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Key bindings allow you to adapt your development environment so that you can move more efficiently throughout Visual Studio for Mac. It provides familiar key bindings for many popular IDEs, such as Visual Studio (Windows), ReSharper, Visual Studio Code, and Xcode.
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Keybindings can be set by browsing to **Preferences > Environment > Key Bindings**, as illustrated below:
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Key bindings can be set by browsing to **Visual Studio > Preferences… > Environment > Key Bindings**, as illustrated below:
From here you can search for key binding combinations, view conflicting bindings, add new bindings, and edit the existing bindings.
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## Workspace Layout
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## Workspace layout
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Visual Studio for Mac's workspace consists of a main document area (normally the editor, designer surface, or options file), surrounded by complimentary *pads* which contain useful information for accessing and managing application files, testing, and debugging.
When you open any new solution or file in Visual Studio for Mac, you should notice a number of*pads* in the workspace, including the Solution Pad, Document Outline, and Errors, as illustrated below:
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When you open any new solution or file in Visual Studio for Mac, you should notice some*pads* in the workspace, including the Solution Pad, Document Outline, and Errors, as illustrated below:
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Auto-hidden pads are docked to the sides of the workspace making them easily accessible when they are required. Hovering over the pad will display it again, and it will be hidden when the mouse and keyboard focus leaves it.
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### Organizing Layouts
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### Organizing layouts
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The pads which are displayed at any time are dependent on the current context. For example when using the visual designer, the toolbox and property grid pads are most important; when debugging, it is useful to have the debugger pads for viewing the stack and locals.
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The pads which are displayed at any time are dependent on the current context. For example, when using the visual designer, the toolbox and property grid pads are most important; when debugging, it is useful to have the debugger pads for viewing the stack and locals.
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The state of the open pads is represented by a *layout*. The layouts can be switched manually through the View menu, as illustrated below, or it will be switched automatically when you carry out an action, such as debugging, or opening a Storyboard:
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There is always one active layout and any change you make in a layout, such as adding or repositioning a pad will only change the active layout. Once you close Visual Studio for Mac the changes you have made will not be saved.
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There is always one active layout and any change you make in a layout, such as adding or repositioning a pad, will only change the active layout. Once you close Visual Studio for Mac, the changes you have made will not be saved.
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However, it is possible create a new layout by using the **View > Save Current Layout…** menu item. This will add your current layout to the menu so that you can select it at any time:
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However, it is possible to create a new layout by using the **View > Save Current Layout…** menu item. This will add your current layout to the menu so that you can select it at any time:
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To revert back to a single open editor, select **View > Editor Columns > 1 column**.
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To revert to a single open editor, select **View > Editor Columns > 1 column**.
Editor behaviors can be set to allow code to be formatted as it is written. These actions are set under **Preferences > Text Editor > Behavior**, and some of the more commonly used functions are described below:
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Editor behaviors can be set to allow code to be formatted as it is written. These actions are set under **Visual Studio > Preferences… > Text Editor > Behavior**, and some of the more commonly used functions are described below:
Editor themes can be changed to any of the ten color schemes provided by default in Visual Studio for Mac via the **Preferences > Text Editor > Color Themes** menu options:
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Editor themes can be changed to any of the ten color schemes provided by default in Visual Studio for Mac via the **Visual Studio > Preferences… > Text Editor > Color Themes** menu options:
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