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Moorings.md

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[[Moorings-Rocket-Coreswing]] [[Moorings-Mortar]] [[Moorings-Mortar-Portal]]

Knowledge

[[TareTar3]] [[Moorings-Stability]]

Mortar defence

[!multi-column]

![[Pasted image 20240404000300.png]]

![[Pasted image 20240411163927.png]]

Dranistian: double sandbag the top of the core instead of gunners.

[!multi-column]

"Node skip" on Moorings on the top of the terrain. You can use it as space for gunners and still build weapons behind it.

![[Pasted image 20240411164304.png]]

Wind turbines

[!multi-column]

[!blank-container]

[!definition] Triple wind turbine a) If the turbines are reclined: rope to the wall to lift them up. b) If you accidentally incline the turbines: attach to the wall with a wood dangle1

The turbine planks should be super level to each other. Duplicate the turbine box to save time.

![[Pasted image 20240702105334.png]]2

[!tip] Using the grid - shoot for the center of the gridbox for the initial turbine plank

Designs

![[Pasted image 20240630145355.png]]

Footnotes

  1. So the rope won't pull on the main construction

  2. This is a secure place for batteries, the metal storage I can yolo at the top of the turbine tower, when adding more rockets.