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Moorings-Rocket-Coreswing.md

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[!definition] Build order Armoury -> Turbine -> Mine -> Minimal stability/Upgrade center1-> Coreswing -> 3 armoury weapons -> 2nd turbine -> Upgrade -> 3-4th turbines. - Place a sniper somewhere around here

Expansion notion

[[TareTar3]] ;;x First shooting cycle -> get more turbines. If I excess energy -> upgrade mines. If I excess metal -> upgrade turbines. In parallel: place 2 batteries 1 (then another one) storage. Once I excess both: tech up (get more rockets in parallel).

Coreswing

[!multi-column]

[!blank-container]

[!definition] The idea is such (this is raw) Keep the front metal and place weapons behind it to prevent buzzsaws.

  1. The weapons placement and tiny doors (all that behind the front metal layer) is hard.
  2. I spend a lot of resources to prevent deformation after coreswing $\implies$ my coreswing time doesn't keep up with armoury. Check [[TareTar3]]

![[Pasted image 20240122160039.png]]

What I need to figure out
  1. Prevent buzzsaws from shooting top/bottom foundations.
  2. Doing something with back turbines (since I can't build the weapons up, they start blocking the turbines)
  3. Mortar defence at the top

Footnotes

  1. You can time deleting core wood with placing upgrade center to coreswing faster.