[!definition] Build order Armoury -> Turbine -> Mine -> Minimal stability/Upgrade center1-> Coreswing -> 3 armoury weapons -> 2nd turbine -> Upgrade -> 3-4th turbines. - Place a sniper somewhere around here
[[TareTar3]] ;;x First shooting cycle -> get more turbines. If I excess energy -> upgrade mines. If I excess metal -> upgrade turbines. In parallel: place 2 batteries 1 (then another one) storage. Once I excess both: tech up (get more rockets in parallel).
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[!definition] The idea is such (this is raw) Keep the front metal and place weapons behind it to prevent buzzsaws.
- The weapons placement and tiny doors (all that behind the front metal layer) is hard.
- I spend a lot of resources to prevent deformation after coreswing
$\implies$ my coreswing time doesn't keep up with armoury. Check [[TareTar3]]![[Pasted image 20240122160039.png]]
- Prevent buzzsaws from shooting top/bottom foundations.
- Doing something with back turbines (since I can't build the weapons up, they start blocking the turbines)
- Mortar defence at the top
Footnotes
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You can time deleting core wood with placing upgrade center to coreswing faster. ↩