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Forts-Unsorted.md

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1 - My problems

[!warning] My problems I don't use t1, buzzsaw is very strong %% UPDATE: I use t1 but still need to use more buzzsaws %% I don't have map control with snipers (See: [[Cyrvster]]) I have passive defense against nukes, I need more AA (See: [[Forts-AA-Trench]])

2 -

Shotgun is the best howitzer counter. [[Replay-Stalactites-Nokibu]]

3 -

[!definition] How I test

  1. 95% of it is sandbox: thus I don't get the "Ping practice" [[Balls-Coreswing]]
  2. Small sample size: I can't fully know if an idea works properly all the time.
4 -

Putting out the fire costs energy.

6 -

[!look] The 1, 2, 3, or 3+ resource debate in RTS games is a neverending saga.

7 - Atomic notes babble

[!tip] Don't write down numbers: (See: [[Atomic Notes]]) only the concepts. Numbers are in the 42 scientist's spreadsheet:

8

Many small weapons (мелочёвка) might be stronger than "big boy 2 cannons". [[Forts-Rush#"T1, no upgrades annoying harassment" rush]]

9

Try to avoid metal float more usefully: instead of placing metal, expand your attrition, economy.

10 - "What is the most important thing in forts"

Decision making is what separates good players from the best. - EtaN

11

Don't delete the last mine node on hang time and stalactites: they prevent buzzsaw topple.