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world refuses to load if c2me is present #407
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Log is truncated. Please use another paste site like https://paste.nolog.cz/ or https://paste.ee/ |
Try disabling |
does this look correct? because with these settings, the same thing still happens: the world is stuck on the loading screen and CPU usage shoots up to 80-90% (maybe something is stuck in a loop?) log: https://paste.nolog.cz/?b93a134f7231c4bb#G4KFPvkmPBTScAJgq3ZaQYUfyafvyMUZyNnq4vD9Po7i |
It's a mod compatibility issue or a sinytra connector issue at this point then. Try getting the minimum set of mods reproducible with binary search. |
Describe the bug
exactly what it says in the title. if I attempt to load into a world with C2ME in my modpack, my CPU usage shoots up to 100% (without it, it rarely goes much above 50%) and the world is stuck on the "joining world" screen
To Reproduce
Steps to reproduce the behavior:
install C2ME and all mods listed below
Expected behavior
the world would load normally
Screenshots
Runtime info (please complete the following information):
ver
branches)Crash reports / logs
with C2ME: https://mclo.gs/v3BFwzK
without C2ME: https://mclo.gs/ggKDSad
Other mods
https://mclo.gs/Jy8Ukm7
Checklist
Additional context
sinytra connector was used. unfortunately, I do not have much time to do a thorough search of the minimal environment needed for this to happen, but i will see if i can get time to do so in the future
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