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simon.js
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let gameSeq=[];
let userSeq=[];
let btns=["red","yellow","green", "purple"];
let started=false;
let level=0;
let h2=document.querySelector("h2");
document.addEventListener("keypress",function(){
if(started==false){
console.log("game is started");
started=true;
}
levelUp();
});
function flashBtn(btn) {
btn.classList.add('flash');
setTimeout(function(){
btn.classList.remove('flash')
},250);
}
function UserflashBtn(btn) {
btn.classList.add('userflash');
setTimeout(function(){
btn.classList.remove('userflash')
},250);
}
function levelUp(){
userSeq=[];
level++;
h2.innerText=`level ${level}`;
let randIdx=Math.floor(Math.random()*4);
let randclr=btns[randIdx];
let randbtn=document.querySelector(`.${randclr}`);
// console.log(randIdx);
// console.log(randclr);
// console.log(randbtn);
gameSeq.push(randclr);
console.log(gameSeq);
flashBtn(randbtn);
}
function checkans(idx) {
// let idx=level-1;
if(userSeq[idx]===gameSeq[idx]){
if(userSeq.length==gameSeq.length){
setTimeout(levelUp,1000)
}
// console.log("same value")
}
else {
h2.innerHTML=`Game over ! yourscore was <b>${level} <b> <br> press any key to start`;
let bod=document.querySelector("body");
bod.style.backgroundColor="blue";
setTimeout(function(){
bod.style.backgroundColor="white";
},1000);
reset();
}
}
function btnPress(){
// console.log("button is clicked");
// console.log(this);
let btn=this;
let usercolor= btn.getAttribute("id");
UserflashBtn(btn);
userSeq.push(usercolor);
// console.log(userSeq);
checkans(userSeq.length-1);
}
let allbtn=document.querySelectorAll(".btn");
for( bt of allbtn){
bt.addEventListener("click", btnPress);
}
function reset(){
started=false;
level=0;
gameSeq=[];
userSeq=[];
}