@@ -74,7 +74,7 @@ public class GameModel {
74
74
// $FF: renamed from: F int
75
75
public int field_883 ;
76
76
// $FF: renamed from: G int[]
77
- public int [] field_884 ;
77
+ public int [] faceTag ;
78
78
// $FF: renamed from: H byte[]
79
79
public byte [] field_885 ;
80
80
// $FF: renamed from: I boolean
@@ -270,7 +270,7 @@ private void method_357(int var1, int var2) {
270
270
271
271
if (!this .field_889 ) {
272
272
this .field_885 = new byte [var2 ];
273
- this .field_884 = new int [var2 ];
273
+ this .faceTag = new int [var2 ];
274
274
}
275
275
276
276
label28 : {
@@ -324,7 +324,7 @@ public void method_358() {
324
324
}
325
325
326
326
// $FF: renamed from: b () void
327
- public void method_359 () {
327
+ public void clear () {
328
328
this .field_860 = 0 ;
329
329
this .field_852 = 0 ;
330
330
}
@@ -579,7 +579,7 @@ public GameModel(String var1) {
579
579
int var7 = this .method_393 (var26 );
580
580
int var8 = this .method_393 (var26 );
581
581
int var9 = this .method_393 (var26 );
582
- this .method_366 (var7 , var8 , var9 );
582
+ this .vertexAt (var7 , var8 , var9 );
583
583
++var15 ;
584
584
} while (var15 < var27 );
585
585
}
@@ -621,7 +621,7 @@ public GameModel(String var1) {
621
621
}
622
622
623
623
label37 : {
624
- int var21 = this .method_368 (var10 , var17 , var11 , var12 );
624
+ int var21 = this .createFace (var10 , var17 , var11 , var12 );
625
625
this .field_905 [var16 ] = var19 ;
626
626
if (var29 == 0 ) {
627
627
this .field_867 [var21 ] = 0 ;
@@ -741,16 +741,16 @@ public void method_365(GameModel[] var1, int var2, boolean var3) {
741
741
int [] var11 = var8 .field_862 [var9 ];
742
742
int var12 = 0 ;
743
743
if (var15 ) {
744
- var10 [var12 ] = this .method_366 (var8 .field_898 [var11 [var12 ]], var8 .field_899 [var11 [var12 ]], var8 .field_900 [var11 [var12 ]]);
744
+ var10 [var12 ] = this .vertexAt (var8 .field_898 [var11 [var12 ]], var8 .field_899 [var11 [var12 ]], var8 .field_900 [var11 [var12 ]]);
745
745
++var12 ;
746
746
}
747
747
748
748
while (var12 < var8 .field_861 [var9 ]) {
749
- var10 [var12 ] = this .method_366 (var8 .field_898 [var11 [var12 ]], var8 .field_899 [var11 [var12 ]], var8 .field_900 [var11 [var12 ]]);
749
+ var10 [var12 ] = this .vertexAt (var8 .field_898 [var11 [var12 ]], var8 .field_899 [var11 [var12 ]], var8 .field_900 [var11 [var12 ]]);
750
750
++var12 ;
751
751
}
752
752
753
- int var13 = this .method_368 (var8 .field_861 [var9 ], var10 , var8 .field_863 [var9 ], var8 .field_864 [var9 ]);
753
+ int var13 = this .createFace (var8 .field_861 [var9 ], var10 , var8 .field_863 [var9 ], var8 .field_864 [var9 ]);
754
754
this .field_867 [var13 ] = var8 .field_867 [var9 ];
755
755
this .field_866 [var13 ] = var8 .field_866 [var9 ];
756
756
this .field_865 [var13 ] = var8 .field_865 [var9 ];
@@ -796,7 +796,7 @@ public void method_365(GameModel[] var1, int var2, boolean var3) {
796
796
}
797
797
798
798
// $FF: renamed from: a (int, int, int) int
799
- public int method_366 (int var1 , int var2 , int var3 ) {
799
+ public int vertexAt (int var1 , int var2 , int var3 ) {
800
800
int var4 = 0 ;
801
801
if (class_9 .field_759 ) {
802
802
if (this .field_898 [var4 ] == var1 && this .field_899 [var4 ] == var2 && this .field_900 [var4 ] == var3 ) {
@@ -837,7 +837,7 @@ public int method_367(int var1, int var2, int var3) {
837
837
}
838
838
839
839
// $FF: renamed from: a (int, int[], int, int) int
840
- public int method_368 (int var1 , int [] var2 , int var3 , int var4 ) {
840
+ public int createFace (int var1 , int [] var2 , int var3 , int var4 ) {
841
841
if (this .field_860 >= this .field_904 ) {
842
842
return -1 ;
843
843
} else {
@@ -851,7 +851,7 @@ public int method_368(int var1, int[] var2, int var3, int var4) {
851
851
}
852
852
853
853
// $FF: renamed from: a (int, int, int, int, int, int, int, boolean) a.a.f[]
854
- public GameModel [] method_369 (int var1 , int var2 , int var3 , int var4 , int var5 , int var6 , int var7 , boolean var8 ) {
854
+ public GameModel [] split (int var1 , int var2 , int var3 , int var4 , int var5 , int var6 , int var7 , boolean var8 ) {
855
855
boolean var22 = class_9 .field_759 ;
856
856
this .method_389 ();
857
857
int [] var9 = new int [var6 ];
@@ -972,22 +972,22 @@ public void method_370(GameModel var1, int[] var2, int var3, int var4) {
972
972
int var6 = 0 ;
973
973
int var7 ;
974
974
if (class_9 .field_759 ) {
975
- var7 = var5 [var6 ] = var1 .method_366 (this .field_898 [var2 [var6 ]], this .field_899 [var2 [var6 ]], this .field_900 [var2 [var6 ]]);
975
+ var7 = var5 [var6 ] = var1 .vertexAt (this .field_898 [var2 [var6 ]], this .field_899 [var2 [var6 ]], this .field_900 [var2 [var6 ]]);
976
976
var1 .field_858 [var7 ] = this .field_858 [var2 [var6 ]];
977
977
var1 .field_859 [var7 ] = this .field_859 [var2 [var6 ]];
978
978
++var6 ;
979
979
}
980
980
981
981
while (var6 < var3 ) {
982
- var7 = var5 [var6 ] = var1 .method_366 (this .field_898 [var2 [var6 ]], this .field_899 [var2 [var6 ]], this .field_900 [var2 [var6 ]]);
982
+ var7 = var5 [var6 ] = var1 .vertexAt (this .field_898 [var2 [var6 ]], this .field_899 [var2 [var6 ]], this .field_900 [var2 [var6 ]]);
983
983
var1 .field_858 [var7 ] = this .field_858 [var2 [var6 ]];
984
984
var1 .field_859 [var7 ] = this .field_859 [var2 [var6 ]];
985
985
++var6 ;
986
986
}
987
987
988
- var7 = var1 .method_368 (var3 , var5 , this .field_863 [var4 ], this .field_864 [var4 ]);
988
+ var7 = var1 .createFace (var3 , var5 , this .field_863 [var4 ], this .field_864 [var4 ]);
989
989
if (!var1 .field_889 && !this .field_889 ) {
990
- var1 .field_884 [var7 ] = this .field_884 [var4 ];
990
+ var1 .faceTag [var7 ] = this .faceTag [var4 ];
991
991
}
992
992
993
993
var1 .field_867 [var7 ] = this .field_867 [var4 ];
@@ -996,7 +996,7 @@ public void method_370(GameModel var1, int[] var2, int var3, int var4) {
996
996
}
997
997
998
998
// $FF: renamed from: a (boolean, int, int, int, int, int) void
999
- public void method_371 (boolean var1 , int var2 , int var3 , int var4 , int var5 , int var6 ) {
999
+ public void setLight (boolean var1 , int var2 , int var3 , int var4 , int var5 , int var6 ) {
1000
1000
boolean var8 = class_9 .field_759 ;
1001
1001
this .field_934 = 256 - var2 * 4 ;
1002
1002
this .field_933 = (64 - var3 ) * 16 + 128 ;
@@ -1061,7 +1061,7 @@ public void method_373(int var1, int var2, int var3) {
1061
1061
}
1062
1062
1063
1063
// $FF: renamed from: c (int, int) void
1064
- public void method_374 (int var1 , int var2 ) {
1064
+ public void setVertexAmbience (int var1 , int var2 ) {
1065
1065
this .field_859 [var1 ] = (byte )var2 ;
1066
1066
}
1067
1067
0 commit comments