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GameCharacter.java
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// $FF: renamed from: c
public class GameCharacter {
// $FF: renamed from: a long
public long usernameHash;
// $FF: renamed from: b java.lang.String
public String username;
// $FF: renamed from: c int
public int pid;
// $FF: renamed from: d int
public int appearanceId;
// $FF: renamed from: e int
public int currentX;
// $FF: renamed from: f int
public int currentY;
// $FF: renamed from: g int
public int field_612;
// $FF: renamed from: h int
public int field_613;
// $FF: renamed from: i int
public int animationCurrent;
// $FF: renamed from: j int
public int animationNext;
// $FF: renamed from: k int
public int movingStep;
// $FF: renamed from: l int
public int waypointCurrent;
// $FF: renamed from: m int[]
public int[] waypointsX;
// $FF: renamed from: n int[]
public int[] waypointsY;
// $FF: renamed from: o int[]
public int[] wornItems;
// $FF: renamed from: p java.lang.String
public String messageSent;
// $FF: renamed from: q int
public int messageTimer;
// $FF: renamed from: r int
public int bubbleItemId;
// $FF: renamed from: s int
public int bubbleTimer;
// $FF: renamed from: t int
public int damageTaken;
// $FF: renamed from: u int
public int healthCurrent;
// $FF: renamed from: v int
public int healthMax;
// $FF: renamed from: w int
public int combatTimeout;
// $FF: renamed from: x int
public int combatLevel;
// $FF: renamed from: y int
public int hairColour;
// $FF: renamed from: z int
public int topColour;
// $FF: renamed from: A int
public int trouserColour;
// $FF: renamed from: B int
public int skinColour;
// $FF: renamed from: C int
public int field_634;
// $FF: renamed from: D int
public int field_635;
// $FF: renamed from: E int
public int field_636;
// $FF: renamed from: F int
public int field_637;
// $FF: renamed from: G boolean
public boolean field_638;
// $FF: renamed from: H int
public int field_639;
// $FF: renamed from: I int
public int skullType;
// $FF: renamed from: <init> () void
public GameCharacter() {
super();
this.waypointsX = new int[10];
this.waypointsY = new int[10];
this.wornItems = new int[12];
this.combatLevel = -1;
this.field_638 = false;
this.field_639 = -1;
}
}