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It was only used in getAssetAsynchronously
which spawned a task that either returns after finding the asset in the
cache or added a task to another thread pool.
Determining if a file exists is potentially slow on Windows
and this thread pool potentially allowed the caller to be reponsive
but it's also a source of potential deadlocks if the listener callback
indirectly requests an asset load
such as an addon's onInit script loading the JavaScript asset.
The git logs don't go far enough back to determine whether the thread
pool is intentional or vestigial.
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