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battleship.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define BOARD_SIZE 10
#define SHIP_SIZE 5
#define EMPTY_CELL '-'
#define SHIP_CELL 'S'
#define HIT_CELL 'X'
#define MISS_CELL 'O'
void init_board(char board[][BOARD_SIZE])
{
for (int i = 0; i < BOARD_SIZE; i++)
{
for (int j = 0; j < BOARD_SIZE; j++)
{
board[i][j] = EMPTY_CELL;
}
}
}
void place_ship(char board[][BOARD_SIZE], int size)
{
int row, col, direction;
int valid_position = 0;
while (!valid_position)
{
row = rand() % BOARD_SIZE;
col = rand() % BOARD_SIZE;
direction = rand() % 2;
if (direction == 0)
{
if (row + size <= BOARD_SIZE)
{
valid_position = 1;
for (int i = row; i < row + size; i++)
{
if (board[i][col] != EMPTY_CELL)
{
valid_position = 0;
break;
}
}
if (valid_position)
{
for (int i = row; i < row + size; i++)
{
board[i][col] = SHIP_CELL;
}
}
}
}
else
{
if (col + size <= BOARD_SIZE)
{
valid_position = 1;
for (int i = col; i < col + size; i++)
{
if (board[row][i] != EMPTY_CELL)
{
valid_position = 0;
break;
}
}
if (valid_position)
{
for (int i = col; i < col + size; i++)
{
board[row][i] = SHIP_CELL;
}
}
}
}
}
}
int is_valid_move(int row, int col)
{
return (row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE);
}
int make_move(char board[][BOARD_SIZE], int row, int col)
{
if (!is_valid_move(row, col))
{
return 0;
}
switch (board[row][col])
{
case EMPTY_CELL:
board[row][col] = MISS_CELL;
return 1;
case SHIP_CELL:
board[row][col] = HIT_CELL;
return 2;
default:
return 0;
}
}
int main()
{
char board[BOARD_SIZE][BOARD_SIZE];
int num_ships = 0, num_hits = 0, num_misses = 0;
int row, col, result;
srand(time(NULL));
init_board(board);
while (num_ships < SHIP_SIZE)
{
place_ship(board, SHIP_SIZE);
num_ships++;
}
printf("Welcome to Battleship!\n");
while (num_hits < SHIP_SIZE)
{
printf("Ships left: %d\n", SHIP_SIZE - num_hits);
printf("Misses: %d\n", num_misses);
printf(" ");
for (int i = 0; i < BOARD_SIZE; i++)
{
printf("%d ", i);
}
printf("\n");
for (int i = 0; i < BOARD_SIZE; i++)
{
printf("%d ", i);
for (int j = 0; j < BOARD_SIZE; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("Enter row and column to hit (e.g. 1 2): ");
scanf("%d %d", &row, &col);
result = make_move(board, row, col);
if (result == 0)
{
printf("Invalid move!\n");
}
else if (result == 1)
{
printf("Miss!\n");
num_misses++;
}
else if (result == 2)
{
printf("Hit!\n");
num_hits++;
}
}
printf("Congratulations, you sank all the ships!\n");
printf("Final score: %d misses\n", num_misses);
return 0;
}