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I’ve been working on an AI model that trains a variety of Minecraft worlds into a block embedding layer. Due to the heavy computational demands, I’ve started converting the Python code to C++ using this project to improve efficiency. However, I found that the lack of documentation made it quite time-consuming to fully understand and implement everything.
This project has been incredibly helpful to me, and I’d love to give back by contributing detailed documentation to make it easier for others to get started and use effectively. I’m happy to help in any way I can to improve the user experience.
KokeCacao, Gaksy and txtsd
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