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Create animations for the common towers #88
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assets
Creating or editing asset files
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Moved to Backlog https://github.com/Praytic/youtd2/discussions/407 |
Never mind, reopening because moving this stuff to discussions is a bad idea. |
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Prerequisites
To complete this task, you will need access to our tower sprites. Ask @Kvel2D or @Praytic to provide you with these sprites. These animations may be also used while the tower charges an attack. Keep this in mind when you are adding effects (especially for humanoid towers).
Step 1


Add a touch of animation to our static tower sprites to give them a more 3D and lively appearance. However, avoid overdoing the effects. Since our current tower sprites are of a common type, they should not appear overly "powerful". Here's an example of (not so great) effects that could be applied to the Storm tower:
Step 2
Apply your effects as an overlay on the actual tower image to reduce the size of the future animation sprite sheet. You can export the result as a PSD document (which we will later convert to a sprite sheet), or you can create the sprite sheet yourself. Upload the files to the same folder from which you downloaded the tower image.
Ignore the tower names as they will be changed later depending on the final appearance of the tower model.
It's recommended to start creating effects in the reverse order of tower upgrades. This is because all common towers have at least two duplicate sprites of different sizes. Creating an animation for the largest unique sprite can be scaled down to the smaller one without losing quality. However, it would be especially impressive if each upgrade (including duplicates) had slightly different effects.
Step 3
Repeat for every tower in the Google Drive folder.
Darkness
Fire
Nature
Storm
Iron
Astral
Ice
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