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ARCH: Figure out how to check that RollbackSound has Rollback (.add_rollback()) #26

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PraxTube opened this issue Oct 17, 2023 · 0 comments

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@PraxTube
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Currently, if I forget to add add_rollback to the spawn command then the sound will play but will not be rolled back. This could be super frustrating to debug. So I should check every sound effect if it has the rollback component. Not sure how to do this though. Perhaps I can use With<>? Though I first have to figure out what the rollback component is (should be fairly easy to figure out by just turtling down the add_rollback command).

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