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Currently, if I forget to add add_rollback to the spawn command then the sound will play but will not be rolled back. This could be super frustrating to debug. So I should check every sound effect if it has the rollback component. Not sure how to do this though. Perhaps I can use With<>? Though I first have to figure out what the rollback component is (should be fairly easy to figure out by just turtling down the add_rollback command).
The text was updated successfully, but these errors were encountered:
Currently, if I forget to add
add_rollback
to the spawn command then the sound will play but will not be rolled back. This could be super frustrating to debug. So I should check every sound effect if it has the rollback component. Not sure how to do this though. Perhaps I can useWith<>
? Though I first have to figure out what the rollback component is (should be fairly easy to figure out by just turtling down theadd_rollback
command).The text was updated successfully, but these errors were encountered: