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Updates installation instructions
Table of contents "Creating a release" link now works
Updates game preview gif to one with the new graphics
Fixes#125
@@ -29,16 +29,14 @@ Underlying the project is the development of NeoMori, a fast-paced stealth platf
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## Installation <aname="installation"/>
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1. Navigate to the [**Releases**](https://github.com/Praqma/GodotDevOps/releases) page
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1. Navigate to the GitHub [**Releases**](https://github.com/Praqma/GodotDevOps/releases) page or the [**itch.io**](https://eficode.itch.io/neomori) page
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2. Download the latest release for your distribution
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3. Unzip the release to a chosen directory
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4. Follow instructions below for your distribution
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### Windows
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5. Rename the *`NeoMori`* file (not ~~*`NeoMori.pck`*~~) to *`NeoMori.exe`*
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-*This will be fixed in the future!*
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6. Run *`NeoMori.exe`* and enjoy!
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5. Run *`NeoMori.exe`* and enjoy!
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### Linux
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@@ -95,7 +93,7 @@ For convenience's sake we allow "epics" to reside here as well. These are large
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In Progress are issues currently being worked on.
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As a rule of thumb, the amount of issues here shouldn't surpass the amount of project members at any given time.
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As a rule of thumb, the amount of issues here shouldn't surpass the amount of project members at any given time.
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Essentially, a developer can't work on two things at once.
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It is perfectly fine to move issues back and forth between `To Do` and `In Progress`.
@@ -104,7 +102,7 @@ If an issue is larger than expected it can be broken down into smaller issues an
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When an issue has all its _definition of done_ marks checked, it can be merged in, closed and moved to `Done`.
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#### Done
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#### Done
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Issues in `Done` are done and stay done.
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@@ -129,7 +127,7 @@ The `publish` workflow is triggered on tag.
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It takes the built clients from the `build` workflow and publishes them as a GitHub Release.
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### Creating a release <a name="releasing"/>
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### Creating a release <a name="creating-a-release"/>
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1. Check out the commit you wish to release
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- *Only works if the commit has a successful build on main*
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