@@ -712,7 +712,7 @@ our @gl_functionsrest = qw(
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glBeginVertexShaderEXT
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glBeginVideoCaptureNV
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glBindArraySetEXT_c
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- glBindAttribLocationARB_c
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+ glBindAttribLocationARB
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glBindBufferARB
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glBindBufferBaseEXT
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glBindBufferBaseNV
@@ -2116,7 +2116,7 @@ our @gl_functionsrest = qw(
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glGetArrayObjectfvATI_c
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glGetArrayObjectivATI_c
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glGetAttachedObjectsARB_c
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- glGetAttribLocationARB_c
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+ glGetAttribLocationARB
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glGetBooleanIndexedvEXT_c
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glGetBufferParameteri64v_c
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glGetBufferParameterivARB_c
@@ -2440,7 +2440,7 @@ our @gl_functionsrest = qw(
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glGetUniformi64vARB_c
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glGetUniformi64vNV_c
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glGetUniformivARB_c
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- glGetUniformLocationARB_c
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+ glGetUniformLocationARB
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glGetUniformOffsetEXT
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glGetUniformSubroutineuiv_c
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glGetUniformui64vARB_c
@@ -4587,7 +4587,7 @@ our %EXPORT_TAGS_GL = (
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' glGetObjectParameterfvARB_c' ,
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' glGetObjectParameterivARB_c' ,
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' glGetShaderSourceARB_c' ,
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- ' glGetUniformLocationARB_c ' ,
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+ ' glGetUniformLocationARB ' ,
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' glGetUniformfvARB_c' ,
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' glGetUniformivARB_c' ,
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' glLinkProgramARB' ,
@@ -4865,9 +4865,9 @@ our %EXPORT_TAGS_GL = (
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' glVertexAttribPointerARB_c'
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],
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' GL_ARB_vertex_shader' => [
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- ' glBindAttribLocationARB_c ' ,
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+ ' glBindAttribLocationARB ' ,
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' glGetActiveAttribARB_c' ,
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- ' glGetAttribLocationARB_c '
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+ ' glGetAttribLocationARB '
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],
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' GL_ARB_vertex_type_2_10_10_10_rev' => [
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' glColorP3ui' ,
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