-
Notifications
You must be signed in to change notification settings - Fork 86
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] Continuity Emissivity Breaks Alongside CTM Glowing #573
Comments
Continuity has no integration with the CTM mod. This is a bug, and I do not know the cause of it. |
Only Continuity: Both Continuity and CTM: |
CTM does not do that. Its definition for light only affects the minimum lightmap value of quads which use the corresponding texture, which is similar to what Continuity's emissives do. One possible reason for why this issue happens is that CTM is wrapping Continuity's model instead of the other way around. This would completely disable connected or emissive textures defined through Continuity for that block/item. If this is the actual cause, then CTM can change that if they wish, but that is more of a Connector/Forgified Fabric API bug than a CTM bug or Continuity bug. However, fixing it would be quite difficult. |
My mistake. I was trying to distinguish the effects of the two mods' emissivities. |
Just wanna know if I should collect more information and file a proper bug report.
![Screen Shot 2024-12-23 at 3 04 47 PM](https://private-user-images.githubusercontent.com/70306455/398272299-1634572e-451f-44c3-9031-66d37a0d0087.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkwMTc1MDYsIm5iZiI6MTczOTAxNzIwNiwicGF0aCI6Ii83MDMwNjQ1NS8zOTgyNzIyOTktMTYzNDU3MmUtNDUxZi00NGMzLTkwMzEtNjZkMzdhMGQwMDg3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA4VDEyMjAwNlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTk4ODUxMWEzYmI3OThhOTNmOGNlZmU4MjBkNDMzOWNmODVlMDU2YWZjZTVlNmFlYWFmOGQ0Nzc1ZTliNTE2MGYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.SOnjsjNB4WxsT-jiMS2W3lqgUOHvubc-RzhWeb_wM2E)
Have a pack that adds emissivity to Malum's Brilliant Stone, but when I have CTM installed, Continuity's system doesn't appear to trigger.
This is what shows up with CTM:
This is what shows up without CTM:
![2024-12-23_15 06 15](https://private-user-images.githubusercontent.com/70306455/398272446-79ec5a2a-327e-46a6-9be3-88a7ad491887.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkwMTc1MDYsIm5iZiI6MTczOTAxNzIwNiwicGF0aCI6Ii83MDMwNjQ1NS8zOTgyNzI0NDYtNzllYzVhMmEtMzI3ZS00NmE2LTliZTMtODhhN2FkNDkxODg3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA4VDEyMjAwNlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWIwYTBjMTI2NTRkZGFmNWQ4Zjc0MTdkZmM3NDE0ODIyZTMzZGE0ZWI4ODhkNzI2NmE5MTYwYThmOWZjZWI1N2ImWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.7BwVLWE0k1ZoitnvK5EYHdFiwZAvDPNn-bh7qF6mPpE)
Is there any way to get them to work at the same time so that the block both gives off light (CTM) but also renders pixels in fullbright (Continuity)?
The text was updated successfully, but these errors were encountered: