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Game Crash When Using Patched Create #184

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ghost opened this issue Aug 31, 2020 · 5 comments
Open

Game Crash When Using Patched Create #184

ghost opened this issue Aug 31, 2020 · 5 comments

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@ghost
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ghost commented Aug 31, 2020

crash-2020-08-31_11.55.38-client.txt

I don't know if this is just me being dumb (This is the first time I've tested PatchworkMC)
I am using MultiMC launcher with PatchworkAPI and FabricAPI installed, along with the patched version of Create of course

@rikka0w0
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Your mod requires the FakePlayer feature of Forge, which is not implemented yet. I think there is a pr for that, or someone is working on it.

@kitlith
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kitlith commented Sep 2, 2020

FakePlayer should have been implemented in #178 and should be present in version 0.9.0/0.9.1, but the logs say you're using patchwork-api 0.8.0. Please grab the latest release of API from https://github.com/PatchworkMC/patchwork-api/releases/ and try again @MrBlueCat135 ? (For the record I wouldn't be surprised if there's something else that Create requires that patchwork doesn't implement yet, but that specific error at least should already be fixed.)

@williambl
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williambl commented Sep 2, 2020

FakePlayer was merged a couple of weeks ago, so this is definitely an old version. That said, I tested Create after merging FakePlayer - it still crashes, this time due to IModelData - so it's now waiting on #155 or whatever supercedes it to implement that.

@rikka0w0
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rikka0w0 commented Sep 8, 2020

IModelData is implemented in #189 and waiting to be merged

@ghost
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ghost commented Jan 9, 2021

Sorry, I forgot I had submitted this, I have downloaded the latest prebuilt versions of Patchwork API and Patchwork Patcher and attempted to patch and run create again.
I had Patchwork API, the patched version of Create, and Fabric API. Here is the updates crash report, let me know if you need any more info.
https://paste.ee/p/5ArXX

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