|
| 1 | +import pygame |
| 2 | + |
| 3 | +import sys |
| 4 | + |
| 5 | +import time |
| 6 | + |
| 7 | +# Initializing of Pygame |
| 8 | + |
| 9 | +pygame.init() |
| 10 | + |
| 11 | +width = 200 |
| 12 | + |
| 13 | +height = 100 |
| 14 | + |
| 15 | +display = pygame.display.set_mode((width, height)) |
| 16 | + |
| 17 | +pygame.display.set_caption(" ") |
| 18 | + |
| 19 | +clock = pygame.time.Clock() |
| 20 | + |
| 21 | +dark_gray = (23, 32, 42) |
| 22 | + |
| 23 | +white = (230, 230, 230) |
| 24 | + |
| 25 | +seconds = 0 |
| 26 | + |
| 27 | +pause = False |
| 28 | + |
| 29 | +# Font and Size |
| 30 | + |
| 31 | +font = pygame.font.SysFont("Times New Roman", 24) |
| 32 | + |
| 33 | +# Close the Window |
| 34 | + |
| 35 | +def close(): |
| 36 | + |
| 37 | + pygame.quit() |
| 38 | + |
| 39 | + sys.exit() |
| 40 | + |
| 41 | +# Blit time and text to Pygame Window |
| 42 | + |
| 43 | +def showTime(): |
| 44 | + |
| 45 | + hours = seconds/3600 |
| 46 | + |
| 47 | + minutes = (seconds/60)%60 |
| 48 | + |
| 49 | + sec = seconds%60 |
| 50 | + |
| 51 | + |
| 52 | + |
| 53 | + text = font.render("HH MM SS", True, white) |
| 54 | + |
| 55 | + time = font.render(str(hours).zfill(2) + " " + str(minutes).zfill(2) + " " + str(sec).zfill(2), True, white) |
| 56 | + |
| 57 | + display.blit(text, (10, 10)) |
| 58 | + |
| 59 | + display.blit(time, (13, 40)) |
| 60 | + |
| 61 | +# Pause the Stopwatch |
| 62 | + |
| 63 | +def Pause(): |
| 64 | + |
| 65 | + while pause: |
| 66 | + |
| 67 | + for event in pygame.event.get(): |
| 68 | + |
| 69 | + if event.type == pygame.QUIT: |
| 70 | + |
| 71 | + close() |
| 72 | + |
| 73 | + if event.type == pygame.KEYDOWN: |
| 74 | + |
| 75 | + if event.key == pygame.K_SPACE or pygame.key == pygame.K_p: |
| 76 | + |
| 77 | + stopWatch() |
| 78 | + |
| 79 | + if event.key == pygame.K_r: |
| 80 | + |
| 81 | + reset() |
| 82 | + |
| 83 | + if event.key == pygame.K_q: |
| 84 | + |
| 85 | + close() |
| 86 | + |
| 87 | + pauseText = font.render("Paused!", True, white) |
| 88 | + |
| 89 | + display.blit(pauseText, (10, height - 35)) |
| 90 | + |
| 91 | + |
| 92 | + |
| 93 | + pygame.display.update() |
| 94 | + |
| 95 | + clock.tick(60) |
| 96 | + |
| 97 | +# Reset StopWatch |
| 98 | + |
| 99 | +def reset(): |
| 100 | + |
| 101 | + global seconds |
| 102 | + |
| 103 | + seconds = 0 |
| 104 | + |
| 105 | +# StopWatch |
| 106 | + |
| 107 | +def stopWatch(): |
| 108 | + |
| 109 | + tick = True |
| 110 | + |
| 111 | + global seconds, pause |
| 112 | + |
| 113 | + pause = False |
| 114 | + |
| 115 | + while tick: |
| 116 | + |
| 117 | + for event in pygame.event.get(): |
| 118 | + |
| 119 | + if event.type == pygame.QUIT: |
| 120 | + |
| 121 | + close() |
| 122 | + |
| 123 | + if event.type == pygame.KEYDOWN: |
| 124 | + |
| 125 | + if event.key == pygame.K_SPACE or event.key == pygame.K_p: |
| 126 | + |
| 127 | + pause = True |
| 128 | + |
| 129 | + Pause() |
| 130 | + |
| 131 | + if event.key == pygame.K_r: |
| 132 | + |
| 133 | + reset() |
| 134 | + |
| 135 | + if event.key == pygame.K_q: |
| 136 | + |
| 137 | + close() |
| 138 | + |
| 139 | + display.fill(dark_gray) |
| 140 | + |
| 141 | + showTime() |
| 142 | + |
| 143 | + seconds += 1 |
| 144 | + |
| 145 | + pygame.display.update() |
| 146 | + |
| 147 | + clock.tick(1) |
| 148 | + |
| 149 | +stopWatch() |
0 commit comments