diff --git a/code/src/java/pcgen/resources/prop/PCGenProp.properties b/code/src/java/pcgen/resources/prop/PCGenProp.properties index 6c25e983d89..7f784c098f7 100644 --- a/code/src/java/pcgen/resources/prop/PCGenProp.properties +++ b/code/src/java/pcgen/resources/prop/PCGenProp.properties @@ -8,8 +8,8 @@ HeadCodeMonkey=Bryan McRoberts (Benevolent Dictator) # Version number should be x.y.z (e.g. 2.0.0) - RC is x.xx.xx RCx -VersionNumber=6.06.01 RC5-dev -ReleaseDate=17 June, 2016 +VersionNumber=6.06.01 RC5 +ReleaseDate=28 July, 2016 CodeMonkeys=B. K. Oxley (binkley), Jonas Karlsson, Matthew Woodard, Peter Kahle, Tim Dugger, Tom Epperly, Brian Forester, Mario Bonassin, Jason Buchanan, Mark Hulsmanand, Jerry Hill, Eric Statz, Kurt Wimmer, David Fallon, Tyler Bannister, Thomas Clegg, Greg Bingleman, Emily Smirle, Arcady, Thomas Behr, Ryan Koppenhaver, Jayme Cox, Scott Ellsworth, Chris Ryan, James Dempsey, Walter Duncan, Devon Jones, Felipe Diniz, Frugal, Richard Askham, David Hibbs, John Watson, Stefan Radermacher, Ross Lodge, Benjamin Pew, Brian Kuehn, Aaron Divinsky, Andrew Wilson, Brian Hoff, Tom Parker, Andriy Sen, Koen Van Daele, Tobias Wichtrey, Per Christian Henden, Connor Petty, Dan Parks, Jasper Spaans, Steven West (redwolf3), Michael Isaacson, Vincent Lhote, Javier A. Ortiz Bultron, Gabriel Sorrel, John Carimando (UI), Andrew Maitland (LegacyKing) TestMonkeys=Dave Cortijo, Martin Brabander, John Sussenberger, Stephen Gryphon, Richard O'Doherty-Gregg, Brad Stiles, Chris Andersen, Joseff, and many more. Andrew Maitland, David R. Bender, Patryk Adamski, Paul Grosse, ratbird32, Stefan Radermacher, Vincent Lhote and Henk Slaaf (UI Beta testers) ListMonkeys=Robert Hilson, KahnB, \u00c9ric Beaudoin (Space Monkey), Tir Gwaith (Andrew McDougall), Mynex (Rob Reed), Thomas Behr, Tom Deprez, Luc Hermitte, Matt Haffner, Hugo Perez, Michael Telford, Sean Kelly, Ashley McKay, Duane Moore, Tom Cowan, Clint Howarth, Gordon Vincent, Gary Silvers, Rob Bowell, Dan Young, Magus Knightcrawler, Lee Calabrese, Barak (Chris Chandler), Kevin W. Patterson (kwp), Jessica 'Artist Wench' Whiting, Wayne Crawford, oddballmage, Ian Dale, Joshua Nelson (DJ_Chair), Y2Krankor (Greg G), Paul W. King, Jeremy (Duo) Banks, dlm1065 (Doug McMillan), Paul Miller, Eric Beeckmans, Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Andargor the Wise, Beaver (Michael Beaver), Martin Fagerstr\u00f6m, Anders Lindgren (Blithwyn), Eddy Anthony (MoSaT), Darkon Turas, Emily Smirle, Aaron Divinsky, Frank Kliewe, Sean Silvamiramon, Stefan Radermacher, Andrew Maitland, Joe Frazier, Michael W. Fender (Fluxxdog), Arjan van Ginneken and many more. diff --git a/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_abilities.lst b/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_abilities.lst index 86f7e32018e..3192069e270 100644 --- a/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_abilities.lst +++ b/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_abilities.lst @@ -41,8 +41,6 @@ Magic Is Life KEY:Magic is Life_Trait CATEGORY:Special Ability TYP Strength of the Sun KEY:Strength of the Sun_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.ReligionTrait PREDEITY:1,Sarenrae PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Strength of the Sun_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You take solace in the purifying light of the sun. SOURCEPAGE:p.9 Wisdom in the Flesh ~ STR OUTPUTNAME:Wisdom in the Flesh CATEGORY:Special Ability TYPE:Trait.BasicTrait.ReligionTrait !PREABILITY:1,CATEGORY=Special Ability,Wisdom in the Flesh ~ DEX,Wisdom in the Flesh ~ CON PREDEITY:1,Irori PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Wisdom in the Flesh ~ STR],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your meditation on the nature of strength and speed allows you to focus your thoughts to achieve things your body might not be able to do on its own. MULT:YES CHOOSE:NUMCHOICES=1|SKILL|TYPE=Strength BONUS:SKILL|LIST|WIS-STR|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.9 Wisdom in the Flesh ~ DEX OUTPUTNAME:Wisdom in the Flesh CATEGORY:Special Ability TYPE:Trait.BasicTrait.ReligionTrait !PREABILITY:1,CATEGORY=Special Ability,Wisdom in the Flesh ~ STR,Wisdom in the Flesh ~ CON PREDEITY:1,Irori PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Wisdom in the Flesh ~ DEX],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your meditation on the nature of strength and speed allows you to focus your thoughts to achieve things your body might not be able to do on its own. MULT:YES CHOOSE:NUMCHOICES=1|SKILL|TYPE=Dexterity BONUS:SKILL|LIST|WIS-DEX|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.9 -# No Con based skills in PF -#Wisdom in the Flesh ~ CON OUTPUTNAME:Wisdom in the Flesh CATEGORY:Special Ability TYPE:Trait !PREABILITY:1,CATEGORY=Special Ability,Wisdom in the Flesh ~ DEX,Wisdom in the Flesh ~ STR PREDEITY:1,Irori DESC:Your meditation on the nature of strength and speed allows you to focus your thoughts to achieve things your body might not be able to do on its own. CHOOSE:NUMCHOICES=1|SKILLSNAMED|TYPE=Constitution BONUS:SKILL|LIST|WIS-CON|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.9 ### BLOCK: Campaign Traits Earning Your Freedom ~ Fortitude OUTPUTNAME:Earning Your Freedom CATEGORY:Special Ability TYPE:Trait.CampaignTrait !PREABILITY:1,CATEGORY=Special Ability,Earning Your Freedom ~ Reflex,Earning Your Freedom ~ Will PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Earning Your Freedom ~ Fortitude],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:You've been a slave your whole life, and have passed from master to master more times than you can count. Some of those masters were cruel, others kindly. In all cases, you've yearned to be free. You gain a +1 trait bonus on all Fortitude saving throws. BONUS:SAVE|Fortitude|1|TYPE=Trait SOURCEPAGE:p.9 @@ -50,10 +48,16 @@ Earning Your Freedom ~ Reflex OUTPUTNAME:Earning Your Freedom CATEGORY Earning Your Freedom ~ Will OUTPUTNAME:Earning Your Freedom CATEGORY:Special Ability TYPE:Trait.CampaignTrait !PREABILITY:1,CATEGORY=Special Ability,Earning Your Freedom ~ Fortitude,Earning Your Freedom ~ Reflex PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Earning Your Freedom ~ Will],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:You've been a slave your whole life, and have passed from master to master more times than you can count. Some of those masters were cruel, others kindly. In all cases, you've yearned to be free. You gain a +1 trait bonus on all Will saving throws. BONUS:SAVE|Will|1|TYPE=Trait SOURCEPAGE:p.9 Seeking Adventure KEY:Seeking Adventure_Trait CATEGORY:Special Ability TYPE:Trait.CampaignTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Seeking Adventure_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:The Pathfinder Society has long intrigued you--tales of the exotic lands and strange discoveries made by Pathfinders have enchanted your dreams and fired your imagination since childhood. When Pathfinders came through your village or neighborhood, they immediately enthralled you with their stories and knowledge. SOURCEPAGE:p.10 Reclaiming Your Roots KEY:Reclaiming your Roots_Trait CATEGORY:Special Ability TYPE:Trait.CampaignTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Reclaiming your Roots_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:Your interest in the village of Kelmarane is more personal than most of the others who are heading out to aid in the reclamation. You aren't seeking revenge against gnolls, glory, money, or anything else--to you, this is purely a matter of honor, as Kelmarane is where you were born. SOURCEPAGE:p.10 -Gnoll Killer KEY:Gnoll Killer_Trait CATEGORY:Special Ability TYPE:Trait.CampaignTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnoll Killer_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:You grew up in rural Katapesh, in a region where gnoll activity was a fact of life. You killed your first gnoll at a young age when a group of gnoll slavers attacked your village, home, or caravan, and your hatred of gnolls has only grown since then. You gain a +1 trait bonus on attack rolls and weapon damage rolls made against gnolls. SOURCEPAGE:p.10 +# Temp Work for new version. Will remove when all these are updated to the proper KEY naming standard. - Andrew Maitland 7-28-2016 +Gnoll Killer KEY:Gnoll Killer_Trait VISIBLE:NO CATEGORY:Special Ability TYPE:Trait.CampaignTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnoll Killer_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:You grew up in rural Katapesh, in a region where gnoll activity was a fact of life. You killed your first gnoll at a young age when a group of gnoll slavers attacked your village, home, or caravan, and your hatred of gnolls has only grown since then. You gain a +1 trait bonus on attack rolls and weapon damage rolls made against gnolls. SOURCEPAGE:p.10 ABILITY:Special Ability|AUTOMATIC|Trait ~ Gnoll Killer +Gnoll Killer KEY:Trait ~ Gnoll Killer CATEGORY:Special Ability TYPE:Trait.CampaignTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Gnoll Killer],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:You grew up in rural Katapesh, in a region where gnoll activity was a fact of life. You killed your first gnoll at a young age when a group of gnoll slavers attacked your village, home, or caravan, and your hatred of gnolls has only grown since then. You gain a +1 trait bonus on attack rolls and weapon damage rolls made against gnolls. . If you are a barbarian and you’re fighting gnolls, your rage lasts 1 round longer than normal. If you’re a ranger and you select humanoid (gnoll) as a favored enemy, your trait bonus on attack rolls and weapon damage rolls against gnolls increases to +2. If you’re a spellcaster, you gain a +1 trait bonus to spell save DCs for damaging spells against gnolls. SOURCEPAGE:p.10 ABILITY:Internal|AUTOMATIC|Gnoll Killer ~ Favored Enemy|PREABILITY:1,CATEGORY=Special Ability,Favored Enemy ~ Humanoid (Gnoll) ABILITY:Internal|AUTOMATIC|Gnoll Killer ~ Rage|PREABILITY:1,CATEGORY=Special Ability,TYPE.Rage ABILITY:Internal|AUTOMATIC|Gnoll Killer ~ Spellcaster|PRECLASS:1,SPELLCASTER=1 Missionary KEY:Missionary_Trait CATEGORY:Special Ability TYPE:Trait.CampaignTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Missionary_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:You've spent much of the last several years serving your faith, and the conviction and dedication to your church has impressed many. MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Bluff|Diplomacy|Intimidate|Knowledge (Religion)|Sense Motive|TYPE=Perform BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.10 -Finding Haleen KEY:Finding Haleen_Trait CATEGORY:Special Ability TYPE:Trait.CampaignTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Finding Haleen_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:You never knew your parents--perhaps they died when you were a child, or maybe you were taken from them and raised elsewhere as a slave. You owe your sanity and your life to a woman named Haleen. TEMPLATE:Finding Haleen SOURCEPAGE:p.11 #TODO: Finding Haleen - can't find a way to grant extra skill point to favored class +Finding Haleen KEY:Finding Haleen_Trait CATEGORY:Special Ability TYPE:Trait.CampaignTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Finding Haleen_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait] DESC:You never knew your parents--perhaps they died when you were a child, or maybe you were taken from them and raised elsewhere as a slave. You owe your sanity and your life to a woman named Haleen. TEMPLATE:Finding Haleen SOURCEPAGE:p.11 + +Gnoll Killer ~ Favored Enemy CATEGORY:Internal ASPECT:CombatBonus|Favored Enemy attack rolls and weapon damage rolls against gnolls increases to +2 BONUS:VAR|FavoredHumanoidGnoll|1 +Gnoll Killer ~ Rage CATEGORY:Internal ASPECT:CombatBonus|fighting gnolls, your rage lasts 1 round longer than normal +Gnoll Killer ~ Spellcaster CATEGORY:Internal ASPECT:CombatBonus|+1 trait bonus to spell save DCs for damaging spells against gnolls ###Block: # Ability Name Category of Ability Bonus to skill diff --git a/data/pathfinder/paizo/player_companion/champions_of_corruption/coc_spells.lst b/data/pathfinder/paizo/player_companion/champions_of_corruption/coc_spells.lst index 10aa721af5c..ad69e4fff3c 100644 --- a/data/pathfinder/paizo/player_companion/champions_of_corruption/coc_spells.lst +++ b/data/pathfinder/paizo/player_companion/champions_of_corruption/coc_spells.lst @@ -21,5 +21,5 @@ Align Weapon.COPY=Align Weapon (Chaos or Evil Only) # Referenced Spells # ============================== -Bestow Curse (Greater) TYPE:Arcane.Divine CLASSES:Cleric,Witch=7|Sorcerer,Wizard=8 SCHOOL:Necromancy COMPS:V,S CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched DURATION:Permanent SAVEINFO:Will negates SPELLRES:Yes SOURCEPAGE:PAP82 p.75 DESC:You place a curse on the subject.|!PRERULE:1,DisplayFullSpell -Bestow Curse.MOD DESC:You place a curse on the subject. Choose one of the following. . -12 decrease to an ability score, or -6 to two ability scores [minimum 1]. . -8 penalty on attack rolls, saves, ability checks, and skill checks. . Each turn, the target has a 25%% chance to act normally; otherwise, it takes no action. You may also invent your own curse, but it should be no more powerful than those described above (See PAP82 for more possible curses). The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, or wish spell. It cannot be removed with remove curse or suppressed with abeyance. The DC to remove the curse with break enchantment increases by 5.|PRERULE:1,DisplayFullSpell +Bestow Curse (Greater) TYPE:Arcane.Divine CLASSES:Cleric,Witch=7|Sorcerer,Wizard=8 SCHOOL:Necromancy COMPS:V,S CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched DURATION:Permanent SAVEINFO:Will negates SPELLRES:Yes SOURCELONG:Secrets of the Sphinx SOURCESHORT:SOTS SOURCEWEB:http://paizo.com/products/btpy978j SOURCEPAGE:p.75 SOURCEDATE:2014-07 DESC:You place a curse on the subject.|!PRERULE:1,DisplayFullSpell +Bestow Curse (Greater).MOD DESC:You place a curse on the subject. Choose one of the following. . -12 decrease to an ability score, or -6 to two ability scores [minimum 1]. . -8 penalty on attack rolls, saves, ability checks, and skill checks. . Each turn, the target has a 25%% chance to act normally; otherwise, it takes no action. You may also invent your own curse, but it should be no more powerful than those described above (See PAP82 for more possible curses). The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, or wish spell. It cannot be removed with remove curse or suppressed with abeyance. The DC to remove the curse with break enchantment increases by 5.|PRERULE:1,DisplayFullSpell diff --git a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst index 495e0d39732..b27d96c7aa0 100644 --- a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst +++ b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst @@ -474,7 +474,7 @@ Special Bloodline Feat CATEGORY:FEAT Weapon and Armor Proficiency KEY:Brawler ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialQuality DESC:A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, and shields (except tower shields). AUTO:WEAPONPROF|Handaxe|Sword (Short)|TYPE=Weapon Group Close|PREVAREQ:Brawler_CF_WeaponProficiencies,0 ABILITY:Internal|AUTOMATIC|Weapon Prof ~ Simple|PREVAREQ:Brawler_CF_WeaponProficiencies,0 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight|PREVAREQ:Brawler_CF_ArmorProficiencies,0 ABILITY:Internal|AUTOMATIC|TYPE=ShieldProf|PREVAREQ:Brawler_CF_ArmorProficiencies,0 Class Skills KEY:Brawler ~ Class Skills CATEGORY:Internal TYPE:Brawler Class Feature CSKILL:Acrobatics|Climb|TYPE=Craft|Escape Artist|Handle Animal|Intimidate|Knowledge (Dungeoneering)|Knowledge (Local)|Perception|TYPE=Profession|Ride|Sense Motive|Swim -AC Bonus KEY:Brawler ~ AC Bonus CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialQuality.Extraordinary.Defensive DEFINE:ACProgression|0 DESC:When wearing light or no armor and not using a shield, a brawler adds %1 AC as a dodge bonus to her Armor Class. If a brawler is helpless or immobilized, she loses this bonus.|ACProgression BONUS:COMBAT|AC|ACProgression|TYPE=Dodge|!PREEQUIP:1,ARMORTYPE=Medium,ARMORTYPE=Heavy,TYPE=Shield BONUS:VAR|ACProgression|(BrawlerLVL>3)+(BrawlerLVL>8)+(BrawlerLVL>12)+(BrawlerLVL>17) SOURCEPAGE:p.23 +AC Bonus KEY:Brawler ~ AC Bonus CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialQuality.Extraordinary.Defensive DEFINE:ACProgression|0 DESC:When wearing light or no armor, a brawler adds %1 AC as a dodge bonus to her Armor Class. If a brawler is helpless or immobilized, she loses this bonus.|ACProgression BONUS:COMBAT|AC|ACProgression|TYPE=Dodge|!PREEQUIP:1,ARMORTYPE=Medium,ARMORTYPE=Heavy BONUS:VAR|ACProgression|(BrawlerLVL>3)+(BrawlerLVL>8)+(BrawlerLVL>12)+(BrawlerLVL>17) SOURCEPAGE:p.23 # COMMENT: I don't think the brawler gets treated as having two-weapon fighting (etc.) for prereqs. If it does, add back in what's below # ABILITY:FEAT|VIRTUAL|Two-Weapon Fighting ABILITY:FEAT|VIRTUAL|Improved Two-Weapon Fighting|PREVARGTEQ:BrawlersFlurryLVL,8 ABILITY:FEAT|VIRTUAL|Greater Two-Weapon Fighting|PREVARGTEQ:BrawlersFlurryLVL,15 Brawler's Flurry KEY:Brawler ~ Brawler's Flurry CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialAttack.Extraordinary DEFINE:BrawlersFlurryLVL|0 DEFINE:BrawlersFlurryExtraAttacks|0 DEFINE:BrawlersFlurryAttackPenalty|0 DESC:Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability. A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's f lurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks. At 8th level, the brawler gains use of the Improved Two- Weapon Fighting feat when using brawler's flurry. At 15th level, she gains use of the Greater Two-Weapon Fighting feat when using brawler's flurry. AUTO:EQUIP|Brawler's Flurry BONUS:VAR|BrawlersFlurryLVL|BrawlerLVL BONUS:VAR|BrawlersFlurryExtraAttacks|min((BrawlersFlurryLVL+6)/7,3) BONUS:VAR|BrawlersFlurryAttackPenalty|-2 SOURCEPAGE:p.23 @@ -483,7 +483,7 @@ Martial Flexibility KEY:Brawler ~ Martial Flexibility CATEGORY:Special Abilit Awesome Blow KEY:Brawler ~ Awesome Blow CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialAttack.Extraordinary DESC:The brawler can as a standard action perform an awesome blow combat maneuver against a corporeal creature of her size or smaller. If the combat maneuver check succeeds, the opponent takes damage as if the brawler hit it with the close weapon she is wielding or an unarmed strike, it is knocked flying 10 feet in a direction of the brawler's choice, and it falls prone. The brawler can only push the opponent in a straight line, and the opponent can't move closer to the brawler than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle. (Unlike the Awesome Blow monster feat, the brawler can be of any size to use this ability.) SOURCEPAGE:p.23 Improved Awesome Blow KEY:Brawler ~ Improved Awesome Blow CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialAttack.Extraordinary DESC:The brawler can use her awesome blow ability as an attack rather than as a standard action. She may use it on creatures of any size. If the maneuver roll is a natural 20, the brawler can immediately attempt to confirm the critical by rolling another combat maneuver check with all the same modifiers as the one just rolled; if the confirmation roll is successful, the attack deals double damage, and the damage from hitting an obstacle (if any) is also doubled. SOURCEPAGE:p.23 Brawler's Cunning KEY:Brawler ~ Brawler's Cunning CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialQuality.Extraordinary DEFINE:BrawlersCunning|0 DEFINE:CombatFeatIntRequirement|0 DESC:If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats. BONUS:VAR|BrawlersCunning|1 BONUS:VAR|CombatFeatIntRequirement|max(13,INTSCORE)|TYPE=Base SOURCEPAGE:p.23 -Martial Training KEY:Brawler ~ Martial Training CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialQuality.Extraordinary DEFINE:MonkFeatQualify|0 DESC:A brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist. ABILITY:Special Ability|AUTOMATIC|TYPE=FighterWeaponQualify BONUS:VAR|FighterWeaponQualifyLVL|BrawlerLVL BONUS:VAR|MonkFeatQualify|BrawlerLVL SOURCEPAGE:p.23 +Martial Training KEY:Brawler ~ Martial Training CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialQuality.Extraordinary DEFINE:MonkFeatQualify|0 DESC:A brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist. ABILITY:Special Ability|AUTOMATIC|TYPE=FighterWeaponQualify BONUS:VAR|FighterWeaponQualifyLVL|BrawlerLVL BONUS:VAR|MonkFeatQualify|BrawlerLVL DEFINE:MonkLVL|0 BONUS:VAR|MonkLVL|BrawlerLVL SOURCEPAGE:p.23 Bonus Feats KEY:Brawler ~ Bonus Feats CATEGORY:Special Ability TYPE:Brawler Class Feature.SpecialQuality DESC:At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat. Upon reaching 5th level and every 3 levels thereafter, a brawler can choose to learn a new bonus combat feat in place of a bonus combat feat she has already learned. In effect, the brawler loses the bonus combat feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A brawler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus combat feat for the level. BONUS:ABILITYPOOL|Brawler Bonus Feat|(1+BrawlerLVL)/3 Martial Flexibility Feat CATEGORY:Internal DEFINE:Pool_Martial_Flexibility_Feat|0 ABILITY:Brawler Martial Flexibility Feat|AUTOMATIC|TYPE=Combat|PREVAREQ:BrawlerLVL,20 BONUS:VAR|Pool_Martial_Flexibility_Feat|1+(BrawlerLVL>=6)+(BrawlerLVL>=10)|PREVARLT:BrawlerLVL,20 @@ -1383,7 +1383,9 @@ Hunter's Surprise KEY:Slayer Talent ~ Hunter's Surprise CATEGORY:Special Abilit Knock-Out Blow KEY:Slayer Talent ~ Knock-Out Blow CATEGORY:Special Ability TYPE:SlayerTalent.SlayerAdvancedTalent.Extraordinary.SpecialAttack.AttackOption PREVARGTEQ:SlayerTalentLVL,10 DESC:Once per day, the slayer can forgo her sneak attack damage to attempt to knock out an opponent. She must declare the use of knock-out blow before she makes the attack. If the attack hits, it does normal damage, but instead of dealing sneak attack damage (and instead of any effect that triggers when the slayer deals sneak attack damage), the target falls unconscious for 1d4 rounds. A successful Fortitude save reduces this effect to staggered for 1 round. The DC is %1 [save is equal to 10 + 1/2 the slayer's level + the slayer's Intelligence modifier].|10+(SlayerTalentLVL/2)+INT SOURCEPAGE:p.55 ASPECT:CheckCount|1 ASPECT:CheckType|Uses per Day Master of Disguise KEY:Slayer Talent ~ Master of Disguise CATEGORY:Special Ability TYPE:SlayerTalent.SlayerAdvancedTalent.Extraordinary.SpecialQuality PREVARGTEQ:SlayerTalentLVL,10 DESC:Once per day, a slayer with this talent gains a +10 bonus on a single Disguise check. SOURCEPAGE:p.55 ASPECT:CheckCount|1 ASPECT:CheckType|Uses per Day Opportunist KEY:Slayer Talent ~ Opportunist CATEGORY:Special Ability TYPE:SlayerTalent.SlayerAdvancedTalent.SpecialAttack.Extraordinary PREVARGTEQ:SlayerTalentLVL,10 DESC:You can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. DESC: Once per round, you can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even if you have the Combat Reflexes feat, you can't use the Opportunist ability more than once per round. SOURCEPAGE:p.55 +Slayer Camouflage KEY:Slayer Talent ~ Slayer Camouflage CATEGORY:Special Ability TYPE:SlayerTalent.SlayerAdvancedTalent.Extraordinary.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Slayer Talent ~ Terrain Mastery PREVARGTEQ:SlayerTalentLVL,10 DESC:A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment. Stealthy Sniper KEY:Slayer Talent ~ Stealthy Sniper CATEGORY:Special Ability TYPE:SlayerTalent.SlayerAdvancedTalent.Extraordinary.SpecialQuality PREVARGTEQ:SlayerTalentLVL,10 DESC:When a slayer with this talent uses the Stealth skill to snipe, she only suffers a -10 penalty on the Stealth check, instead of -20. SOURCEPAGE:p.55 +Woodland Stride KEY:Slayer Talent ~ Woodland Stride CATEGORY:Special Ability TYPE:SlayerTalent.SlayerAdvancedTalent.Extraordinary.SpecialQuality PREVARGTEQ:SlayerTalentLVL,10 DESC:A slayer with this talent may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Terrain that is enchanted or magically manipulated to impede motion still affects the slayer as normal. ###Block: Deadly Range Support # Ability Name Unique Key Category of Ability Type Description Modify VAR Source Page @@ -1540,7 +1542,7 @@ CATEGORY=Special Ability|Swashbuckler ~ Bonus Feats.MOD # Ability Name Unique Key SORTKEY Category of Ability Type Define Description Ability Modify VAR Source Page Aspects Temporary Bonus Derring-Do KEY:Swashbuckler ~ Derring-Do SORTKEY:Class_Swashbuckler_Deed_LVL01 CATEGORY:Special Ability TYPE:SpecialQuality.SwashbucklerDeedsLVL1.DeedsHasPanacheCost.Extraordinary DEFINE:DerringDoTimes|0 DESC:At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to %1 times.|DerringDoTimes BONUS:VAR|DerringDoTimes|DEX SOURCEPAGE:p.56 ASPECT:ChildAbility|Deeds Dodging Panache KEY:Swashbuckler ~ Dodging Panache SORTKEY:Class_Swashbuckler_Deed_LVL01 CATEGORY:Special Ability TYPE:SpecialQuality.SwashbucklerDeedsLVL1.DeedsHasPanacheCost.Extraordinary DEFINE:DodgingPanacheBonus|0 DESC:At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.|DodgingPanacheBonus BONUS:VAR|DodgingPanacheBonus|CHA SOURCEPAGE:p.56 ASPECT:ChildAbility|Deeds -Opportune Parry and Riposte KEY:Swashbuckler ~ Opportune Parry and Riposte SORTKEY:Class_Swashbuckler_Deed_LVL01 CATEGORY:Special Ability TYPE:SpecialQuality.SwashbucklerDeedsLVL1.DeedsHasPanacheCost.Extraordinary DESC:At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. SOURCEPAGE:p.56 ASPECT:ChildAbility|Deeds +Opportune Parry and Riposte KEY:Swashbuckler ~ Opportune Parry and Riposte SORTKEY:Class_Swashbuckler_Deed_LVL01 CATEGORY:Special Ability TYPE:SpecialQuality.SwashbucklerDeedsLVL1.DeedsHasPanacheCost.Extraordinary DESC:At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed’s cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. SOURCEPAGE:p.56 ASPECT:ChildAbility|Deeds # 3rd Level Kip-Up KEY:Swashbuckler ~ Kip-Up SORTKEY:Class_Swashbuckler_Deed_LVL03 CATEGORY:Special Ability TYPE:SpecialQuality.SwashbucklerDeedsLVL3.Extraordinary.DeedsHasPanacheCost DESC:At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point. SOURCEPAGE:p.56 ASPECT:ChildAbility|Deeds @@ -2391,7 +2393,7 @@ Resistance Control KEY:Untouchable Rager ~ Resistance Control CATEGORY:Speci ###Block: Brawler Archetypes # Ability Name Unique Key SORTKEY Category of Ability Type Visible Required Class Multiple Requirements Define Description Ability Bonus Ability Pool Combat bonus Stat bonus Modify VAR Cost Source Page Aspects Temporary Bonus TEMPVALUE -Exemplar KEY:Brawler Archetype ~ Exemplar CATEGORY:Archetype TYPE:Archetype.BrawlerArchetype.BrawlerUnarmedStrike.BrawlerManeuverTraining.BrawlerACBonus.BrawlerBrawlersStrike PRECLASS:1,Brawler=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Brawler Archetype ~ Exemplar],[!PREABILITY:1,CATEGORY=Archetype,TYPE.Brawler,TYPE.BrawlerUnarmedStrike,TYPE.BrawlerACBonus,TYPE.BrawlerManeuverTraining,TYPE.BrawlerBrawlersStrike] DESC:A versatile soldier who inspires her companions with her fighting prowess, an exemplar is at home on the front lines of battles anywhere. ABILITY:Special Ability|AUTOMATIC|Exemplar Brawler ~ Call to Arms|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Exemplar Brawler ~ Inspiring Prowess|PRECLASS:1,Brawler=3 ABILITY:Special Ability|AUTOMATIC|Exemplar Brawler ~ Field Instruction|PRECLASS:1,Brawler=5 COST:0 SOURCEPAGE:p.86 ASPECT:Archetype Base Class|Brawler +Exemplar KEY:Brawler Archetype ~ Exemplar CATEGORY:Archetype TYPE:Archetype.BrawlerArchetype.BrawlerUnarmedStrike.BrawlerManeuverTraining.BrawlerACBonus.BrawlerBrawlersStrike.BrawlerCloseWeaponMastery PRECLASS:1,Brawler=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Brawler Archetype ~ Exemplar],[!PREABILITY:1,CATEGORY=Archetype,TYPE.Brawler,TYPE.BrawlerUnarmedStrike,TYPE.BrawlerACBonus,TYPE.BrawlerManeuverTraining,TYPE.BrawlerBrawlersStrike,TYPE.BrawlerCloseWeaponMastery] DESC:A versatile soldier who inspires her companions with her fighting prowess, an exemplar is at home on the front lines of battles anywhere. ABILITY:Special Ability|AUTOMATIC|Exemplar Brawler ~ Call to Arms|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Exemplar Brawler ~ Inspiring Prowess|PRECLASS:1,Brawler=3 ABILITY:Special Ability|AUTOMATIC|Exemplar Brawler ~ Field Instruction|PRECLASS:1,Brawler=5 COST:0 SOURCEPAGE:p.86 ASPECT:Archetype Base Class|Brawler Mutagenic Mauler KEY:Brawler Archetype ~ Mutagenic Mauler CATEGORY:Archetype TYPE:Archetype.BrawlerArchetype.BrawlerMartialFlexibility.BrawlerACBonus PRECLASS:1,Brawler=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Brawler Archetype ~ Mutagenic Mauler],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BrawlerACBonus,TYPE.BrawlerMartialFlexibility] DESC:Not content with perfecting her body with natural methods, a mutagenic mauler resorts to alchemy to unlock the primal beast within. ABILITY:Special Ability|AUTOMATIC|Mutagenic Mauler Brawler ~ Mutagen|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Mutagenic Mauler Brawler ~ Beastmorph|PRECLASS:1,Brawler=4 ABILITY:Special Ability|AUTOMATIC|Mutagenic Mauler Brawler ~ Discovery|PRECLASS:1,Brawler=10 ABILITY:Special Ability|AUTOMATIC|Mutagenic Mauler Brawler ~ Greater Mutagen|PRECLASS:1,Brawler=12 COST:0 SOURCEPAGE:p.86 ASPECT:Archetype Base Class|Brawler Shield Champion KEY:Brawler Archetype ~ Shield Champion CATEGORY:Archetype TYPE:Archetype.BrawlerArchetype.BrawlerManeuverTraining.BrawlerWeaponProficiencies.BrawlerBrawlersStrike PRECLASS:1,Brawler=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Brawler Archetype ~ Shield Champion],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BrawlerManeuverTraining,TYPE.BrawlerWeaponProficiencies,TYPE.BrawlerBrawlersStrike] DESC:Stalwart in battle, a shield champion has perfected an entire martial discipline relying on only her hand-to-hand fighting skills and her ever-present shield. What she forgoes in weapon versatility and improved combat maneuvering, she makes up for in her ability to turn her defense into a weapon. ABILITY:Special Ability|AUTOMATIC|Shield Champion Brawler ~ Weapon and Armor Proficiency|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Shield Champion Brawler ~ Throw Shield|PRECLASS:1,Brawler=3 ABILITY:Special Ability|AUTOMATIC|Shield Champion Brawler ~ Champion Defense|PRECLASS:1,Brawler=15 ABILITY:Special Ability|AUTOMATIC|Shield Champion Brawler ~ Returning Shield|PRECLASS:1,Brawler=5 COST:0 SOURCEPAGE:p.86 ASPECT:Archetype Base Class|Brawler Snakebite Striker KEY:Brawler Archetype ~ Snakebite Striker CATEGORY:Archetype TYPE:Archetype.BrawlerArchetype.BrawlerManeuverTraining.BrawlerMartialFlexibility.BrawlerClassSkills PRECLASS:1,Brawler=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Brawler Archetype ~ Snakebite Striker],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BrawlerManeuverTraining,TYPE.BrawlerMartialFlexibility,TYPE.BrawlerClassSkills] DESC:With her lightning quickness and guile, a snakebite striker keeps her foes' attention focused on her, because any one of her feints might be an actual attack. By giving up some of a brawler's versatility, she increases her damage potential and exposes opponents to deadly and unexpected strikes. ABILITY:Special Ability|AUTOMATIC|Snakebite Striker Brawler ~ Sneak Attack|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Snakebite Striker Brawler ~ Class Skills|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Snakebite Striker Brawler ~ Snake Feint|PRECLASS:1,Brawler=3 ABILITY:Special Ability|AUTOMATIC|Snakebite Striker Brawler ~ Opportunist|PRECLASS:1,Brawler=11 ABILITY:Special Ability|AUTOMATIC|Snakebite Striker Brawler ~ Maneuver Training|PRECLASS:1,Brawler=15 COST:0 SOURCEPAGE:p.86 ASPECT:Archetype Base Class|Brawler @@ -2400,7 +2402,7 @@ Strangler KEY:Brawler Archetype ~ Strangler CATEGORY:Arche Wild Child KEY:Brawler Archetype ~ Wild Child CATEGORY:Archetype TYPE:Archetype.BrawlerArchetype.BrawlerBonusFeats.BrawlerCloseWeaponMastery PRECLASS:1,Brawler=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Brawler Archetype ~ Wild Child],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BrawlerManeuverTraining,TYPE.BrawlerBonusFeats,TYPE.BrawlerCloseWeaponMastery] DESC:The wild child works with his sworn animal friend to conquer the challenges that lay before them. This kinship could come from being lost in the wilderness and raised by animals or growing up with an exotic pet. ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Class Skills|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Animal Companion|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Hunter's Tricks|PRECLASS:1,Brawler=5 ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Maneuver Training|PRECLASS:1,Brawler=3 ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Wild Tricks|PRECLASS:1,Brawler=5 COST:0 SOURCEPAGE:p.86 ASPECT:Archetype Base Class|Brawler # Exemplar -Call to Arms KEY:Exemplar Brawler ~ Call to Arms CATEGORY:Special Ability TYPE:Exemplar Class Feature.Brawler Class Feature.SpecialQuality.Extraordinary.BrawlerUnarmedStrike DEFINE:CalltoArmsProgression|0 DESC:An exemplar can expend a use of martial flexibility to rouse her allies into action. All allies within 30 feet are no longer flat-footed, even if they are surprised. BONUS:VAR|CalltoArmsProgression|BrawlerLVL SOURCEPAGE:p.86 +Call to Arms KEY:Exemplar Brawler ~ Call to Arms CATEGORY:Special Ability TYPE:Exemplar Class Feature.Brawler Class Feature.SpecialQuality.Extraordinary.BrawlerUnarmedStrike.BrawlerCloseWeaponMastery DEFINE:CalltoArmsProgression|0 DESC:An exemplar can expend a use of martial flexibility to rouse her allies into action. All allies within 30 feet are no longer flat-footed, even if they are surprised. BONUS:VAR|CalltoArmsProgression|BrawlerLVL SOURCEPAGE:p.86 Inspiring Prowess KEY:Exemplar Brawler ~ Inspiring Prowess CATEGORY:Special Ability TYPE:Exemplar Class Feature.Brawler Class Feature.SpecialQuality.Extraordinary.BardicPerformance.Bardic Performance.BrawlerManeuverTraining.BrawlerACBonus DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:An exemplar gains the ability to use certain bardic performances. She can use this ability %1 rounds per day. The exemplar's effective bard level for this ability is equal to her brawler level - 2. Instead of the Perform skill, she activates this ability with impressive flourishes and displays of martial talent (this uses visual components). This ability otherwise functions as bardic performance; feats and other effects that affect bardic performance (such as the Extra Performance feat) apply to it.|BardicPerformanceDuration ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Courage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCourage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Greatness|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireGreatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Heroics|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireHeroics|PREVARGTEQ:BardicPerformanceLVL,15 BONUS:VAR|BardicPerformanceDuration|2+CHA+BardicPerformanceLVL BONUS:VAR|BardicPerformanceLVL|BrawlerLVL-2 SOURCEPAGE:p.86 ASPECT:CheckCount|%1|BardicPerformanceDuration ASPECT:CheckType|Rounds per days ASPECT:MasterAbility|Bardic Performance Field Instruction KEY:Exemplar Brawler ~ Field Instruction CATEGORY:Special Ability TYPE:Exemplar Class Feature.Brawler Class Feature.SpecialQuality.Extraordinary.BrawlerBrawlersStrike DEFINE:FieldTrainingTimes|0 DEFINE:FieldTrainingDuration|0 DESC:%1 times per day, as a standard action, an exemplar can grant a teamwork feat to all allies within 30 feet who can see and hear her. This teamwork feat must be one the exemplar knows or has gained with the martial flexibility ability. Allies retain the use of this teamwork feat for %2 rounds. If the granted teamwork feat is one gained from martial flexibility, this duration ends immediately if the exemplar loses access to that feat. Allies don't need to meet the prerequisites of this teamwork feat. This ability otherwise counts as the cavalier's tactician class feature; feats and other effects which affect tactician (such as Practiced Tactician) apply to it.|FieldTrainingTimes|FieldTrainingDuration BONUS:VAR|FieldTrainingTimes|(BrawlerLVL>4)+(BrawlerLVL>8)+(BrawlerLVL>11)+(BrawlerLVL>16) BONUS:VAR|FieldTrainingDuration|BrawlerLVL-4/2+3 SOURCEPAGE:p.86 ASPECT:CheckCount|%1|FieldTrainingTimes ASPECT:CheckType|Uses per day CATEGORY=Special Ability|Exemplar Brawler ~ Call to Arms.MOD DESC:Using this ability is a move action.|PREMULT:2,[PREVARGTEQ:CalltoArmsProgression,1],[PREVARLT:CalltoArmsProgression,6] @@ -2540,7 +2542,7 @@ Ecclesitheurge's Vow KEY:Ecclesitheurge ~ Ecclesitheurge's Vow CATE Blessing of the Faithful KEY:Ecclesitheurge ~ Blessing of the Faithful CATEGORY:Special Ability TYPE:Ecclesitheurge Class Feature.Cleric Class Feature.SpecialQuality.Supernatural DESC:As a standard action, the ecclesitheurge can bless one ally within close range (%1 ft.). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge's next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.|25+(floor(ClericLVL/2)*5) SOURCEPAGE:p.91 ####:COMMENT:Domain Mastery uses standard spell slots to prepare additional domain spells. Unable to implement. Domain Mastery KEY:Ecclesitheurge ~ Domain Mastery CATEGORY:Special Ability TYPE:Ecclesitheurge Class Feature.Cleric Class Feature.SpecialQuality DESCISPI:Yes DESC:[NOT IMPLEMENTED] When an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain's spell list. Each day when he prepares spells, an ecclesitheurge can select a different domain granted by his deity to gain access to that domain's spell list instead of his secondary domain spell list. He does not lose access to his actual secondary domain's granted powers or gain access to the other domain's granted powers. For example, an ecclesitheurge of Sarenrae with Glory and his primary domain and Good as his secondary domain can choose to gain access to the Healing domain; until the next time he prepares spells, he uses the Healing domain spell list as his secondary domain spell list instead of the Good domain spell list, but still keeps the granted powers of the Good domain and does not gain the granted powers of the Healing domain. This ability alters the normal domain ability. SOURCEPAGE:p.91 -Bonded Holy Symbol KEY:Ecclesitheurge ~ Bonded Holy Symbol CATEGORY:Special Ability TYPE:Ecclesitheurge Class Feature.Cleric Class Feature.SpecialQuality.Supernatural.ClericChannelEnergy3 DESC:An ecclesitheurge forms a powerful bond with a holy symbol of his deity, which functions identically to a wizard's bonded object except it can be used to cast cleric and domain spells (instead of wizard spells) and the ecclesitheurge can grant his bonded holy symbol only magic abilities appropriate for a holy symbol or a neck slot item. As with a wizard's bonded item, an ecclesitheurge can add additional magic abilities to his bonded holy symbol as if he had the required item creation feat (typically Craft Wondrous Item), provided he meets the feat's level prerequisites. For example, an ecclesitheurge with a bonded holy symbol who wants to add a wondrous amulet ability, like amulet of natural armor, to his bonded holy symbol must be at least 3rd level to do so. The magic properties of a bonded holy symbol, including any magic abilities the ecclesitheurge added to the object, function for only the ecclesitheurge. If a bonded holy symbol's owner dies or the item is replaced, the object loses all enhancements the ecclesitheurge added using this ability. SOURCEPAGE:p.91 +Bonded Holy Symbol KEY:Ecclesitheurge ~ Bonded Holy Symbol CATEGORY:Special Ability TYPE:Ecclesitheurge Class Feature.Cleric Class Feature.SpecialQuality.Supernatural.ClericChannelEnergy3 DESC:An ecclesitheurge forms a powerful bond with a holy symbol of his deity, which functions identically to a wizard's bonded object except it can be used to cast cleric and domain spells (instead of wizard spells) and the ecclesitheurge can grant his bonded holy symbol only magic abilities appropriate for a holy symbol or a neck slot item. As with a wizard's bonded item, an ecclesitheurge can add additional magic abilities to his bonded holy symbol as if he had the required item creation feat (typically Craft Wondrous Item), provided he meets the feat's level prerequisites. For example, an ecclesitheurge with a bonded holy symbol who wants to add a wondrous amulet ability, like amulet of natural armor, to his bonded holy symbol must be at least 3rd level to do so. The magic properties of a bonded holy symbol, including any magic abilities the ecclesitheurge added to the object, function for only the ecclesitheurge. If a bonded holy symbol's owner dies or the item is replaced, the object loses all enhancements the ecclesitheurge added using this ability. This ability replaces the increase to channel energy gained at 3rd level. SOURCEPAGE:p.91 # ============================== # Druid Archetypes diff --git a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_equip.lst b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_equip.lst index b58894002b7..9dba1c19c44 100644 --- a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_equip.lst +++ b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_equip.lst @@ -169,8 +169,7 @@ Collapsible Trampoline TYPE:Goods.Tools COST:50 WT:10 SOURCEPAGE:p.203 Cork Vest TYPE:Goods.Shirt COST:25 WT:1 SOURCEPAGE:p.203 SPROP:-2 penalty on Dexterity and Swim checks; only go underwater if Swim check failed by 10 or more; +4 to Swim to avoid damage from fatigue Courtesan's Kit TYPE:Goods.Tools COST:10 WT:5 SOURCEPAGE:p.204 SPROP:Includes razor, scented oils and salves, frangrances, warming pot, variety of outfits, books of poetry, literature, plays Fire Pump TYPE:Goods.Tools COST:200 WT:500 EQMOD:CHARGED_ITEM_10|CHARGES[10] SOURCEPAGE:p.204 SPROP:Kit for heavy wagon; DC 20 Strength check to spray water to extinguish 5 sq. ft. of nonmagical fire -# COMMENT: (Small) added to avoid conflict with UE item -Footprint Cast (Small) TYPE:Goods.Tools COST:2 WT:1 SOURCEPAGE:p.204 SPROP:preserve a set of footprints to examine later by spending 1 minute for cast to set and dry so that they can be examined later with no penalry due to time or weather. +Footprint Cast TYPE:Goods.Tools COST:2 WT:1 SOURCEPAGE:p.204 SPROP:Preserve a set of footprints to examine later. It takes 1 minute for cast to set and dry so that they can be examined later with no penalry due to time or weather. Grappler's Grease TYPE:Goods.Tools.Consumable COST:5 WT:0.5 EQMOD:CHARGED_ITEM_5|CHARGES[5] SOURCEPAGE:p.204 SPROP:Gain +4 to CMD against Grapple; 1 minute to apply, lasts 10 minutes TEMPBONUS:ANYPC|VAR|CMD_Grapple|4 Hand Rotary Quern TYPE:Goods.Tools COST:10 WT:20 SOURCEPAGE:p.204 SPROP:Grinds substances into powder # TODO: Reduce range penalty by 2 @@ -260,7 +259,7 @@ Tireless Tracking Hide PROFICIENCY:ARMOR|Hide TYPE:Armor.Medium.ArmorPr Duelist's Comate PROFICIENCY:WEAPON|Rapier TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Finesseable.Piercing.Sword.BladeLight.MeleePiercing.Specific.Weapon Group Blades Light.InspiredOK.Weapon Group Melee OneHanded Piercing COST:20 WT:2 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:COUNTERING.DUELING.MAGIC_COST|3000.PLUS2W.STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.216 BONUS:WEAPON|DAMAGEMULT:2|-0.5 SPROP:3/day surprise attack with pommel (1d6+2 bludgeoning, 20/x2 crit) Headsman's Blade PROFICIENCY:WEAPON|Greatsword TYPE:Weapon.Resizable.Melee.TwoHanded.Martial.Slashing.Sword.BladeHeavy.Specific.Weapon Group Blades Heavy COST:50 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:2d6 EQMOD:KEEN.MAGIC_COST|5500.PLUS1W.STEEL WIELD:TwoHanded SIZE:M SOURCEPAGE:p.216 SPROP:1/day assassinate (as slayer advanced talent) SPROP:full-round action to study, DC 15 to avoid death|!PRECLASS:1,Slayer=1 SPROP:+2 to enhancement bonus vs. studied darget, +2 to assassination attempt DC, target decapitated instead of merely slain|PRECLASS:1,Slayer=1 Rapier of Battlefield Movement PROFICIENCY:WEAPON|Rapier TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Finesseable.Piercing.Sword.BladeLight.MeleePiercing.Specific.Weapon Group Blades Light.InspiredOK.Weapon Group Melee OneHanded Piercing COST:20 WT:2 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:MAGIC_COST|22000.PLUS2W.STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.216 BONUS:WEAPON|DAMAGEMULT:2|-0.5 SPROP:+5 to Acrobatics checks made to move through an enemy's threatened area or through its space; after hitting with a melee attack with this weapon, spend 1 panache point to move 10 feet without provoking attacks of opportunity -Swashbuckler's Rapier PROFICIENCY:WEAPON|Rapier TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Finesseable.Piercing.Sword.BladeLight.MeleePiercing.Specific.Weapon Group Blades Light.InspiredOK.Weapon Group Melee OneHanded Piercing COST:20 WT:2 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:MAGIC_COST|5000.PLUS1W.STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.216 BONUS:WEAPON|DAMAGEMULT:2|-0.5 SPROP:spend 1 panache point, as a swift action, to give this weapon the bane property for 1 round against any subtype of humanoid +Swashbuckler's Rapier PROFICIENCY:WEAPON|Rapier TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Finesseable.Piercing.Sword.BladeLight.MeleePiercing.Specific.Weapon Group Blades Light.InspiredOK.Weapon Group Melee OneHanded Piercing COST:20 WT:2 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:MAGIC_COST|5000.PLUS1W.STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.216 BONUS:WEAPON|DAMAGEMULT:2|-0.5 SPROP:Spend 1 panache point, as a swift action, to give this weapon the bane property for 1 round against any subtype of humanoid ###Block: Rings @@ -269,7 +268,7 @@ Ring of Ancestral Blood Magic TYPE:Magic.Ring COST:4000 SOURCEPAGE:p.216 # COMMENT: Can language choice be "baked in"? Ring of Eloquence TYPE:Magic.Ring COST:3500 SOURCEPAGE:p.216 BONUS:SKILL|Bluff,Diplomacy,Intimidate,Perform (Oratory)|2|TYPE=Competence SPROP:gain ability to speak four specific languages even if in alternate form; +2 on Bluff, Diplomacy, Intimidate, and Perform (Oratory); if deafened, verbal component spell failure is only 10% # SELECT:4 CHOOSE:LANG|ALL -Ring of Lingering Blood Magic TYPE:Magic.Ring COST:2000 SOURCEPAGE:p.217 SPROP:1/round, as free action, can expend 1 round of bloodrage to extend the duration of a beneficial spell, with duration of 1 round/level or greater, by 2 rounds +Ring of Lingering Blood Magic TYPE:Magic.Ring COST:2000 SOURCEPAGE:p.217 SPROP:1/round, as free action, can expend 1 round of bloodrage to extend the duration of a beneficial spell, with duration of 1 round/level or greater, by 2 rounds Ring of Natural Attunement (Drake) TYPE:Magic.Ring COST:12880 SOURCEPAGE:p.217 SPROP:add to summon nature's ally list: forest drake (4th), shadow drake (4th), flame drake (5th), frost drake (6th), desert drake (9th); 1/day summon shadow drake Ring of Natural Attunement (Kami) TYPE:Magic.Ring COST:7800 SOURCEPAGE:p.217 SPROP:add to summon nature's ally list: shikigami (3rd), kodama (5th), zuishin (7th), toshigami (9th); 1/day summon shikigami Ring of Natural Attunement (Leshy) TYPE:Magic.Ring COST:2800 SOURCEPAGE:p.217 SPROP:add to summon nature's ally list: leaf leshy (1st), gourd leshy (2nd), fungus leshy (3rd), seaweed leshy (5th) 1/day summon leaf leshy @@ -363,7 +362,7 @@ Cups of Rapport TYPE:Magic.Wondrous COST:8000 WT:1 SOURC Dire Collar TYPE:Magic.Wondrous.Amulet COST:1000 WT:2 SOURCEPAGE:p.229 SPROP:1/day animal gains benefits of enlarge person for 1 minute Dire Collar (Greater) TYPE:Magic.Wondrous.Amulet COST:14000 WT:2 SOURCEPAGE:p.229 SPROP:1/day animal gains benefits of animal growth for 1 minute Drinking Horn of the Panacea TYPE:Magic.Wondrous COST:12000 WT:1 SOURCEPAGE:p.229 SPROP:1/day creates liquid: cure serious wounds, neutralize poison, remove disease, or lesser restoration -Elixir of Sex Shift TYPE:Magic.Wondrous.Consumable COST:2250 SOURCEPAGE:p.229 SPROP:changes biological sex of drinker +Elixir of Sex Shift TYPE:Magic.Wondrous.Consumable COST:2250 SOURCEPAGE:p.229 SPROP:Permanently transforms imbiber's biology to take on a different set of sexual characteristics of their choice. Elixir of the Thundering Voice TYPE:Magic.Wondrous.Consumable COST:250 SOURCEPAGE:p.229 SPROP:+10 to Intimidate for 1 hour TEMPBONUS:ANYPC|SKILL|Intimidate|10|TYPE=Competence False Face TYPE:Magic.Wondrous.Headgear COST:1600 WT:0.5 SOURCEPAGE:p.229 SPROP:assume appearance of specific Small or Medium humanoid creature diff --git a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_feats.lst b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_feats.lst index 49fb33c716f..c08d1e0ebbb 100644 --- a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_feats.lst +++ b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_feats.lst @@ -39,10 +39,10 @@ Disarming Threat Deed CATEGORY:FEAT TYPE:Panache Disheartening Display CATEGORY:FEAT TYPE:Combat PREMULT:2,[PREABILITY:2,CATEGORY=FEAT,Weapon Focus,Dazzling Display],[PRETOTALAB:6] DESC:When you successfully use Dazzling Display against any shaken, frightened, or panicked opponents, their fear increases by one step. An already panicked creature demoralized by this feat cowers. Once affected by this feat, a creature cannot be affected by it again (by you or anyone else) for 24 hours. SOURCEPAGE:p.144 Distracting Charge CATEGORY:FEAT TYPE:Combat.Teamwork DESC:When your ally with this feat uses the charge action and hits, you gain a +2 bonus on your next attack roll against the target of that charge. This bonus must be used before your ally's next turn, or it is lost. SOURCEPAGE:p.144 # NEEDS DATA WORK: Bonus not implemented. Surgery would have to be done to at least the paladin divine grace ability. -Divine Protection CATEGORY:FEAT TYPE:General PRESKILL:1,Knowledge (Religion)=5 PRESTAT:1,CHA=13 DEFINE:DivineProtectionBonus|0 DESC:Your deity protects you against deadly attacks. BONUS:VAR|DivineProtectionBonus|WIS SOURCEPAGE:p.144 BENEFIT:Once per day as an immediate action before rolling a saving throw, you can add your Charisma modif ier on that saving throw. As usual, this does not stack if you already apply your Charisma modif ier to that saving throw. If you possess the charmed life class feature, you can instead apply Divine Protectionďż˝s bonus after rolling the saving throw but before the result is revealed. -Draining Strike CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Improved Unarmed Strike PRESTAT:2,DEX=13,WIS=13 PRETOTALAB:8 DEFINE:DrainingStrikeTimes|0 DESC:Draining Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally. You must declare that you are using this feat before you make your attack roll-thus, a failed attack roll ruins the attempt. A defender who is fails this saving throw fatigued for 1 minute or until the foe is subject to any spell or effect that heals hit point damage. If you have a base attack bonus of +14 or higher, the target is exhausted for the same duration instead. You can use Draining Strike %2 times per day, but no more than once per round. Constructs, incorporeal creatures, mindless creatures, plants, undead, and creatures that are immune to critical hits cannot be affected by this ability.|CL/2+10+WIS|DrainingStrikeTimes BONUS:VAR|DrainingStrikeTimes|CL/4 SOURCEPAGE:p.145 ASPECT:CheckType|Uses per Day ASPECT:CheckCount|%1|DrainingStrikeTimes +Divine Protection CATEGORY:FEAT TYPE:General PRESKILL:1,Knowledge (Religion)=5 PRESTAT:1,CHA=13 DEFINE:DivineProtectionBonus|0 DESC:Your deity protects you against deadly attacks. BONUS:VAR|DivineProtectionBonus|WIS SOURCEPAGE:p.144 BENEFIT:Once per day as an immediate action before rolling a saving throw, you can add your Charisma modifier on that saving throw. As usual, this does not stack if you already apply your Charisma modifier to that saving throw. If you possess the charmed life class feature, you can instead apply Divine Protection's bonus after rolling the saving throw but before the result is revealed. +Draining Strike CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Improved Unarmed Strike PRESTAT:2,DEX=13,WIS=13 PRETOTALAB:8 DEFINE:DrainingStrikeTimes|0 DESC:Draining Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally. You must declare that you are using this feat before you make your attack roll-thus, a failed attack roll ruins the attempt. A defender who is fails this saving throw fatigued for 1 minute or until the foe is subject to any spell or effect that heals hit point damage. If you have a base attack bonus of +14 or higher, the target is exhausted for the same duration instead. You can use Draining Strike %2 times per day, but no more than once per round. Constructs, incorporeal creatures, mindless creatures, plants, undead, and creatures that are immune to critical hits cannot be affected by this ability.|CL/2+10+WIS|DrainingStrikeTimes BONUS:VAR|DrainingStrikeTimes|CL/4 SOURCEPAGE:p.145 ASPECT:CheckType|Uses per Day ASPECT:CheckCount|%1|DrainingStrikeTimes Dual Enhancement CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Two-Weapon Fighting PREABILITY:1,CATEGORY=Special Ability,Warpriest ~ Sacred Weapon,Divine Bond ~ Celestial Spirit DESC:You can enhance two weapons, or both ends of a double weapon, with a single act. SOURCEPAGE:p.145 BENEFIT:When you use divine bond or sacred weapon to improve your weapon, you can choose to enhance two weapons or both ends of a double weapon. All weapons affected must be in hand or otherwise wielded. Any enhancement bonus you add to one of your weapons gets added to both automatically, but weapon special abilities must be accounted for separately. For example, if you can enhance up to the equivalent of a +2 bonus, you could give both your weapons an additional +1 bonus and apply the keen special weapon ability to one of those weapons. -Dueling Cape Deed CATEGORY:FEAT TYPE:Combat.Panache PREABILITY:1,CATEGORY=FEAT,Dodge PRESKILL:1,Sleight of Hand=1 DESC:As a move action, you can wrap a cape that you're wearing around your arm (removing it if necessary), and treat it as a buckler. If you are using the cape in this way, and an opponent misses you with a melee attack, as an immediate action you can spend 1 panache point to release your cape from your arm and entangle your foe in it. The foe can free it by using a full-round action to escape or by destroying the cape; a typical cape has hardness 1 and 3 hit points. You can use this feat with items similar in shape and weight to a cape, such as a cloak or a curtain. SOURCEPAGE:p.145 +Dueling Cape Deed CATEGORY:FEAT TYPE:Combat.Panache PREABILITY:1,CATEGORY=FEAT,Dodge PREMULT:1,[PREABILITY:1,CATEGORY=FEAT,Amateur Swashbuckler],[PREABILITY:1,CATEGORY=Special Ability,Swashbuckler ~ Panache] PRESKILL:1,Sleight of Hand=1 DESC:As a move action, you can wrap a cape that you're wearing around your arm (removing it if necessary), and treat it as a buckler. If you are using the cape in this way, and an opponent misses you with a melee attack, as an immediate action you can spend 1 panache point to release your cape from your arm and entangle your foe in it. The foe can free it by using a full-round action to escape or by destroying the cape; a typical cape has hardness 1 and 3 hit points. You can use this feat with items similar in shape and weight to a cape, such as a cloak or a curtain. SOURCEPAGE:p.145 Energy Channel CATEGORY:FEAT TYPE:General PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelEnergy PREMULT:1,[PREDOMAIN:1,Air,Earth,Fire,Water],[PREABILITY:1,CATEGORY=Special Ability,Blessings ~ Air Blessing,Blessings ~ Earth Blessing,Blessings ~ Fire Blessing,Blessings ~ Water Blessing] DESC:You distill your channeled energy into your weapon to empower it. SOURCEPAGE:p.146 BENEFIT:A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to twice the number of dice rolled for your channel energy. This additional damage is of an energy type determined by your domain or blessing: acid [Earth], cold [Water], electricity [Air], or fire [Fire]. If you have more than one of those domains or blessings, you must choose one of those damage types when you use this ability. This effect lasts for your next three weapon attacks or until the end of combat, whichever comes first. Esoteric Linguistics CATEGORY:FEAT TYPE:General PREABILITY:1,CATEGORY=FEAT,Skill Focus (Linguistics) DESC:You can attempt a Linguistics check in place of a Use Magic Device check to activate a scroll, or in place of a Spellcraft check to identify a scroll. You must still have (or emulate) the ability score required to cast a spell of the desired level, and you cannot use Linguistics on the check to emulate the required ability score. SOURCEPAGE:p.146 #NEEDS CODE/DATA WORK: Weird things happen. I don't know if it's a problem with the Hunter class, @@ -119,8 +119,8 @@ Pack Flanking CATEGORY:FEAT TYPE:Teamwork PREABILITY:1,CATEGORY=FEAT,Combat Paralyzing Strike CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Improved Unarmed Strike PRESTAT:2,DEX=13,WIS=13 PRETOTALAB:14 DEFINE:ParalyzingStrikeTimes|0 DESC:Paralyzing Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally. You must declare that you are using this feat before you make your attack roll-thus, a failed attack roll ruins the attempt. A defender who fails this saving throw is paralyzed for 1 round, until just before your next turn. You can use Paralyzing Strike %2 times per day, but no more than once per round. Constructs, incorporeal creatures, mindless creatures, plants, undead, and creatures that are immune to critical hits cannot be affected by this ability.|CL/2+10+WIS|ParalyzingStrikeTimes BONUS:VAR|ParalyzingStrikeTimes|CL/4 SOURCEPAGE:p.153 ASPECT:CheckType|Uses per Day ASPECT:CheckCount|%1|ParalyzingStrikeTimes Pommel Strike Deed CATEGORY:FEAT TYPE:Panache PREMULT:1,[PREABILITY:1,CATEGORY=FEAT,Amateur Swashbuckler],[PREABILITY:1,CATEGORY=Special Ability,Swashbuckler ~ Panache] PRETOTALAB:3 DESC:With a surprise swipe with your pommel, you can topple a foe. SOURCEPAGE:p.153 BENEFIT:You can spend 1 panache point to make a melee attack with the pommel of a light or one-handed piercing melee weapon as a standard action. You make this attack as if you were using the weapon normally (including any bonuses gained from the swashbuckler's finesse class feature, Weapon Finesse, or other similar feats and effects), but you deal 1d6 bludgeoning damage (or 1d4 if you are Small) instead of the weapon's normal damage. Regardless of your size, the critical threat range and critical multiplier of this attack are 20/x2, and they are not affected by Improved Critical, the keen weapon special ability, or similar effects. If the attack hits, you can attempt a combat maneuver check to knock the target prone as a free action. Pummeling Bully CATEGORY:FEAT TYPE:Combat PREABILITY:4,CATEGORY=FEAT,Improved Reposition,Improved Trip,Improved Unarmed Strike,Pummeling Style PREMULT:1,[PRETOTALAB:9],[PREVARGTEQ:MonkFeatQualify,5],[PRECLASS:1,Monk=5,Brawler=5] DESC:Your combo has the chance to trip or move your target. SOURCEPAGE:p.153 BENEFIT:When you use Pummeling Style make an entire full attack or flurry of blows against a single target, if you hit with any of your attacks, you can attempt a reposition or trip combat maneuver check as a free action. -Pummeling Charge CATEGORY:FEAT TYPE:Combat PREABILITY:2,CATEGORY=FEAT,Improved Unarmed Strike,Pummeling Style PREMULT:1,[PRETOTALAB:12],[PREVARGTEQ:MonkFeatQualify,8],[PRECLASS:1,Monk=8,Brawler=8] DESC:Your charge ends with a mighty haymaker. SOURCEPAGE:p.154 BENEFIT:You can charge and make a full attack or f lurry of blows at the end of your charge as part of the charge action. You can use Pummeling Charge in this way only if all of your attacks qualify for using Pummeling Style against a single target.; Normal: You cannot make a full attack on a charge. -Pummeling Style CATEGORY:FEAT TYPE:Combat.Style PREABILITY:1,CATEGORY=FEAT,Improved Unarmed Strike PREMULT:1,[PRETOTALAB:6],[PREABILITY:1,CATEGORY=Special Ability,Brawler ~ Brawler's Flurry,Monk ~ Flurry of Blows] DESC:Your unarmed strikes weave together in an effortless combo, focusing on the spots youďż˝ve weakened with the last hit. SOURCEPAGE:p.154 BENEFIT:Whenever you use a full-attack action or f lurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess. +Pummeling Charge CATEGORY:FEAT TYPE:Combat PREABILITY:2,CATEGORY=FEAT,Improved Unarmed Strike,Pummeling Style PREMULT:1,[PRETOTALAB:12],[PREVARGTEQ:MonkFeatQualify,8],[PRECLASS:1,Monk=8,Brawler=8] DESC:Your charge ends with a mighty haymaker. SOURCEPAGE:p.154 BENEFIT:You can charge and make a full attack or flurry of blows at the end of your charge as part of the charge action. You can use Pummeling Charge in this way only if all of your attacks qualify for using Pummeling Style against a single target.; Normal: You cannot make a full attack on a charge. +Pummeling Style CATEGORY:FEAT TYPE:Combat.Style PREABILITY:1,CATEGORY=FEAT,Improved Unarmed Strike PREMULT:1,[PRETOTALAB:6],[PREABILITY:1,CATEGORY=Special Ability,Brawler ~ Brawler's Flurry,Monk ~ Flurry of Blows] DESC:Your unarmed strikes weave together in an effortless combo, focusing on the spots you've weakened with the last hit. SOURCEPAGE:p.154 BENEFIT:Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess. Quicken Blessing CATEGORY:FEAT TYPE:General PREABILITY:1,CATEGORY=Special Ability,Warpriest ~ Blessings PREVARGTEQ:WarpriestLVL,WarpriestMajorBlessingGrantedLVL DESC:You can deliver one of your blessings with greater speed. MULT:YES CHOOSE:USERINPUT|TITLE=Blessing Choice SOURCEPAGE:p.154 BENEFIT:Choose one of your blessings that normally requires a standard action to use. You can expend two of your daily uses of blessings to deliver that blessing (regardless of whether it's a minor or major effect) as a swift action instead.&nl; Special: You can take this feat multiple times. Each time you do, you choose a different blessing. Rage Casting CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=Special Ability,Bloodrager ~ Blood Casting PRECLASS:1,SPELLCASTER.Arcane=1 DESC:When you cast a bloodrager spell, as a swift action you can sacrifice some of your life force to augment the spell's potency. You can opt to take up to 1d6 points of damage per spell level of the spell you are casting, choosing the amount of dice before rolling. You cannot overcome this damage in any way, and it cannot be taken from temporary hit points. For each of these damage dice you roll, the DC of the spell you are casting increases by 1. SOURCEPAGE:p.154 Raging Absorption CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=Special Ability,Bloodrager ~ Bloodrage PRECLASS:1,SPELLCASTER.Arcane=2 DESC:While you are bloodraging, if you successfully save against a damaging arcane spell that either targets you or includes you in its area, and you take no damage from that spell, you can absorb a portion of its arcane energy to replenish your bloodrage. You regain 1 round of bloodrage for every 2 levels of the spell you successfully saved against. You cannot use this feat to regain more rounds of bloodrage each day than your daily maximum number of rounds, nor can you ever exceed your maximum number of rounds. SOURCEPAGE:p.154 @@ -141,7 +141,7 @@ Share Healing CATEGORY:FEAT TYPE:Teamwork Silent Kill CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=Special Ability,Slayer Talent ~ Assassinate,Ninja Trick ~ Assassinate PRESKILL:1,Stealth=12 DESC:You are quite adept at killing your prey without making noise or alerting others. SOURCEPAGE:p.156 BENEFIT:When you kill a creature during a surprise round, you can attempt a Stealth check, opposed by the Perception checks of potential observers, to prevent them from noticing your action and subsequently identifying you as the assailant. Skald's Vigor CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=Special Ability,TYPE=SkaldRagingSong DESC:While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song. If you stop maintaining your song, the fast healing ends, even if the effects of your song persist. SOURCEPAGE:p.155 Skilled Rager CATEGORY:FEAT TYPE:General PREABILITY:1,CATEGORY=Special Ability,TYPE.Rage DESC:With practice, you've mastered your rage to allow yourself more versatility. MULT:YES CHOOSE:SKILL|TYPE=Charisma|TYPE=Dexterity|TYPE=Intelligence SOURCEPAGE:p.156 BENEFIT:Choose one Charisma-, Dexterity-, or Intelligence-based skill. While you are raging, you can use this skill.&nl; Special: You can take this feat multiple times. Each time you do, it applies to a different skill. -Slashing Grace CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Weapon Finesse PREABILITY:1,CATEGORY=FEAT,Weapon Focus PRESTAT:1,DEX=13 DESC:Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size.You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied. MULT:YES CHOOSE:WEAPONPROFICIENCY|ABILITY=FEAT[Weapon Focus] BONUS:WEAPONPROF=%LIST|DAMAGE|DEX BONUS:WEAPONPROF=%LIST|DAMAGE|-STR SOURCEPAGE:p.156 ASPECT:CombatBonus|When wielding your %1 one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage.|%LIST +Slashing Grace CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Weapon Finesse PREABILITY:1,CATEGORY=FEAT,Weapon Focus PRESTAT:1,DEX=13 DESC:Choose one kind of slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size.You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied. MULT:YES CHOOSE:WEAPONPROFICIENCY|ABILITY=FEAT[Weapon Focus] BONUS:WEAPONPROF=%LIST|DAMAGE|DEX BONUS:WEAPONPROF=%LIST|DAMAGE|-STR SOURCEPAGE:p.156 ASPECT:CombatBonus|When wielding your %1 one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage.|%LIST # CHOOSE:WEAPONPROFICIENCY|FEAT=Weapon Focus,EQUIPMENT[WIELD=OneHanded,TYPE=Slashing] Slayer's Feint CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Combat Expertise PREMULT:1,[PRECLASS:1,Slayer=1],[PREABILITY:1,CATEGORY=FEAT,Acrobatic] PRESKILL:1,Acrobatics=1 PRESTAT:1,DEX=15 DESC:You can use Acrobatics instead of Bluff to feint in combat. SOURCEPAGE:p.156 Slow Faller CATEGORY:FEAT TYPE:General PREMULT:1,[PRESKILL:1,Acrobatics=5],[PREABILITY:1,CATEGORY=Special Ability,Monk ~ Slow Fall] DESC:You can reduce the amount of falling damage you take when you are close to a wall. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SlowFall|10 SOURCEPAGE:p.156 BENEFIT:When you are within arm's reach of a wall, you can slow your descent, as long as you are not in heavy armor. You take damage as if the fall were %1 feet shorter than it actually is. This ability stacks with the slow fall class feature.&nl; Special: You can take this feat multiple times. Each time you do, you take damage as if the fall were an additional 10 feet shorter.|COUNT[FEATNAME=Slow Faller]*10 @@ -153,7 +153,7 @@ Spontaneous Nature's Ally CATEGORY:FEAT TYPE:General PREABILITY:1,CATEGORY=Spe Staggering Fist CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Improved Unarmed Strike PRESTAT:2,DEX=13,WIS=13 PRETOTALAB:14 DEFINE:StaggeringFistTimes|0 DESC:Staggering Fist forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally. You must declare that you are using this feat before you make your attack roll-thus, a failed attack roll ruins the attempt. A defender who fails this saving throw is staggered for 1 round, until just before your next turn. You can use Staggering Fist %2 times per day, but no more than once per round. Constructs, incorporeal creatures, mindless creatures, plants, undead, and creatures that are immune to critical hits cannot be affected by this ability.|CL/2+10+WIS|StaggeringFistTimes BONUS:VAR|StaggeringFistTimes|CL/4 SOURCEPAGE:p.157 ASPECT:CheckType|Uses per Day ASPECT:CheckCount|%1|StaggeringFistTimes # NEEDS DATA WORK: Choice of animal type not implemented Stalker's Focus CATEGORY:FEAT TYPE:General !PREABILITY:2,CATEGORY=Special Ability,Hunter ~ Animal Focus,Sacred Huntsmaster ~ Animal Focus PRESKILL:2,Knowledge (Nature)=3,Survival=3 DESC:Your affinity to the natural world allows you to adopt the focus of a single animal. SOURCEPAGE:p.157 BENEFIT:Choose a single type of animal to emulate from the hunter's animal focus class feature. Once per day, you or your animal companion (if you have one) can gain the benefit of that animal focus for 1 minute. Treat your character level as your hunter level for the purpose of determining the benefits granted by your chosen animal focus.&nl; Special: If you gain levels in a class that has the animal focus class feature, when you gain that feature you gain 1 additional minute of use each day of your animal focus class feature. -Steadfast Personality CATEGORY:FEAT TYPE:General DESC:You rely on your sense of self to keep your mind clear. BONUS:SAVE|Will|CHA-WIS BONUS:SAVE|Will|WIS|PREVARLT:WIS,0 SOURCEPAGE:p.157 BENEFIT:Add your Charisma modifier instead of your Wisdom bonus to Will saves. If you have a Wisdom penalty, you must apply both your Wisdom penalty and your Charisma modifier. +Steadfast Personality CATEGORY:FEAT TYPE:General DESC:You rely on your sense of self to keep your mind clear. BONUS:SAVE|Will|CHA-WIS BONUS:SAVE|Will|WIS|PREVARLT:WIS,0 SOURCEPAGE:p.157 BENEFIT:Add your Charisma modifier instead of your Wisdom bonus on Will saves against mind-affecting effects. If you have a Wisdom penalty, you must apply both your Wisdom penalty and your Charisma modifier. Stouthearted CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=Special Ability,TYPE=SkaldRagingSong DESC:While you are maintaining a raging song, if you fail a saving throw against a fear effect, you can expend a round of performing to reroll your saving throw as an immediate action. You must keep this second result, even if it lower. SOURCEPAGE:p.157 Studied Combatant CATEGORY:FEAT TYPE:General PREMULT:5,[PRESTAT:1,INT=13],[PREABILITY:1,CATEGORY=FEAT,Amateur Investigator],[PRETOTALAB:6],[PRESKILL:1,TYPE.Knowledge=1],[!PREABILITY:1,CATEGORY=Special Ability,Investigator ~ Inspiration] DESC:Your inspiration guides your strikes when you take a moment to assess your foe. SOURCEPAGE:p.157 BENEFIT:You can expend one use of inspiration as a move action to study a single enemy that you can see. When you do so, you gain a +2 insight bonus on melee attack rolls and a +2 bonus on damage rolls for a number of rounds equal to %1. The bonus on damage rolls is precision damage, and is not multiplied on a critical hit. Once affected by this feat, a target cannot be affect by your use of it again for 24 hours.|INT # COMMENT: Might consider only displaying the appropriate text, depending on having sneak attack and/or studied combat diff --git a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_kits.lst b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_kits.lst index aa3f441dcde..d2920ab1886 100644 --- a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_kits.lst +++ b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_kits.lst @@ -115,7 +115,6 @@ GEAR:Rations (Trail/Per Day) QTY:5 SIZE:PC LOCATION:Backpack GEAR:Waterskin QTY:1 SIZE:PC LOCATION:Backpack GEAR:Holy Symbol (Wooden) QTY:1 SIZE:PC LOCATION:Carried -# TODO: Needs a mirror STARTPACK:Skald's Kit TYPE:Adventuring Kit APPLY:INSTANT TOTALCOST:37 GEAR:Backpack QTY:1 SIZE:PC LOCATION:Carried GEAR:Bedroll QTY:1 SIZE:PC LOCATION:Backpack diff --git a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_spells.lst b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_spells.lst index aeddf1c8f0d..b53c36b0eda 100644 --- a/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_spells.lst +++ b/data/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_spells.lst @@ -74,7 +74,7 @@ Line in the Sand CLASSES:Bloodrager,Magus,Sorcerer,Wizard=1 SCHOOL:Abjur Long Arm CLASSES:Alchemist,Bloodrager,Magus,Sorcerer,Witch,Wizard=1 SCHOOL:Transmutation COMPS:V, S CASTTIME:1 standard action RANGE:Personal TARGETAREA:you DURATION:(CASTERLEVEL) minutes [D] SOURCEPAGE:p.186 DESC:Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.|PRERULE:1,DisplayFullSpell Longstrider (Greater) CLASSES:Druid,Ranger=3 SCHOOL:Transmutation COMPS:V, S, M CASTTIME:1 standard action RANGE:Personal TARGETAREA:you DURATION:(CASTERLEVEL) hours [D] SOURCEPAGE:p.186 DESC:This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base speed and a +10-foot enhancement bonus to your other modes of movement (burrow, climb, fly, swim, and so on). It does not affect movement modes you do not actually have-for example, if you do not have a swim speed, this spell does not grant you a swim speed.|PRERULE:1,DisplayFullSpell FACT:CompMaterial|(a pinch of dirt) Magnifying Chime CLASSES:Bard=6 SCHOOL:Transmutation DESCRIPTOR:Sonic COMPS:V, S CASTTIME:10 minutes RANGE:Touch TARGETAREA:disruptive vibrations; one unattended object or object in your possession DURATION:(CASTERLEVEL) rounds SAVEINFO:Fortitude half (see text) SPELLRES:yes SOURCEPAGE:p.186 DESC:You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. The sound grows in strength as time passes. On your turn in the round after you cast the spell, the chime deals 1d6 points of sonic damage to all creatures and objects within 5 feet of the target. Each round after that, the damage increases by 1d6 and reaches 5 feet farther in all directions. A successful Fortitude save halves the damage for that round only.|PRERULE:1,DisplayFullSpell -Mantle of Calm CLASSES:Cleric,Inquisitor,Paladin,Shaman=3 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Emotion|Mind_Affecting COMPS:V, S, DF CASTTIME:1 standard action RANGE:Personal TARGETAREA:you DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:none and Will negates (see text) SPELLRES:no and yes (see text) SOURCEPAGE:p.186 DESC:You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and opponents gain a +2 bonus on saving throws against spells you cast. Any creature affected by a rage effect (barbarian's rage, bloodrager's bloodrage, blood rage monster ability, rage spell, skald's inspired rage raging song, and so on) that strikes you with a melee attack must attempt at a Will saving throw, without the rage effect's bonus to Will; failure means the rage effect ends (as if it were dispelled or the creature voluntarily ended it, as appropriate). If you become affected by a rage effect while this spell is active, this spell immediately ends. If your rage effect comes from a skald's raging song, then it ends only for you, and you cannot re-accept the effects of the song.|PRERULE:1,DisplayFullSpell +Mantle of Calm CLASSES:Cleric,Inquisitor,Paladin,Shaman=3 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Emotion|Mind-Affecting COMPS:V, S, DF CASTTIME:1 standard action RANGE:Personal TARGETAREA:you DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:none and Will negates (see text) SPELLRES:no and yes (see text) SOURCEPAGE:p.186 DESC:You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and opponents gain a +2 bonus on saving throws against spells you cast. Any creature affected by a rage effect (barbarian's rage, bloodrager's bloodrage, blood rage monster ability, rage spell, skald's inspired rage raging song, and so on) that strikes you with a melee attack must attempt at a Will saving throw, without the rage effect's bonus to Will; failure means the rage effect ends (as if it were dispelled or the creature voluntarily ended it, as appropriate). If you become affected by a rage effect while this spell is active, this spell immediately ends. If your rage effect comes from a skald's raging song, then it ends only for you, and you cannot re-accept the effects of the song.|PRERULE:1,DisplayFullSpell Marching Chant CLASSES:Bard,Cleric=2 SCHOOL:Transmutation COMPS:V, S CASTTIME:1 minute RANGE:Close TARGETAREA:(CASTERLEVEL) creatures DURATION:concentration SAVEINFO:Will negates (harmless) SPELLRES:yes (harmless) SOURCEPAGE:p.187 DESC:You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). This movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. You can concentrate on this spell and hustle at the same time.|PRERULE:1,DisplayFullSpell Mark of Obvious Ethics CLASSES:Cleric=3 SCHOOL:Divination DESCRIPTOR:Curse COMPS:V, S CASTTIME:1 standard action RANGE:Touch TARGETAREA:creature touched DURATION:(CASTERLEVEL) days SAVEINFO:Will negates SPELLRES:yes SOURCEPAGE:p.187 DESC:You mark one creature with a glowing sigil. The target's alignment must be opposite yours on at least one alignment axis-if you are neutral with no other alignment components, the target must have an alignment with no neutral component. Any creature that sees the target can attempt a DC 15 Knowledge (religion) check to discern the target's alignment, even if the mark is covered. You are aware of the direction and distance to the target as long as it remains within 100 miles of you and on the same plane.|PRERULE:1,DisplayFullSpell Memorize Page CLASSES:Bard,Sorcerer,Witch,Wizard=1 SCHOOL:Enchantment DESCRIPTOR:Mind-Affecting COMPS:V, S, F CASTTIME:10 minutes RANGE:Touch TARGETAREA:one living creature DURATION:instantaneous SAVEINFO:Will negates (harmless) SPELLRES:yes (harmless) SOURCEPAGE:p.187 DESC:The target gains a perfect memory of the page you used as a focus component. The target can visualize this page as easily as looking at it in person, including minute details visible to close scrutiny by the naked eye. The memory of the page includes text and images, such as a drawing or a map. Someone unfamiliar with the language on the page (or even an illiterate person) could relay what is written simply by copying the shapes of the letters so another person can read them. The maximum number of pages that a particular target can memorize through repeated castings of this spell is equal to the target's Intelligence modifier (minimum 1); any attempts beyond this limit have no effect, although the target's memory of a page could be erased (using modify memory or a similar effect) to effectively make room for a different one. A creature that memorizes magical writing (such as a scroll or a page from a spellbook) cannot borrow, duplicate, or retain any of the magic in the writing. However, this would allow a wizard to copy a spell into his spellbook so he could prepare the spell from his book (assuming the spell takes up only one page in a spellbook).|PRERULE:1,DisplayFullSpell FACT:CompMaterial|(the page to be memorized) diff --git a/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_companion.lst b/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_companion.lst index 6b496524b0d..21cdd4fa5b5 100644 --- a/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_companion.lst +++ b/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_companion.lst @@ -41,8 +41,8 @@ Eidolon Companion Progression ~ Standard CATEGORY:Internal -Eidolon ~ Skills CATEGORY:Internal CSKILL:Bluff|TYPE=Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth - +Eidolon ~ Skills CATEGORY:Internal CSKILL:Bluff|TYPE=Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth ABILITY:Internal|AUTOMATIC|Fly Skill|PREMULT:1,[PREMOVE:1,Fly=1],[PREVARGTEQ:Speed_Fly,1] +Fly Skill CATEGORY:Internal CSKILL:Fly # # Ability Name Unique Key SORTKEY Category of Ability Type Visible Required Ability Restricted Ability Required AL Prohibited Class Multiple Requirements Required Race Minimum Size Maximum Size Required Var. value Var. Min. Value Var. Max. Value Define Description Stackable? Multiple? Choose Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Bonus DR Bonus to HP Add to base move Adjust PC Size Bonus to skill Bonus to skill rank Stat bonus Modify VAR Add to vision Weapon prof. bonus Class Skill Spell Res. Damage Reduction Cost Source Page Aspects diff --git a/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_race.lst b/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_race.lst index e34a7c79adc..ce87a7cf6e8 100644 --- a/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_race.lst +++ b/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_race.lst @@ -343,10 +343,10 @@ Permanency Spell / Read Magic CATEGORY:Special Ability TYPE:SpecialQuality Permanency Spell / See Invisibility CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecySeeInvisibilityLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecySeeInvisibilityLVL|See Invisibility DESC:Self Only, (5,000GP), Caster Level %1.|%LIST DESC:You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures. The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see. MULT:YES CHOOSE:NUMCHOICES=1|STRING|10|11|12|13|14|15|16|17|18|19|20 BONUS:VAR|PermanecySeeInvisibilityLVL|%LIST COST:0 Permanency Spell / Tongues CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecyTonguesLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecyTonguesLVL|Tongues DESC:Self Only, (7,500GP), Caster Level %1.|%LIST DESC:This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect. The subject can speak only one language at a time, although it may be able to understand several languages. Tongues does not enable the subject to speak with creatures who don't speak. The subject can make itself understood as far as its voice carries. This spell does not predispose any creature addressed toward the subject in any way. MULT:YES CHOOSE:NUMCHOICES=1|STRING|11|12|13|14|15|16|17|18|19|20 BONUS:VAR|PermanecyTonguesLVL|%LIST COST:0 # Anyone -Permanency Spell / Enlarge Person CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecyEnlargePersonLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecyEnlargePersonLVL|Enlarge Person DESC:(2,500GP), Caster Level %1.|%LIST DESC:This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity [to a minimum of 1], and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed. If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check [using its increased Strength] to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it- the spell cannot be used to crush a creature by increasing its size. All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession [including a projectile or thrown weapon] instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell. Multiple magical effects that increase size do not stack,. Enlarge person counters and dispels reduce person. MULT:YES CHOOSE:NUMCHOICES=1|STRING|09|10|11|12|13|14|15|16|17|18|19|20 BONUS:COMBAT|DAMAGESIZE|1|PRERACE:1,RACETYPE=Humanoid BONUS:COMBAT|TOHIT,AC|-1|TYPE=Size|PRERACE:1,RACETYPE=Humanoid BONUS:SIZEMOD|NUMBER|1|TYPE=Temporary|PRERACE:1,RACETYPE=Humanoid BONUS:STAT|STR|2|TYPE=Size|PRERACE:1,RACETYPE=Humanoid BONUS:STAT|DEX|-1*(min(2,DEXSCORE-1))|TYPE=Size|PRERACE:1,RACETYPE=Humanoid BONUS:VAR|PermanecyEnlargePersonLVL|%LIST BONUS:WIELDCATEGORY|ALL|1|PRERACE:1,RACETYPE=Humanoid COST:0 +Permanency Spell / Enlarge Person CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecyEnlargePersonLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecyEnlargePersonLVL|Enlarge Person DESC:(2,500GP), Caster Level %1.|%LIST DESC:This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity [to a minimum of 1], and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed. If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check [using its increased Strength] to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it- the spell cannot be used to crush a creature by increasing its size. All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession [including a projectile or thrown weapon] instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell. Multiple magical effects that increase size do not stack,. Enlarge person counters and dispels reduce person. MULT:YES CHOOSE:NUMCHOICES=1|STRING|09|10|11|12|13|14|15|16|17|18|19|20 BONUS:VAR|PermanecyEnlargePersonLVL|%LIST COST:0 BONUS:COMBAT|TOHIT.GRAPPLE|5|TYPE=Size BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|STR|2|TYPE=Size BONUS:STAT|DEX|-2|TYPE=Size BONUS:VAR|SizeIncrease|-1 BONUS:WEAPONPROF=Aklys (Gladiator)|DAMAGESIZE|1 BONUS:WEAPONPROF=Aklys|DAMAGESIZE|1 BONUS:WEAPONPROF=Amentum (Javelin)|DAMAGESIZE|1 BONUS:WEAPONPROF=Amentum|DAMAGESIZE|1 BONUS:WEAPONPROF=Atlatl|DAMAGESIZE|1 BONUS:WEAPONPROF=Axe (Orc Double)|DAMAGESIZE|1 BONUS:WEAPONPROF=Axe (Throwing)|DAMAGESIZE|1 BONUS:WEAPONPROF=Ballista (Gate Breaker)|DAMAGESIZE|1 BONUS:WEAPONPROF=Ballista (Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Ballista (Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Battle Aspergillum|DAMAGESIZE|1 BONUS:WEAPONPROF=Battleaxe|DAMAGESIZE|1 BONUS:WEAPONPROF=Blowgun|DAMAGESIZE|1 BONUS:WEAPONPROF=Blunderbuss|DAMAGESIZE|1 BONUS:WEAPONPROF=Bo Staff|DAMAGESIZE|1 BONUS:WEAPONPROF=Boar Spear|DAMAGESIZE|1 BONUS:WEAPONPROF=Bolas|DAMAGESIZE|1 BONUS:WEAPONPROF=Bombard (Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Bombard (Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Bombard (Standard)|DAMAGESIZE|1 BONUS:WEAPONPROF=Brass Knuckles|DAMAGESIZE|1 BONUS:WEAPONPROF=Broadsword (Nine Ring)|DAMAGESIZE|1 BONUS:WEAPONPROF=Buckler Gun|DAMAGESIZE|1 BONUS:WEAPONPROF=Butterfly Sword|DAMAGESIZE|1 BONUS:WEAPONPROF=Cannon (Fiend's Mouth)|DAMAGESIZE|1 BONUS:WEAPONPROF=Cannon|DAMAGESIZE|1 BONUS:WEAPONPROF=Catapult (Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Catapult (Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Catapult (Standard)|DAMAGESIZE|1 BONUS:WEAPONPROF=Chain (Spiked)|DAMAGESIZE|1 BONUS:WEAPONPROF=Chain Spear|DAMAGESIZE|1 BONUS:WEAPONPROF=Club|DAMAGESIZE|1 BONUS:WEAPONPROF=Crossbow (Hand)|DAMAGESIZE|1 BONUS:WEAPONPROF=Crossbow (Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Crossbow (Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Crossbow (Repeating Hand)|DAMAGESIZE|1 BONUS:WEAPONPROF=Crossbow (Repeating Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Crossbow (Repeating Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Culverin|DAMAGESIZE|1 BONUS:WEAPONPROF=Curve Blade (Elven)|DAMAGESIZE|1 BONUS:WEAPONPROF=Dagger (Punching)|DAMAGESIZE|1 BONUS:WEAPONPROF=Dagger|DAMAGESIZE|1 BONUS:WEAPONPROF=Dan Bong|DAMAGESIZE|1 BONUS:WEAPONPROF=Dart|DAMAGESIZE|1 BONUS:WEAPONPROF=Dogslicer|DAMAGESIZE|1 BONUS:WEAPONPROF=Double Chicken Saber|DAMAGESIZE|1 BONUS:WEAPONPROF=Double Hackbut|DAMAGESIZE|1 BONUS:WEAPONPROF=Earth Breaker|DAMAGESIZE|1 BONUS:WEAPONPROF=Emei Piercer|DAMAGESIZE|1 BONUS:WEAPONPROF=Falchion|DAMAGESIZE|1 BONUS:WEAPONPROF=Fighting Fan|DAMAGESIZE|1 BONUS:WEAPONPROF=Fire Lance|DAMAGESIZE|1 BONUS:WEAPONPROF=Firearms|DAMAGESIZE|1 BONUS:WEAPONPROF=Firedrake|DAMAGESIZE|1 BONUS:WEAPONPROF=Firewyrm|DAMAGESIZE|1 BONUS:WEAPONPROF=Flail (Dire)|DAMAGESIZE|1 BONUS:WEAPONPROF=Flail (Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Flail|DAMAGESIZE|1 BONUS:WEAPONPROF=Flying Blade|DAMAGESIZE|1 BONUS:WEAPONPROF=Gauntlet (Spiked)|DAMAGESIZE|1 BONUS:WEAPONPROF=Gauntlet|DAMAGESIZE|1 BONUS:WEAPONPROF=Gladius|DAMAGESIZE|1 BONUS:WEAPONPROF=Glaive|DAMAGESIZE|1 BONUS:WEAPONPROF=Great Terbutje|DAMAGESIZE|1 BONUS:WEAPONPROF=Greataxe|DAMAGESIZE|1 BONUS:WEAPONPROF=Greatclub|DAMAGESIZE|1 BONUS:WEAPONPROF=Greatsword|DAMAGESIZE|1 BONUS:WEAPONPROF=Guisarme|DAMAGESIZE|1 BONUS:WEAPONPROF=Halberd|DAMAGESIZE|1 BONUS:WEAPONPROF=Hammer (Gnome Hooked)|DAMAGESIZE|1 BONUS:WEAPONPROF=Hammer (Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Handaxe|DAMAGESIZE|1 BONUS:WEAPONPROF=Harpoon|DAMAGESIZE|1 BONUS:WEAPONPROF=Hooked Axe|DAMAGESIZE|1 BONUS:WEAPONPROF=Hooked Lance|DAMAGESIZE|1 BONUS:WEAPONPROF=Horsechopper|DAMAGESIZE|1 BONUS:WEAPONPROF=Hunga Munga|DAMAGESIZE|1 BONUS:WEAPONPROF=Iron Brush|DAMAGESIZE|1 BONUS:WEAPONPROF=Javelin|DAMAGESIZE|1 BONUS:WEAPONPROF=Jutte|DAMAGESIZE|1 BONUS:WEAPONPROF=Kama (Double-Chained)|DAMAGESIZE|1 BONUS:WEAPONPROF=Kama|DAMAGESIZE|1 BONUS:WEAPONPROF=Katana (Double Walking Stick)|DAMAGESIZE|1 BONUS:WEAPONPROF=Katana|DAMAGESIZE|1 BONUS:WEAPONPROF=Kerambit|DAMAGESIZE|1 BONUS:WEAPONPROF=Kestros|DAMAGESIZE|1 BONUS:WEAPONPROF=Klar|DAMAGESIZE|1 BONUS:WEAPONPROF=Knuckle Axe|DAMAGESIZE|1 BONUS:WEAPONPROF=Kukri|DAMAGESIZE|1 BONUS:WEAPONPROF=Kusarigama (Sickle and Chain)|DAMAGESIZE|1 BONUS:WEAPONPROF=Kyoketsu Shoge|DAMAGESIZE|1 BONUS:WEAPONPROF=Lance|DAMAGESIZE|1 BONUS:WEAPONPROF=Longbow|DAMAGESIZE|1 BONUS:WEAPONPROF=Longspear|DAMAGESIZE|1 BONUS:WEAPONPROF=Longsword|DAMAGESIZE|1 BONUS:WEAPONPROF=Lucerne Hammer|DAMAGESIZE|1 BONUS:WEAPONPROF=Lungchuan Tamo|DAMAGESIZE|1 BONUS:WEAPONPROF=Mace (Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Mace (Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Madu|DAMAGESIZE|1 BONUS:WEAPONPROF=Mattock|DAMAGESIZE|1 BONUS:WEAPONPROF=Mere Club|DAMAGESIZE|1 BONUS:WEAPONPROF=Meteor Hammer|DAMAGESIZE|1 BONUS:WEAPONPROF=Monk's Spade|DAMAGESIZE|1 BONUS:WEAPONPROF=Morningstar|DAMAGESIZE|1 BONUS:WEAPONPROF=Musket (Axe)|DAMAGESIZE|1 BONUS:WEAPONPROF=Musket (Double-Barreled)|DAMAGESIZE|1 BONUS:WEAPONPROF=Musket (Warhammer)|DAMAGESIZE|1 BONUS:WEAPONPROF=Musket|DAMAGESIZE|1 BONUS:WEAPONPROF=Naginata|DAMAGESIZE|1 BONUS:WEAPONPROF=Net|DAMAGESIZE|1 BONUS:WEAPONPROF=Nine-Section Whip|DAMAGESIZE|1 BONUS:WEAPONPROF=Nodachi|DAMAGESIZE|1 BONUS:WEAPONPROF=Nunchaku|DAMAGESIZE|1 BONUS:WEAPONPROF=Ogre Hook|DAMAGESIZE|1 BONUS:WEAPONPROF=Pata|DAMAGESIZE|1 BONUS:WEAPONPROF=Pepperbox|DAMAGESIZE|1 BONUS:WEAPONPROF=Pick (Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Pick (Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Pistol (Coat)|DAMAGESIZE|1 BONUS:WEAPONPROF=Pistol (Dagger)|DAMAGESIZE|1 BONUS:WEAPONPROF=Pistol (Double-Barreled)|DAMAGESIZE|1 BONUS:WEAPONPROF=Pistol (Dragon)|DAMAGESIZE|1 BONUS:WEAPONPROF=Pistol (Sword Cane)|DAMAGESIZE|1 BONUS:WEAPONPROF=Pistol|DAMAGESIZE|1 BONUS:WEAPONPROF=Poisoned Sand Tube|DAMAGESIZE|1 BONUS:WEAPONPROF=Quadrens|DAMAGESIZE|1 BONUS:WEAPONPROF=Quarterstaff|DAMAGESIZE|1 BONUS:WEAPONPROF=Ranseur|DAMAGESIZE|1 BONUS:WEAPONPROF=Rapier|DAMAGESIZE|1 BONUS:WEAPONPROF=Revolver|DAMAGESIZE|1 BONUS:WEAPONPROF=Rhoka Sword|DAMAGESIZE|1 BONUS:WEAPONPROF=Rhomphaia|DAMAGESIZE|1 BONUS:WEAPONPROF=Rifle|DAMAGESIZE|1 BONUS:WEAPONPROF=Rope Dart|DAMAGESIZE|1 BONUS:WEAPONPROF=Sai|DAMAGESIZE|1 BONUS:WEAPONPROF=Sansetsukon|DAMAGESIZE|1 BONUS:WEAPONPROF=Sap|DAMAGESIZE|1 BONUS:WEAPONPROF=Sawtooth Sabre|DAMAGESIZE|1 BONUS:WEAPONPROF=Scimitar|DAMAGESIZE|1 BONUS:WEAPONPROF=Scizore|DAMAGESIZE|1 BONUS:WEAPONPROF=Scorpion Whip|DAMAGESIZE|1 BONUS:WEAPONPROF=Scythe|DAMAGESIZE|1 BONUS:WEAPONPROF=Shang Gou|DAMAGESIZE|1 BONUS:WEAPONPROF=Shieldbash|DAMAGESIZE|1 BONUS:WEAPONPROF=Shortbow|DAMAGESIZE|1 BONUS:WEAPONPROF=Shortspear|DAMAGESIZE|1 BONUS:WEAPONPROF=Shotel|DAMAGESIZE|1 BONUS:WEAPONPROF=Shotgun|DAMAGESIZE|1 BONUS:WEAPONPROF=Shuriken|DAMAGESIZE|1 BONUS:WEAPONPROF=Siangham|DAMAGESIZE|1 BONUS:WEAPONPROF=Sibat|DAMAGESIZE|1 BONUS:WEAPONPROF=Sica|DAMAGESIZE|1 BONUS:WEAPONPROF=Sickle|DAMAGESIZE|1 BONUS:WEAPONPROF=Sling Staff (Halfling)|DAMAGESIZE|1 BONUS:WEAPONPROF=Sling|DAMAGESIZE|1 BONUS:WEAPONPROF=Snag Net|DAMAGESIZE|1 BONUS:WEAPONPROF=Spear|DAMAGESIZE|1 BONUS:WEAPONPROF=Spiked Armor|DAMAGESIZE|1 BONUS:WEAPONPROF=Splash Weapon|DAMAGESIZE|1 BONUS:WEAPONPROF=Springal (Arrow)|DAMAGESIZE|1 BONUS:WEAPONPROF=Springal (Rocket)|DAMAGESIZE|1 BONUS:WEAPONPROF=Starknife|DAMAGESIZE|1 BONUS:WEAPONPROF=Sword (Bastard)|DAMAGESIZE|1 BONUS:WEAPONPROF=Sword (Seven-Branched)|DAMAGESIZE|1 BONUS:WEAPONPROF=Sword (Short)|DAMAGESIZE|1 BONUS:WEAPONPROF=Sword (Tri-Point Double-Edged)|DAMAGESIZE|1 BONUS:WEAPONPROF=Sword (Two-Bladed)|DAMAGESIZE|1 BONUS:WEAPONPROF=Swordbreaker (Dagger)|DAMAGESIZE|1 BONUS:WEAPONPROF=Taiaha|DAMAGESIZE|1 BONUS:WEAPONPROF=Taiaha|DAMAGESIZE|1 BONUS:WEAPONPROF=Tekko-Kagi (Iron Claw)|DAMAGESIZE|1 BONUS:WEAPONPROF=Temple Sword|DAMAGESIZE|1 BONUS:WEAPONPROF=Tepoztopilli|DAMAGESIZE|1 BONUS:WEAPONPROF=Terbutje (Great)|DAMAGESIZE|1 BONUS:WEAPONPROF=Terbutje|DAMAGESIZE|1 BONUS:WEAPONPROF=Tetsubo|DAMAGESIZE|1 BONUS:WEAPONPROF=Throwing Shield|DAMAGESIZE|1 BONUS:WEAPONPROF=Tiger Fork|DAMAGESIZE|1 BONUS:WEAPONPROF=Tonfa|DAMAGESIZE|1 BONUS:WEAPONPROF=Trebuchet (Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Trebuchet (Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Trebuchet (Standard)|DAMAGESIZE|1 BONUS:WEAPONPROF=Trident|DAMAGESIZE|1 BONUS:WEAPONPROF=Tube Arrow Shooter|DAMAGESIZE|1 BONUS:WEAPONPROF=Underwater Crossbow (Heavy)|DAMAGESIZE|1 BONUS:WEAPONPROF=Underwater Crossbow (Light)|DAMAGESIZE|1 BONUS:WEAPONPROF=Urgrosh (Dwarven)|DAMAGESIZE|1 BONUS:WEAPONPROF=Urumi|DAMAGESIZE|1 BONUS:WEAPONPROF=Wahaika|DAMAGESIZE|1 BONUS:WEAPONPROF=Wakizashi|DAMAGESIZE|1 BONUS:WEAPONPROF=Waraxe (Dwarven)|DAMAGESIZE|1 BONUS:WEAPONPROF=Warhammer|DAMAGESIZE|1 BONUS:WEAPONPROF=Whip|DAMAGESIZE|1 BONUS:WEAPONPROF=Wushu Dart|DAMAGESIZE|1 BONUS:WIELDCATEGORY|ALL|1 Permanency Spell / Magic Fang CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecyMagicFangLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecyMagicFangLVL|Magic Fang DESC:(2,500GP), Caster Level %1.|%LIST DESC:Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. [The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.] MULT:YES CHOOSE:NUMCHOICES=1|STRING|09|10|11|12|13|14|15|16|17|18|19|20 BONUS:VAR|PermanecyMagicFangLVL|%LIST COST:0 BONUS:WEAPON|TOHIT,DAMAGE|1|TYPE=Enhancement Permanency Spell / Greater Magic Fang CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecyMagicFangGreaterLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecyMagicFangGreaterLVL|Magic Fang (Greater) DESC:(7,500GP), Caster Level %1.|%LIST DESC:This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels [maximum +5]. Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus [regardless of your caster level]. MULT:YES CHOOSE:NUMCHOICES=1|STRING|11|12|13|14|15|16|17|18|19|20 BONUS:VAR|PermanecyMagicFangGreaterLVL|%LIST COST:0 BONUS:WEAPON|TOHIT,DAMAGE|MIN(floor(%LIST/4),5)|TYPE=Enhancement -Permanency Spell / Reduce Person CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecyReducePersonLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecyReducePersonLVL|Reduce Person DESC:(2,500GP), Caster Level %1.|%LIST DESC:This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength [to a minimum of 1], and a +1 bonus on attack rolls and AC due to its reduced size. A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet [meaning that it must enter an opponent's square to attack]. A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. All equipment worn or carried by a creature is similarly reduced by the spell. Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession [including a projectile or thrown weapon] instantly returns to its normal size. This means that thrown weapons deal their normal damage [projectiles deal damage based on the size of the weapon that fired them]. Multiple magical effects that reduce size do not stack. Reduce person counters and dispels enlarge person. MULT:YES CHOOSE:NUMCHOICES=1|STRING|09|10|11|12|13|14|15|16|17|18|19|20 BONUS:VAR|PermanecyReducePersonLVL|%LIST COST:0 +Permanency Spell / Reduce Person CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecyReducePersonLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecyReducePersonLVL|Reduce Person DESC:(2,500GP), Caster Level %1.|%LIST DESC:This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength [to a minimum of 1], and a +1 bonus on attack rolls and AC due to its reduced size. A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet [meaning that it must enter an opponent's square to attack]. A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. All equipment worn or carried by a creature is similarly reduced by the spell. Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession [including a projectile or thrown weapon] instantly returns to its normal size. This means that thrown weapons deal their normal damage [projectiles deal damage based on the size of the weapon that fired them]. Multiple magical effects that reduce size do not stack. Reduce person counters and dispels enlarge person. MULT:YES CHOOSE:NUMCHOICES=1|STRING|09|10|11|12|13|14|15|16|17|18|19|20 BONUS:VAR|PermanecyReducePersonLVL|%LIST COST:0 BONUS:COMBAT|TOHIT.GRAPPLE|-5|TYPE=Size BONUS:SIZEMOD|NUMBER|-1 BONUS:STAT|STR|-2|TYPE=Size BONUS:STAT|DEX|2|TYPE=Size BONUS:VAR|SizeDecrease|-1 BONUS:WEAPONPROF=Aklys (Gladiator)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Aklys|DAMAGESIZE|-1 BONUS:WEAPONPROF=Amentum (Javelin)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Amentum|DAMAGESIZE|-1 BONUS:WEAPONPROF=Atlatl|DAMAGESIZE|-1 BONUS:WEAPONPROF=Axe (Orc Double)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Axe (Throwing)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Ballista (Gate Breaker)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Ballista (Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Ballista (Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Battle Aspergillum|DAMAGESIZE|-1 BONUS:WEAPONPROF=Battleaxe|DAMAGESIZE|-1 BONUS:WEAPONPROF=Blowgun|DAMAGESIZE|-1 BONUS:WEAPONPROF=Blunderbuss|DAMAGESIZE|-1 BONUS:WEAPONPROF=Bo Staff|DAMAGESIZE|-1 BONUS:WEAPONPROF=Boar Spear|DAMAGESIZE|-1 BONUS:WEAPONPROF=Bolas|DAMAGESIZE|-1 BONUS:WEAPONPROF=Bombard (Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Bombard (Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Bombard (Standard)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Brass Knuckles|DAMAGESIZE|-1 BONUS:WEAPONPROF=Broadsword (Nine Ring)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Buckler Gun|DAMAGESIZE|-1 BONUS:WEAPONPROF=Butterfly Sword|DAMAGESIZE|-1 BONUS:WEAPONPROF=Cannon (Fiend's Mouth)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Cannon|DAMAGESIZE|-1 BONUS:WEAPONPROF=Catapult (Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Catapult (Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Catapult (Standard)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Chain (Spiked)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Chain Spear|DAMAGESIZE|-1 BONUS:WEAPONPROF=Club|DAMAGESIZE|-1 BONUS:WEAPONPROF=Crossbow (Hand)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Crossbow (Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Crossbow (Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Crossbow (Repeating Hand)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Crossbow (Repeating Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Crossbow (Repeating Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Culverin|DAMAGESIZE|-1 BONUS:WEAPONPROF=Curve Blade (Elven)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Dagger (Punching)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Dagger|DAMAGESIZE|-1 BONUS:WEAPONPROF=Dan Bong|DAMAGESIZE|-1 BONUS:WEAPONPROF=Dart|DAMAGESIZE|-1 BONUS:WEAPONPROF=Dogslicer|DAMAGESIZE|-1 BONUS:WEAPONPROF=Double Chicken Saber|DAMAGESIZE|-1 BONUS:WEAPONPROF=Double Hackbut|DAMAGESIZE|-1 BONUS:WEAPONPROF=Earth Breaker|DAMAGESIZE|-1 BONUS:WEAPONPROF=Emei Piercer|DAMAGESIZE|-1 BONUS:WEAPONPROF=Falchion|DAMAGESIZE|-1 BONUS:WEAPONPROF=Fighting Fan|DAMAGESIZE|-1 BONUS:WEAPONPROF=Fire Lance|DAMAGESIZE|-1 BONUS:WEAPONPROF=Firearms|DAMAGESIZE|-1 BONUS:WEAPONPROF=Firedrake|DAMAGESIZE|-1 BONUS:WEAPONPROF=Firewyrm|DAMAGESIZE|-1 BONUS:WEAPONPROF=Flail (Dire)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Flail (Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Flail|DAMAGESIZE|-1 BONUS:WEAPONPROF=Flying Blade|DAMAGESIZE|-1 BONUS:WEAPONPROF=Gauntlet (Spiked)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Gauntlet|DAMAGESIZE|-1 BONUS:WEAPONPROF=Gladius|DAMAGESIZE|-1 BONUS:WEAPONPROF=Glaive|DAMAGESIZE|-1 BONUS:WEAPONPROF=Great Terbutje|DAMAGESIZE|-1 BONUS:WEAPONPROF=Greataxe|DAMAGESIZE|-1 BONUS:WEAPONPROF=Greatclub|DAMAGESIZE|-1 BONUS:WEAPONPROF=Greatsword|DAMAGESIZE|-1 BONUS:WEAPONPROF=Guisarme|DAMAGESIZE|-1 BONUS:WEAPONPROF=Halberd|DAMAGESIZE|-1 BONUS:WEAPONPROF=Hammer (Gnome Hooked)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Hammer (Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Handaxe|DAMAGESIZE|-1 BONUS:WEAPONPROF=Harpoon|DAMAGESIZE|-1 BONUS:WEAPONPROF=Hooked Axe|DAMAGESIZE|-1 BONUS:WEAPONPROF=Hooked Lance|DAMAGESIZE|-1 BONUS:WEAPONPROF=Horsechopper|DAMAGESIZE|-1 BONUS:WEAPONPROF=Hunga Munga|DAMAGESIZE|-1 BONUS:WEAPONPROF=Iron Brush|DAMAGESIZE|-1 BONUS:WEAPONPROF=Javelin|DAMAGESIZE|-1 BONUS:WEAPONPROF=Jutte|DAMAGESIZE|-1 BONUS:WEAPONPROF=Kama (Double-Chained)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Kama|DAMAGESIZE|-1 BONUS:WEAPONPROF=Katana (Double Walking Stick)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Katana|DAMAGESIZE|-1 BONUS:WEAPONPROF=Kerambit|DAMAGESIZE|-1 BONUS:WEAPONPROF=Kestros|DAMAGESIZE|-1 BONUS:WEAPONPROF=Klar|DAMAGESIZE|-1 BONUS:WEAPONPROF=Knuckle Axe|DAMAGESIZE|-1 BONUS:WEAPONPROF=Kukri|DAMAGESIZE|-1 BONUS:WEAPONPROF=Kusarigama (Sickle and Chain)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Kyoketsu Shoge|DAMAGESIZE|-1 BONUS:WEAPONPROF=Lance|DAMAGESIZE|-1 BONUS:WEAPONPROF=Longbow|DAMAGESIZE|-1 BONUS:WEAPONPROF=Longspear|DAMAGESIZE|-1 BONUS:WEAPONPROF=Longsword|DAMAGESIZE|-1 BONUS:WEAPONPROF=Lucerne Hammer|DAMAGESIZE|-1 BONUS:WEAPONPROF=Lungchuan Tamo|DAMAGESIZE|-1 BONUS:WEAPONPROF=Mace (Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Mace (Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Madu|DAMAGESIZE|-1 BONUS:WEAPONPROF=Mattock|DAMAGESIZE|-1 BONUS:WEAPONPROF=Mere Club|DAMAGESIZE|-1 BONUS:WEAPONPROF=Meteor Hammer|DAMAGESIZE|-1 BONUS:WEAPONPROF=Monk's Spade|DAMAGESIZE|-1 BONUS:WEAPONPROF=Morningstar|DAMAGESIZE|-1 BONUS:WEAPONPROF=Musket (Axe)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Musket (Double-Barreled)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Musket (Warhammer)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Musket|DAMAGESIZE|-1 BONUS:WEAPONPROF=Naginata|DAMAGESIZE|-1 BONUS:WEAPONPROF=Net|DAMAGESIZE|-1 BONUS:WEAPONPROF=Nine-Section Whip|DAMAGESIZE|-1 BONUS:WEAPONPROF=Nodachi|DAMAGESIZE|-1 BONUS:WEAPONPROF=Nunchaku|DAMAGESIZE|-1 BONUS:WEAPONPROF=Ogre Hook|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pata|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pepperbox|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pick (Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pick (Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pistol (Coat)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pistol (Dagger)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pistol (Double-Barreled)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pistol (Dragon)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pistol (Sword Cane)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Pistol|DAMAGESIZE|-1 BONUS:WEAPONPROF=Poisoned Sand Tube|DAMAGESIZE|-1 BONUS:WEAPONPROF=Quadrens|DAMAGESIZE|-1 BONUS:WEAPONPROF=Quarterstaff|DAMAGESIZE|-1 BONUS:WEAPONPROF=Ranseur|DAMAGESIZE|-1 BONUS:WEAPONPROF=Rapier|DAMAGESIZE|-1 BONUS:WEAPONPROF=Revolver|DAMAGESIZE|-1 BONUS:WEAPONPROF=Rhoka Sword|DAMAGESIZE|-1 BONUS:WEAPONPROF=Rhomphaia|DAMAGESIZE|-1 BONUS:WEAPONPROF=Rifle|DAMAGESIZE|-1 BONUS:WEAPONPROF=Rope Dart|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sai|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sansetsukon|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sap|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sawtooth Sabre|DAMAGESIZE|-1 BONUS:WEAPONPROF=Scimitar|DAMAGESIZE|-1 BONUS:WEAPONPROF=Scizore|DAMAGESIZE|-1 BONUS:WEAPONPROF=Scorpion Whip|DAMAGESIZE|-1 BONUS:WEAPONPROF=Scythe|DAMAGESIZE|-1 BONUS:WEAPONPROF=Shang Gou|DAMAGESIZE|-1 BONUS:WEAPONPROF=Shieldbash|DAMAGESIZE|-1 BONUS:WEAPONPROF=Shortbow|DAMAGESIZE|-1 BONUS:WEAPONPROF=Shortspear|DAMAGESIZE|-1 BONUS:WEAPONPROF=Shotel|DAMAGESIZE|-1 BONUS:WEAPONPROF=Shotgun|DAMAGESIZE|-1 BONUS:WEAPONPROF=Shuriken|DAMAGESIZE|-1 BONUS:WEAPONPROF=Siangham|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sibat|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sica|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sickle|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sling Staff (Halfling)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sling|DAMAGESIZE|-1 BONUS:WEAPONPROF=Snag Net|DAMAGESIZE|-1 BONUS:WEAPONPROF=Spear|DAMAGESIZE|-1 BONUS:WEAPONPROF=Spiked Armor|DAMAGESIZE|-1 BONUS:WEAPONPROF=Splash Weapon|DAMAGESIZE|-1 BONUS:WEAPONPROF=Springal (Arrow)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Springal (Rocket)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Starknife|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sword (Bastard)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sword (Seven-Branched)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sword (Short)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sword (Tri-Point Double-Edged)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Sword (Two-Bladed)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Swordbreaker (Dagger)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Taiaha|DAMAGESIZE|-1 BONUS:WEAPONPROF=Taiaha|DAMAGESIZE|-1 BONUS:WEAPONPROF=Tekko-Kagi (Iron Claw)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Temple Sword|DAMAGESIZE|-1 BONUS:WEAPONPROF=Tepoztopilli|DAMAGESIZE|-1 BONUS:WEAPONPROF=Terbutje (Great)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Terbutje|DAMAGESIZE|-1 BONUS:WEAPONPROF=Tetsubo|DAMAGESIZE|-1 BONUS:WEAPONPROF=Throwing Shield|DAMAGESIZE|-1 BONUS:WEAPONPROF=Tiger Fork|DAMAGESIZE|-1 BONUS:WEAPONPROF=Tonfa|DAMAGESIZE|-1 BONUS:WEAPONPROF=Trebuchet (Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Trebuchet (Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Trebuchet (Standard)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Trident|DAMAGESIZE|-1 BONUS:WEAPONPROF=Tube Arrow Shooter|DAMAGESIZE|-1 BONUS:WEAPONPROF=Unarmed Strike|DAMAGESIZE|-1|!PREABILITY:1,CATEGORY=Internal,Monk ~ Unarmed Damage BONUS:WEAPONPROF=Underwater Crossbow (Heavy)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Underwater Crossbow (Light)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Urgrosh (Dwarven)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Urumi|DAMAGESIZE|-1 BONUS:WEAPONPROF=Wahaika|DAMAGESIZE|-1 BONUS:WEAPONPROF=Wakizashi|DAMAGESIZE|-1 BONUS:WEAPONPROF=Waraxe (Dwarven)|DAMAGESIZE|-1 BONUS:WEAPONPROF=Warhammer|DAMAGESIZE|-1 BONUS:WEAPONPROF=Whip|DAMAGESIZE|-1 BONUS:WEAPONPROF=Wushu Dart|DAMAGESIZE|-1 BONUS:WIELDCATEGORY|ALL|-1 Permanency Spell / Resistance CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecyResistanceLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecyResistanceLVL|Resistance DESC:(2,500GP), Caster Level %1.|%LIST DESC:You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. MULT:YES CHOOSE:NUMCHOICES=1|STRING|09|10|11|12|13|14|15|16|17|18|19|20 BONUS:SAVE|ALL|1|TYPE=Resistance BONUS:VAR|PermanecyResistanceLVL|%LIST COST:0 Permanency Spell / Telepathic Bond CATEGORY:Special Ability TYPE:SpecialQuality.PermanencySpell DEFINE:PermanecyTelepathicBondLVL|0 SPELLS:Permanency Spell|TIMES=ATWILL|CASTERLEVEL=PermanecyTelepathicBondLVL|Telepathic Bond DESC:(12,500GP), Caster Level %1.|%LIST DESC:You forge a telepathic bond among yourself and a number of willing creatures, each of which must have an Intelligence score of 3 or higher. Each creature included in the link is linked to all the others. The creatures can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance [although not from one plane to another]. If desired, you may leave yourself out of the telepathic bond forged. This decision must be made at the time of casting. Telepathic bond can be made permanent with a permanency spell, though it only bonds two creatures per casting of permanency. MULT:YES CHOOSE:NUMCHOICES=1|STRING|13|14|15|16|17|18|19|20 BONUS:VAR|PermanecyTelepathicBondLVL|%LIST COST:0 diff --git a/data/pathfinder/paizo/roleplaying_game/pathfinder_unchained/pu_abilities_race.lst b/data/pathfinder/paizo/roleplaying_game/pathfinder_unchained/pu_abilities_race.lst index 7676d9353b3..9c4a8aba23f 100644 --- a/data/pathfinder/paizo/roleplaying_game/pathfinder_unchained/pu_abilities_race.lst +++ b/data/pathfinder/paizo/roleplaying_game/pathfinder_unchained/pu_abilities_race.lst @@ -4,7 +4,7 @@ CATEGORY=Internal|IsCompanion ~ Eidolon.MOD DEFINE:UnchainedSummoner|0 BONUS:VAR|UnchainedSummoner|mastervar("UnchainedSummoner") # Ability Name Category of Ability Type Required Var. value Define Ability Bonus Ability Pool Bonus to HP Modify VAR -Unchained Eidolon CATEGORY:Internal TYPE:Eidolon Selection PREVAREQ:UnchainedSummoner,1 DEFINE:Pool_UnchainedEidolonForm|0 DEFINE:EidolonBaseSpeed|0 DEFINE:RemoveEidolonResistanceForImmunity|0 DEFINE:EidHeads|0 DEFINE:Pool_UnchainedEidolonGrab|0 DEFINE:Pool_UnchainedEidolonConstrict|0 DEFINE:EidolonBiped|0 DEFINE:EidolonQuadruped|0 DEFINE:EidolonSerpentine|0 DEFINE:EidMaxAttacks|0 DEFINE:EidUsedAttacks|0 DEFINE:GrantedDRByEidolonSubtype|0 DEFINE:Pool_UnchainedEidolonEvolution|0 DEFINE:Pool_EidolonSkill|0 DEFINE:Pool_UnchainedEidolonType|0 ABILITY:Internal|AUTOMATIC|Eidolon Companion Progression ~ Unchained BONUS:ABILITYPOOL|Eidolon Bonus Skill|mastervar("EidolonSP") BONUS:HP|CURRENTMAX|mastervar("EidolonHP") BONUS:VAR|EidolonBaseSpeed|20 BONUS:VAR|EidHeads|1 BONUS:VAR|ClawAttacks|2*(EidClawCount-1)|TYPE=Claw BONUS:VAR|TailSlapAttacks|EidTailSlapCount-1|TYPE=Tail BONUS:VAR|SlamAttacks|EidSlamCount-1|TYPE=Slam BONUS:VAR|TentacleAttacks|EidTentacleCount-1|TYPE=Tentacle BONUS:VAR|StingAttacks|EidStingCount-1|TYPE=Sting BONUS:VAR|PincersAttacks|2*(EidPincerCount-1)|TYPE=Pincer BONUS:VAR|Pool_EidolonSkill|4 BONUS:VAR|Pool_UnchainedEidolonType|1 BONUS:VAR|Pool_UnchainedEidolonEvolution|EidolonEvolution DEFINE:EidolonEvolution|0 BONUS:VAR|EidolonEvolution|mastervar("EidolonEvolution") +Unchained Eidolon CATEGORY:Internal TYPE:Eidolon Selection PREVAREQ:UnchainedSummoner,1 DEFINE:Pool_UnchainedEidolonForm|0 DEFINE:EidolonBaseSpeed|0 DEFINE:RemoveEidolonResistanceForImmunity|0 DEFINE:EidHeads|0 DEFINE:Pool_UnchainedEidolonGrab|0 DEFINE:Pool_UnchainedEidolonConstrict|0 DEFINE:EidolonBiped|0 DEFINE:EidolonQuadruped|0 DEFINE:EidolonSerpentine|0 DEFINE:EidMaxAttacks|0 DEFINE:EidUsedAttacks|0 DEFINE:GrantedDRByEidolonSubtype|0 DEFINE:Pool_UnchainedEidolonEvolution|0 DEFINE:Pool_EidolonSkill|0 DEFINE:Pool_UnchainedEidolonType|0 ABILITY:Internal|AUTOMATIC|Eidolon Companion Progression ~ Unchained ABILITY:Internal|AUTOMATIC|Eidolon ~ Skills|PREVAREQ:Eidolon_CF_Skills,0 BONUS:ABILITYPOOL|Eidolon Bonus Skill|mastervar("EidolonSP") BONUS:HP|CURRENTMAX|mastervar("EidolonHP") BONUS:VAR|EidolonBaseSpeed|20 BONUS:VAR|EidHeads|1 BONUS:VAR|ClawAttacks|2*(EidClawCount-1)|TYPE=Claw BONUS:VAR|TailSlapAttacks|EidTailSlapCount-1|TYPE=Tail BONUS:VAR|SlamAttacks|EidSlamCount-1|TYPE=Slam BONUS:VAR|TentacleAttacks|EidTentacleCount-1|TYPE=Tentacle BONUS:VAR|StingAttacks|EidStingCount-1|TYPE=Sting BONUS:VAR|PincersAttacks|2*(EidPincerCount-1)|TYPE=Pincer BONUS:VAR|Pool_EidolonSkill|4 BONUS:VAR|Pool_UnchainedEidolonType|1 BONUS:VAR|Pool_UnchainedEidolonEvolution|EidolonEvolution DEFINE:EidolonEvolution|0 BONUS:VAR|EidolonEvolution|mastervar("EidolonEvolution") Eidolon Companion Progression ~ Unchained CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Unchained Eidolon Companion ~ Darkvision|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Unchained Eidolon Companion ~ Link|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Unchained Eidolon Companion ~ Share Spells|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Unchained Eidolon Companion ~ Evasion|PREVARGTEQ:MasterLevel,2 ABILITY:Special Ability|AUTOMATIC|Unchained Eidolon Companion ~ Ability Score Increase|PREVARGTEQ:MasterLevel,5 ABILITY:Special Ability|AUTOMATIC|Unchained Eidolon Companion ~ Devotion|PREVARGTEQ:MasterLevel,6 ABILITY:Special Ability|AUTOMATIC|Unchained Eidolon Companion ~ Multiattack|PREVARGTEQ:MasterLevel,9 ABILITY:Special Ability|AUTOMATIC|Unchained Eidolon Companion ~ Improved Evasion|PREVARGTEQ:MasterLevel,14 BONUS:VAR|EidMaxAttacks|3+(MasterLevel>=4)+(MasterLevel>=9)+(MasterLevel>=14)+(MasterLevel>=19) BONUS:VAR|EidolonLinkedStatBonus|(MasterLevel>=2)+(MasterLevel>=5)+(MasterLevel>=7)+(MasterLevel>=10)+(MasterLevel>=12)+(MasterLevel>=15)+(MasterLevel>=17)+(MasterLevel>=20) BONUS:VAR|EidolonNaturalArmorBonus|if(MasterLevel>=2,2,0)+if(MasterLevel>=5,2,0)+if(MasterLevel>=7,2,0)+if(MasterLevel>=10,2,0)+if(MasterLevel>=12,2,0)+if(MasterLevel>=15,2,0)+if(MasterLevel>=17,2,0)+if(MasterLevel>=20,2,0) BONUS:VAR|EidolonStatIncrease|(MasterLevel>=5)+(MasterLevel>=10)+(MasterLevel>=15) @@ -27,7 +27,7 @@ Angel KEY:Eidolon Subtype ~ Angel CATEGORY:Special Ability TYPE:Unchained Eid Archon KEY:Eidolon Subtype ~ Archon CATEGORY:Special Ability TYPE:Unchained Eidolon Subtype Selection DESC:Summoned from heaven, archon eidolons are the embodiments of righteousness. They often take on powerful, graceful forms, rippling with muscles but refined in their movements. Archon eidolons are totally dedicated to the cause of good, and have little patience for those who violate their oaths and ideals-including the summoner who called them. Archons will do whatever it takes to stop the advance of evil and protect the innocent. ABILITY:Unchained Eidolon Form|AUTOMATIC|Unchained Eidolon Base Form ~ Biped ABILITY:Special Ability|AUTOMATIC|Archon ~ Unchained Eidolon LVL01|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Archon ~ Unchained Eidolon LVL04|PREVARGTEQ:MasterLevel,4 ABILITY:Special Ability|AUTOMATIC|Archon ~ Unchained Eidolon LVL08|PREVARGTEQ:MasterLevel,8 ABILITY:Special Ability|AUTOMATIC|Archon ~ Unchained Eidolon LVL12|PREVARGTEQ:MasterLevel,12 ABILITY:Special Ability|AUTOMATIC|Archon ~ Unchained Eidolon LVL16|PREVARGTEQ:MasterLevel,16 ABILITY:Special Ability|AUTOMATIC|Archon ~ Unchained Eidolon LVL20|PREVARGTEQ:MasterLevel,20 ABILITY:Special Ability|AUTOMATIC|Archon Base Form ~ Biped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Biped BONUS:VAR|EidolonBiped|1 Azata KEY:Eidolon Subtype ~ Azata CATEGORY:Special Ability TYPE:Unchained Eidolon Subtype Selection DESC:Embodiments of the untamable beauty and noble passion of Elysium, azata eidolons have wild and beautiful features. They often take graceful forms reminiscent of elves or fey, but they occasionally appear like lillends, with serpentine tails. Azata eidolons are flighty and independent, and they often have their own ideas about how to defeat evil or have a good time. Thus, an azata eidolon is likely to balk if its summoner commands it to perform offensive or nefarious actions. On the other hand, an azata eidolon in sync with its summoner is a passionate and devoted companion. ABILITY:Special Ability|AUTOMATIC|Azata ~ Unchained Eidolon LVL01|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Azata ~ Unchained Eidolon LVL04|PREVARGTEQ:MasterLevel,4 ABILITY:Special Ability|AUTOMATIC|Azata ~ Unchained Eidolon LVL08|PREVARGTEQ:MasterLevel,8 ABILITY:Special Ability|AUTOMATIC|Azata ~ Unchained Eidolon LVL12|PREVARGTEQ:MasterLevel,12 ABILITY:Special Ability|AUTOMATIC|Azata ~ Unchained Eidolon LVL16|PREVARGTEQ:MasterLevel,16 ABILITY:Special Ability|AUTOMATIC|Azata ~ Unchained Eidolon LVL20|PREVARGTEQ:MasterLevel,20 ABILITY:Special Ability|AUTOMATIC|Azata Base Form ~ Biped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Biped ABILITY:Special Ability|AUTOMATIC|Azata Base Form ~ Serpentine|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Serpentine BONUS:VAR|Pool_UnchainedEidolonForm|1 BONUS:VAR|EidolonBiped|1 BONUS:VAR|EidolonSerpentine|1 Daemon KEY:Eidolon Subtype ~ Daemon CATEGORY:Special Ability TYPE:Unchained Eidolon Subtype Selection DESC:The agents of horrible deaths, daemon eidolons desire the utter annihilation of all things. Their forms vary wildly depending on which type of death they embody, and daemon eidolons sometimes represent a more obscure kind of death than the most famous daemons. Daemon eidolons wish to sow death and misery through a variety of means. Most are capable of seeing the big picture, and will obediently follow even a neutral summoner. Ending lives is a typical part of an adventurer's career, so following along with a summoner gives a daemon eidolon many opportunities to gather mortal soul energy for its own dark and inscrutable purposes. ABILITY:Special Ability|AUTOMATIC|Daemon ~ Unchained Eidolon LVL01|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Daemon ~ Unchained Eidolon LVL04|PREVARGTEQ:MasterLevel,4 ABILITY:Special Ability|AUTOMATIC|Daemon ~ Unchained Eidolon LVL08|PREVARGTEQ:MasterLevel,8 ABILITY:Special Ability|AUTOMATIC|Daemon ~ Unchained Eidolon LVL12|PREVARGTEQ:MasterLevel,12 ABILITY:Special Ability|AUTOMATIC|Daemon ~ Unchained Eidolon LVL16|PREVARGTEQ:MasterLevel,16 ABILITY:Special Ability|AUTOMATIC|Daemon ~ Unchained Eidolon LVL20|PREVARGTEQ:MasterLevel,20 ABILITY:Special Ability|AUTOMATIC|Daemon Base Form ~ Biped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Biped ABILITY:Special Ability|AUTOMATIC|Daemon Base Form ~ Quadruped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Quadruped ABILITY:Special Ability|AUTOMATIC|Daemon Base Form ~ Serpentine|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Serpentine BONUS:VAR|Pool_UnchainedEidolonForm|1 BONUS:VAR|EidolonBiped|1 BONUS:VAR|EidolonSerpentine|1 BONUS:VAR|EidolonQuadruped|1 -Demon KEY:Eidolon Subtype ~ Demon CATEGORY:Special Ability TYPE:Unchained Eidolon Subtype Selection DESC:Raw destruction given material substance, demon eidolons form out of the Abyss's stew of soul energy, leading some scholars to speculate that the summoner's arts are related to the magical tampering that gave rise to the first demons. Demon eidolons revel in causing destruction and inflicting suffering, and they will do so for their summoners without question, taking pleasure in whatever havoc they can create. For a demon eidolon, the means justify the ends. ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL01|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL04|PREVARGTEQ:MasterLevel,4 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL08|PREVARGTEQ:MasterLevel,8 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL12|PREVARGTEQ:MasterLevel,12 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL16|PREVARGTEQ:MasterLevel,16 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL20|PREVARGTEQ:MasterLevel,20 ABILITY:Special Ability|AUTOMATIC|Demon Base Form ~ Biped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Biped ABILITY:Special Ability|AUTOMATIC|Demon Base Form ~ Quadruped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Quadruped ABILITY:Special Ability|AUTOMATIC|Demon Base Form ~ Serpentine|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Serpentine BONUS:VAR|Pool_UnchainedEidolonForm|1 BONUS:VAR|EidolonBiped|1 BONUS:VAR|EidolonSerpentine|1 +Demon KEY:Eidolon Subtype ~ Demon CATEGORY:Special Ability TYPE:Unchained Eidolon Subtype Selection DESC:Raw destruction given material substance, demon eidolons form out of the Abyss's stew of soul energy, leading some scholars to speculate that the summoner's arts are related to the magical tampering that gave rise to the first demons. Demon eidolons revel in causing destruction and inflicting suffering, and they will do so for their summoners without question, taking pleasure in whatever havoc they can create. For a demon eidolon, the means justify the ends. ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL01|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL04|PREVARGTEQ:MasterLevel,4 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL08|PREVARGTEQ:MasterLevel,8 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL12|PREVARGTEQ:MasterLevel,12 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL16|PREVARGTEQ:MasterLevel,16 ABILITY:Special Ability|AUTOMATIC|Demon ~ Unchained Eidolon LVL20|PREVARGTEQ:MasterLevel,20 ABILITY:Special Ability|AUTOMATIC|Demon Base Form ~ Biped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Biped ABILITY:Special Ability|AUTOMATIC|Demon Base Form ~ Quadruped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Quadruped ABILITY:Special Ability|AUTOMATIC|Demon Base Form ~ Serpentine|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Serpentine BONUS:VAR|Pool_UnchainedEidolonForm|1 BONUS:VAR|EidolonBiped|1 BONUS:VAR|EidolonSerpentine|1 BONUS:VAR|EidolonQuadruped|1 Devil KEY:Eidolon Subtype ~ Devil CATEGORY:Special Ability TYPE:Unchained Eidolon Subtype Selection DESC:Corruptors, tempters, and despoilers, devil eidolons often serve their summoners obediently and efficiently, all in a long-term attempt to damn the summoner's soul to the deepest depths of Hell. While some types of devils have truly unusual forms, devil eidolons have found that the more traditional bipedal form allows them to build up a strong rapport with their summoners-and consequently to corrupt them-more easily than if they possessed a more monstrous appearance. ABILITY:Unchained Eidolon Form|AUTOMATIC|Unchained Eidolon Base Form ~ Biped ABILITY:Special Ability|AUTOMATIC|Devil ~ Unchained Eidolon LVL01|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Devil ~ Unchained Eidolon LVL04|PREVARGTEQ:MasterLevel,4 ABILITY:Special Ability|AUTOMATIC|Devil ~ Unchained Eidolon LVL08|PREVARGTEQ:MasterLevel,8 ABILITY:Special Ability|AUTOMATIC|Devil ~ Unchained Eidolon LVL12|PREVARGTEQ:MasterLevel,12 ABILITY:Special Ability|AUTOMATIC|Devil ~ Unchained Eidolon LVL16|PREVARGTEQ:MasterLevel,16 ABILITY:Special Ability|AUTOMATIC|Devil ~ Unchained Eidolon LVL20|PREVARGTEQ:MasterLevel,20 ABILITY:Special Ability|AUTOMATIC|Devil Base Form ~ Biped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Biped BONUS:VAR|EidolonBiped|1 Div KEY:Eidolon Subtype ~ Div CATEGORY:Special Ability TYPE:Unchained Eidolon Subtype Selection DESC:Formed of hatred and spite, div eidolons seek to despoil and ruin all things beautiful and joyous. Div eidolons particularly resent having mortal masters, and seek to doom their summoners to existences full of suffering and loss. Each div eidolon has a unique compulsion it must follow-usually something similar to the doru's obsession with secrets-that leads it to bargain its loyalty for something the summoner provides. The div's summoner uses his eidolon's compulsion to entrap and control the eidolon. Still, div eidolons never fully give in, and continue to plot ways they might corrupt that which their masters hold dearest. ABILITY:Unchained Eidolon Form|AUTOMATIC|Unchained Eidolon Base Form ~ Biped ABILITY:Special Ability|AUTOMATIC|Div ~ Unchained Eidolon LVL01|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Div ~ Unchained Eidolon LVL04|PREVARGTEQ:MasterLevel,4 ABILITY:Special Ability|AUTOMATIC|Div ~ Unchained Eidolon LVL08|PREVARGTEQ:MasterLevel,8 ABILITY:Special Ability|AUTOMATIC|Div ~ Unchained Eidolon LVL12|PREVARGTEQ:MasterLevel,12 ABILITY:Special Ability|AUTOMATIC|Div ~ Unchained Eidolon LVL16|PREVARGTEQ:MasterLevel,16 ABILITY:Special Ability|AUTOMATIC|Div ~ Unchained Eidolon LVL20|PREVARGTEQ:MasterLevel,20 ABILITY:Special Ability|AUTOMATIC|Div Base Form ~ Biped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Biped BONUS:VAR|EidolonBiped|1 Elemental KEY:Eidolon Subtype ~ Elemental CATEGORY:Special Ability TYPE:Unchained Eidolon Subtype Selection DESC:Pulled in from one of the four elemental planes, these eidolons are linked to one of the four elements: air, earth, fire, or water. Generally, an elemental eidolon appears as a creature made entirely of one element, but there is some variation. Elemental eidolons are decidedly moderate in their views and actions. They tend to avoid the conflicts of others when they can and seek to maintain balance. The only exception is when facing off against emissaries of their opposing elements, which they hate utterly. MULT:YES CHOOSE:ABILITYSELECTION|Internal|Eidolon Elemental ~ Air|Eidolon Elemental ~ Earth|Eidolon Elemental ~ Fire|Eidolon Elemental ~ Water ABILITY:Internal|AUTOMATIC|%LIST ABILITY:Special Ability|AUTOMATIC|Elemental ~ Unchained Eidolon LVL01|PREVARGTEQ:MasterLevel,1 ABILITY:Special Ability|AUTOMATIC|Elemental ~ Unchained Eidolon LVL04|PREVARGTEQ:MasterLevel,4 ABILITY:Special Ability|AUTOMATIC|Elemental ~ Unchained Eidolon LVL08|PREVARGTEQ:MasterLevel,8 ABILITY:Special Ability|AUTOMATIC|Elemental ~ Unchained Eidolon LVL12|PREVARGTEQ:MasterLevel,12 ABILITY:Special Ability|AUTOMATIC|Elemental ~ Unchained Eidolon LVL16|PREVARGTEQ:MasterLevel,16 ABILITY:Special Ability|AUTOMATIC|Elemental ~ Unchained Eidolon LVL20|PREVARGTEQ:MasterLevel,20 ABILITY:Special Ability|AUTOMATIC|Elemental Base Form ~ Biped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Biped ABILITY:Special Ability|AUTOMATIC|Elemental Base Form ~ Quadruped|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Quadruped ABILITY:Special Ability|AUTOMATIC|Elemental Base Form ~ Serpentine|PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Serpentine BONUS:VAR|Pool_UnchainedEidolonForm|1 BONUS:VAR|EidolonBiped|1 BONUS:VAR|EidolonQuadruped|1 BONUS:VAR|EidolonSerpentine|1 @@ -38,26 +38,26 @@ Psychopomp KEY:Eidolon Subtype ~ Psychopomp CATEGORY:Special Ability TYPE:Uncha ###Block: Eidolon Subtype Base Form Evolutions # Ability Name Category of Ability Ability Agathion Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Claws / Arms|PREVAREQ:RemoveEidolonBaseClaws,0 ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs -Agathion Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs +Agathion Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Limbs / Legs Archon Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Slam Angel Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Slam Azata Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs Azata Base Form ~ Serpentine CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Tail|Unchained Evolution ~ Tail Slap Daemon Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Claws / Arms|PREVAREQ:RemoveEidolonBaseClaws,0 -Daemon Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs +Daemon Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Limbs / Legs Daemon Base Form ~ Serpentine CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Reach (Bite)|Unchained Evolution ~ Reach (Sting)|Unchained Evolution ~ Sting|Unchained Evolution ~ Tail Demon Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Claws / Arms|PREVAREQ:RemoveEidolonBaseClaws,0 ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs -Demon Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs +Demon Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Limbs / Legs Demon Base Form ~ Serpentine CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Improved Damage (Bite)|Unchained Evolution ~ Reach (Bite)|Unchained Evolution ~ Tail|Unchained Evolution ~ Tail Slap Devil Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Claws / Arms|PREVAREQ:RemoveEidolonBaseClaws,0 ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs Div Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Claws / Arms|PREVAREQ:RemoveEidolonBaseClaws,0 ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs Elemental Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Slam -Elemental Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs +Elemental Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Limbs / Legs Elemental Base Form ~ Serpentine CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Improved Natural Armor|Unchained Evolution ~ Reach (Bite)|Unchained Evolution ~ Tail|Unchained Evolution ~ Tail Slap Inevitable Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Slam Protean Base Form ~ Serpentine CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Grab (Tail Slap)|Unchained Evolution ~ Tail|Unchained Evolution ~ Tail Slap Psychopomp Base Form ~ Biped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Limbs / Arms|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Slam -Psychopomp Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs +Psychopomp Base Form ~ Quadruped CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Limbs / Legs|Unchained Evolution ~ Limbs / Legs Psychopomp Base Form ~ Serpentine CATEGORY:Special Ability ABILITY:Unchained Eidolon Evolution|AUTOMATIC|Unchained Evolution ~ Bite|Unchained Evolution ~ Pull (Bite)|Unchained Evolution ~ Reach (Bite)|Unchained Evolution ~ Tail @@ -215,7 +215,7 @@ Tentacle KEY:Unchained Evolution ~ Tentacle CATEGORY:Special Ability TYP Wing Buffet KEY:Unchained Evolution ~ Wing Buffet CATEGORY:Special Ability TYPE:Unchained Evolution.SpecialQuality.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Unchained Evolution ~ Flight (Wings) PREABILITY:1,CATEGORY=Special Ability,Unchained Evolution ~ Flight (Wings) PRETEXT:Requirements: Flight (wings) evolution. PREVARGTEQ:EidMaxAttacks,EidUsedAttacks+2 DESC:The eidolon learns to use its wings to batter foes, granting it two wing buffet attacks. These attacks are secondary attacks. The wing buffets deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). ABILITY:Internal|AUTOMATIC|Wing BONUS:VAR|EidUsedAttacks|2 COST:1 SOURCEPAGE:p.36 # 2-Point Evolutions -Ability Increase KEY:Unchained Evolution ~ Ability Increase CATEGORY:Special Ability TYPE:Unchained Evolution.SpecialQuality.Extraordinary DEFINE:Pool_UnchainedEidolonAbilityIncrease|0 DESC:The eidolon grows larger muscles, gains faster reflexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon's ability scores by 2. This evolution can be selected more than once. It can be applied only once to an individual ability score, plus one additional time for every 6 levels the summoner possesses. ABILITY:Internal|AUTOMATIC|Unchained Eidolon Ability Increase Tracker BONUS:VAR|Pool_UnchainedEidolonAbilityIncrease|1 COST:2 SOURCEPAGE:p.36 +Ability Increase KEY:Unchained Evolution ~ Ability Increase CATEGORY:Special Ability TYPE:Unchained Evolution.SpecialQuality.Extraordinary DEFINE:Pool_UnchainedEidolonAbilityIncrease|0 DESC:The eidolon grows larger muscles, gains faster reflexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon's ability scores by 2. This evolution can be selected more than once. It can be applied only once to an individual ability score, plus one additional time for every 6 levels the summoner possesses. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Unchained Eidolon Ability Increase Tracker BONUS:VAR|Pool_UnchainedEidolonAbilityIncrease|1 COST:2 SOURCEPAGE:p.36 DEFINE:AbilityIncreaseEvolutionTaken|0 BONUS:VAR|AbilityIncreaseEvolutionTaken|1 Constrict KEY:Unchained Evolution ~ Constrict CATEGORY:Special Ability TYPE:Unchained Evolution.SpecialQuality.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Unchained Eidolon Base Form ~ Serpentine PREABILITY:1,CATEGORY=Special Ability,Unchained Evolution ~ Grab PRETEXT:Requirements: Serpentine base form, grab evolution. DESC:The eidolon gains powerful muscles that allow it to crush those it grapples. Whenever the eidolon successfully grapples a foe using the grab evolution, it deals additional damage equal to the amount of damage dealt by the attack the grab evolution is tied to. STACK:NO MULT:YES CHOOSE:ABILITYSELECTION|Special Ability|Unchained Evolution ~ Grab COST:2 SOURCEPAGE:p.36 Energy Attacks KEY:Unchained Evolution ~ Energy Attacks CATEGORY:Special Ability TYPE:Unchained Evolution.SpecialQuality.Supernatural PRETEXT:Requirements: Summoner level 5th. PREVARGTEQ:MasterLevel,5 DESC:The eidolon's attacks become charged with energy. Select one energy type: acid, cold, electricity, or fire. All of the eidolon's natural attacks deal 1d6 points of energy damage of the chosen type on a successful hit. STACK:NO MULT:YES CHOOSE:STRING|acid|cold|electricity|fire COST:2 SOURCEPAGE:p.36 ASPECT:CombatBonus|All of the eidolon's natural attacks deal 1d6 points of %1 damage of the chosen type on a successful hit.|%LIST Flight (Wings) KEY:Unchained Evolution ~ Flight (Wings) CATEGORY:Special Ability TYPE:Unchained Evolution.SpecialQuality.Extraordinary !PREABILITY:1,CATEGORY=Special Ability,Unchained Evolution ~ Flight (Magic) PRETEXT:Requirements: Summoner level 5th. PREVARGTEQ:MasterLevel,5 DESC:The eidolon grows large wings, like those of a bat, bird, insect, or dragon, gaining the ability to fly. The eidolon gains a fly speed equal to its base speed. The eidolon's maneuverability depends on its size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability. For 2 additional evolution points, the eidolon flies by means of magic. It loses its wings, but its maneuverability increases to perfect. If the eidolon flies by magic, this is a supernatural ability. The eidolon can increase its fly speed by spending additional evolution points, gaining a 20-foot increase to its fly speed for each additional point spent. BONUS:MOVEADD|TYPE.Fly|EidolonBaseSpeed BONUS:VAR|Maneuverability|4 BONUS:VAR|Maneuverability|-1|PRESIZEGTEQ:L BONUS:VAR|Maneuverability|-1|PRESIZEGTEQ:H COST:2 SOURCEPAGE:p.37 diff --git a/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_general.lst b/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_general.lst index f9f4d2c0776..74c80ee2b25 100644 --- a/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_general.lst +++ b/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_general.lst @@ -250,7 +250,7 @@ Valet (Per Day) TYPE:Service COST:1 SOURCEPAGE:p.99 # Equipment Name Output Name Type Number of Pages Page Usage Cost Weight Modifier Source Page Ability Bonus to Situation Bonus to skill Abacus.MOD TYPE:Goods.Tools COST:2 WT:2 SOURCEPAGE:p.76 Alchemist's Lab.MOD SOURCEPAGE:p.76 -Alchemy Crafting Kit TYPE:Goods.Tools.CraftToolsAlchemist COST:25 WT:50 SOURCEPAGE:p.76 +Alchemy Crafting Kit TYPE:Goods.Tools.CraftToolsAlchemist COST:25 WT:5 SOURCEPAGE:p.76 Antidote Kit TYPE:Goods.Tools COST:100 WT:3 SOURCEPAGE:p.76 Anvil (Blacksmith).MOD TYPE:Goods.Tools COST:5 WT:100 SOURCEPAGE:p.76 Anvil (Farrier).MOD TYPE:Goods.Tools COST:5 WT:50 SOURCEPAGE:p.76 diff --git a/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equipmods.lst b/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equipmods.lst index ec5ff8fee5d..4a375463c6b 100644 --- a/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equipmods.lst +++ b/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equipmods.lst @@ -70,7 +70,7 @@ Balanced KEY:BAL TYPE:Armor.Bracer PLUS:1 VISIBLE:QUALIFY SOURCE Benevolent KEY:BENE TYPE:Armor PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.115 PRETYPE:2,Enhancement,Armor SPROP:when using aid another action, grant armor's enhancement bonus to ally's AC Bitter KEY:BTTR TYPE:Armor.Bracer PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.115 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Bracer] SPROP:On grapple wearer with mouth, DC14 Fortitude save or immediately end grapple. On swallow wearer, DC14 Fortitude or become nauseated for 1 round. Bolstering KEY:BLSTR TYPE:Armor.Bracer PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.116 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield.Bracer] !PRETYPE:2,Armor,Light !PRETYPE:2,Shield,Buckler SPROP:+2 competence bonus on saving throws against abilities of creature hit in melee or ranged attack. -Brawling KEY:BRWLG TYPE:Armor PLUS:3 VISIBLE:QUALIFY SOURCEPAGE:p.116 PRETYPE:3,Enhancement,Armor,Light BONUS:VAR|CMB_Grapple|2 BONUS:WEAPON|TOHIT.Unarmed|2 BONUS:WEAPON|DAMAGE.Unarmed|2 SPROP:+2 bonus on unarmed attack and damage rolls, including combat maneuver checks made to grapple. Unarmed strikes bypass magic weapon DR. +Brawling KEY:BRWLG TYPE:Armor PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.116 PRETYPE:3,Enhancement,Armor,Light BONUS:VAR|CMB_Grapple|2 BONUS:COMBAT|TOHIT.Unarmed|2 BONUS:COMBAT|DAMAGE.Unarmed|2 SPROP:+2 bonus on unarmed attack and damage rolls, including combat maneuver checks made to grapple. Unarmed strikes bypass magic weapon DR. Clangorous KEY:CLANG TYPE:Shield PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.116 PRETYPE:2,Enhancement,Shield SPROP:When wearer hit, immediate action to create bang equivalent to a thunder stone. If hit was a critical, can instead create a sound burst (Fortitude DC 13 partial). Creeping KEY:CREEP TYPE:Armor COST:5000 VISIBLE:QUALIFY SOURCEPAGE:p.116 PRETYPE:2,Enhancement,Armor SPROP:check penalty does nto apply to stealth. Once per day add enhancement bonus to stealth for 1 minute. Deathless KEY:DTHLS TYPE:Armor.Bracer PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.116 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Bracer] SPROP:Absorbs the first 10 points of positive or negative energy damage per attack. 25% chance to ignore negative levels diff --git a/gradle.properties b/gradle.properties index a2b5b5f9306..f8f24540e4e 100644 --- a/gradle.properties +++ b/gradle.properties @@ -1 +1 @@ -version=6.06.01RC5-SNAPSHOT \ No newline at end of file +version=6.06.01RC5 \ No newline at end of file diff --git a/installers/release-notes/pcgen-release-notes-60601RC4.html b/installers/release-notes/pcgen-release-notes-60601RC4.html index 372eacf5b50..00d2c700f7d 100644 --- a/installers/release-notes/pcgen-release-notes-60601RC4.html +++ b/installers/release-notes/pcgen-release-notes-60601RC4.html @@ -4,29 +4,29 @@ - Release Notes for PCGen v6.6.01RC4 + Release Notes for PCGen v6.6.01RC5 -

Release Notes for PCGen v6.6.01RC4

+

Release Notes for PCGen v6.6.01RC5

Table of Content

-

What's new for v6.6.01RC4

+

What's new for v6.6.01RC5

-

PCGen v6.6.01RC4 is +

PCGen v6.6.01RC5 is a release candidate from our development branch to allow experimentation and testing of our latest work before a final production release. Please give it a shot and let us know how it works for you. @@ -44,7 +44,7 @@

Notable Changes

New Sources

-

The following new source was added in 6.6.01RC4

+

The following new source was added in 6.6.01RC5

-

Change Log for 6.6.01RC4

+

Change Log for 6.6.01RC5

New Data Sources

New Code Feature

New Data Features

@@ -160,7 +156,7 @@

New Data Features

New Output Sheet Features

@@ -199,63 +195,7 @@

Code Bug Fixes

Data Bug Fixes

@@ -269,7 +209,7 @@

Documentation Bug Fixes

Output Sheet Bug Fix

diff --git a/outputsheets/base.xml b/outputsheets/base.xml index e9a7f2b0574..e3b4a5384a1 100644 --- a/outputsheets/base.xml +++ b/outputsheets/base.xml @@ -513,7 +513,7 @@ |ATTACK.MELEE| |VAR.CMB_STAT.INTVAL.SIGN| |VAR.CM_SizeMod.INTVAL.SIGN| - |VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN| + diff --git a/outputsheets/d20/4e/htmlxml/csheet_standard_4e.htm b/outputsheets/d20/4e/htmlxml/csheet_standard_4e.htm index 362f3135fd7..f4156b126b0 100644 --- a/outputsheets/d20/4e/htmlxml/csheet_standard_4e.htm +++ b/outputsheets/d20/4e/htmlxml/csheet_standard_4e.htm @@ -629,7 +629,7 @@ + +0 + - |VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN| + +0 + diff --git a/outputsheets/d20/5e/htmlxml/csheet_fantasy_std.htm.ftl b/outputsheets/d20/5e/htmlxml/csheet_fantasy_std.htm.ftl index 2e12e048cc8..360254255aa 100644 --- a/outputsheets/d20/5e/htmlxml/csheet_fantasy_std.htm.ftl +++ b/outputsheets/d20/5e/htmlxml/csheet_fantasy_std.htm.ftl @@ -550,7 +550,7 @@ Wisdom + +0
+ - ${pcstring('VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN')}
+ +0
+
diff --git a/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_compact.htm b/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_compact.htm index 788d9c51d65..6b131ed39b5 100644 --- a/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_compact.htm +++ b/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_compact.htm @@ -747,7 +747,7 @@ + +0
+ - |VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN|
+ +0
+
diff --git a/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm.ftl b/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm.ftl index 958e28bff7e..af49bc93cda 100644 --- a/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm.ftl +++ b/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm.ftl @@ -548,7 +548,7 @@ Wisdom + +0
+ - ${pcstring('VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN')}
+ +0
+
diff --git a/outputsheets/d20/fantasy_craft/htmlxml/csheet_fantasycraft_std.htm b/outputsheets/d20/fantasy_craft/htmlxml/csheet_fantasycraft_std.htm index 547e37213af..9826d7f9886 100644 --- a/outputsheets/d20/fantasy_craft/htmlxml/csheet_fantasycraft_std.htm +++ b/outputsheets/d20/fantasy_craft/htmlxml/csheet_fantasycraft_std.htm @@ -544,7 +544,7 @@ + +0
+ - |VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN|
+ +0
+
diff --git a/outputsheets/d20/sagaborn/htmlxml/csheet_fantasy_std.htm.ftl b/outputsheets/d20/sagaborn/htmlxml/csheet_fantasy_std.htm.ftl index 2e12e048cc8..360254255aa 100644 --- a/outputsheets/d20/sagaborn/htmlxml/csheet_fantasy_std.htm.ftl +++ b/outputsheets/d20/sagaborn/htmlxml/csheet_fantasy_std.htm.ftl @@ -550,7 +550,7 @@ Wisdom + +0
+ - ${pcstring('VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN')}
+ +0
+
diff --git a/outputsheets/my_outputsheets/my_fantasy/htmlxml/csheet_my_fantasy_output_sheet.htm b/outputsheets/my_outputsheets/my_fantasy/htmlxml/csheet_my_fantasy_output_sheet.htm index c71bf24a3ff..d9fc1f3ba8e 100644 --- a/outputsheets/my_outputsheets/my_fantasy/htmlxml/csheet_my_fantasy_output_sheet.htm +++ b/outputsheets/my_outputsheets/my_fantasy/htmlxml/csheet_my_fantasy_output_sheet.htm @@ -536,7 +536,7 @@ + +0
+ - |VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN|
+ +0
+
diff --git a/preview/d20/fantasy/Standard.htm.ftl b/preview/d20/fantasy/Standard.htm.ftl index 6f9d5fba63e..24c6a31ee14 100644 --- a/preview/d20/fantasy/Standard.htm.ftl +++ b/preview/d20/fantasy/Standard.htm.ftl @@ -548,7 +548,7 @@ Wisdom + +0
+ - ${pcstring('VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN')}
+ +0
+
diff --git a/preview/d20/fantasy/compact.htm b/preview/d20/fantasy/compact.htm index 41655aa5fd4..60c7b2d5a63 100644 --- a/preview/d20/fantasy/compact.htm +++ b/preview/d20/fantasy/compact.htm @@ -721,7 +721,7 @@ + +0
+ - |VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN|
+ +0
+