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evilpixie87LegacyKing
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Path_of_shadow_archetype_fix
Fixed various problems with Path of Shadow
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data/pathfinder/ascension_games/path_of_shadow/pos_abilities_class.lst

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@@ -95,7 +95,7 @@ CATEGORY=Special Ability|Nightblade ~ Nightblade Art.MOD BONUS:ABILITYPOOL|Night
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CATEGORY=Special Ability|Nightblade ~ Nightblade Art.MOD BONUS:ABILITYPOOL|Nightblade Art|-1|PRECLASS:1,Nightblade=18|PREVAREQ:Nightblade_CF_NightbladeArt18,1
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###Block: Nightblade Class Features
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Weapon and Armor Proficiency KEY:Nightblade ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:Nightblade Class Feature.SpecialQuality SOURCEPAGE:p.6 DESC:A nightblade is proficient with all simple weapons, plus the longsword, rapier, scythe, short sword, shortbow, and spiked chain. They are proficient with light armor, but not with shields. A nightblade can cast nightblade spells while wearing light armor without incurring the normal arcane spell failure chance. Like other arcane spellcasters, a nightblade wearing medium or heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components. A multiclass nightblade still incurs the normal arcane spell failure chance for arcane spells received from other classes. ABILITY:Internal|AUTOMATIC|TYPE=WeaponProfSimple|TYPE=ArmorProfLight AUTO:WEAPONPROF|longsword|rapier|scythe|Sword (short)|shortbow|Chain (spiked)
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Weapon and Armor Proficiency KEY:Nightblade ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:Nightblade Class Feature.SpecialQuality SOURCEPAGE:p.6 DESC:A nightblade is proficient with all simple weapons, plus the longsword, rapier, scythe, short sword, shortbow, and spiked chain. They are proficient with light armor, but not with shields. A nightblade can cast nightblade spells while wearing light armor without incurring the normal arcane spell failure chance. Like other arcane spellcasters, a nightblade wearing medium or heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components. A multiclass nightblade still incurs the normal arcane spell failure chance for arcane spells received from other classes. ABILITY:Internal|AUTOMATIC|TYPE=WeaponProfSimple|TYPE=ArmorProfLight|Weapon Prof ~ Auto AUTO:WEAPONPROF|longsword|rapier|scythe|Sword (short)|shortbow|Chain (spiked)
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Spells KEY:Nightblade ~ Spells CATEGORY:Special Ability TYPE:Nightblade Class Feature.SpecialQuality SOURCEPAGE:p.6 DESC:A nightblade casts arcane spells drawn from the nightblade spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a nightblade must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a nightblade's spell is 10 + the spell level + the nightblade's Charisma modifier. A nightblade can cast only a certain number of spells of each spell level each day. Her base daily spell allotment is given on Table: Nightblade. In addition, she receives bonus spells per day if she has a high Charisma score (see the Ability Scores section in Chapter 1 of the Pathfinder Roleplaying Game Core Rulebook). A nightblade's selection of spells is extremely limited. A nightblade begins play knowing four 0-level spells and two 1st-level spells of the nightblade's choice. At each new nightblade level, she gains one or more new spells as indicated on Table: Nightblade Spells Known (Unlike spells per day, the number of spells a nightblade knows is not affected by his Charisma score. The numbers on Table: Nightblade Spells Known are fixed.). These new spells can be common spells chosen from the nightblade spell list, or they can be unusual spells that the nightblade has gained some understanding of through study. Upon reaching 5th level, and at every third nightblade level thereafter (8th, 11th, and so on), a nightblade can choose to learn a new spell in place of one she already knows. In effect, the nightblade �loses� the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level nightblade spell she can cast. A nightblade may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. A nightblade need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not used up her allotment of spells per day for the spell's level.
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Cantrips KEY:Nightblade ~ Cantrips CATEGORY:Special Ability TYPE:Nightblade Class Feature.SpecialQuality SOURCEPAGE:p.7 DESC:Nightblades learn a number of cantrips, or 0-level spells, as noted on Table: Nightblade Spells Known under �Spells Known.� These spells are cast like any other spell, but they do not consume any slots and may be used again.
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Path KEY:Nightblade ~ Path CATEGORY:Special Ability TYPE:Nightblade Class Feature.SpecialQuality SOURCEPAGE:p.7 DESC:The teachings of shadow magic are complex and diverse, but mastering all of its powers is nearly impossible. Instead, nightblades focus on a particular aspect of shadow magic, greatly enhancing their capabilities in that area. Each nightblade must choose a path at 1st level, representing the specialization of her shadow magic. Once chosen, it cannot be changed. A nightblade gains a technique for her path at 1st level, 5th level, and every five levels thereafter. The techniques a nightblade gains are described in her chosen path. Each path also has an associated path power, which the nightblade can use once per day. The nightblade can use this power an additional time per day at 4th level and every three levels thereafter, to a maximum of seven times per day at 19th level. The nightblade's path also grants her additional class features, including an ability that utilizes shadow surges (see below) and more choices when selecting nightblade arts. These features are described in the path's entry. BONUS:ABILITYPOOL|Nightblade Path|1 BONUS:VAR|NightbladePathTechnique|1+max(0,NightbladeLVL/5) DEFINE:NightbladePathTechnique|0
@@ -113,8 +113,8 @@ Triple Surge KEY:Nightblade ~ Triple Surge CATEGORY:Special Ability TYPE
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# Nightblade Art
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Beckoning Shadows KEY:Nightblade Art ~ Beckoning Shadows CATEGORY:Special Ability TYPE:Nightblade Art.SpecialQuality.Supernatural SOURCEPAGE:p.8 PRECLASS:1,Nightblade=15 DESC:The nightblade gains the ability to forcibly shadow shift another creature. As a standard action, the nightblade can target a single creature within 50 feet and teleport it in any direction to another location within 30 feet she can see, following the same limitations as her shadow shift ability. The destination must be on solid ground, and the teleportation cannot end in a space that is by nature hazardous to the creature the nightblade is teleporting. A Will save by the target negates the effect. The distance the nightblade teleports a creature with beckoning shadows counts triple against her total daily distance she can teleport with her shadow shift ability. The nightblade must be at least 15th level before selecting this art.
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Casting Art KEY:Nightblade Art ~ Casting Art CATEGORY:Special Ability TYPE:Nightblade Art.SpecialQuality.Extraordinary SOURCEPAGE:p.8 PRECLASS:1,Nightblade=1 DESC:The nightblade gains a metamagic feat as a bonus feat. BONUS:ABILITYPOOL|Metamagic Feat|1
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Combat Art KEY:Nightblade Art ~ Combat Art CATEGORY:Special Ability TYPE:Nightblade Art.SpecialQuality.Extraordinary SOURCEPAGE:p.8 PRECLASS:1,Nightblade=1 DESC:The nightblade gains a combat feat as a bonus feat. BONUS:ABILITYPOOL|Combat Feat|1
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Casting Art KEY:Nightblade Art ~ Casting Art CATEGORY:Special Ability TYPE:Nightblade Art.SpecialQuality.Extraordinary SOURCEPAGE:p.8 PRECLASS:1,Nightblade=1 DESC:The nightblade gains a metamagic feat as a bonus feat. BONUS:ABILITYPOOL|Nightblade Casting Art Feat|1
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Combat Art KEY:Nightblade Art ~ Combat Art CATEGORY:Special Ability TYPE:Nightblade Art.SpecialQuality.Extraordinary SOURCEPAGE:p.8 PRECLASS:1,Nightblade=1 DESC:The nightblade gains a combat feat as a bonus feat. BONUS:ABILITYPOOL|Nightblade Combat Art Feat|1
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Dark Resurgence KEY:Nightblade Art ~ Dark Resurgence CATEGORY:Special Ability TYPE:Nightblade Art.SpecialQuality.Supernatural SOURCEPAGE:p.8 PRECLASS:1,Nightblade=6 DESC:The nightblade can quickly recover her shadow powers. Once per day as a free action, the nightblade can gain all of her shadow surges back, up to her maximum amount. The nightblade must be at least 6th level before selecting this art.
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Disguising Veil KEY:Nightblade Art ~ Disguising Veil CATEGORY:Special Ability TYPE:Nightblade Art.SpecialQuality.SpellLike SOURCEPAGE:p.8 PRECLASS:1,Nightblade=1 DESC:The nightblade can mask her appearance, as disguise self, for a number of minutes per day equal to her nightblade level. This duration does not need to be consecutive, but must be spent in 1-minute increments. The DC to disbelieve the disguising veil is equal to the nightblade's art DC, rather than the normal DC for disguise self.
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Dusk Strike KEY:Nightblade Art ~ Dusk Strike CATEGORY:Special Ability TYPE:Nightblade Art.SpecialQuality.Supernatural SOURCEPAGE:p.8 PRECLASS:1,Nightblade=9 DESC:The nightblade gains the ability to slip her weapon between dimensions, if only for a moment. By expending a shadow surge as a swift action, the nightblade's melee, ranged, or natural weapon shifts partially into the Plane of Shadow, bypassing a target's defenses. The next weapon or natural attack the nightblade makes resolves against touch AC, rather than the target's normal AC. If the nightblade doesn't make the attack before the start of her next turn, the effect is wasted. The nightblade must be at least 9th level before selecting this art.
@@ -321,7 +321,7 @@ Disease Immunity KEY:Lunar Guardian ~ Disease Immunity CATEGORY:Special Ability
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Eyes of the Moon KEY:Lunar Guardian ~ Eyes of the Moon CATEGORY:Special Ability TYPE:Druid Class Feature.SpecialQuality.Supernatural SOURCEPAGE:p.27 DESC:At 13th level, a lunar guardian gains the see in darkness ability, allowing her to see perfectly to any distance in darkness, including supernatural darkness created by effects like deeper darkness. This ability replaces a thousand faces.
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# Magus - complete (some unimplemented abilities)
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Stygian Striker KEY:Magus Archetype ~ Stygian Striker CATEGORY:Archetype TYPE:Archetype.MagusArchetype PRECLASS:1,Magus=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Magus Archetype ~ Stygian Striker],[!PREFACT:1,ABILITIES,Magus_Archetype_SpellRecall=true,Magus_Archetype_MediumArmor=true,Magus_Archetype_HeavyArmor=true] FACT:Magus_CF_SpellRecall|true FACT:Magus_CF_MediumArmor|true FACT:Magus_CF_HeavyArmor|true FACT:Magus_Archetype_SpellRecall|true FACT:Magus_Archetype_MediumArmor|true FACT:Magus_Archetype_HeavyArmor|true COST:0 SOURCEPAGE:p.27 ASPECT:Archetype Base Class|Magus DESC:The powers of shadow magic are intriguing to any arcane caster. Some magi, known as stygian strikers, learn to blend shadow magic with their own capabilities, letting them stay unnoticed as they take down foes. ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Class Skills|PRECLASS:1,Magus=1 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Saving Throws|PRECLASS:1,Magus=1 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Arcane Shadows|PRECLASS:1,Magus=4 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Evasion|PRECLASS:1,Magus=7 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Hide in Plain Sight|PRECLASS:1,Magus=10 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Improved Evasion|PRECLASS:1,Magus=13
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Stygian Striker KEY:Magus Archetype ~ Stygian Striker CATEGORY:Archetype TYPE:Archetype.MagusArchetype PRECLASS:1,Magus=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Magus Archetype ~ Stygian Striker],[!PREFACT:1,ABILITIES,Magus_Archetype_SpellRecall=true,Magus_Archetype_MediumArmorProficiency=true,Magus_Archetype_HeavyArmorProficiency=true] FACT:Magus_CF_SpellRecall|true FACT:Magus_CF_MediumArmorProficiency|true FACT:Magus_CF_HeavyArmorProficiency|true FACT:Magus_Archetype_SpellRecall|true FACT:Magus_Archetype_MediumArmorProficiency|true FACT:Magus_Archetype_HeavyArmorProficiency|true COST:0 SOURCEPAGE:p.27 ASPECT:Archetype Base Class|Magus DESC:The powers of shadow magic are intriguing to any arcane caster. Some magi, known as stygian strikers, learn to blend shadow magic with their own capabilities, letting them stay unnoticed as they take down foes. ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Class Skills|PRECLASS:1,Magus=1 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Saving Throws|PRECLASS:1,Magus=1 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Arcane Shadows|PRECLASS:1,Magus=4 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Evasion|PRECLASS:1,Magus=7 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Hide in Plain Sight|PRECLASS:1,Magus=10 ABILITY:Magus Class Feature|AUTOMATIC|Stygian Striker ~ Improved Evasion|PRECLASS:1,Magus=13
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# Stygian Striker
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Class Skills KEY:Stygian Striker ~ Class Skills CATEGORY:Special Ability TYPE:Magus Class Feature.SpecialQuality SOURCEPAGE:p.28 DESC:[not implemented]A stygian striker gains Stealth as a class skill and loses Knowledge (dungeoneering).

data/pathfinder/ascension_games/path_of_shadow/pos_abilitycategories.lst

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@@ -4,7 +4,7 @@ ABILITYCATEGORY:Nightblade Class Feature TYPE:Nightblade Class Feature CATEGO
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ABILITYCATEGORY:Nightblade Art TYPE:Nightblade Art CATEGORY:Special Ability EDITABLE:YES EDITPOOL:NO DISPLAYLOCATION:Class Features
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ABILITYCATEGORY:Nightblade Path TYPE:Nightblade Path CATEGORY:Special Ability EDITABLE:YES EDITPOOL:NO DISPLAYLOCATION:Class Features
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ABILITYCATEGORY:Nightblade Casting Art Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Metamagic PLURAL:Nightblade Casting Art Feats DISPLAYLOCATION:Feats
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ABILITYCATEGORY:Nightblade Combat Art Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat PLURAL:Nightblade Combat Art Feats DISPLAYLOCATION:Feats
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ABILITYCATEGORY:Shadow Bloodrager Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:ShadowBloodragerBloodline ABILITYLIST:Special Bloodline Feat PLURAL:Shadow Bloodrager Bloodline Feats DISPLAYLOCATION:Feats
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ABILITYCATEGORY:Nightblade Archetype VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Archetype TYPE:NightbladeArchetype PLURAL:Nightblade Archetypes DISPLAYLOCATION:Archetype

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