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Now it is possible to rotate around bone, which is normally in the center.
Internally rotation is applied first, so translation needs to take into account that it's already rotated. It would be needed to multiply it by rotation inverse, which is a bit of an exercise in JS, therefore an helper (like "rotate_joint_around") is needed.
The text was updated successfully, but these errors were encountered:
Now it is possible to rotate around bone, which is normally in the center.
Internally rotation is applied first, so translation needs to take into account that it's already rotated. It would be needed to multiply it by rotation inverse, which is a bit of an exercise in JS, therefore an helper (like "rotate_joint_around") is needed.
The text was updated successfully, but these errors were encountered: