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IngameOverlay.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4204997B-131A-49A1-8539-0CFBFE49F539}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IngameOverlay</RootNamespace>
<AssemblyName>IngameOverlay</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Build\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\ReleaseBuild\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\..\osuSync\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="Sync">
<HintPath>D:\osu!\Sync\Sync.exe</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
<Reference Include="Xceed.Wpf.Toolkit, Version=3.0.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL">
<HintPath>..\..\osuSync\packages\Extended.Wpf.Toolkit.3.0\lib\net40\Xceed.Wpf.Toolkit.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BreakTimeParser.cs" />
<Compile Include="Enum.cs" />
<Compile Include="JsonConverter\RgbaStringJsonConverter.cs" />
<Compile Include="JsonConverter\VisibleStatusJsonConverter.cs" />
<Compile Include="Language.cs" />
<Compile Include="Gui\OverlayConfigurationItemCreator.cs" />
<Compile Include="Gui\OverlayEditor.xaml.cs">
<DependentUpon>OverlayEditor.xaml</DependentUpon>
</Compile>
<Compile Include="Gui\OverlayGuiAttribute.cs" />
<Compile Include="Gui\RegisterGuiHelper.cs" />
<Compile Include="Utilities.cs" />
<Compile Include="NativeMethod.cs" />
<Compile Include="OverlayCommands.cs" />
<Compile Include="OverlayConfig.cs" />
<Compile Include="OverlayLoader.cs" />
<Compile Include="IngameOverlayPlugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Structs.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\osuSync\OfficalPlugins\ConfigGUI\ConfigGUI.csproj">
<Project>{0f922afa-bbc0-44a0-8ca7-d408d5dd8298}</Project>
<Name>ConfigGUI</Name>
</ProjectReference>
<ProjectReference Include="..\MemoryReader\OsuRTDataProvider.csproj">
<Project>{d518dc59-cc9a-4886-839f-7691d5efae56}</Project>
<Name>OsuRTDataProvider</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Page Include="Gui\OverlayEditor.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y $(TargetPath) $(SolutionDir)\Sync\bin\$(ConfigurationName)\Plugins</PostBuildEvent>
</PropertyGroup>
</Project>