You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
keep-civilians-alive = Keep at least {$civilians} out of 14 Civilians alive.
62
+
keep-civilians-alive = Keep at least {$civilians} out of 14 civilians alive.
63
63
destroy-nod-bases = Destroy the Nod bases.
64
64
65
65
## gdi09
@@ -105,8 +105,8 @@ destroy-gdi-supporter-houses = Destroy the houses of the GDI supporters
105
105
in the village.
106
106
107
107
## nod06c
108
-
infiltrate-barracks-factory-conyard = Infiltrate the barracks, weapon factory and
109
-
the construction yard.
108
+
infiltrate-barracks-factory-conyard = Infiltrate the barracks, weapons factory and
109
+
construction yard.
110
110
111
111
## nod07a
112
112
find-nod-base = Find the Nod base.
@@ -116,9 +116,9 @@ eliminate-gdi-forces = Eliminate all GDI forces in the area.
116
116
117
117
## nod07c
118
118
capture-gdi-helipad = Capture the GDI helipad.
119
-
dont-capture-or-destroy = Don't capture or destroy any other
119
+
do-not-capture-or-destroy = Do not capture or destroy any other
120
120
GDI main building.
121
-
orca-wreak-havoc = Use the GDI orca to wreak havoc at the village.
121
+
orca-wreak-havoc = Use the GDI Orca to wreak havoc in the village.
122
122
distract-guards = Distract the guards by attacking the
123
123
main entrance with your vehicles.
124
124
@@ -134,29 +134,24 @@ secure-second-landing-zone = Secure the second landing zone.
134
134
135
135
## nod10a
136
136
kill-gdi-scientist = Kill the GDI scientist.
137
-
destroy-tech-center = Destroy the GDI R&D center.
137
+
destroy-tech-center = Destroy the GDI Research Base.
138
138
139
139
## nod10b
140
140
destroy-capture-warfactory = Destroy or capture the Weapons Factory.
141
-
destroy-mammoth-tanks = Destroy the Mammoth tanks in the R&D base.
141
+
destroy-mammoth-tanks = Destroy the Mammoth tanks in the Research Base.
142
142
keep-commando-alive = Keep your Commando alive.
143
143
144
144
## eviction-notice
145
-
take-civilians-money-crates = Find all the civilians' money.
146
-
They won't need it anymore.
147
-
quickly-destroy-ion-cannon = Disable GDI Ion Cannon before
148
-
it fires two times.
145
+
take-civilians-money-crates = Find all the civilians' money; they won't be needing it anymore.
146
+
quickly-destroy-ion-cannon = Disable the GDI Ion Cannon before it fires twice.
149
147
nod-soldier = Nod Soldier
150
-
civilians-runs = Hey, those civilians... where are they going?
151
-
destroy-ion-cannon-advise = The GDI are preparing their ion cannon. Don't let them get used to it.
152
-
village-destruction-warning = Be careful, commander. The GDI won't stand still while we burn the entire village.
148
+
civilians-running = Hey, those civilians... where are they going?
149
+
destroy-ion-cannon-advice = The GDI are preparing their Ion Cannon. Don't let them get comfortable using it.
150
+
village-destruction-warning = Be careful, commander. The GDI won't stay idle while we burn the entire village.
153
151
154
152
## twist-of-fate
155
-
clear-path = Repel the ambush and clear the way
156
-
for our MCV.
157
-
recover-old-base = Capture the Construction Yard in our recon
158
-
post to regain control.
159
-
air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center, located northwest. We may gain useful information from its capture.
160
-
capture-nod-communications-center = Capture the Nod Communications Center to
161
-
the northwest.
153
+
clear-path = Repel the ambush and clear the way for our MCV.
154
+
recover-old-base = Capture the Construction Yard at our recon post to regain control.
155
+
air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center to the northwest. We may gain useful information from its capture.
156
+
capture-nod-communications-center = Capture the Nod Communications Center to the northwest.
162
157
communications-center-captured-sams-located = Our engineers located Nod SAM sites. They also disarmed an unusual trap on the Construction Yard to the south.
0 commit comments