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Update for release-20180218.
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-9
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5 files changed

+5
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launch-game.sh

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@@ -7,11 +7,6 @@ command -v mono >/dev/null 2>&1 || { echo >&2 "The OpenRA mod template requires
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TEMPLATE_LAUNCHER=$(python -c "import os; print(os.path.realpath('$0'))")
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TEMPLATE_ROOT=$(dirname "${TEMPLATE_LAUNCHER}")
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# Mono >= 5.2 on macOS default mono to 64bit. Force 32 bit until the engine is ready
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if [ "$(uname -s)" = "Darwin" ] && command -v mono32 >/dev/null 2>&1; then
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alias mono=mono32
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fi
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# shellcheck source=mod.config
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. "${TEMPLATE_ROOT}/mod.config"
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mod.config

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@@ -9,7 +9,7 @@
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MOD_ID="example"
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# The OpenRA engine version to use for this project.
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ENGINE_VERSION="release-20171014"
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ENGINE_VERSION="release-20180218"
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# Enable this to make the default OpenRA mods available for use in your mod.yaml
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# Packages list (via $mod references). Accepts values "True" or "False".
@@ -69,7 +69,7 @@ PACKAGING_FAQ_URL="http://wiki.openra.net/FAQ"
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PACKAGING_AUTHORS="Example Mod authors"
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# The git tag to use for the macOS Launcher files.
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PACKAGING_OSX_LAUNCHER_TAG="osx-launcher-20170812"
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PACKAGING_OSX_LAUNCHER_TAG="osx-launcher-20171118"
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# Filename to use for the launcher executable on Windows.
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PACKAGING_WINDOWS_LAUNCHER_NAME="ExampleMod"

mods/example/bits/blank.shp

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mods/example/mod.yaml

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@@ -36,6 +36,9 @@ Notifications:
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Translations:
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example|english.yaml
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Hotkeys:
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common|hotkeys/game.yaml
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LoadScreen: BlankLoadScreen
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ServerTraits:

packaging/windows/buildpackage.nsi

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@@ -90,7 +90,6 @@ Section "Game" GAME
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File "${SRCDIR}\MaxMind.Db.dll"
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File "${SRCDIR}\GeoLite2-Country.mmdb.gz"
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File "${SRCDIR}\eluant.dll"
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File "${SRCDIR}\SmarIrc4net.dll"
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File "${SRCDIR}\rix0rrr.BeaconLib.dll"
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File "${DEPSDIR}\soft_oal.dll"
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File "${DEPSDIR}\SDL2.dll"
@@ -197,7 +196,6 @@ Function ${UN}Clean
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Delete $INSTDIR\freetype6.dll
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Delete $INSTDIR\SDL2-CS.dll
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Delete $INSTDIR\OpenAL-CS.dll
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Delete $INSTDIR\SmarIrc4net.dll
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Delete $INSTDIR\rix0rrr.BeaconLib.dll
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RMDir /r $INSTDIR\Support
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