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add tech to readme
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readme.md

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A very minimal proof-of-concept demo for using Cascaded Shadow Mapping in Minecraft. This is meant to serve as a learning resource or template for other works, not as a final product itself.
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:zap: For best performance, use Iris 1.6 or later.
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:zap: For best performance, use Iris 1.6 or later (includes SSBO support).
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## Shadow Types
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### Special thanks to:
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- Balint: Providing a correct projection matrix function, waving leaves, and soft-shadow disk sampling.
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- Balint: Providing a correct projection matrix function, waving leaves.
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- Tech: Soft-shadows with vogel disk & interleaved-gradient-noise.
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- Zombye: Providing a correct block-snapping function.
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- BuilderBoy: Providing player detection.
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- Lith: Providing entity detection.

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