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Snake Game.py
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# https://py2.codeskulptor.org/#user45_PGwBEjnMQn_31.py
# 08/10/18
import simplegui
snake_vel_X = 25
snake_vel_Y = 0
snake = [[[50, 50], [75, 50], [75, 75], [50, 75]],
[[80, 50], [105, 50], [105, 75], [80, 75]],
[[110, 50], [135, 50], [135, 75], [110, 75]]]
# Variable declaration
up = False
left = False
down = False
right = False
def timer1_handler():
global snake
global snake_vel_X, snake_vel_Y
Snake.update_speed()
a = len(snake)
if up == True:
#snake.pop(a - 1)
snake_vel_Y -= 25
if down == True:
snake_vel_Y += 25
if left == True:
snake_vel_X -= 25
if right == True:
snake_vel_X += 25
class Snake:
def update_speed():
a = len(snake)
my_list1 = range(0, a, 1)
my_list2 = range(0, 4, 1)
for i in my_list1:
for j in my_list2:
snake[i][j][0] += snake_vel_X
snake[i][j][1] += snake_vel_Y
def draw_snake(self, canvas):
a = len(snake)
my_list = range(0, a, 1)
for i in my_list:
canvas.draw_polygon(snake[i], 1, "White", "White")
def draw(canvas):
Snake().draw_snake(canvas)
canvas.draw_circle((800 / 2, 600 / 2), 12.5, 1, "White", "White")
def keydown_handler(key):
global up, left, down, right
if key==simplegui.KEY_MAP["up"]:
up = True
if key==simplegui.KEY_MAP["left"]:
left = True
if key==simplegui.KEY_MAP["down"]:
down = True
if key==simplegui.KEY_MAP["right"]:
right = True
def keyup_handler(key):
global up, left, down, right
if key==simplegui.KEY_MAP["up"]:
up = False
if key==simplegui.KEY_MAP["left"]:
left = False
if key==simplegui.KEY_MAP["down"]:
down = False
if key==simplegui.KEY_MAP["right"]:
right = False
frame = simplegui.create_frame("Snake", 800, 600)
frame.set_canvas_background('Black')
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown_handler)
frame.set_keydown_handler(keyup_handler)
timer1 = simplegui.create_timer(1000, timer1_handler)
timer1.start()
frame.start()