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SSCSystem.cs
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#define DEBUGMODE
using System.IO;
using Terraria;
using Terraria.GameContent.Events;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
using Terraria.Social;
namespace ServerSideCharacter
{
public class SSCSystem : ModSystem
{
public override bool HijackGetData(ref byte messageType, ref BinaryReader reader, int playerNumber)
{
return ServerSideCharacter.MessageChecker.CheckMessage(ref messageType, ref reader, playerNumber);
}
public override bool HijackSendData(int whoAmI, int msgType, int remoteClient, int ignoreClient, NetworkText text, int number, float number2, float number3, float number4, int number5, int number6, int number7)
{
switch (msgType)
{
case MessageID.WorldData:
if (Main.netMode != 2) // we will not process this message in client-side
break;
//TODO: update to latest
var memoryStream = new MemoryStream();
var binaryWriter = new BinaryWriter(memoryStream);
var position = binaryWriter.BaseStream.Position;
binaryWriter.BaseStream.Position += 2L;
binaryWriter.Write(MessageID.WorldData);
binaryWriter.Write((int)Main.time);
BitsByte bb3 = 0;
bb3[0] = Main.dayTime;
bb3[1] = Main.bloodMoon;
bb3[2] = Main.eclipse;
binaryWriter.Write(bb3);
binaryWriter.Write((byte)Main.moonPhase);
binaryWriter.Write((short)Main.maxTilesX);
binaryWriter.Write((short)Main.maxTilesY);
binaryWriter.Write((short)Main.spawnTileX);
binaryWriter.Write((short)Main.spawnTileY);
binaryWriter.Write((short)Main.worldSurface);
binaryWriter.Write((short)Main.rockLayer);
binaryWriter.Write(Main.worldID);
binaryWriter.Write(Main.worldName);
binaryWriter.Write(Main.ActiveWorldFileData.UniqueId.ToByteArray());
binaryWriter.Write(Main.ActiveWorldFileData.WorldGeneratorVersion);
binaryWriter.Write((byte)Main.moonType);
binaryWriter.Write((byte)WorldGen.treeBG1);
binaryWriter.Write((byte)WorldGen.treeBG2);
binaryWriter.Write((byte)WorldGen.treeBG3);
binaryWriter.Write((byte)WorldGen.treeBG4);
binaryWriter.Write((byte)WorldGen.corruptBG);
binaryWriter.Write((byte)WorldGen.jungleBG);
binaryWriter.Write((byte)WorldGen.snowBG);
binaryWriter.Write((byte)WorldGen.hallowBG);
binaryWriter.Write((byte)WorldGen.crimsonBG);
binaryWriter.Write((byte)WorldGen.desertBG);
binaryWriter.Write((byte)WorldGen.oceanBG);
binaryWriter.Write((byte)Main.iceBackStyle);
binaryWriter.Write((byte)Main.jungleBackStyle);
binaryWriter.Write((byte)Main.hellBackStyle);
binaryWriter.Write(Main.windSpeedCurrent);
binaryWriter.Write((byte)Main.numClouds);
for (var k = 0; k < 3; k++)
binaryWriter.Write(Main.treeX[k]);
for (var l = 0; l < 4; l++)
binaryWriter.Write((byte)Main.treeStyle[l]);
for (var m = 0; m < 3; m++)
binaryWriter.Write(Main.caveBackX[m]);
for (var n = 0; n < 4; n++)
binaryWriter.Write((byte)Main.caveBackStyle[n]);
if (!Main.raining)
Main.maxRaining = 0f;
binaryWriter.Write(Main.maxRaining);
BitsByte bb4 = 0;
bb4[0] = WorldGen.shadowOrbSmashed;
bb4[1] = NPC.downedBoss1;
bb4[2] = NPC.downedBoss2;
bb4[3] = NPC.downedBoss3;
bb4[4] = Main.hardMode;
bb4[5] = NPC.downedClown;
bb4[6] = true; // ssc mode here
bb4[7] = NPC.downedPlantBoss;
binaryWriter.Write(bb4);
BitsByte bb5 = 0;
bb5[0] = NPC.downedMechBoss1;
bb5[1] = NPC.downedMechBoss2;
bb5[2] = NPC.downedMechBoss3;
bb5[3] = NPC.downedMechBossAny;
bb5[4] = Main.cloudBGActive >= 1f;
bb5[5] = WorldGen.crimson;
bb5[6] = Main.pumpkinMoon;
bb5[7] = Main.snowMoon;
binaryWriter.Write(bb5);
BitsByte bb6 = 0;
bb6[0] = Main.expertMode;
bb6[1] = Main.fastForwardTime;
bb6[2] = Main.slimeRain;
bb6[3] = NPC.downedSlimeKing;
bb6[4] = NPC.downedQueenBee;
bb6[5] = NPC.downedFishron;
bb6[6] = NPC.downedMartians;
bb6[7] = NPC.downedAncientCultist;
binaryWriter.Write(bb6);
BitsByte bb7 = 0;
bb7[0] = NPC.downedMoonlord;
bb7[1] = NPC.downedHalloweenKing;
bb7[2] = NPC.downedHalloweenTree;
bb7[3] = NPC.downedChristmasIceQueen;
bb7[4] = NPC.downedChristmasSantank;
bb7[5] = NPC.downedChristmasTree;
bb7[6] = NPC.downedGolemBoss;
bb7[7] = BirthdayParty.PartyIsUp;
binaryWriter.Write(bb7);
BitsByte bb8 = 0;
bb8[0] = NPC.downedPirates;
bb8[1] = NPC.downedFrost;
bb8[2] = NPC.downedGoblins;
bb8[3] = Sandstorm.Happening;
bb8[4] = DD2Event.Ongoing;
bb8[5] = DD2Event.DownedInvasionT1;
bb8[6] = DD2Event.DownedInvasionT2;
bb8[7] = DD2Event.DownedInvasionT3;
binaryWriter.Write(bb8);
binaryWriter.Write((sbyte)Main.invasionType);
if (!ModNet.AllowVanillaClients)
{
// We have to call `WorldIO.SendModData(binaryWriter)` using reflection
var type = typeof(Main).Assembly.GetType("Terraria.ModLoader.IO.WorldIO");
var method = type.GetMethod("SendModData", new[] {typeof(BinaryWriter)});
method.Invoke(null, new object[] {binaryWriter});
}
binaryWriter.Write(SocialAPI.Network != null ? SocialAPI.Network.GetLobbyId() : 0UL);
binaryWriter.Write(Sandstorm.IntendedSeverity);
var currentPosition = (int)binaryWriter.BaseStream.Position;
binaryWriter.BaseStream.Position = position;
binaryWriter.Write((short)currentPosition);
binaryWriter.BaseStream.Position = currentPosition;
var data = memoryStream.ToArray();
binaryWriter.Close();
if (remoteClient == -1)
{
for (var index = 0; index < 256; index++)
{
if (index != ignoreClient && (NetMessage.buffer[index].broadcast || Netplay.Clients[index].State >= 3 && msgType == 10) && Netplay.Clients[index].IsConnected())
{
try
{
NetMessage.buffer[index].spamCount++;
//TODO: find replacement
Main.txMsg++;
Main.txData += currentPosition;
Main.txMsgType[msgType]++;
Main.txDataType[msgType] += currentPosition;
Netplay.Clients[index].Socket.AsyncSend(data, 0, data.Length,
Netplay.Clients[index].ServerWriteCallBack);
}
catch
{
// ignored
}
}
}
}
else
{
try
{
Netplay.Clients[remoteClient].Socket.AsyncSend(data, 0, data.Length,
Netplay.Clients[remoteClient].ServerWriteCallBack);
}
catch
{
// ignored
}
}
return true;
}
return false;
}
}
}