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MessageSender.cs
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using Microsoft.Xna.Framework;
using ServerSideCharacter.Region;
using ServerSideCharacter.ServerCommand;
using Terraria;
using Terraria.ModLoader;
namespace ServerSideCharacter
{
public class MessageSender
{
public static void SyncPlayerHealth(int plr, int to, int from)
{
string name = Main.player[plr].name;
ServerPlayer player = ServerSideCharacter.XmlData.Data[name];
Main.player[plr].statLife = player.StatLife;
Main.player[plr].statLifeMax = player.LifeMax;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.SyncPlayerHealth);
p.Write((byte)plr);
p.Write(player.StatLife);
p.Write(player.LifeMax);
p.Send(to, from);
}
public static void SyncPlayerMana(int plr, int to, int from)
{
string name = Main.player[plr].name;
ServerPlayer player = ServerSideCharacter.XmlData.Data[name];
Main.player[plr].statMana = player.StatMana;
Main.player[plr].statManaMax = player.ManaMax;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.SyncPlayerMana);
p.Write((byte)plr);
p.Write(player.StatMana);
p.Write(player.ManaMax);
p.Send(to, from);
}
public static void SyncPlayerBanks(int plr, int to, int from)
{
string name = Main.player[plr].name;
ServerPlayer player = ServerSideCharacter.XmlData.Data[name];
Main.player[plr].bank = (Chest)player.Bank.Clone();
Main.player[plr].bank2 = (Chest)player.Bank2.Clone();
Main.player[plr].bank3 = (Chest)player.Bank3.Clone();
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.SyncPlayerBank);
p.Write((byte)plr);
foreach (Item item in player.Bank.item)
{
p.Write(item.type);
p.Write((short)item.prefix);
p.Write((short)item.stack);
}
foreach (Item item in player.Bank2.item)
{
p.Write(item.type);
p.Write((short)item.prefix);
p.Write((short)item.stack);
}
foreach (Item item in player.Bank3.item)
{
p.Write(item.type);
p.Write((short)item.prefix);
p.Write((short)item.stack);
}
p.Send(to, from);
}
public static void SendTeleport(int plr, Vector2 pos)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.TeleportPalyer);
p.WriteVector2(pos);
p.Send(plr);
}
public static void SendRequestSave(int plr)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.RequestSaveData);
p.Write((byte)plr);
p.Send();
}
public static void SendTimeSet(double time, bool day)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.SendTimeSet);
p.Write(time);
p.Write(day);
p.Write(Main.sunModY);
p.Write(Main.moonModY);
p.Send();
}
public static void SendSetPassword(int plr, string password)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.RequestRegister);
p.Write((byte)plr);
p.Write(password);
p.Send();
}
public static void SendLoginPassword(int plr, string password)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.SendLoginPassword);
p.Write((byte)plr);
p.Write(password);
p.Send();
}
public static void SendKillCommand(int plr, int target)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.KillCommand);
p.Write((byte)plr);
p.Write((byte)target);
p.Send();
}
public static void SendTimeCommand(int plr, bool set, int time, bool day)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.TimeCommand);
p.Write((byte)plr);
p.Write(set);
p.Write(time);
p.Write(day);
p.Send();
}
public static void SendLockCommand(int plr, int target, int time)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.LockPlayer);
p.Write((byte)plr);
p.Write((byte)target);
p.Write(time);
p.Send();
}
public static void SendItemCommand(int type)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.RequestItem);
p.Write((byte)Main.myPlayer);
p.Write(type);
p.Send();
}
public static void SendBanItemCommand(int type)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.BanItemCommand);
p.Write((byte)Main.myPlayer);
p.Write(type);
p.Send();
}
public static void SendTeleportCommand(int plr, int target)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.TpCommand);
p.Write((byte)plr);
p.Write((byte)target);
p.Send();
}
public static void SendListCommand(int plr, ListType type, bool all)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.ListCommand);
p.Write((byte)plr);
p.Write((byte)type);
p.Write(all);
p.Send();
}
public static void SendHelpCommand(int plr)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.HelpCommand);
p.Write((byte)plr);
p.Send();
}
public static void SendButcherCommand(int plr)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.ButcherCommand);
p.Write((byte)plr);
p.Send();
}
public static void SendAuthRequest(int plr, string code)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.RequestAuth);
p.Write((byte)plr);
p.Write(code);
p.Send();
}
public static void SendSummonCommand(int plr, int type, int number)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.SummonCommand);
p.Write((byte)plr);
p.Write(type);
p.Write(number);
p.Send();
}
public static void SendSetGroup(int plr, int uuid, string group)
{
string name = Main.player[plr].name;
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.RequestSetGroup);
p.Write((byte)plr);
p.Write(uuid);
p.Write(group);
p.Send();
}
public static void SendRegionCreate(int plr, string name)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.RegionCreateCommand);
p.Write((byte)plr);
p.Write(name);
p.WriteVector2(ServerSideCharacter.TilePos1);
p.WriteVector2(ServerSideCharacter.TilePos2);
p.Send();
}
public static void SendRegionRemove(int plr, string name)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.RegionRemoveCommand);
p.Write((byte)plr);
p.Write(name);
p.Send();
}
public static void SendRegionShare(int plr, string name, int target)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.RegionShareCommand);
p.Write((byte)plr);
p.Write((byte)target);
p.Write(name);
p.Send();
}
public static void SendSsc()
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.ServerSideCharacter);
p.Send();
}
public static void SendToggleExpert()
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.ToggleExpert);
p.Write((byte)Main.myPlayer);
p.Send();
}
public static void SendToggleHardmode()
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.ToggleHardMode);
p.Write((byte)Main.myPlayer);
p.Send();
}
public static void SendToggleXmas()
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.ToggleHardMode);
p.Write((byte)Main.myPlayer);
p.Send();
}
public static void SendGeneration(GenerationType type)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.GenResources);
p.Write((byte)Main.myPlayer);
p.Write((byte)type);
p.Send();
}
public static void SendTpProtect(int plr)
{
ModPacket p = ServerSideCharacter.Instance.GetPacket();
p.Write((int)SscMessageType.TpProtect);
p.Write((byte)Main.myPlayer);
p.Send();
}
public static void SendChestCommand(ChestManager.Pending pending, int plr, string friendName = null)
{
ModPacket pack = ServerSideCharacter.Instance.GetPacket();
pack.Write((int)SscMessageType.ChestCommand);
pack.Write((byte)plr);
pack.Write((int)pending);
if (pending.HasFlag(ChestManager.Pending.AddFriend) || pending.HasFlag(ChestManager.Pending.RemoveFriend))
{
Player friend = Utils.TryGetPlayer(friendName);
if (friend == null || !friend.active)
{
Main.NewText("Player not found", Color.Red);
return;
}
if (friend.whoAmI == plr)
{
Main.NewText("You cannot add yourself as a friend", Color.Red);
return;
}
pack.Write((byte)friend.whoAmI);
}
pack.Send();
}
}
}