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FlowManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityFlow;
public class FlowManager : MonoBehaviour {
static FlowManager instance;
public static FlowManager Instance
{
get
{
if (instance == null)
{
instance = new FlowManager();
}
return instance;
}
}
public FlowParser GameFlow;
void Awake()
{
if (instance == null)
{
instance = this;
GameFlow = new FlowParser();
GameFlow.LoadNodes(@"[YOURFLOW].xml");
Debug.Log("FlowManager initialized");
}
}
// Use this for initialization
void Start () {
GameFlow.AddCaller(EventQueue.Instance);
//GameFlow.AddCaller(SoundManager.Instance);
//GameFlow.AddCaller(GameManager.Instance);
//(...) more references here
GameFlow.FireTrigger("GameStart");
}
// Update is called once per frame
void Update () {
//We are currently on a node
if (GameFlow.IsActive)
{
//there's an active root node
if (GameFlow.CurrentNodeType() == NodeType.RootNode)
GameFlow.GoToNextNode();
if (GameFlow.CurrentNodeType() == NodeType.MethodNode || GameFlow.CurrentNodeType() == NodeType.ConditionNode)
{
GameFlow.ExecuteCurrentAction();
GameFlow.GoToNextNode();
}
}
}
}