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Adding MIT license line in the source files.
Updating package version to 1.0.6
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Assets/DevLocker/Utils/SceneReference.cs

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// MIT License Copyright(c) 2024 Filip Slavov, https://github.com/NibbleByte/UnitySceneReference
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using System;
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using UnityEngine;
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using System.Linq;

Assets/DevLocker/Utils/package.json

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{
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"name": "devlocker.utils.scenereference",
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"displayName": "Scene Reference",
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"version": "1.0.5",
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"unity": "2018.3",
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"version": "1.0.6",
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"unity": "2022.3",
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"description": "Keeps reference to a scene asset and tracks it's path, so it can be used in the game runtime.Use this class to avoid manually typing and updating scene path strings - it will try to do it for you as best as it can, including when building the player.",
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"category": "Tools",
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"keywords": [

Assets/SceneReferenceTests/SceneReferenceTester.cs

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// MIT License Copyright(c) 2024 Filip Slavov, https://github.com/NibbleByte/UnitySceneReference
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using DevLocker.Utils;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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Assets/SceneReferenceTests/ScenesPrefab.cs

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// MIT License Copyright(c) 2024 Filip Slavov, https://github.com/NibbleByte/UnitySceneReference
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using DevLocker.Utils;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ScenesPrefab : MonoBehaviour

Assets/SceneReferenceTests/ScenesScriptableObject.cs

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// MIT License Copyright(c) 2024 Filip Slavov, https://github.com/NibbleByte/UnitySceneReference
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using DevLocker.Utils;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = nameof(ScenesScriptableObject), menuName = nameof(ScenesScriptableObject))]

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