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AudioSourcePlayer: Adding documentation shots
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Docs/Screenshots/AudioMonitorShot.png

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README.md

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@@ -40,6 +40,19 @@ Draws gizmos for the skinned bones and their links. Select any SkinnedMeshRender
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![SkinnedBonesGizmos](Docs/Screenshots/SkinnedBonesGizmosShot.png)
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## AudioSourcePlayer & Monitor
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Wraps around the [AudioSource](https://docs.unity3d.com/ScriptReference/AudioSource.html) offering API improvements and simpler interface.
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Also supports fading in and out sounds when interrupted (Stop, Pause, UnPause).
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![AudioSourcePlayer](Docs/Screenshots/AudioSourcePlayerShot.png)
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Additionally, you can open the "Audio Monitor" window, that displays any plays/stops/pauses/unpauses done by an AudioSourcePlayer.
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![AudioMonitor](Docs/Screenshots/AudioMonitorShot.png)
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AudioSourcePlayer works great with the [AudioRandomContainer](https://docs.unity3d.com/2023.2/Documentation/Manual/AudioRandomContainer.html) that was recently added in [Unity 2023.2](https://blog.unity.com/engine-platform/2023-2-tech-stream-now-available)
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![AudioRandomContainer](https://blog-api.unity.com/sites/default/files/2023-11/Audio%20Random%20Container%20Window.png)
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## TransformResetEditor.cs
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Adds reset buttons next to position, rotation and scale controls of the Transform component. Additionally, shows the world position.
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