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* Work on building the game hashes DB from indexed data
* Missing project file
* Latest changes to add Polly to the Steam/GOG clients
* Cleanup the verbs a bit
* Update the build command to hash the result
* Move some files around that are in the wrong place, make a impl library for FileHashes
* Implement a file hash service. Can download the hash database and update it.
* WIP using the hash database in the game indexing
* Fixing some tests failing from DI
* WIP, still trying to fix the tests
* Fix the tests I broke by using a struct 🤦
* Fix the endian issues
* Bit of cleanup and some comments
* Bit more cleanup
* Limit how often we spam the Github server for releases
* Clean up a lock we likely didn't need
* Switch to a manually created manifest.json file
* Handle PR feedback
* Don't always use the global chunk cache, only when needed
* Revert the change to the synchronizer, we're going to need to fix this in another way
* Fix the nuget references
* And fix the abstractions namespace as well
* Try and fix the issues in CI
* Put the file hashes in their own folder so we don't clobber everything.
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