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Changed strings to match docs
Could probably edit these to be better but at least they match now
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src/NexusMods.App.UI/Pages/Diagnostics/Details/DiagnosticDetailsView.axaml.cs

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Original file line numberDiff line numberDiff line change
@@ -40,20 +40,20 @@ private void InitializeData(IDiagnosticDetailsViewModel vm)
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case DiagnosticSeverity.Suggestion:
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SeverityTitleTextBlock.Text = Language.DiagnosticDetailsView_SeverityTitle_SUGGESTION;
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SeverityTitleTextBlock.Classes.Add("ForegroundInfoStrong");
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SeverityExplanationTextBlock.Text = "Suggests mods and changes that may improve your experience.";
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SeverityExplanationTextBlock.Text = "Something that doesn't indicate a problem and offers improvements to the user.";
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MarkdownWrapperBorder.Background = SolidColorBrush.Parse("#0D93C5FD");
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MarkdownWrapperBorder.BorderBrush = SolidColorBrush.Parse("#6693C5FD");
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break;
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case DiagnosticSeverity.Warning:
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SeverityTitleTextBlock.Text = Language.DiagnosticDetailsView_SeverityTitle_WARNING;
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SeverityExplanationTextBlock.Text = "Warnings indicate a mod may not load or game may become unstable.";
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SeverityExplanationTextBlock.Text = "Something that has an unintended adverse effect on any part of the game.";
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SeverityTitleTextBlock.Classes.Add("ForegroundWarningStrong");
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MarkdownWrapperBorder.Background = SolidColorBrush.Parse("#0DFEF08A");
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MarkdownWrapperBorder.BorderBrush = SolidColorBrush.Parse("#66FEF08A");
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break;
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case DiagnosticSeverity.Critical:
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SeverityTitleTextBlock.Text = Language.DiagnosticDetailsView_SeverityTitle_CRITICAL_ERROR;
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SeverityExplanationTextBlock.Text = "Critical errors can prevent your game from loading.";
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SeverityExplanationTextBlock.Text = "Something that will make the game unplayable.";
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SeverityTitleTextBlock.Classes.Add("ForegroundDangerStrong");
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MarkdownWrapperBorder.Background = SolidColorBrush.Parse("#0DF87171");
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MarkdownWrapperBorder.BorderBrush = SolidColorBrush.Parse("#66F87171");

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