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Copy file name to clipboardexpand all lines: docs/developers/FAQ.md
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**Q:** Company product? Is this going closed source?
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**A:** Absolutely not, modding tools should be free, and the Nexus Mods App will always be open source (GPL3). But we also want to use this app as a way to get tools into the hands of modders and users. Instead of publishing only a download API, we want to give users a download CLI tool. Once file uploading is reworked on the site, this repo will contain the code and CLI tools required for authenticating with Nexus Mods and uploading files via a CLI (and eventually a UI). In short, this is us getting serious about supporting (and leading) the desktop side of modding, not just the file hosting side.
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**A:** Absolutely not, modding tools should be free, and the Nexus Mods app will always be open source (GPL3). But we also want to use this app as a way to get tools into the hands of modders and users. Instead of publishing only a download API, we want to give users a download CLI tool. Once file uploading is reworked on the site, this repo will contain the code and CLI tools required for authenticating with Nexus Mods and uploading files via a CLI (and eventually a UI). In short, this is us getting serious about supporting (and leading) the desktop side of modding, not just the file hosting side.
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**Q:** I see tests run on Linux, Windows, and OSX; are you targeting all those platforms?
Copy file name to clipboardexpand all lines: docs/developers/ModWithConfidence.md
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Every step of the ***classic modding approach*** is fraught with pitfalls and destructive changes.
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The Nexus Mods App intends to solve these problems. In addition to being a great mod installer, manager and builder,
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The Nexus Mods app intends to solve these problems. In addition to being a great mod installer, manager and builder,
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this project aims to always provide an *undo* feature for users. Not just on a metadata level (like most mod managers
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offer today) but on a per-file basis as well.
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* You have to run xEdit through [Mod Organizer 2][mod-organizer-2] for it to see your mod list (Bethesda Games)
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* Files end up in a different place from where the end user expects them.
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#### Nexus Mods App Approach
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#### Nexus Mods app Approach
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!!! nexus "The Nexus Mods App aims to merge the mental simplicity of manual modding with the hygiene of existing mod installers and a promise that "you can always go back to what last worked""
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!!! nexus "The Nexus Mods app aims to merge the mental simplicity of manual modding with the hygiene of existing mod installers and a promise that "you can always go back to what last worked""
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The 'Data Model' of the Nexus Mods App can be thought of as an extension of lessons learned from the development of
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The 'Data Model' of the Nexus Mods app can be thought of as an extension of lessons learned from the development of
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Nexus Collections and Wabbajack.
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When you make a mod list, we don't directly manipulate files. Instead, we manipulate the 'instructions' used to deploy
Copy file name to clipboardexpand all lines: docs/developers/development-guidelines/InstallingMods.md
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!!! info "Informs you how you can add support for installing different kinds of mods."
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!!! tip "What does 'Installing a Mod' mean in the context of the Nexus Mods App?"
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!!! tip "What does 'Installing a Mod' mean in the context of the Nexus Mods app?"
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The *Nexus Mods App* is strictly a *Mod Manager*, ***not*** a mod loader/framework (e.g. it's not ASI Loader, SMAPI, UE4SS, BepinEx, MelonLoader etc.).
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The *Nexus Mods app* is strictly a *Mod Manager*, ***not*** a mod loader/framework (e.g. it's not ASI Loader, SMAPI, UE4SS, BepinEx, MelonLoader etc.).
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In the context of the *Nexus Mods App*, 'Installing Mod' means 'Decide where to put it files belonging to a mod in the Mod Folder'
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In the context of the *Nexus Mods app*, 'Installing Mod' means 'Decide where to put it files belonging to a mod in the Mod Folder'
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for an existing 'loader' or 'game' to use.
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Mod installation in the app happens in several phases:
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## The Team
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### Nexus Mods App Team
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### Nexus Mods app Team
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-[halgari](https://github.com/halgari): Team lead of the Nexus Mods App, creator of [Wabbajack](https://www.wabbajack.org) and former developer of [Clojure](https://clojure.org/).
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-[halgari](https://github.com/halgari): Team lead of the Nexus Mods app, creator of [Wabbajack](https://www.wabbajack.org) and former developer of [Clojure](https://clojure.org/).
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-[Al12rs](https://github.com/Al12rs): Lead developer of [Mod Organizer 2](https://www.modorganizer.org/).
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-[erri120](https://github.com/erri120): Developer of [Wabbajack](https://www.wabbajack.org) and creator of [GameFinder](https://github.com/erri120/GameFinder).
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-[Sewer56](https://github.com/Sewer56): Creator of [Reloaded-II](https://reloaded-project.github.io/Reloaded-II/).
| File Deleted / Created | Changes are left in Game Folder | Changes are left in Game Folder | File exists after create, original is replaced | Detected, new modlist with changes is created |
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