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Releases: NeverSinkDev/NeverSink-Filter

NeverSink's itemfilter - version 7.7.0 - leveling currency/gem sections, retiering, influenced-maps...

26 Feb 17:01
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  • [!!!][LEVELING CURRENCY] Added a new section for LEVELING CURRENCY - wisdom scrolls, portal scrolls, transmutations, augmentations now all have max fontsize and are shown until AreaLevel 65. They also are highlighted a little bit more and are shown on strict. Upon entering areas of level 65+ the old highlight rules will apply again.

  • [!!!][LEVELING GEMS] Added a small new section for leveling gems. Gems will always be highlighted in area-level 1 (the gems you get in the twilight strand). Gems will be highlighted on strict until level 65. Vaal Gems are highlighted more while leveling

  • [MAPS] Added a new section for Shaper/Elder maps. Elder maps are now correctly highlighted!

  • [INCUBATORS] Added an exception for the "Fine Incubator". It's not fine and it's no longer allowed in the tierlists.

  • [CHANCING] Chancing bases will no longer highlight mirrorred items ( I will somewhat miss the time, when parties would play a game of hot potato with mirrorred sorcerer boots)

  • [RARES] Added section for double corrupted rares

  • [UNIQUES] Added section for double corrupted uniques

  • [CURRENCY] Added 2 new sections for stacked splinters (1 for high splinters, 1 for low)

  • A bunch of minor changes.

  • There's a lot more changes prepared, but those still need some time, so they're coming for 3.10 launch.

NeverSink's itemfilter - version 7.6.0 - Tiering Overhaul

08 Jan 22:19
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  • [!!!][PROPHECIES] Overhauled Prophecy tiering. It's much more strict now and has significantly more sophisticated. High strictnesses (Uber and Uber+) only show prophecies that are expensive OR can be instantly put into your prophecy tab for improved mapping, to increase quantity and returns. Added special section for non-expensive "drop"-prophecies (that drop specific unique items) and non-expensive "upgrade" prophecies. Highly useful for SSF customization. Very Strict hides around 50% of all prophecies, that are basically not worth the time. Removed "rest"-tier, every single known fragment is listed in the filter.

  • [!!!][FRAGMENTS] Overhauled fragment tiering. It now has it's own economy-based tierlist. Items will be retiered and adjusted with every update, similar to the other tierlists. Removed "rest"-tier, every single known fragment is listed in the filter.

  • [!!!][CONQUERORS OF THE ATLAS] Reworked and restructured the tiering for all 6 influenced types. It now uses the economy-based tiering system for all tiers. I'll keep a close eye on that one, but it should be much more accurate already (even if there might be some false positives)

  • [!!!][CRAFTING] Vastly simplified the crafting section. It was previously overly complicated. Merged and simplified several rules. The crafting sections went down from a 36 combined rule set down to 14. Smoothened highlight, merged several sections and adjusted bases.

  • [TIERING] Most tierlists have been adjusted to better match the current state of the game. Affected tierlists are: uniques, divination cards, unique maps, fossils, incubators, prophecies, scarabs, high level crafting bases, oils, fragments, shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies

  • [ENCHANTMENTS] Added a separate rule for boots/gloves and helmets enchantments. Boots/Gloves enchanted items are no longer highlighted on Very Strict and up. Enchanted helmets have increased highlight.

  • [DIVINATION] The following divination cards have been moved and "anchored" (not affected by economy tiering) to the tier-5-currency tier: "Rain of Chaos" "Her Mask" "The Gambler" "The Flora's Gift" "The Scholar". These cards have the highest dropsize, but low highlight and are hidden on Uber Strict and upwards. Their treatment is now very similar to that of alteration orbs and similar tier items.

  • [LEGION] Adjusted T2 incubator appearance

  • [DIVINATION] Random tier 5 (lowest tier) divination cards are now hidden on strict and upwards.

  • [MAPS] Reduced highlight and sounds on T15-16 maps.

  • [MAPS] Incrased highlight for the 4 shaper guardian maps (shaper only: there's currently no way ingame to identify "Elder" maps as such, this needs to be adjusted by GGG)

  • [INCURSION] Added "Citaqualotl" (summonner) to the "valuable" mod combinations.

  • [INCURSION] Added "of Tacati" (attack/castspeed + chaos) to the "valuable" mod combinations.

  • [INCURSION] Reduced the strictness for all incursion mod combinations

  • [METAMORPH] Catalysts now have 2 tiers.

  • [LEVELING] Adjusted life/mana/hybrid flask highlight levels to smoothen out progression

  • [UNIQUES] Loreweave rings are no longer highlighted on Uber+ strict

  • [BETRAYAL] Added a special section for 2x-veiled items.

  • [BETRAYAL] Random (non-member specific) veiled items are now no longer highlighted on Uber-Strict.

NeverSink's itemfilter - version 7.5.1 - Early Metamorph improvements

17 Dec 20:14
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  • [TIERING] Adjusted all tierlists. All tierlists should be much more in line with the current economy.

  • [CONQUERORS] Skipped any changes to the new Influenced Item Types - for now, until there's more information on how popular and meta certain types will be.

  • [METAMORPH] Adjusted metamorph highlight. ILVL 80+ metamorph samples (from maps) AND/OR livers and eyes are highlighted a tiny bit more

  • [STYLE] Changed the obnoxiously picked green color, used for early league predictions and metamorphs. Sorry about that, the color was not a great pick.

  • Cleaned up a lot of TODOs from the last update and did a bunch of minor improvements.

[LOOTFILTER] NeverSink's itemfilter 7.5 - Conqueror/Metamorph Update, Leveling Revamp, Tons of general polishing

13 Dec 17:28
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  • [TIERING] Added new Divination Cards. The "Underground Forest" card is not previewed, so it's in T3, until we know what it does.

  • [TIERING] Adjusted all tierlists. Implemented special tiers for early league pricing predictions (divination cards, uniques).

  • [CHANCING] New chancing bases: "Glorious Plate" "Occultist's Vestment" "Sadist Garb" "Prophecy Wand" "Leather Belt"

  • [METAMORPH] Added a section for tradable metamorph fragments and a section for non-tradable ones (not sure if it'll work, since organs seem to have a special appearance)

  • [WATCHSTONES] Added a section for tradable watchstones and non-tradable watchstones.

  • [EARLY LEAGUE UNIQUE PREDICTIONS]

  • [FRAGMENTS] Added all 8 new fragments (elder/uber elder). They all have the divine orb sound. Moved Mortal hope/ignorance into that tier as well.

  • [GEMS] Awakened Gems added. Currently they're all treated as a tier 1 item (exalted orb sound, white background etc). Will be updated, once economy is established.

  • [METAMORPH] Catalysts added. Currently one tier, later auto-updated.

  • [CONQUEROR INFLUENCE TYPES] Introduced the 4 new influence types. Their treatment is currently temporary, but it has 3 tiers. ILVL 85 top bases, high droplevel/itemlevel combinations, rings, amulets, belts etc. are treated advantageously. Expect a full rework of that section in the next weeks, once we have more data.

  • [LEVELING] Minor rework of the leveling section, especially the first levels. Normalized font sizes, simplified some rules and made things a bit more visually appealing.

  • [LEVELING] Tweaked the strictnesses a bit.

  • [LEVELING] The act1 breakpoint, has been increased to the

  • [MAPS] Increased the map outleveling threshold by several levels. In practice it means, that only T1-T5 maps will be eventually hidden/less highlighted (strictness dependent) in T13+ maps

  • [BESTIARY] Added a section that selectively highlights Bestiary items on "Rings" "Amulets" "Belts"

  • [MAPICONS] The “Hexagon” Icon is now used for most pseudo-currencies, fragments, splinters etc. The diamond icon is now used for influenced items, crafting bases etc.

  • [BLIGHT] Blighted map appearance now only has 2 tiers. 15+ (treated as a T1 drop) and rest (treated as a T2 drop). I’ll keep a close eye on that change

  • [BESTIARY] Increased the strictness of other bestiary-modded items, to not be shown on strict and up

  • [WARBAND] Warband mod items are no longer highlighted starting with Strict

  • [INCURSION] Added advanced incursion filtering. On higher strictnesses (strict and up) mods are only highlighted if the item class can have interesting incursion mods. That means, there will be a lot less damage over time, mana and random staves highlighted.

  • [IDENTIFIED MOD FILTERING] Integrated incursion mods into the rare permutation section. This allows better detection of valuable identified rare items. (You’ll thank me, if that thing will highlight a 10ex rare at some point).

  • [IDENTIFIED MOD FILTERING] Introduced +5/+2 to all gems combinations

  • [IDENTIFIED MOD FILTERING] Added extra chaos damage, +X to all gems and cold/fire multiplier combinations to the identified rare caster weapon and shields.

  • [IDENTIFIED MOD FILTERING] Improved identified mod filtering sections. Lot’s of minor improvements all over the system. Also changed their appearance.

  • [UNIQUES] Adjusted algorithmic handling of Sorcerer Boots uniques (They won’t be getting into the T1 tier quite as easily anymore)

  • [UNIQUES] Tabula Rasa moved a tier down (T2)

  • [DIVINATION] Changed divination card appearance of exception tiers

  • [CURRENCY] Moved binding shards a tier down.

  • [STRUCTURE] Removed several redundant entries, such as Synthesis, Shaper/Elder ORB entries etc. Simplified multiple entries. Did a lot of structural improvements.

  • [CRAFTING-BASES] Reduced the text-size of crafting bases.

  • [PERANDUS] Slightly adjusted appearance of Perandus Coins. Low coins numbers (<4) are now hidden on very strict (instead of uber strict)

  • [FILTERBLADE] Reworked all leveling presets.

NeverSink's itemfilter - version 7.4.0 - Tiering Rework

09 Oct 20:45
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  • Reworked the tiering strategy - the tier generation now considers the current exalted orb price

  • Significantly reworked divination card tiering to be more strict to cheap-ish cards

  • Adjusted the tiering of all: uniques, divination cards, shaper/elder bases, oils, unique maps, prophecies, scarabs, incubators, fossils

  • There's now a Softcore and Hardcore Specific filter on FilterBlade repository. These filters gets updated once every 4 hours (they don't autoupdate, you still need to download)

NeverSink's itemfilter - version 7.3.3 - Blight Economy Calibration

20 Sep 21:23
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  • Adjusted the tiering of all: uniques, divination cards, shaper/elder bases, oils, unique maps, prophecies, scarabs, incubators, fossils

  • Did significants improvements to the tiering system. The highlighting should be much more on-point for the blight league economy now!

  • Increased the threshhold for T1 and T2 oils, scarabs and incubators (meaning less of them will be making an exalted orb-tier sound).

  • Slightly adjusted all tiering threshholds, to make things more accurate and to make the exalted orb/divine orb tier sound more exclusive.

  • Added a small tier, that special highlights all iLVL 86 exclusive bases, based on poe.ninja economy data

  • Adressed further inconsistencies in the crafting tiers added in 7.3. This includes some crafting tiers being hidden, instead of disabled, added level ranges to all itemlevels, adjusted strictnesses, slightly changed colors

  • Random (non-NPC-specific) veiled items are now hidden on uber-plus-strict, instead of uber-strict

  • Random Legion Splinters (Karui, Eternal, Vaal) are no longer hidden on uber-plus-strict

  • Removed flesh&stone from the 6-level-only gem-list

  • Added a system that allows disabling tiers, if they're not currently relevant in the economy.

NeverSink's itemfilter - version 7.3.2 - Polishing Update + Economy Adjustments

14 Sep 23:07
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  • Adjusted the tiering of all: uniques, divination cards, shaper/elder bases, oils, unique maps, prophecies, scarabs, incubators, fossils

  • Did major adjustments to the newly introduced/reworked crafting bases section in both the filter and filterblade.

  • Blesser orb moved down to the silver coin tier

  • "Hideable" uniques now have a black background, instead of a slightly brown one.

  • Changed the appearance of cheap oils

  • Split the crafting bases section (T3/T4) into jewellery and non jewellery sections.

  • Fixed bugs that caused customsounds to malfunction and not convert correctly

  • Fixed bugs that caused filterblade adjustments to be unintuitive when it comes to hiding ilvl 84+ crafting bases

NeverSink's itemfilter - version 7.3.1 - Blight Economy Update

10 Sep 20:09
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  • Retiered all uniques and integrated new uniques

  • Retiered all divination cards

  • Retiered prophecies, scarabs, fossils, unique maps

  • Did NOT retier shaper/elder items, since the economy is still too fresh for that

  • Changed the appearance of the cheapest 3 Oils

  • The cheapest 3 oils are now hidden on uber-plus strict

  • Changed the sounds of scarabs

  • Moved convoking wands a tier down in the crafting bases

  • Moved the new mana rings a tier down in the crafting bases

  • Change minimap icon of crafting bases

  • T1 and T2 non-shaper/elder crafting bases are less visible

  • Abyss jewels under 82 no longer create a map icon.

  • Adjusted the appearance of blighted maps of tier 10+

  • Adjusted the sound of blighted maps of tier 15+

NeverSink's itemfilter - version 7.3 - Blight Update

06 Sep 16:13
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  • Due to the changes to POE over the last patches, several different types of items that were previously exlusuive to certain encounters, now can drop everywhere. To keep the screen clean and to preserve a certain amount of simplicity, I've begun merging colors and rules. This is an ongoing process and will continue happening overt he next patches. Several item types have their appearance changed.

  • Completely reworked the System behind crafting, atlas and special bases. They're now combined into a special section that features 86/84/rest level highlight. The section is duplicated for rare and non-rare variants and has new apperances

  • Removed several old obsolete entries

  • Added support for blighted maps

  • Added support for oils

  • Added support for the new basetypes (currently in the same tier as opal ring and steel ring, until we know more)

  • Retiered rares. T1 rares have less focus on attack build and more focus on caster equipment, different boots types (as those are usually fairly profitable early on) and some other minor changes

  • Did further work to merge several appearance types.

  • Uber-Plus strict now hides 6Sockets, cheap Breach and cheap legion splinters.

  • Templar Legion splinters have been moved a tier up

  • Increased the threshhold price for T1 fossils

  • Completely retiered uniques. The retiering is "considering" a new "early league mode". Feedback welcome

  • "Regal Orb" "Vaal Orb" "Orb of Regret" have been moved to the alchemy tier

  • Vial of Transcendence has been moved down a tier

  • Changed chancing bases and added leather belt back to the chancing bases

  • Retiered divination cards, unique maps, shaper/elder items, scarabs, prophecies... [etc]

  • Changed divination card T2 and T3 appearance

  • Changed shaper/elder item appearance

  • Changed scarab appearance

  • Harbinger currency now has the same apperance as normal currency and is merged into the normal currency tierlist

  • "Tyrannical/Merciless/Dictator" shields/gloves will no longer be falsely matched by identified items sections

  • Improved the general structure of the filter

NeverSink's itemfilter - version 7.2.0 - new Style (crimson), vastly improved tiering and more

05 Aug 17:01
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  • Added a new Style: Crimson

  • Adjusted the following tierlists to better match the current economy: uniques, divination cards, unique maps, fossils, incubators, shaper/elder rares.

  • Did significant improvements to the Shaper/Elder tiering algorithms. This adds another layer of accuracy and is a precurser to a better rare and crafting base tiering system.

  • Added prophecies and scarabs to the tiering lists and designed a tiering strategy for them. They will be retiered during every update in the future, same as the lists above

  • Improved Veiled item highlighting. Added a special category for expensive member exclusive veiled items (currently: "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled") and for all other member-specific veiled items and. A special thanks to /u/FunRoom for the helpful reddit thread.

  • Random veiled items no longer have a dropsound

  • Random veiled items are now hidden on uberstrict

  • Random bestiary rares are now hidden on uberstrict

  • Retiered incursion vials

  • Improved identified rare item filtering by better treating high dexterity/strength/intelligence rolls (thanks to StarRune)

  • Added a Buzzsaw identified rare item filtering entry (thanks to StarRune)

  • Added special highlight for unique jewels (cobalt, viridian, crimson). Each of them has a chance to drop an expensive and rare version (such as inspired learning). Unique jewels now have a little blue star as a map icon. The mapicon/beam color is used for items that have a low chance to be very expensive and require manual checking.