From 767996f3afc07518c86f6b650c214ebab68a2144 Mon Sep 17 00:00:00 2001 From: NeverSink Date: Wed, 28 Jul 2021 20:47:49 +0200 Subject: [PATCH] deleted obsolete file --- leveling.filter | 8777 ----------------------------------------------- 1 file changed, 8777 deletions(-) delete mode 100644 leveling.filter diff --git a/leveling.filter b/leveling.filter deleted file mode 100644 index cf4387a1..00000000 --- a/leveling.filter +++ /dev/null @@ -1,8777 +0,0 @@ -#=============================================================================================================== -# NeverSink's Indepth Loot Filter - for Path of Exile -#=============================================================================================================== -# VERSION: 7.11.0 -# TYPE: 2-SEMI-STRICT -# STYLE: NORMAL -# AUTHOR: NeverSink -# BUILDNOTES: Filter generated with NeverSink's FilterpolishZ -# -#------------------------------------ -# LINKS TO LATEST VERSION AND FILTER EDITOR -#------------------------------------ -# -# EDIT/CUSTOMIZE FILTER ON: https://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter -# POE FORUM THREAD: https://goo.gl/oQn4EN -# -#------------------------------------ -# SUPPORT THE DEVELOPMENT: -#------------------------------------ -# -# SUPPORT ME ON PATREON: https://www.patreon.com/Neversink -# SUPPORT THE FILTERBLADE TEAM: https://www.filterblade.xyz/About -# -#------------------------------------ -# INSTALLATION / UPDATE : -#------------------------------------ -# -# 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features! -# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile -# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box -# -#------------------------------------ -# CONTACT - if you want to get notifications about updates or just get in touch: -#------------------------------------ -# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS -# -# TWITTER: @NeverSinkGaming -# REDDIT: NeverSinkDev -# GITHUB: NeverSinkDev -# EMAIL : NeverSinkGaming-at-gmail.com - -#=============================================================================================================== -# [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE -#=============================================================================================================== -# -# [[0100]] OVERRIDE AREA 1 - Override ALL rules here -# [[0200]] 6 LINKS -# [[0300]] INFLUENCE EXCEPTIONS -# [[0400]] INFLUENCED MAPS -# [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY -# [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY -# [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA -# [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY -# [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY -# [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY -# [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Class Based Filtering -# [1102] Item Layer - T3 - REMAINING RULES -# [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... -# [[1300]] Talisman -# [[1400]] 6Socketed and 5Linked Drops -# [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands -# [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels -# [[1700]] Enchanted Items -# [[1800]] Explicit Mod Highlight - Magic -# [[1900]] Trinkets -# [[2000]] Exotic Item Types -# [[2100]] Ritual BaseTypes -# [[2200]] Heist Experimental BaseTypes -# [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic -# [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight -# [[2500]] Additional Endgame Crafting Bases -# [[2600]] Chancing Section -# [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks -# [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default -# [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires -# [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools -# [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS -# [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here -# [[3300]] RARE ITEMS - SPECIAL BASES -# [[3400]] RARE ITEMS - LEVEL 86 Crafting -# [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires -# [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers -# [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) -# [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here -# [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) -# [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems -# [[4100]] UTILITY FLASKS (Levelling Rules) -# [[4200]] HIDE LAYER 3: Random Endgame Flasks -# [[4300]] Replicas -# [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) -# [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints -# [[4600]] Misc Map Items -# [[4700]] Fragments -# [4701] Echoes/new -# [4702] Scarabs -# [4703] Regular Fragment Tiering -# [[4800]] Currency - Exceptions - Stacked Currency -# [[4900]] Currency - Exceptions - Leveling Currencies -# [[5000]] Currency - PART 1 - Common currency -# [[5100]] Currency - PART 2 - Rare currency -# [5101] Unknown Treatment -# [5102] Regular Rare Currency -# [5103] Incursion Currency -# [5104] Delve Currency - Resonators -# [5105] Delirium Currency -# [5106] Delve Currency - Fossil -# [5107] Heist Currency -# [5108] Top Currency -# [5109] Oil Tier List -# [5110] Maven's Sextant -# [5111] Essence Tier List -# [5112] Perandus -# [5113] Simulacrum Splinters -# [5114] Splinters -# [5115] Incubator -# [5116] Others -# [[5200]] Prophecies -# [[5300]] Divination cards (yes the strange sorting is intended) -# [5301] T1 - Top tier cards -# [5302] T2 - Great cards -# [5303] T3 - Decent cards -# [5304] Special - New/Unknown Divination Cards -# [5305] Special - Special Currency Cards -# [[5400]] Currency - PART 4 - remaining items -# [[5500]] Heist Target -# [[5600]] Metamorph Items -# [[5700]] Uniques! -# [5701] Exceptions #1 -# [5702] Tier 1 uniques -# [5703] Exceptions #2 -# [5704] Tier 2 uniques -# [5705] Multi-Unique bases. -# [5706] Early Game Predictions -# [5707] Special Unique Searches -# [5708] Tier 3 uniques -# [5709] Tier 4 uniques -# [[5800]] Quest Items and Event Items -# [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here -# [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) -# [[6100]] Leveling - Merged Rules -# [[6200]] Leveling - RGB Recipes -# [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules -# [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them -# [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 -# [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) -# [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 -# [[6800]] HIDE LAYER 5 - Remaining Items -# [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! -# [[7000]] Special thanks to! - -#=============================================================================================================== -# [[0100]] OVERRIDE AREA 1 - Override ALL rules here -#=============================================================================================================== - -#=============================================================================================================== -# [[0200]] 6 LINKS -#=============================================================================================================== - -Show - Corrupted False - LinkedSockets 6 - Rarity <= Rare - Class "Body Armour" - SetFontSize 45 - SetTextColor 200 0 0 255 # BACKGROUND: 6L - SetBorderColor 200 0 0 255 # BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -Show - LinkedSockets 6 - Rarity <= Rare - SetFontSize 45 - SetTextColor 255 255 255 255 - SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Diamond - -#=============================================================================================================== -# [[0300]] INFLUENCE EXCEPTIONS -#=============================================================================================================== - -Show - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - Rarity <= Rare - BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" - SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Cross - -#=============================================================================================================== -# [[0400]] INFLUENCED MAPS -#=============================================================================================================== - -Show - HasInfluence Shaper - Class "Maps" - SetFontSize 45 - SetTextColor 100 0 122 255 # TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Square - -Show - HasInfluence Elder - Class "Maps" - SetFontSize 45 - SetTextColor 100 0 122 255 # TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Square - -#=============================================================================================================== -# [[0500]] Influenced Item Tiering: Crusader -#=============================================================================================================== - -#------------------------------------ -# [0501] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 82 -Rarity <= Rare -BaseType "Battery Staff" "Crystal Belt" "Crystal Sceptre" "Fickle Spiritblade" "Opal Ring" "Simplex Amulet" "Stygian Vise" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 84 -Rarity <= Rare -BaseType "Grinning Fetish" "Marble Amulet" "Quartz Sceptre" "Solar Maul" "Titanium Spirit Shield" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 85 -Rarity <= Rare -BaseType "Archon Kite Shield" "Astral Plate" "Bone Helmet" "Cerulean Ring" "Chiming Spirit Shield" "Cogwork Ring" "Crusader Buckler" "Crusader Gloves" "Dragonscale Gauntlets" "Enameled Buckler" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fingerless Silk Gloves" "Heathen Wand" "Infernal Axe" "Jewelled Foil" "Karui Chopper" "Legion Hammer" "Murder Mitts" "Occultist's Vestment" "Royal Burgonet" "Royal Sceptre" "Stag Sceptre" "Two-Toned Boots" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Zodiac Leather" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0502] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 80 -Rarity <= Rare -BaseType "Ambusher" "Archon Kite Shield" "Assassin's Boots" "Battery Staff" "Blood Sceptre" "Blue Pearl Amulet" "Cerulean Ring" "Citrine Amulet" "Cogwork Ring" "Colossal Tower Shield" "Crystal Belt" "Crystal Sceptre" "Dragonscale Gauntlets" "Eclipse Staff" "Enameled Buckler" "Exquisite Leather" "Ezomyte Spiked Shield" "Fickle Spiritblade" "Fingerless Silk Gloves" "Gripped Gloves" "Harmonic Spirit Shield" "Highborn Bow" "Ivory Spirit Shield" "Lacquered Buckler" "Marble Amulet" "Moonstone Ring" "Occultist's Vestment" "Opal Ring" "Prophecy Wand" "Royal Burgonet" "Serpent Wand" "Serpentscale Boots" "Simplex Amulet" "Sinner Tricorne" "Sorcerer Boots" "Spiked Gloves" "Stealth Gloves" "Stygian Vise" "Titanium Spirit Shield" "Unset Ring" "Vaal Greatsword" "Vaal Spirit Shield" "Void Axe" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 85 -Rarity <= Rare -BaseType "Abyssal Sceptre" "Angelic Kite Shield" "Arcanist Gloves" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Lamellar" "Behemoth Mace" "Blood Raiment" "Bone Helmet" "Boot Blade" "Carnal Armour" "Chain Hauberk" "Chiming Spirit Shield" "Colosseum Plate" "Commander's Brigandine" "Compound Bow" "Conquest Chainmail" "Convoking Wand" "Coronal Leather" "Coronal Maul" "Courtesan Sword" "Crusader Buckler" "Crusader Gloves" "Crusader Plate" "Crystal Wand" "Cutthroat's Garb" "Deicide Mask" "Demon Dagger" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Dragonbone Rapier" "Dragonscale Doublet" "Dragoon Sword" "Elegant Ringmail" "Engraved Greatsword" "Engraved Wand" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Eye Gouger" "Ezomyte Blade" "Ezomyte Staff" "Fiend Dagger" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Glorious Plate" "Golden Kris" "Golden Plate" "Graceful Sword" "Harbinger Bow" "Heathen Wand" "Highborn Staff" "Hubris Circlet" "Hydrascale Gauntlets" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Infernal Axe" "Iron Sceptre" "Ivory Bow" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Lacquered Garb" "Laminated Kite Shield" "Lapis Amulet" "Lathi" "Leather Belt" "Legion Hammer" "Legion Sword" "Lion Pelt" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Midnight Blade" "Mind Cage" "Moon Staff" "Murder Boots" "Murder Mitts" "Necromancer Silks" "Nightmare Bascinet" "Noble Tricorne" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pecoraro" "Penetrating Arrow Quiver" "Phantom Mace" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Kris" "Poignard" "Praetor Crown" "Prehistoric Claw" "Primeval Rapier" "Primordial Staff" "Prophet Crown" "Quartz Sceptre" "Reaver Axe" "Royal Axe" "Royal Sceptre" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Satin Gloves" "Savant's Robe" "Sekhem" "Sentinel Jacket" "Serpentscale Gauntlets" "Serrated Foil" "Shadow Sceptre" "Sharkskin Boots" "Sharkskin Tunic" "Siege Helmet" "Sleek Coat" "Solar Maul" "Sorcerer Gloves" "Spine Bow" "Stag Sceptre" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Sun Plate" "Supreme Spiked Shield" "Terror Maul" "Thorium Spirit Shield" "Titan Greaves" "Tornado Wand" "Trisula" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Axe" "Vaal Gauntlets" "Vaal Hatchet" "Vaal Regalia" "Vermillion Ring" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Gauntlets" "Zealot Gloves" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[0600]] Influenced Item Tiering: Hunter -#=============================================================================================================== - -#------------------------------------ -# [0601] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 82 -Rarity <= Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Crack Mace" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Ornate Quiver" "Pneumatic Dagger" "Sorcerer Boots" "Spiked Gloves" "Titan Greaves" "Titanium Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 84 -Rarity <= Rare -BaseType "Colossal Tower Shield" "Steel Ring" "Stygian Vise" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 85 -Rarity <= Rare -BaseType "Agate Amulet" "Arcanist Slippers" "Astral Plate" "Behemoth Mace" "Citrine Amulet" "Compound Spiked Shield" "Crystal Belt" "Dragonscale Boots" "Ezomyte Dagger" "Ezomyte Tower Shield" "Girded Tower Shield" "Golden Buckler" "Harpy Rapier" "Hubris Circlet" "Imperial Buckler" "Imperial Maul" "Laminated Kite Shield" "Legion Hammer" "Maraketh Bow" "Ornate Mace" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Polished Spiked Shield" "Primordial Staff" "Prophet Crown" "Serpentscale Gauntlets" "Slink Boots" "Slink Gloves" "Sorcerer Gloves" "Spiked Round Shield" "Supreme Spiked Shield" "Tiger Hook" "Turquoise Amulet" "Vaal Greaves" "Vaal Mask" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0602] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 80 -Rarity <= Rare -BaseType "Agate Amulet" "Amber Amulet" "Arcanist Gloves" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Cerulean Ring" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Crack Mace" "Crimson Raiment" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Despot Axe" "Dragoon Sword" "Eclipse Staff" "Enameled Buckler" "Engraved Hatchet" "Etched Kite Shield" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Full Dragonscale" "Gold Amulet" "Gripped Gloves" "Harmonic Spirit Shield" "Infernal Axe" "Jade Amulet" "Lapis Amulet" "Legion Hammer" "Maelström Staff" "Malign Fangs" "Marble Amulet" "Murder Mitts" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Opal Sceptre" "Opal Wand" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pernach" "Pinnacle Tower Shield" "Pneumatic Dagger" "Polished Spiked Shield" "Prismatic Ring" "Sambar Sceptre" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Sorcerer Boots" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Gauntlets" "Steel Ring" "Stygian Vise" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" "Twin Claw" "Two-Toned Boots" "Vaal Greaves" "Vaal Sceptre" "Vermillion Ring" "Void Axe" "Void Fangs" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 85 -Rarity <= Rare -BaseType "Abyssal Axe" "Abyssal Sceptre" "Alder Spiked Shield" "Ambush Boots" "Ambush Mitts" "Ancient Greaves" "Angelic Kite Shield" "Antique Gauntlets" "Antique Greaves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Mitts" "Auric Mace" "Baroque Round Shield" "Battle Plate" "Behemoth Mace" "Blood Sceptre" "Bone Circlet" "Butcher Knife" "Callous Mask" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Chain Hauberk" "Chest Splitter" "Chiming Spirit Shield" "Colossal Tower Shield" "Commander's Brigandine" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Coral Amulet" "Corrugated Buckler" "Crested Tower Shield" "Crusader Buckler" "Crusader Chainmail" "Crypt Armour" "Cutthroat's Garb" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Gauntlets" "Eelskin Boots" "Elegant Ringmail" "Engraved Wand" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Exquisite Leather" "Ezomyte Dagger" "Ezomyte Tower Shield" "Fancy Foil" "Fire Arrow Quiver" "Flanged Mace" "Fleshripper" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Glorious Plate" "Golden Buckler" "Golden Kris" "Goliath Gauntlets" "Goliath Greaves" "Gut Ripper" "Harbinger Bow" "Harpy Rapier" "Heathen Wand" "Heavy Belt" "Hubris Circlet" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Infernal Sword" "Ironwood Buckler" "Jewelled Foil" "Judgement Staff" "Karui Axe" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Lathi" "Leather Belt" "Legion Boots" "Lion Pelt" "Lunaris Circlet" "Majestic Plate" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Nightmare Bascinet" "Occultist's Vestment" "Ochre Sceptre" "Omen Wand" "Ornate Mace" "Pig-Faced Bascinet" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Praetor Crown" "Prehistoric Claw" "Primordial Staff" "Profane Wand" "Prophet Crown" "Ranger Bow" "Raven Mask" "Riveted Boots" "Royal Axe" "Royal Burgonet" "Royal Sceptre" "Runic Hatchet" "Rustic Sash" "Saintly Chainmail" "Saint's Hauberk" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentine Staff" "Serpentscale Boots" "Shagreen Boots" "Shagreen Tower Shield" "Sharkskin Boots" "Sharkskin Gloves" "Sharkskin Tunic" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Soldier Boots" "Soldier Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Stag Sceptre" "Stealth Boots" "Steel Circlet" "Steelwood Bow" "Sun Plate" "Supreme Spiked Shield" "Talon Axe" "Terror Maul" "Thicket Bow" "Tiger Hook" "Trapper Mitts" "Triumphant Lamellar" "Twilight Blade" "Unset Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Doublet" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[0700]] Influenced Item Tiering: Warlord -#=============================================================================================================== - -#------------------------------------ -# [0701] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 82 -Rarity <= Rare -BaseType "Boom Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Fingerless Silk Gloves" "Marble Amulet" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Void Fangs" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 84 -Rarity <= Rare -BaseType "Gripped Gloves" "Hubris Circlet" "Opal Ring" "Vaal Greatsword" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 85 -Rarity <= Rare -BaseType "Astral Plate" "Blood Raiment" "Blue Pearl Amulet" "Bone Helmet" "Citrine Amulet" "Cogwork Ring" "Convoking Wand" "Corrugated Buckler" "Ezomyte Tower Shield" "Gemini Claw" "Golden Buckler" "Hellion's Paw" "Imperial Skean" "Ironwood Buckler" "Karui Sceptre" "Lead Sceptre" "Mind Cage" "Mirrored Spiked Shield" "Murder Mitts" "Opal Sceptre" "Pagan Wand" "Royal Burgonet" "Stabilising Sceptre" "Stealth Gloves" "Teak Round Shield" "Two-Toned Boots" "Vaal Axe" "Vaal Rapier" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0702] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 80 -Rarity <= Rare -BaseType "Alder Spiked Shield" "Antique Gauntlets" "Astral Plate" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Butcher Axe" "Citrine Amulet" "Cogwork Ring" "Conquest Chainmail" "Coronal Maul" "Corrugated Buckler" "Crimson Round Shield" "Crusader Gloves" "Crushing Force Magnifier" "Crystal Sceptre" "Desert Brigandine" "Despot Axe" "Disapprobation Axe" "Dragoon Sword" "Elegant Ringmail" "Estoc" "Eye Gouger" "Ezomyte Tower Shield" "Faun's Horn" "Fingerless Silk Gloves" "Gemini Claw" "Gripped Gloves" "Harbinger Bow" "Heathen Wand" "Hellion's Paw" "Highborn Staff" "Hubris Circlet" "Imperial Buckler" "Ironwood Buckler" "Judgement Staff" "Laminated Kite Shield" "Mahogany Tower Shield" "Marble Amulet" "Mirrored Spiked Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Ring" "Opal Sceptre" "Ornate Quiver" "Pecoraro" "Pernach" "Poignard" "Psychotic Axe" "Ranger Bow" "Sekhem" "Slink Gloves" "Spiked Gloves" "Spiny Round Shield" "Stabilising Sceptre" "Stealth Boots" "Steel Gauntlets" "Steel Ring" "Stygian Vise" "Supreme Spiked Shield" "Terror Claw" "Terror Maul" "Tornado Wand" "Trisula" "Two-Toned Boots" "Vaal Axe" "Vanguard Belt" "Vermillion Ring" "Void Fangs" "War Axe" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#------------------------------------ -# [0703] YADDA -#------------------------------------ - -Show # %D5 $tier->t2-2 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 85 -Rarity <= Rare -BaseType "Abyssal Axe" "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Angelic Kite Shield" "Arcanist Gloves" "Archon Kite Shield" "Assassin's Garb" "Blood Raiment" "Bone Circlet" "Branded Kite Shield" "Carnal Armour" "Carnal Sceptre" "Cerulean Ring" "Chain Hauberk" "Colossal Tower Shield" "Conjurer Gloves" "Convoking Wand" "Coral Amulet" "Coral Ring" "Courtesan Sword" "Crimson Raiment" "Crusader Boots" "Crusader Plate" "Crystal Belt" "Deicide Mask" "Destroyer Regalia" "Dragon Mace" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Fiend Dagger" "Flanged Mace" "Fleshripper" "Full Dragonscale" "General's Brigandine" "Girded Tower Shield" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Golden Plate" "Graceful Sword" "Grinning Fetish" "Harmonic Spirit Shield" "Hunter Hood" "Hussar Brigandine" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Iron Ring" "Ivory Bow" "Jade Amulet" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Karui Sceptre" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Gloves" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Majestic Plate" "Maple Round Shield" "Maraketh Bow" "Midnight Blade" "Mind Cage" "Moon Staff" "Necromancer Circlet" "Necromancer Silks" "Oak Buckler" "Omen Wand" "Onyx Amulet" "Opal Wand" "Pagan Wand" "Paua Amulet" "Penetrating Arrow Quiver" "Phantom Mace" "Pig-Faced Bascinet" "Piledriver" "Pinnacle Tower Shield" "Plated Maul" "Prehistoric Claw" "Primordial Staff" "Profane Wand" "Prophet Crown" "Quilted Jacket" "Regicide Mask" "Royal Axe" "Royal Burgonet" "Royal Skean" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Shadow Sceptre" "Shagreen Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stealth Gloves" "Sun Plate" "Teak Round Shield" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tomahawk" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" "Ursine Pelt" "Vaal Buckler" "Vaal Gauntlets" "Vaal Mask" "Vaal Rapier" "Vaal Sceptre" "Vaal Spirit Shield" "Varnished Coat" "Void Sceptre" "Walnut Spirit Shield" "Widowsilk Robe" "Wraith Axe" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[0800]] Influenced Item Tiering: Redeemer -#=============================================================================================================== - -#------------------------------------ -# [0801] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 82 -Rarity <= Rare -BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Crystal Belt" "Eventuality Rod" "Oscillating Sceptre" "Simplex Amulet" "Sorcerer Boots" "Spiked Gloves" "Tempered Foil" "Two-Toned Boots" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 84 -Rarity <= Rare -BaseType "Angelic Kite Shield" "Ritual Sceptre" "Shadow Sceptre" "Stygian Vise" "Titanium Spirit Shield" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 85 -Rarity <= Rare -BaseType "Abyssal Axe" "Arcanist Slippers" "Bone Helmet" "Chest Splitter" "Chiming Spirit Shield" "Colossal Tower Shield" "Conquest Chainmail" "Ebony Tower Shield" "Exquisite Blade" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Hubris Circlet" "Lead Sceptre" "Legion Hammer" "Meatgrinder" "Mirrored Spiked Shield" "Opal Ring" "Opal Sceptre" "Sambar Sceptre" "Solar Maul" "Sorcerer Gloves" "Spiraled Foil" "Steel Circlet" "Supreme Spiked Shield" "Thorium Spirit Shield" "Vaal Regalia" "Vaal Spirit Shield" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0802] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 80 -Rarity <= Rare -BaseType "Accumulator Wand" "Ambush Mitts" "Anarchic Spiritblade" "Archon Kite Shield" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Blood Raiment" "Blue Pearl Amulet" "Boom Mace" "Chiming Spirit Shield" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer's Vestment" "Conquest Chainmail" "Convoking Wand" "Crested Tower Shield" "Crystal Belt" "Crystal Sceptre" "Dragon Mace" "Elegant Round Shield" "Eventuality Rod" "Exquisite Leather" "Eye Gouger" "Ezomyte Tower Shield" "Fleshripper" "Grinning Fetish" "Harbinger Bow" "Imperial Skean" "Ironwood Buckler" "Ivory Bow" "Lathi" "Lion Pelt" "Marble Amulet" "Mirrored Spiked Shield" "Nightmare Bascinet" "Nubuck Boots" "Opal Ring" "Oscillating Sceptre" "Platinum Sceptre" "Quilted Jacket" "Ranger Bow" "Sambar Sceptre" "Samite Slippers" "Shadow Sceptre" "Shagreen Boots" "Simplex Amulet" "Sorcerer Boots" "Spiked Gloves" "Spine Bow" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Stygian Vise" "Tempered Foil" "Titan Greaves" "Titanium Spirit Shield" "Two-Toned Boots" "Unset Ring" "Vaal Axe" "Vaal Gauntlets" "Vanguard Belt" "Vermillion Ring" "Void Sceptre" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 85 -Rarity <= Rare -BaseType "Abyssal Axe" "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Boots" "Ambusher" "Angelic Kite Shield" "Arcanist Slippers" "Assassin's Boots" "Auric Mace" "Baroque Round Shield" "Battle Lamellar" "Behemoth Mace" "Blood Sceptre" "Bone Helmet" "Branded Kite Shield" "Butcher Axe" "Cardinal Round Shield" "Cerulean Ring" "Chest Splitter" "Citrine Amulet" "Commander's Brigandine" "Conjurer Boots" "Conjurer Gloves" "Coronal Leather" "Coronal Maul" "Courtesan Sword" "Crusader Boots" "Crypt Armour" "Crystal Wand" "Deicide Mask" "Demon's Horn" "Despot Axe" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Dread Maul" "Ebony Tower Shield" "Eclipse Staff" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Fencer Helm" "Fingerless Silk Gloves" "Flanged Mace" "Fluted Bascinet" "Full Dragonscale" "Gemini Claw" "Gemstone Sword" "General's Brigandine" "Girded Tower Shield" "Gladiator Plate" "Gladius" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Goliath Gauntlets" "Goliath Greaves" "Great Crown" "Gripped Gloves" "Heathen Wand" "Highborn Staff" "Hubris Circlet" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Jade Amulet" "Jewelled Foil" "Judgement Staff" "Karui Sceptre" "Lacquered Helmet" "Lead Sceptre" "Legion Hammer" "Legion Sword" "Lion Sword" "Magistrate Crown" "Maraketh Bow" "Meatgrinder" "Midnight Blade" "Mind Cage" "Murder Boots" "Murder Mitts" "Necromancer Circlet" "Noble Claw" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Penetrating Arrow Quiver" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Kris" "Praetor Crown" "Prehistoric Claw" "Primeval Rapier" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Royal Burgonet" "Royal Sceptre" "Runic Hatchet" "Sadist Garb" "Sai" "Saintly Chainmail" "Serpent Wand" "Serpentine Staff" "Serrated Arrow Quiver" "Sharkskin Boots" "Sharkskin Tunic" "Silken Hood" "Sinner Tricorne" "Sleek Coat" "Slink Boots" "Slink Gloves" "Solar Maul" "Solaris Circlet" "Soldier Boots" "Soldier Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiraled Foil" "Stag Sceptre" "Steelhead" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Terror Claw" "Thorium Spirit Shield" "Throat Stabber" "Trapper Boots" "Turquoise Amulet" "Twin Claw" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Varnished Coat" "Widowsilk Robe" "Wraith Axe" "Wyrmscale Boots" "Zealot Boots" "Zealot Helmet" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[0900]] Influenced Item Tiering: Shaper -#=============================================================================================================== - -#------------------------------------ -# [0901] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 82 -Rarity <= Rare -BaseType "Anarchic Spiritblade" "Astrolabe Amulet" "Crystal Belt" "Ezomyte Tower Shield" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Sekhem" "Steel Ring" "Titanium Spirit Shield" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 84 -Rarity <= Rare -BaseType "Fingerless Silk Gloves" "Occultist's Vestment" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 86 -Rarity <= Rare -BaseType "Archon Kite Shield" "Astral Plate" "Blood Raiment" "Blue Pearl Amulet" "Bone Helmet" "Carnal Sceptre" "Citrine Amulet" "Coronal Maul" "Eclipse Staff" "Elegant Round Shield" "Ezomyte Axe" "Ezomyte Blade" "Gavel" "Glorious Leather" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Hubris Circlet" "Imperial Maul" "Lacquered Buckler" "Leather Belt" "Mahogany Tower Shield" "Pagan Wand" "Pecoraro" "Sorcerer Boots" "Turquoise Amulet" "Two-Toned Boots" "War Axe" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0902] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 80 -Rarity <= Rare -BaseType "Ambusher" "Anarchic Spiritblade" "Arcanist Gloves" "Archon Kite Shield" "Astral Plate" "Astrolabe Amulet" "Aventail Helmet" "Battle Sword" "Blue Pearl Amulet" "Bone Helmet" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Cerulean Ring" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Compound Bow" "Crimson Round Shield" "Crystal Belt" "Crystal Wand" "Dragoon Sword" "Elegant Round Shield" "Engraved Greatsword" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gemini Claw" "Gripped Gloves" "Harbinger Bow" "Imperial Bow" "Imperial Buckler" "Leather Belt" "Legion Hammer" "Mahogany Tower Shield" "Maple Round Shield" "Marble Amulet" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Occultist's Vestment" "Opal Ring" "Opal Wand" "Ornate Quiver" "Ornate Spiked Shield" "Pinnacle Tower Shield" "Prophet Crown" "Ritual Sceptre" "Riveted Gloves" "Runic Hatchet" "Sage Wand" "Sekhem" "Serrated Arrow Quiver" "Simplex Amulet" "Slink Boots" "Solar Maul" "Stag Sceptre" "Steel Kite Shield" "Steel Ring" "Stygian Vise" "Supreme Spiked Shield" "Titanium Spirit Shield" "Vaal Greaves" "Vanguard Belt" "Vermillion Ring" "War Axe" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 85 -Rarity <= Rare -BaseType "Agate Amulet" "Alder Spiked Shield" "Amber Amulet" "Amethyst Ring" "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Auric Mace" "Barbed Club" "Baroque Round Shield" "Battle Plate" "Behemoth Mace" "Blood Raiment" "Blunt Arrow Quiver" "Bronze Tower Shield" "Buckskin Tower Shield" "Burnished Foil" "Butcher Axe" "Carnal Armour" "Carnal Sceptre" "Chain Belt" "Chain Hauberk" "Chiming Spirit Shield" "Commander's Brigandine" "Convoking Wand" "Coral Amulet" "Coral Ring" "Coronal Leather" "Coronal Maul" "Crested Tower Shield" "Crusader Buckler" "Crusader Gloves" "Crypt Armour" "Demon Dagger" "Demon's Horn" "Despot Axe" "Diamond Ring" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Eelskin Tunic" "Elegant Ringmail" "Embroidered Gloves" "Eternal Burgonet" "Eternal Sword" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Staff" "Fancy Foil" "Fleshripper" "Fossilised Spirit Shield" "Frontier Leather" "Full Dragonscale" "Gavel" "Gladiator Plate" "Gladius" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Gold Ring" "Golden Buckler" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Highborn Staff" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imbued Wand" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Ironwood Buckler" "Ivory Spirit Shield" "Jade Amulet" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lacewood Spirit Shield" "Lacquered Buckler" "Lapis Amulet" "Lathi" "Layered Kite Shield" "Lead Sceptre" "Legion Sword" "Lion Pelt" "Lordly Plate" "Maraketh Bow" "Midnight Blade" "Mind Cage" "Moon Staff" "Murder Boots" "Necromancer Circlet" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Pagan Wand" "Paua Amulet" "Pecoraro" "Pernach" "Piledriver" "Platinum Kris" "Praetor Crown" "Profane Wand" "Quarterstaff" "Ranger Bow" "Reinforced Greaves" "Rock Breaker" "Royal Sceptre" "Ruby Ring" "Sadist Garb" "Saint's Hauberk" "Samite Slippers" "Sapphire Ring" "Serpentscale Boots" "Serpentscale Gauntlets" "Shagreen Gloves" "Shagreen Tower Shield" "Sinner Tricorne" "Soldier Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Maul" "Spiny Round Shield" "Stealth Boots" "Steel Circlet" "Steelwood Bow" "Sun Plate" "Teak Round Shield" "Thicket Bow" "Thorium Spirit Shield" "Tiger Hook" "Titan Greaves" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Vaal Axe" "Vaal Buckler" "Vaal Gauntlets" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Void Axe" "Void Sceptre" "Walnut Spirit Shield" "Widowsilk Robe" "Woodful Staff" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[1000]] Influenced Item Tiering: Elder -#=============================================================================================================== - -#------------------------------------ -# [1001] Item Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->elder -HasInfluence Elder -ItemLevel >= 82 -Rarity <= Rare -BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crystal Belt" "Eclipse Staff" "Fingerless Silk Gloves" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Stag Sceptre" "Steel Ring" "Void Fangs" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->elder -HasInfluence Elder -ItemLevel >= 84 -Rarity <= Rare -BaseType "Ezomyte Axe" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->elder -HasInfluence Elder -ItemLevel >= 86 -Rarity <= Rare -BaseType "Assassin Bow" "Astral Plate" "Cerulean Ring" "Convoking Wand" "Crested Tower Shield" "Crusader Gloves" "Eternal Burgonet" "Eye Gouger" "Ezomyte Tower Shield" "Faun's Horn" "Gripped Gloves" "Hubris Circlet" "Imperial Maul" "Ivory Spirit Shield" "Legion Hammer" "Occultist's Vestment" "Opal Sceptre" "Poignard" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Sekhem" "Serpentscale Gauntlets" "Sorcerer Boots" "Steelwood Bow" "Tempered Foil" "Vaal Axe" "Vanguard Belt" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [1002] Item Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->elder -HasInfluence Elder -ItemLevel >= 80 -Rarity <= Rare -BaseType "Arcanist Gloves" "Archon Kite Shield" "Astral Plate" "Blood Sceptre" "Bone Helmet" "Boom Mace" "Conquest Chainmail" "Crack Mace" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Cutlass" "Desert Brigandine" "Dragonscale Boots" "Ebony Tower Shield" "Eclipse Staff" "Engraved Hatchet" "Engraved Wand" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Faun's Horn" "Fingerless Silk Gloves" "Fleshripper" "Grappler" "Highborn Bow" "Imperial Bow" "Iron Greaves" "Ivory Spirit Shield" "Lead Sceptre" "Maelström Staff" "Malign Fangs" "Murder Boots" "Nubuck Gloves" "Opal Ring" "Pagan Wand" "Pernach" "Pneumatic Dagger" "Sage Wand" "Secutor Helm" "Sekhem" "Spiked Gloves" "Spiraled Foil" "Spiraled Wand" "Stag Sceptre" "Stealth Gloves" "Steel Ring" "Steelhead" "Stygian Vise" "Sundering Axe" "Throat Stabber" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" "War Axe" "Wyrm Mace" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->elder -HasInfluence Elder -ItemLevel >= 85 -Rarity <= Rare -BaseType "Agate Amulet" "Ambush Boots" "Ambush Mitts" "Ambusher" "Amethyst Ring" "Ancient Greaves" "Antique Gauntlets" "Antique Greaves" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Auric Mace" "Aventail Helmet" "Battle Buckler" "Battle Lamellar" "Behemoth Mace" "Blood Raiment" "Blue Pearl Amulet" "Bone Circlet" "Boot Blade" "Branded Kite Shield" "Bronze Plate" "Bronzescale Gauntlets" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Ceremonial Axe" "Ceremonial Kite Shield" "Cerulean Ring" "Champion Kite Shield" "Citadel Bow" "Citrine Amulet" "Clasped Mitts" "Colossal Tower Shield" "Colosseum Plate" "Conjurer's Vestment" "Convoking Wand" "Coral Ring" "Coronal Maul" "Corrugated Buckler" "Courtesan Sword" "Crested Tower Shield" "Crusader Buckler" "Crusader Helmet" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon's Horn" "Despot Axe" "Diamond Ring" "Dragon Mace" "Dragonscale Gauntlets" "Dread Maul" "Eagle Claw" "Eelskin Boots" "Eelskin Tunic" "Elder Sword" "Elegant Round Shield" "Embroidered Gloves" "Engraved Greatsword" "Estoc" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Dagger" "Festival Mask" "Flanged Mace" "Fluted Bascinet" "Gemini Claw" "Gemstone Sword" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Gold Ring" "Goliath Gauntlets" "Goliath Greaves" "Great White Claw" "Gripped Gloves" "Gut Ripper" "Harbinger Bow" "Harlequin Mask" "Harmonic Spirit Shield" "Heavy Belt" "Highborn Staff" "Hubris Circlet" "Hunter Hood" "Hydrascale Gauntlets" "Imbued Wand" "Imp Dagger" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Ivory Bow" "Jasper Axe" "Jewelled Foil" "Judgement Staff" "Karui Axe" "Karui Sceptre" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Lathi" "Leather Belt" "Legion Boots" "Legion Hammer" "Lion Pelt" "Lion Sword" "Lunaris Circlet" "Magistrate Crown" "Maraketh Bow" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Midnight Blade" "Military Staff" "Mind Cage" "Moonstone Ring" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Nightmare Mace" "Noble Claw" "Noble Tricorne" "Occultist's Vestment" "Omen Wand" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Ornate Ringmail" "Penetrating Arrow Quiver" "Piledriver" "Pinnacle Tower Shield" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Ranger Bow" "Reaver Axe" "Reaver Sword" "Reflex Bow" "Riveted Gloves" "Royal Axe" "Royal Burgonet" "Royal Skean" "Ruby Ring" "Runic Hatchet" "Sadist Garb" "Sai" "Samnite Helmet" "Serpent Wand" "Serpentscale Gauntlets" "Serrated Foil" "Shagreen Boots" "Sharkskin Boots" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Round Shield" "Spine Bow" "Spiny Round Shield" "Steel Kite Shield" "Steelscale Boots" "Steelwood Bow" "Sun Plate" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Terror Claw" "Terror Maul" "Thicket Bow" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twilight Blade" "Two-Stone Ring" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Sceptre" "Vanguard Belt" "Variscite Blade" "Void Sceptre" "Walnut Spirit Shield" "Zealot Gloves" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[1100]] Influenced Item Tiering: Remaining Tiers -#=============================================================================================================== - -#------------------------------------ -# [1101] Item Layer - T2 - Class Based Filtering -#------------------------------------ - -#Show -# HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord -# ItemLevel >= 83 -# DropLevel > 55 -# Rarity <= Rare -# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" -# SetFontSize 45 -# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -# SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 # DROPSOUND: Unique -# PlayEffect Yellow -# MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2c $type->rare->newinfluences - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - ItemLevel >= 84 - DropLevel > 55 - Rarity <= Rare - Class "Boots" "Gloves" "Helmets" "Shields" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2cc $type->rare->newinfluences - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - ItemLevel >= 83 - Rarity <= Rare - Class "Amulets" "Belts" "Rings" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Cross - -#------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES -#------------------------------------ - -Show # $tier->rest->i86 $type->rare->newinfluence - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - ItemLevel >= 86 - Rarity <= Rare - SetFontSize 45 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 - -Show # %D5 $tier->rest-trinkets $type->rare->influence - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - Rarity <= Rare - Class "Amulet" "Belts" "Ring" - SetFontSize 45 - SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 - -Show # %D4 $tier->rest $type->rare->newinfluence - HasInfluence Crusader Hunter Redeemer Warlord - Rarity <= Rare - SetFontSize 45 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 - -Show # %D4 $tier->rest $type->rare->influence - HasInfluence Elder Shaper - Rarity <= Rare - SetFontSize 45 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 - -#=============================================================================================================== -# [[1200]] Explicit Mod filtering - Rare -#=============================================================================================================== - -#------------------------------------ -# [1201] ID MODS START -#------------------------------------ - -#------------------------------------ -# [1202] Physical -#------------------------------------ - -Show # $type->rareid $tier->2highphys - Identified True - DropLevel >= 50 - Rarity Rare - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Wands" "Warstaves" - HasExplicitMod >=2 "of the Underground" "Subterranean" "of Tacati" "Tacati's" "Flaring" "Tempered" "Merciless" "Tyrannical" "Dictator's" "Emperor's" "of Celebration" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3highphys - Identified True - DropLevel >= 50 - Rarity Rare - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Wands" "Warstaves" - HasExplicitMod >=3 "of the Underground" "Subterranean" "of Tacati" "Tacati's" "Flaring" "Tempered" "Razor-sharp" "Merciless" "Tyrannical" "Cruel" "Dictator's" "Emperor's" "Conqueror's" "of Celebration" "of Infamy" "of Incision" "of Destruction" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4highphys - Identified True - DropLevel >= 50 - Rarity Rare - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Wands" "Warstaves" - HasExplicitMod >=4 "of the Underground" "Subterranean" "of Tacati" "Tacati's" "Flaring" "Tempered" "Razor-sharp" "Annealed" "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1203] Elemental -#------------------------------------ - -Show # $type->rareid $tier->3highele -Identified True -Rarity Rare -BaseType == "Ambusher" "Corsair Sword" "Eye Gouger" "Fancy Foil" "Gemini Claw" "Grove Bow" "Hellion's Paw" "Imperial Bow" "Imperial Claw" "Jewelled Foil" "Maraketh Bow" "Spiraled Foil" "Thicket Bow" -HasExplicitMod >=3 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Carbonising" "Cremating" "Crystalising" "Entombing" "Vapourising" "Electrocuting" "of Celebration" "of Incision" "of Penetrating" "of Destruction" -SetFontSize 45 -SetTextColor 255 190 0 255 -SetBorderColor 0 240 190 240 -SetBackgroundColor 0 75 30 255 -PlayAlertSound 3 300 -PlayEffect Purple -MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4highele -Identified True -Rarity Rare -BaseType == "Ambusher" "Corsair Sword" "Eye Gouger" "Fancy Foil" "Gemini Claw" "Grove Bow" "Hellion's Paw" "Imperial Bow" "Imperial Claw" "Jewelled Foil" "Maraketh Bow" "Spiraled Foil" "Thicket Bow" -HasExplicitMod >=4 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Carbonising" "Cremating" "Blasting" "Crystalising" "Entombing" "Polar" "Vapourising" "Electrocuting" "Discharging" "of Celebration" "of Infamy" "of Incision" "of Penetrating" "of Puncturing" "of Destruction" "of Ferocity" -SetFontSize 45 -SetTextColor 255 190 0 255 -SetBorderColor 0 240 190 240 -SetBackgroundColor 0 75 30 255 -PlayAlertSound 3 300 -PlayEffect Purple -MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1204] Gembased -#------------------------------------ - -Show # $type->rareid $tier->gemmodsbow - Identified True - Rarity Rare - Class "Bows" - HasExplicitMod >=2 "Paragon's" "Sharpshooter's" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->gemmodscaster - Identified True - Rarity Rare - Class "Rune Daggers" "Sceptres" "Wand" - HasExplicitMod >=2 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Magister's" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->gemmodsstaves - Identified True - Rarity Rare - Class "Staves" - HasExplicitMod >=2 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Lava Conjurer's" "Winter Beckoner's" "Tempest Master's" "Splintermind's" "Tecton's" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1205] Caster -#------------------------------------ - -Show # $type->rareid $tier->3highcaster - Identified True - Rarity Rare - Class "Rune Daggers" "Sceptres" "Wands" - HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Electrocuting" "Discharging" "Entombing" "Polar" "Cremating" "Blasting" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Magister's" "of Unmaking" "of Ruin" "of Finesse" "of Destruction" "Zaffre" "Lich's" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4highcaster - Identified True - Rarity Rare - Class "Rune Daggers" "Sceptres" "Wands" - HasExplicitMod >=4 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Electrocuting" "Discharging" "Shocking" "Entombing" "Polar" "Glaciated" "Cremating" "Blasting" "Incinerating" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "Zaffre" "Blue" "Mazarine" "Lich's" "Archmage's" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->firecaster - Identified True - Rarity Rare - Class "Rune Dagger" "Sceptres" "Wands" - HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Electrocuting" "Discharging" "Shocking" "Lava Conjurer's" "Tecton's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "Zaffre" "Blue" "Mazarine" "of Liquefaction" "of Dispersion" "of Conflagrating" "of Combusting" "Carbonising" "Cremating" "Fanatical" "Zealous" "Baleful" "Inimical" "Corrosive" "Dissolving" "Ardent" "Lich's" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->coldcaster - Identified True - Rarity Rare - Class "Rune Dagger" "Sceptres" "Wands" - HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Tul's" "Cryomancer's" "Crystalline" "Entombing" "Polar" "Glaciated" "Winter Beckoner's" "Tecton's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "Zaffre" "Blue" "Mazarine" "of Liquefaction" "of Dispersion" "Crystalising" "Baleful" "Inimical" "Mortifying" "Festering" "Heartstopping" "Gelid" "Boreal" "Lich's" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->lightcaster - Identified True - Rarity Rare - Class "Rune Daggers" "Sceptres" "Wands" - HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Esh's" "Ionising" "Smiting" "Cremating" "Blasting" "Incinerating" "Tempest Master's" "Tecton's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "Zaffre" "Blue" "Mazarine" "of Liquefaction" "of Dispersion" "Vapourising" "Electrocuting" "Baleful" "Inimical" "Excruciating" "Harrowing" "Lich's" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->chaoscaster - Identified True - Rarity Rare - Class "Rune Daggers" "Sceptres" "Wands" - HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Mad Lord's" "Tecton's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "of Euphoria" "Zaffre" "Blue" "Mazarine" "of Liquefaction" "of Dispersion" "Baleful" "Inimical" "Lich's" "Disintegrating" "Atrophying" "Deteriorating" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1206] Spellslinger -#------------------------------------ - -Show # $type->rareid $tier->3spellslinger - Identified True - Rarity Rare - Class "Wands" - HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Magister's" "of Unmaking" "of Ruin" "of Destruction" "Baleful" "Lich's" "Xoph's" "Pyroclastic" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Electrocuting" "Discharging" "Entombing" "Polar" "Cremating" "Blasting" "Flaring" "Carbonising" "Crystalising" "Vapourising" "Merciless" "Tyrannical" "Cruel" "Malicious" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4spellslinger - Identified True - Rarity Rare - Class "Wands" - HasExplicitMod >=4 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Destruction" "of Ferocity" "of Fury" "Baleful" "Inimical" "Lich's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Electrocuting" "Discharging" "Shocking" "Entombing" "Polar" "Glaciated" "Cremating" "Blasting" "Incinerating" "Flaring" "Tempered" "Carbonising" "Crystalising" "Vapourising" "Merciless" "Tyrannical" "Cruel" "Malicious" "of Acclaim" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1207] Boots -#------------------------------------ - -Show # $type->rareid $tier->3lifeboots - Identified True - Rarity Rare - Class "Boots" - HasExplicitMod "Hellion's" "Cheetah's" - HasExplicitMod >=2 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "Athlete's" "Virile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "Zaffre" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4lifeboots - Identified True - Rarity Rare - Class "Boots" - HasExplicitMod "Hellion's" "Cheetah's" "Gazelle's" - HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "Athlete's" "Virile" "Rotund" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "Zaffre" "Blue" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3esboots - Identified True - DropLevel >= 55 - Rarity Rare - Class "Boots" - HasExplicitMod "Hellion's" "Cheetah's" "Gazelle's" - HasExplicitMod >=2 "Seething" "Pulsing" "Unassailable" "Indomitable" "Dauntless" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4esboots - Identified True - DropLevel >= 55 - Rarity Rare - Class "Boots" - HasExplicitMod "Hellion's" "Cheetah's" "Gazelle's" - HasExplicitMod >=3 "Seething" "Pulsing" "Unassailable" "Indomitable" "Dauntless" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->highstatboots - Identified True - Rarity Rare - Class "Boots" - HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "Athlete's" "of the Godslayer" "of the Gods" "of the Blur" "of the Wind" "of the Polymath" "of the Genius" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1208] Gloves -#------------------------------------ - -Show # $type->rareid $tier->3lifegloves - Identified True - Rarity Rare - Class "Gloves" - HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "Athlete's" "Virile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of Grandmastery" "of Mastery" "of Lioneye" "of the Ranger" "Thirsty" "Remora's" "Prior's" "Urchin's" "Fawn's" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4lifegloves - Identified True - Rarity Rare - Class "Gloves" - HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "Athlete's" "Virile" "Rotund" "Robust" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Grandmastery" "of Mastery" "of Lioneye" "of the Ranger" "Thirsty" "Remora's" "Honed" "Crackling" "Burning" "Frigid" "Prior's" "Urchin's" "Fawn's" "Zaffre" "Blue" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3esgloves - Identified True - DropLevel >= 55 - Rarity Rare - Class "Gloves" - HasExplicitMod >=2 "Seething" "Pulsing" "Unassailable" "Indomitable" "Dauntless" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4esgloves - Identified True - DropLevel >= 55 - Rarity Rare - Class "Gloves" - HasExplicitMod >=4 "Prior's" "Deacon's" "Seraphim's" "Seething" "Pulsing" "Radiating" "Unassailable" "Indomitable" "Dauntless" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Grandmastery" "of Mastery" "of Lioneye" "of the Ranger" "Thirsty" "Remora's" "Honed" "Crackling" "Burning" "Frigid" "Zaffre" "Blue" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1209] Helmets -#------------------------------------ - -Show # $type->rareid $tier->3lifehelmet - Identified True - Rarity Rare - Class "Helmets" - HasExplicitMod "Fecund" "Athlete's" - HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of Lioneye" "of the Ranger" "Necromancer's" "Summoner's" "Nautilus's" "Urchin's" "Ram's" "Fawn's" "Abbot's" "Prior's" "Zaffre" "Blue" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4lifehelmet - Identified True - Rarity Rare - Class "Helmets" - HasExplicitMod "Fecund" "Athlete's" "Virile" - HasExplicitMod >=4 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Lioneye" "of the Ranger" "of the Marksman" "Necromancer's" "Summoner's" "Nautilus's" "Urchin's" "Ram's" "Fawn's" "Abbot's" "Prior's" "Zaffre" "Blue" "Mazarine" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3eshelm - Identified True - DropLevel >= 55 - Rarity Rare - Class "Helmets" - HasExplicitMod >=2 "Blazing" "Seething" "Pulsing" "Unassailable" "Indomitable" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4eshelm - Identified True - Rarity Rare - Class "Helmets" - HasExplicitMod >=4 "Prior's" "Deacon's" "Seraphim's" "Blazing" "Seething" "Pulsing" "Unassailable" "Indomitable" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Lioneye" "of the Ranger" "Priest's" "Abbot's" "Djinn's" "Naga's" "Necromancer's" "Summoner's" "Zaffre" "Blue" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1210] Amulets -#------------------------------------ - -Show # $type->rareid $tier->3modattackamu - Identified True - Rarity Rare - Class "Amulets" - HasExplicitMod "Athlete's" "Virile" "Dazzling" "Resplendent" - HasExplicitMod >=2 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Ranger" "of the Marksman" "Devastating" "Overpowering" "Unleashed" "Cremating" "Blasting" "Entombing" "Polar" "of Discharge" "of Voltage" "Flaring" "Tempered" "of the Span" "of the Rainbow" "of the Multiverse" "of the Infinite" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "Unassailable" "Vaporous" "Impregnable" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4modattackamu - Identified True - Rarity Rare - Class "Amulets" - HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Incandescent" - HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of the Ranger" "of the Marksman" "of the Sniper" "Devastating" "Overpowering" "Unleashed" "Empowering" "Cremating" "Blasting" "Incinerating" "Entombing" "Polar" "Glaciated" "of Discharge" "of Voltage" "of Electricity" "Flaring" "Tempered" "Razor-sharp" "of the Span" "of the Rainbow" "of Variegation" "of the Multiverse" "of the Infinite" "of the Universe" "of Incision" "of Penetrating" "of Puncturing" "of Destruction" "of Ferocity" "of Fury" "Unassailable" "Indomitable" "Vaporous" "Phased" "Impregnable" "Girded" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3modcasteramu - Identified True - Rarity Rare - Class "Amulets" - HasExplicitMod "Athlete's" "Virile" "Dazzling" "Resplendent" - HasExplicitMod >=2 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of Expertise" "of Nimbleness" "Zaffre" "Blue" "of Nirvana" "of Euphoria" "Wizard's" "Thaumaturgist's" "Cremating" "Blasting" "Entombing" "Polar" "of Discharge" "of Voltage" "of the Span" "of the Rainbow" "of the Multiverse" "of the Infinite" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "Unassailable" "Indomitable" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4modcasteramu - Identified True - Rarity Rare - Class "Amulets" - HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Incandescent" - HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Expertise" "of Nimbleness" "Zaffre" "Blue" "Mazarine" "of Nirvana" "of Euphoria" "of Bliss" "Wizard's" "Thaumaturgist's" "Cremating" "Blasting" "Incinerating" "Entombing" "Polar" "Glaciated" "of Discharge" "of Voltage" "of Electricity" "of the Span" "of the Rainbow" "of Variegation" "of the Multiverse" "of the Infinite" "of the Universe" "of Incision" "of Penetrating" "of Puncturing" "of Destruction" "of Ferocity" "of Fury" "Unassailable" "Indomitable" "Dauntless" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4highstatamu - Identified True - Rarity Rare - Class "Amulets" - HasExplicitMod >=4 "Athlete's" "Virile" "Rotund" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Ranger" "of the Marksman" "Devastating" "Overpowering" "Unleashed" "Cremating" "Blasting" "Entombing" "Polar" "of Discharge" "of Voltage" "Flaring" "Tempered" "of the Span" "of the Rainbow" "of the Multiverse" "of the Infinite" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "Unassailable" "Impregnable" "Vaporous" "Dazzling" "Resplendent" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1211] Rings -#------------------------------------ - -Show # $type->rareid $tier->2modringattack - Identified True - Rarity Rare - Class "Rings" - HasExplicitMod "Virile" "Rotund" "Resplendent" - HasExplicitMod >=2 "Overpowering" "Unleashed" "Cremating" "Blasting" "Entombing" "Polar" "Electrocuting" "Discharging" "Annealed" "Gleaming" "of Skill" "Thirsty" "Remora's" "of the Ranger" "of the Marksman" "of Flames" "of Rime" "of Voltage" "of the Rainbow" "of Variegation" "of the Comet" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "Quintessential" "Flawless" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3modringattack - Identified True - Rarity Rare - Class "Rings" - HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent" "Incandescent" - HasExplicitMod >=3 "Overpowering" "Unleashed" "Empowering" "Cremating" "Blasting" "Incinerating" "Entombing" "Polar" "Glaciated" "Electrocuting" "Discharging" "Shocking" "Annealed" "Gleaming" "Honed" "of Skill" "Thirsty" "Remora's" "of the Ranger" "of the Marksman" "of the Sniper" "of Flames" "of Rime" "of Voltage" "of the Rainbow" "of Variegation" "of the Kaleidoscope" "of the Comet" "of the Meteor" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "Quintessential" "Flawless" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->2modringcaster - Identified True - Rarity Rare - Class "Rings" - HasExplicitMod "Virile" "Rotund" "Resplendent" "Incandescent" - HasExplicitMod >=2 "Ultramarine" "Zaffre" "of Skill" "of Talent" "of Nirvana" "of Euphoria" "of Flames" "of Rime" "of Voltage" "of the Rainbow" "of Variegation" "of the Comet" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "Quintessential" "Flawless" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3modringcaster - Identified True - Rarity Rare - Class "Rings" - HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent" "Incandescent" "Scintillating" - HasExplicitMod >=3 "Ultramarine" "Zaffre" "Blue" "of Skill" "of Talent" "of Nirvana" "of Euphoria" "of Bliss" "of Flames" "of Rime" "of Voltage" "of the Rainbow" "of Variegation" "of the Kaleidoscope" "of the Comet" "of the Meteor" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "Quintessential" "Flawless" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1212] Quivers -#------------------------------------ - -Show # $type->rareid $tier->4modquiver - Identified True - Rarity Rare - Class "Quivers" - HasExplicitMod "Fecund" "Athlete's" - HasExplicitMod >=3 "of the Ranger" "of the Marksman" "Remora's" "Thirsty" "of Mastery" "of Ease" "of Rending" "of Incision" "of Destruction" "of Ferocity" "of Fury" "of Liquefaction" "of Dispersion" "of the Gale" "of the Zephyr" "of the Blur" "of the Wind" "of the Phantom" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->5modquiver - Identified True - Rarity Rare - Class "Quivers" - HasExplicitMod "Fecund" "Athlete's" "Virile" "Rotund" - HasExplicitMod >=4 "of the Ranger" "of the Marksman" "of the Sniper" "Remora's" "Thirsty" "of Mastery" "of Ease" "of Skill" "of Rending" "of Incision" "of Penetrating" "of Rupturing" "of Destruction" "of Ferocity" "of Fury" "of Rage" "of Liquefaction" "of Dispersion" "of Acrimony" "of the Gale" "of the Zephyr" "of Propulsion" "Honed" "Burning" "Frigid" "Crackling" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1213] Belts -#------------------------------------ - -Show # $type->rareid $tier->4modbelt - Identified True - Rarity Rare - Class "Belts" - HasExplicitMod "Fecund" "Athlete's" "Dazzling" - HasExplicitMod >=3 "Blue" "Mazarine" "Devastating" "Overpowering" "Enveloped" "Encased" "of Overflowing" "of Sipping" "of Savouring" "of Refilling" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->5modbelt - Identified True - Rarity Rare - Class "Belts" - HasExplicitMod "Fecund" "Athlete's" "Virile" "Dazzling" "Resplendent" - HasExplicitMod >=4 "Blue" "Mazarine" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Encased" "Carapaced" "of Overflowing" "of Sipping" "of Savouring" "of Refilling" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1214] Shields -#------------------------------------ - -Show # $type->rareid $tier->2lifecastershield - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod "Vigorous" "Fecund" "Incandescent" "Scintillating" "Unfaltering" "Unassailable" - HasExplicitMod >=2 "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Excruciating" "Mortifying" "Corrosive" "of Expertise" "of Unmaking" "of Ruin" "of Nirvana" "of Euphoria" "Zaffre" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->2escastershield - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod >=2 "Incandescent" "Scintillating" "Blazing" "Unfaltering" "Unassailable" "Indomitable" - HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Excruciating" "Mortifying" "Corrosive" "of Expertise" "of Unmaking" "of Ruin" "of Nirvana" "of Euphoria" "Zaffre" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3lifecastershield - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod "Vigorous" "Fecund" "Athlete's" "Incandescent" "Scintillating" "Blazing" "Unfaltering" "Unassailable" "Indomitable" - HasExplicitMod >=3 "Runic" "Glyphic" "Incanter's" "Occultist's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Inimical" "Excruciating" "Harrowing" "Mortifying" "Festering" "Corrosive" "Dissolving" "of Expertise" "of Nimbleness" "of Unmaking" "of Ruin" "of Calamity" "of Nirvana" "of Euphoria" "of Bliss" "Zaffre" "Blue" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3escastershield - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod "Incandescent" "Scintillating" "Blazing" "Seething" "Unfaltering" "Unassailable" "Indomitable" "Dauntless" - HasExplicitMod >=2 "Runic" "Glyphic" "Incanter's" "Occultist's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Inimical" "Excruciating" "Harrowing" "Mortifying" "Festering" "Corrosive" "Dissolving" "of Expertise" "of Nimbleness" "of Unmaking" "of Ruin" "of Calamity" "of Nirvana" "of Euphoria" "of Bliss" "Zaffre" "Blue" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->3damagecastershield - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod >=3 "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Excruciating" "Mortifying" "Corrosive" "of Expertise" "of Unmaking" "of Ruin" "of Nirvana" "of Euphoria" "Zaffre" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->4damagecastershield - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod >=4 "Runic" "Glyphic" "Incanter's" "Occultist's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Inimical" "Excruciating" "Harrowing" "Mortifying" "Festering" "Corrosive" "Dissolving" "of Expertise" "of Nimbleness" "of Unmaking" "of Ruin" "of Calamity" "of Nirvana" "of Euphoria" "of Bliss" "Zaffre" "Blue" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->highdefshields - Identified True - DropLevel >= 50 - Rarity Rare - Class "Shields" - HasExplicitMod >=2 "Impenetrable" "Impregnable" "Carapaced" "Plated" "Phased" "Blurred" "Illusion's" "Mirage's" "Interpermeated" "Inspired" "Consecrated" "Beatified" "Incorporeal" "Illusory" "Eidolon's" "Spirit's" "Incandescent" "Scintillating" "Unfaltering" "Unassailable" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $type->rareid $tier->highstatshield - Identified True - DropLevel >= 50 - Rarity Rare - Class "Shields" - HasExplicitMod >=4 "Impenetrable" "Impregnable" "Carapaced" "Plated" "Phased" "Blurred" "Illusion's" "Mirage's" "Interpermeated" "Inspired" "Consecrated" "Beatified" "Incorporeal" "Illusory" "Eidolon's" "Spirit's" "Incandescent" "Scintillating" "Unfaltering" "Unassailable" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "Vigorous" "Fecund" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1215] Jewels -#------------------------------------ - -Show # $type->rareid $tier->potentiallyvaluablejewel - Identified True - Rarity Rare - Class "Jewel" - HasExplicitMod >=3 "Vivid" "Shimmering" "of Potency" "of Entropy" "of Blasting" "of Berserking" "of Zeal" "of Resistance" "of Combat" "of Archery" "of Wounding" "of Enchanting" "Piercing" "Rupturing" "Puncturing" "Infernal" "Arctic" "Surging" "of the Elements" "of Unmaking" "Master's" "of Resilience" "Leadership" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1216] Misc -#------------------------------------ - -Show # $type->rareid $tier->highresstat - Identified True - Rarity Rare - HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Blur" "of the Wind" "of the Polymath" "of the Genius" "of the Span" "of the Rainbow" - SetFontSize 45 - SetTextColor 255 190 0 255 - SetBorderColor 0 240 190 240 - SetBackgroundColor 0 75 30 255 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -#------------------------------------ -# [1217] Flasks... -#------------------------------------ - -Show # %D3 - Identified True - Rarity Magic - BaseType "Divine Life Flask" "Eternal Life Flask" - HasExplicitMod "Bubbling" "Catalysed" - HasExplicitMod "of Staunching" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -Show # %D3 - Identified True - Rarity Magic - BaseType "Divine Mana Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" - HasExplicitMod "Enduring" - HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -Show # %D4 - Identified True - Rarity Magic - BaseType "Quicksilver Flask" - HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's" - HasExplicitMod "of Adrenaline" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -Show # %D4 - Identified True - Rarity Magic - Class "Utility Flasks" - HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's" - HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -#=============================================================================================================== -# [[1300]] Talisman -#=============================================================================================================== - -Show # $x->talismans - Rarity Rare - BaseType "Greatwolf Talisman" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show # %H5 $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - BaseType "Three Rat Talisman" - HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show # %H5 $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" - HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show # %H5 $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - BaseType "Talisman" - HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show # %H5 $x->talismans - AnyEnchantment True - Rarity Rare - Class "Amulets" - BaseType "Talisman" - HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %H5 $x->talismans - AnyEnchantment True - Rarity Rare - Class "Amulets" - BaseType "Talisman" - HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %H4 $x->talismans - AnyEnchantment True - Rarity Rare - BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %H4 $x->talismans - AnyEnchantment True - Rarity < Unique - Class "Amulets" - BaseType "Talisman" - SetFontSize 36 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %H2 $x->talismans - Rarity < Unique - Class "Amulets" - BaseType "Talisman" - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#=============================================================================================================== -# [[1400]] 6Socketed and 5Linked Drops -#=============================================================================================================== - -Show # %D4 - LinkedSockets 5 - Sockets 6 - Rarity <= Rare - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 White Pentagon - -Show # %D4 %REMS3 - LinkedSockets 5 - ItemLevel >= 65 - Rarity < Unique - Class "Body Armours" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 Blue Pentagon - -Show # %D2 - LinkedSockets 5 - ItemLevel >= 65 - Rarity < Unique - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 Blue Pentagon - -Show # %D5 $lvl - LinkedSockets 5 - ItemLevel < 65 - Rarity < Unique - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 1 Blue Pentagon - -Show # %D4 - Sockets 6 - ItemLevel >= 86 - Rarity <= Rare - BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 White Pentagon - -Show # %D4 - Sockets 6 - ItemLevel >= 83 - Rarity <= Rare - BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 White Pentagon - -Show # %D4 - Sockets 6 - Rarity <= Rare - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 White Pentagon - -#=============================================================================================================== -# [[1500]] Explicit Mod Highlight - League Drops -#=============================================================================================================== - -#------------------------------------ -# [1501] Fractured Drops -#------------------------------------ - -Show # %HS4 $type->expl->fract $tier->t1 -FracturedItem True -Rarity <= Rare -BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ -SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Blue -MinimapIcon 1 Blue Diamond - -Show # %HS4 $type->expl->fract $tier->classex - FracturedItem True - Rarity <= Rare - Class "Amulets" "Belt" "Jewel" "Rings" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show # %HS3 $type->expl->fract $tier->rest - FracturedItem True - Rarity <= Rare - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 - PlayEffect White - MinimapIcon 2 White Diamond - -#------------------------------------ -# [1502] Synthesed Drops -#------------------------------------ - -Show # $type->expl->synth $tier->t1 -SynthesisedItem True -Rarity <= Rare -BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" -SetFontSize 45 -SetTextColor 0 240 190 240 -SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Blue -MinimapIcon 1 Blue Diamond - -Show # $type->expl->synth $tier->classex - SynthesisedItem True - Rarity <= Rare - Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show # %H5 $type->expl->synth $tier->rest - SynthesisedItem True - Rarity <= Rare - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 0 0 255 - SetBackgroundColor 0 0 0 255 - PlayEffect White - MinimapIcon 2 White Diamond - -#------------------------------------ -# [1503] Betrayal -#------------------------------------ - -Show # %HS5 $type->expl->league - Identified True - HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # %HS5 $type->expl->league - Identified True - HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 Yellow Diamond - -Show # %D5 $type->expl->league - Identified True - HasExplicitMod "Veiled" - HasExplicitMod "of the Veil" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 Yellow Diamond - -Show # %D4 $type->expl->league - Identified True - Width <= 2 - Height <= 2 - HasExplicitMod "Veil" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayEffect White Temp - MinimapIcon 2 White Diamond - -Show # %D4 $type->expl->league - Identified True - Width 1 - Height <= 4 - HasExplicitMod "Veil" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayEffect White Temp - MinimapIcon 2 White Diamond - -Show # %D4 $type->expl->league - Identified True - HasExplicitMod "Veil" - SetFontSize 40 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - PlayEffect White Temp - MinimapIcon 2 White Diamond - -#------------------------------------ -# [1504] Crafting mods -#------------------------------------ - -#Show # %D1 $type->expl->league -# Identified True -# HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" -# SetFontSize 40 -# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - -#------------------------------------ -# [1505] Delve -#------------------------------------ - -Show # $type->expl->league - Identified True - HasExplicitMod "of the Underground" "Subterranean" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1506] Bestiary -#------------------------------------ - -Show # %D4 $type->expl->league - Identified True - Class "Amulets" "Belts" "Rings" - HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect White Temp - MinimapIcon 2 White Diamond - -Show # %D2 $type->expl->league - Identified True - HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" - SetFontSize 40 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - -#------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed -#------------------------------------ - -Show # $type->expl->league - Identified True - Rarity Rare - Class "Boots" - HasExplicitMod "Matatl's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi -#------------------------------------ - -Show # %H3 $type->expl->league - Identified True - Rarity Rare - Class "Body Armour" - HasExplicitMod "Guatelitzi's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1509] Incursion - Sumonner Weapons -#------------------------------------ - -Show # %H4 $type->expl->league - Identified True - Rarity Rare - Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" - HasExplicitMod "Citaqualotl's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1510] Incursion - Caster Weapons -#------------------------------------ - -Show # $type->expl->league - Identified True - Rarity Rare - Class "Rune Dagger" "Sceptre" "Staves" "Wand" - HasExplicitMod "Matatl's" "Tacati" "Topotante's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1511] Incursion - Normal Weapons -#------------------------------------ - -Show # $type->expl->league - Identified True - DropLevel >= 50 - Rarity Rare - Class "Bows" "Claws" "Daggers" "Thrusting" - HasExplicitMod "Topotante's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->league - Identified True - DropLevel >= 50 - Rarity Rare - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - HasExplicitMod "of Tacati" "Tacati's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1512] Incursion - Rings, Amulets -#------------------------------------ - -Show # $type->expl->league - Identified True - Rarity Rare - Class "Amulets" "Belts" "Rings" - HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1513] Incursion - Gloves, Helmets -#------------------------------------ - -Show # $type->expl->league - Identified True - Rarity Rare - Class "Gloves" "Helmets" - HasExplicitMod "Puhuarte" "Topotante" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1514] Incursion General -#------------------------------------ - -Show # %D3 $type->expl->league - Identified True - Rarity Rare - HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" - SetFontSize 40 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -Show # %D3 $type->expl->league - Identified True - Rarity Magic - HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" - SetFontSize 40 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1515] Warbands -#------------------------------------ - -Show # %D2 $type->expl->league - Identified True - HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" - SetFontSize 40 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#=============================================================================================================== -# [[1600]] Cluster Jewels -#=============================================================================================================== - -#------------------------------------ -# [1601] Large Jewels -#------------------------------------ - -Show # optimal size + level - ItemLevel >= 82 - Rarity <= Rare - EnchantmentPassiveNum <= 8 - BaseType "Large Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Yellow - MinimapIcon 1 Yellow Pentagon - -Show # optimal size - Rarity <= Rare - EnchantmentPassiveNum <= 8 - BaseType "Large Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 1 White Pentagon - -Show # $x->delirium->jewel - Rarity <= Rare - BaseType "Large Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 1 Grey Pentagon - -#------------------------------------ -# [1602] Medium Jewels -#------------------------------------ - -Show # optimal size + level - ItemLevel >= 84 - Rarity <= Rare - EnchantmentPassiveNum <= 5 - BaseType "Medium Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Yellow - MinimapIcon 1 Yellow Pentagon - -Show # optimal size - Rarity <= Rare - EnchantmentPassiveNum <= 5 - BaseType "Medium Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 1 White Pentagon - -Show # $x->delirium->jewel - Rarity <= Rare - BaseType "Medium Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 1 Grey Pentagon - -#------------------------------------ -# [1603] Smol Jewels -#------------------------------------ - -Show # optimal size - ItemLevel >= 82 - Rarity <= Rare - BaseType "Small Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Yellow - MinimapIcon 1 White Pentagon - -Show - Rarity <= Rare - BaseType "Small Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 1 Grey Pentagon - -#=============================================================================================================== -# [[1700]] Enchanted Items -#=============================================================================================================== - -Show - AnyEnchantment True - Rarity <= Rare - Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show - AnyEnchantment True - Class "Helmets" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # %D3 - AnyEnchantment True - Class "Boots" "Gloves" - SetFontSize 40 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#=============================================================================================================== -# [[1800]] Explicit Mod Highlight - Magic -#=============================================================================================================== - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Rune Daggers" "Sceptre" "Wand" - HasExplicitMod "Esh's" "Runic" "Xoph's" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Rune Daggers" "Sceptre" "Wand" - HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" - HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 55 - Rarity Magic - Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" - HasExplicitMod "Merciless" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 55 - Rarity Magic - Class "Bow" "Claw" "Daggers" "One Hand" "Wand" - HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" - HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 55 - Rarity Magic - HasExplicitMod "Necromancer's" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 50 - Rarity Magic - Class "Boots" - HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" - HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 60 - Rarity Magic - Class "Body Armour" - HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" - HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 50 - Rarity Magic - Class "Gloves" - HasExplicitMod "Athlete's" "Seething" "Unassailable" - HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 50 - Rarity Magic - Class "Shield" - HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" - HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Quiver" - BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - HasExplicitMod "Devastating" "Fecund" "Overpowering" - HasExplicitMod "of Destruction" "of Ease" "of Rending" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 50 - Rarity Magic - Class "Helmets" - HasExplicitMod "Blazing" "Fecund" "Unassailable" - HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Amulet" - HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" - HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Rings" - HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" - HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Belts" - HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" - HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#=============================================================================================================== -# [[1900]] Trinkets -#=============================================================================================================== - -Show # $x->heist->trinkets - ItemLevel >= 83 - Rarity <= Rare - Class Trinket - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $x->heist->trinkets - Rarity <= Rare - Class Trinket - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#=============================================================================================================== -# [[2000]] Exotic Item Types -#=============================================================================================================== - -# Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets. - -Show - Class "Fishing Rod" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -Show # %H3 $x->overquality - Corrupted False - Quality >= 29 - ItemLevel >= 75 - DropLevel >= 50 - Rarity <= Rare - SetFontSize 40 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -# Crude bows are sometimes used by summonners as easy-to-color-bows for crafting - -#Show # %D1 -# ItemLevel >= 50 -# Rarity <= Rare -# BaseType "Crude Bow" -# SetFontSize 40 -# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Double corrupted items can sometimes be interesting. - -Show - Corrupted True - CorruptedMods >= 2 - Rarity Rare - Class "Amulet" "Belt" "Jewel" "Ring" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show # %H5 - Corrupted True - CorruptedMods >= 2 - Rarity Rare - SetFontSize 40 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[2100]] Ritual BaseTypes -#=============================================================================================================== - -Show - BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Diamond - -#=============================================================================================================== -# [[2200]] Heist Experimental BaseTypes -#=============================================================================================================== - -Show # top tier bases - BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Red - MinimapIcon 0 Yellow Diamond - -Show # lower tier bases - BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Yellow - MinimapIcon 1 Yellow Diamond - -#=============================================================================================================== -# [[2300]] Rare/Magic Jewels -#=============================================================================================================== - -#------------------------------------ -# [2301] Special Cases -#------------------------------------ - -Show - Corrupted True - CorruptedMods >= 1 - Rarity Rare - BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" - HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # %H5 $type->expl->rare - Corrupted False - Identified True - Rarity <= Rare - Class "Jewel" - HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [2302] Abyss -#------------------------------------ - -Show # %HS4 $x->abyss->jewel - ItemLevel >= 82 - Rarity Rare - Class "Abyss Jewel" - SetFontSize 45 - SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # %HS3 $x->abyss->jewel - ItemLevel >= 82 - Rarity <= Magic - Class "Abyss Jewel" - SetFontSize 45 - SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # %HS3 $x->abyss->jewel - Rarity Rare - Class "Abyss Jewel" - SetFontSize 45 - SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue Temp - -Show # %H3 $x->abyss->jewel - Rarity <= Magic - Class "Abyss Jewel" - SetFontSize 45 - SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic - -#------------------------------------ -# [2303] Generic -#------------------------------------ - -Show # %HS4 - Rarity Rare - Class "Jewel" - BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" - SetFontSize 45 - SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel - MinimapIcon 2 Blue Diamond - -Show # %H3 - Rarity <= Magic - Class "Jewel" - BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" - SetFontSize 40 - SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic - -#=============================================================================================================== -# [[2400]] Normal/Magic Crafting Bases -#=============================================================================================================== - -#------------------------------------ -# [2401] Extreme Value ILVL 86 Rules -#------------------------------------ - -# These are items that have a particullary high price at ILVL 86+. -# This list is based on poe.ninja data - -#Show # $type->generalcrafting $tier->eco -# ItemLevel >= 86 -# SetFontSize 45 -# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -# PlayAlertSound 6 300 # DROPSOUND: T0 Drop -# PlayEffect Red -# MinimapIcon 0 Red Diamond - -#------------------------------------ -# [2402] 86+ Endgame crafting rules -#------------------------------------ - -Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 -ItemLevel >= 86 -Rarity < Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 255 255 255 255 -SetBorderColor 255 255 255 255 -SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 1 Yellow Diamond - -Show # %D3 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2 -ItemLevel >= 86 -Rarity < Rare -BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Imbued Wand" "Fossilised Spirit Shield" "Archon Kite Shield" "Saintly Chainmail" "Vaal Regalia" "Harmonic Spirit Shield" -SetFontSize 40 -SetBorderColor 255 125 0 185 -SetBackgroundColor 0 0 0 185 - -# Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 -# ItemLevel >= 86 -# Rarity < Rare -# BaseType "Ambusher" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Gemini Claw" "Harbinger Bow" "Harpy Rapier" "Heavy Belt" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre" -# SetFontSize 40 -# SetBorderColor 255 125 0 185 -# SetBackgroundColor 0 0 0 185 - -#------------------------------------ -# [2403] 84+ Endgame crafting rules -#------------------------------------ - -Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 -ItemLevel <= 85 -ItemLevel >= 84 -Rarity < Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetBorderColor 200 200 0 255 -SetBackgroundColor 0 0 0 255 - -Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 -ItemLevel <= 85 -ItemLevel >= 84 -Rarity < Rare -BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Imbued Wand" "Fossilised Spirit Shield" "Archon Kite Shield" "Saintly Chainmail" "Vaal Regalia" "Harmonic Spirit Shield" -SetFontSize 40 -SetBorderColor 200 200 0 185 -SetBackgroundColor 0 0 0 185 - -#Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 -# ItemLevel <= 85 -# ItemLevel >= 84 -# Rarity < Rare -# BaseType "Ambusher" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Gemini Claw" "Harbinger Bow" "Harpy Rapier" "Heavy Belt" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre" -# SetFontSize 40 -# SetBorderColor 200 200 0 185 -# SetBackgroundColor 0 0 0 185 - -#------------------------------------ -# [2404] Level-Independent Highlight -#------------------------------------ - -Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 -ItemLevel <= 83 -ItemLevel >= 60 -Rarity < Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 40 -SetBorderColor 0 0 0 255 -SetBackgroundColor 0 0 0 255 - -#Show # %D0 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2 -# ItemLevel <= 83 -# ItemLevel >= 60 -# Rarity < Rare -# BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Imbued Wand" "Fossilised Spirit Shield" "Archon Kite Shield" "Saintly Chainmail" "Vaal Regalia" "Harmonic Spirit Shield" -# SetFontSize 36 -# SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 -# ItemLevel <= 83 -# ItemLevel >= 60 -# Rarity < Rare -# BaseType "Ambusher" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Gemini Claw" "Harbinger Bow" "Harpy Rapier" "Heavy Belt" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre" -# SetFontSize 36 -# SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[2500]] Additional Endgame Crafting Bases -#=============================================================================================================== - -# Minimal list of bases for harvest specific crafting. This list is really not conclusive, but you can adjust it yourself on filterblade or here. -# Having this list too long will lead to being too flooded with these drops. - -#Show # %D1 $type->normalcraft->extraharvest $tier->t1 -# ItemLevel >= 68 -# Rarity < Rare -# BaseType "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" "Imbued Wand" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[2600]] Chancing Section -#=============================================================================================================== - -# You can get infused nemesis with Harvest. So chancing section stays! - -Show # %D2 %C1 $tier->hh $type->chancing -Corrupted False -Mirrored False -Rarity Normal -BaseType == "Leather Belt" -SetFontSize 36 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing - -Show # %D2 %C1 $tier->t2 $type->chancing -Corrupted False -Mirrored False -Rarity Normal -BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" -SetFontSize 36 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing - -#=============================================================================================================== -# [[2700]] Endgame Flasks -#=============================================================================================================== - -#------------------------------------ -# [2701] High quality assorted utility flasks -#------------------------------------ - -Show # %D3 - Quality >= 15 - AreaLevel <= 77 - AreaLevel >= 66 - Rarity <= Magic - BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" - SetFontSize 40 - SetBorderColor 50 200 125 # BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - -Show # %D3 - Quality >= 15 - AreaLevel <= 72 - AreaLevel >= 66 - Rarity <= Magic - BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#------------------------------------ -# [2702] 20 Qual Recipe -#------------------------------------ - -Show # %D3 - Quality >= 20 - Rarity <= Magic - BaseType "Flask" - SetFontSize 40 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#------------------------------------ -# [2703] Assorted utility flasks -#------------------------------------ - -Show # %D3 - AreaLevel <= 72 - AreaLevel >= 66 - Rarity <= Magic - BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" - SetFontSize 36 - SetBorderColor 50 200 125 # BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - -#Show # %D1 -# AreaLevel <= 72 -# AreaLevel >= 66 -# Rarity <= Magic -# Class "Utility Flasks" -# SetFontSize 36 -# SetBorderColor 50 200 125 # BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - -#------------------------------------ -# [2704] Quality Flask recipes -#------------------------------------ - -#Show # %D1 -# Quality >= 15 -# AreaLevel >= 66 -# Rarity <= Magic -# BaseType "Flask" -# SetFontSize 36 -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#Show # %D1 -# Quality >= 1 -# AreaLevel >= 66 -# Rarity <= Magic -# BaseType "Flask" -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#------------------------------------ -# [2705] Early mapping life/mana/utility flasks -#------------------------------------ - -Show # %D2 - AreaLevel <= 68 - AreaLevel >= 65 - Rarity <= Magic - BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" - SetFontSize 36 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - -#=============================================================================================================== -# [[2800]] Low Value Recipes -#=============================================================================================================== - -#------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") -#------------------------------------ -# These items have a RGB link and sell for a chromatic orb each. - -Show # %H2 $size->small - Width <= 2 - Height <= 2 - ItemLevel >= 65 - Rarity < Rare - SocketGroup RGB - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %H2 $size->small - Width <= 1 - Height <= 4 - ItemLevel >= 65 - Rarity < Rare - SocketGroup RGB - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Hide # %H0 $size->large - Width >= 2 - Height >= 4 - ItemLevel >= 65 - Rarity < Rare - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Hide # %H0 - ItemLevel >= 65 - Rarity < Rare - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#------------------------------------ -# [2802] Chisel recipe items -#------------------------------------ -# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel - -Show # %D2 - Quality 20 - Rarity < Unique - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetFontSize 36 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#Show # %D0 -# Corrupted False -# Quality > 17 -# Rarity Magic -# BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#Show # %D0 -# Corrupted False -# Quality > 14 -# Rarity Normal -# BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#Show # %D0 -# Corrupted False -# Quality > 11 -# Rarity Magic -# BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#Show # %D0 -# Corrupted False -# Rarity Normal -# BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default -#=============================================================================================================== -# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) - -#Show # $x->aw -# Rarity Normal -# Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves" -# SetFontSize 20 -# SetTextColor 150 0 0 255 -# SetBorderColor 150 0 0 255 -# SetBackgroundColor 0 0 0 255 - -#Show # $x->aw ranged -# Rarity Normal -# Class "Bows" "Wands" -# SetFontSize 20 -# SetTextColor 150 0 0 255 -# SetBorderColor 150 0 0 255 -# SetBackgroundColor 0 0 0 255 - -#Show # $x->aw identified -# Identified True -# Rarity Magic -# Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves" -# SetFontSize 20 -# SetTextColor 150 0 0 255 -# SetBorderColor 150 0 0 255 -# SetBackgroundColor 0 0 0 255 - -#Show # $x->aw identified, ranged -# Identified True -# Rarity Magic -# Class "Bows" "Wands" -# SetFontSize 20 -# SetTextColor 150 0 0 255 -# SetBorderColor 150 0 0 255 -# SetBackgroundColor 0 0 0 255 - -#=============================================================================================================== -# [[2900]] Low Strictness Sections -#=============================================================================================================== - -#------------------------------------ -# [2901] Endgame-start 4-links -#------------------------------------ - -#Show # %D0 -# LinkedSockets >= 4 -# ItemLevel < 72 -# DropLevel >= 65 -# Rarity < Rare -# Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires -#------------------------------------ - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Normal -# Class Amulet Belts Rings -# BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 -# ItemLevel >= 75 -# Rarity Normal -# Class Amulet Belts Rings -# BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 -# ItemLevel >= 65 -# ItemLevel <= 74 -# Rarity Normal -# Class Amulet Belts Rings -# BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 -# ItemLevel >= 65 -# ItemLevel <= 74 -# Rarity Normal -# Class Amulet Belts Rings -# BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires -#------------------------------------ - -#Show # %D0 -# ItemLevel >= 65 -# Rarity Magic -# Class Amulets Belts Rings -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[3000]] HEIST GEAR -#=============================================================================================================== - -#------------------------------------ -# [3001] Heist Cloaks -#------------------------------------ - -Show - ItemLevel >= 83 - Rarity <= Rare - Class "Heist Cloak" - BaseType "Whisper-woven Cloak" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Raindrop - -Show # %HS4 - Rarity <= Rare - Class "Heist Cloak" - BaseType "Whisper-woven Cloak" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect White - MinimapIcon 1 White Raindrop - -Show # %HS3 - Rarity <= Rare - Class "Heist Cloak" - BaseType "Hooded Cloak" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Grey - MinimapIcon 1 Grey Raindrop - -Show # %HS2 - Rarity <= Rare - Class "Heist Cloak" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Grey - MinimapIcon 1 Grey Raindrop - -#------------------------------------ -# [3002] Heist Brooch -#------------------------------------ - -Show - ItemLevel >= 84 - Rarity <= Rare - Class "Heist Brooch" - BaseType "Foliate Brooch" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Raindrop - -Show # %HS4 - Rarity <= Rare - Class "Heist Brooch" - BaseType "Foliate Brooch" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect White - MinimapIcon 1 White Raindrop - -Show # %HS3 - Rarity <= Rare - Class "Heist Brooch" - BaseType "Enamel Brooch" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Grey - MinimapIcon 1 Grey Raindrop - -Show # %HS2 - Rarity <= Rare - Class "Heist Brooch" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Grey - MinimapIcon 1 Grey Raindrop - -#------------------------------------ -# [3003] Heist Gear -#------------------------------------ - -Show - ItemLevel >= 81 - Rarity <= Rare - Class "Heist Gear" - BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Raindrop - -Show # %HS4 - Rarity <= Rare - Class "Heist Gear" - BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect White - MinimapIcon 1 White Raindrop - -Show # %HS3 - Rarity <= Rare - Class "Heist Gear" - BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Grey - MinimapIcon 1 Grey Raindrop - -Show # %HS2 - Rarity <= Rare - Class "Heist Gear" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Grey - MinimapIcon 1 Grey Raindrop - -#------------------------------------ -# [3004] Heist Tools -#------------------------------------ - -Show - ItemLevel >= 83 - Rarity <= Rare - Class "Heist Tool" - BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Raindrop - -Show # %HS4 - Rarity <= Rare - Class "Heist Tool" - BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect White - MinimapIcon 1 White Raindrop - -Show # %HS3 - Rarity <= Rare - Class "Heist Tool" - BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Grey - MinimapIcon 1 Grey Raindrop - -Show # %HS2 - Rarity <= Rare - Class "Heist Tool" - SetFontSize 45 - SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Grey - MinimapIcon 1 Grey Raindrop - -#=============================================================================================================== -# [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS -#=============================================================================================================== - -Hide # minimize junk instead of hiding (if "show") - ItemLevel >= 65 - Rarity < Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 18 - SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -#=============================================================================================================== -# [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here -#=============================================================================================================== - -# Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove -# The #'s in front of the next lines to enable it and show the items with a Cyan border. - -#Show -# Quality 20 -# ItemLevel >= 60 -# Rarity Rare -# Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetFontSize 42 -# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 -# SetBackgroundColor 0 0 0 255 - -#=============================================================================================================== -# [[3300]] RARE ITEMS - SPECIAL BASES -#=============================================================================================================== - -Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 -ItemLevel >= 86 -Rarity Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 255 255 255 255 -SetBorderColor 255 255 255 255 -SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 1 Yellow Diamond - -Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 -ItemLevel <= 85 -ItemLevel >= 84 -Rarity Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 -SetBorderColor 0 0 0 255 -SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 -PlayEffect White -MinimapIcon 2 White Diamond - -Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 -ItemLevel <= 83 -ItemLevel >= 65 -Rarity Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 -SetBorderColor 0 240 190 240 -SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - -#=============================================================================================================== -# [[3400]] RARE ITEMS - LEVEL 86 Crafting -#=============================================================================================================== - -Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 -ItemLevel >= 86 -Rarity Rare -BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" -SetFontSize 45 -SetTextColor 255 125 0 255 -SetBorderColor 255 125 0 255 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 -ItemLevel >= 86 -Rarity Rare -BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" -SetFontSize 45 -SetTextColor 255 125 0 255 -SetBorderColor 255 125 0 255 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -#=============================================================================================================== -# [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -#=============================================================================================================== - -#------------------------------------ -# [3501] Breach Rings Exceptions -#------------------------------------ - -Show # %H2 %C1 - ItemLevel >= 75 - Rarity <= Rare - Class Rings - BaseType "Breach" - SetFontSize 36 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 # BACKGROUND: Breach - -Show # %H2 %C1 - Rarity <= Rare - Class Rings - BaseType "Breach" - SetFontSize 36 - SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 # BACKGROUND: Breach - -#------------------------------------ -# [3502] Rare accessoires -#------------------------------------ - -Show # %H3 $type->rr->belt $tier->t1 -ItemLevel >= 65 -Rarity Rare -Class Belts -BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - -Show # %H2 $type->rr->belt $tier->t2 -ItemLevel >= 65 -Rarity Rare -Class Belts -BaseType "Chain Belt" "Cloth Belt" "Studded Belt" -SetFontSize 40 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 - -Show # %H4 $type->rr->amuring $tier->t1 -ItemLevel >= 65 -Rarity Rare -Class Amulets Rings -BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - -Show # %H3 $type->rr->amuring $tier->t2 -ItemLevel >= 65 -Rarity Rare -Class Amulets Rings -BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - -Show # %H2 $type->rr->amuring $tier->t3 -ItemLevel >= 65 -Rarity Rare -Class Amulets Rings -BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" -SetFontSize 40 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 - -#=============================================================================================================== -# [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -#=============================================================================================================== - -#------------------------------------ -# [3601] T1 rare items -#------------------------------------ - -Show # %D4 $type->rr $tier->t1wl-up -ItemLevel >= 75 -Rarity Rare -BaseType "Opal Sceptre" -SetFontSize 40 -SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D4 %UP $type->rr $tier->t1wl -ItemLevel >= 65 -Rarity Rare -BaseType "Opal Sceptre" -SetFontSize 40 -SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D4 $type->rr $tier->t1ws-up -ItemLevel >= 75 -Rarity Rare -BaseType "Imbued Wand" "Opal Wand" -SetFontSize 40 -SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D4 %UP $type->rr $tier->t1ws -ItemLevel >= 65 -Rarity Rare -BaseType "Imbued Wand" "Opal Wand" -SetFontSize 40 -SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D4 $type->rr $tier->t1as-up -ItemLevel >= 75 -Rarity Rare -BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" -SetFontSize 40 -SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D4 %UP $type->rr $tier->t1as -ItemLevel >= 65 -Rarity Rare -BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" -SetFontSize 40 -SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D4 $type->rr $tier->t1al-up -ItemLevel >= 75 -Rarity Rare -BaseType "Astral Plate" "Vaal Regalia" -SetFontSize 40 -SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D4 %UP $type->rr $tier->t1al -ItemLevel >= 65 -Rarity Rare -BaseType "Astral Plate" "Vaal Regalia" -SetFontSize 40 -SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -#------------------------------------ -# [3602] T2 rare items -#------------------------------------ - -Show # %D3 $type->rr $tier->t2ws-up -ItemLevel >= 75 -Rarity Rare -BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" -SetFontSize 40 -SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -Show # %D3 %UP $type->rr $tier->t2ws -ItemLevel >= 65 -Rarity Rare -BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" -SetFontSize 40 -SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -Show # %D3 $type->rr $tier->t2wl-up -ItemLevel >= 75 -Rarity Rare -BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" -SetFontSize 40 -SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -Show # %D3 %UP $type->rr $tier->t2wl -ItemLevel >= 65 -Rarity Rare -BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" -SetFontSize 40 -SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -Show # %D3 $type->rr $tier->t2as-up -ItemLevel >= 75 -Rarity Rare -BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" -SetFontSize 40 -SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -Show # %D3 %UP $type->rr $tier->t2as -ItemLevel >= 65 -Rarity Rare -BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" -SetFontSize 40 -SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -Show # %D3 $type->rr $tier->t2al-up -ItemLevel >= 75 -Rarity Rare -BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" -SetFontSize 40 -SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -Show # %D3 %UP $type->rr $tier->t2al -ItemLevel >= 65 -Rarity Rare -BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" -SetFontSize 40 -SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -#------------------------------------ -# [3603] Other Conditions -#------------------------------------ - -Show # %D3 $size->small - Width <= 2 - Height <= 2 - ItemLevel >= 75 - Rarity Rare - SocketGroup RGB - SetFontSize 36 - SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %D3 %UP $size->small - Width <= 2 - Height <= 2 - ItemLevel >= 65 - Rarity Rare - SocketGroup RGB - SetFontSize 36 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %D3 $size->small - Width <= 1 - Height <= 4 - ItemLevel >= 75 - Rarity Rare - SocketGroup RGB - SetFontSize 36 - SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %D3 %UP $size->small - Width <= 1 - Height <= 4 - ItemLevel >= 65 - Rarity Rare - SocketGroup RGB - SetFontSize 36 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# SocketGroup RGB -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# SocketGroup RGB -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#------------------------------------ -# [3604] 1H Rune Dagger -#------------------------------------ - -# FilterBlade: Conditional Entry -Hide -ItemLevel >= 65 -Rarity Rare -Class "Body Armours" "Gloves" "Boots" "Helmets" "Shields" -BaseType "Padded Vest" "Oiled Vest" "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour" "Wrapped Boots" "Strapped Boots" "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots" "Two-Toned Boots" "Wrapped Mitts" "Strapped Mitts" "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts" "Scare Mask" "Plague Mask" "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask" "Spiked Bundle" "Driftwood Spiked Shield" "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Shabby Jerkin" "Strapped Leather" "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb" "Rawhide Boots" "Goathide Boots" "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots" "Rawhide Gloves" "Goathide Gloves" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves" "Gripped Gloves" "Leather Cap" "Tricorne" "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt" "Goathide Buckler" "Pine Buckler" "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler" "Scale Vest" "Light Brigandine" "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar" "Leatherscale Boots" "Ironscale Boots" "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots" "Fishscale Gauntlets" "Ironscale Gauntlets" "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets" "Battered Helm" "Sallet" "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet" "Rotted Round Shield" "Fir Round Shield" "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield" -DropLevel <= 60 - -# FilterBlade: Conditional Entry -Hide -SetFontSize 18 -ItemLevel >= 65 -Rarity Rare -Class == "Bows" "Claws" "Daggers" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" "Quivers" - -Show # %D2 $type->rr $tier->t3runedaggers-up $size->small - ItemLevel >= 75 - DropLevel >= 55 - Rarity Rare - Class "Rune Daggers" - SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small - ItemLevel >= 65 - DropLevel >= 55 - Rarity Rare - Class "Rune Daggers" - SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Rune Daggers" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Rune Daggers" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3605] 1H Daggers -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3daggers-up $size->small -# ItemLevel >= 75 -# DropLevel >= 56 -# Rarity Rare -# Class "Daggers" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3daggers $size->small -# ItemLevel >= 65 -# DropLevel >= 56 -# Rarity Rare -# Class "Daggers" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Daggers" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Daggers" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3606] 1H Claws -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3claws-up $size->small -# ItemLevel >= 75 -# DropLevel >= 64 -# Rarity Rare -# Class "Claws" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3claws $size->small -# ItemLevel >= 65 -# DropLevel >= 64 -# Rarity Rare -# Class "Claws" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Claws" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Claws" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3607] 1H Wands -#------------------------------------ - -Show # %D2 $type->rr $tier->t3wands-up $size->small - ItemLevel >= 75 - DropLevel >= 45 - Rarity Rare - Class "Wands" - SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 %UP $type->rr $tier->t3wands $size->small - ItemLevel >= 65 - DropLevel >= 45 - Rarity Rare - Class "Wands" - SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Wands" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Wands" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3608] 1H Foils -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3foils-up $size->small -# Height 4 -# ItemLevel >= 75 -# DropLevel >= 60 -# Rarity Rare -# Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3foils $size->small -# Height 4 -# ItemLevel >= 65 -# DropLevel >= 60 -# Rarity Rare -# Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 $size->small -# Height 4 -# ItemLevel >= 75 -# Rarity Rare -# Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP $size->small -# Height 4 -# ItemLevel >= 65 -# Rarity Rare -# Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3609] 1H Swords -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3swords1h-up -# Height < 4 -# ItemLevel >= 75 -# DropLevel >= 66 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3swords1h -# Height < 4 -# ItemLevel >= 65 -# DropLevel >= 66 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# Height < 4 -# ItemLevel >= 75 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# Height < 4 -# ItemLevel >= 65 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3610] 1H Maces -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3maces1h-up -# ItemLevel >= 75 -# DropLevel >= 66 -# Rarity Rare -# Class "One Hand Maces" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3maces1h -# ItemLevel >= 65 -# DropLevel >= 66 -# Rarity Rare -# Class "One Hand Maces" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "One Hand Maces" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "One Hand Maces" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3611] 1H Axes -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3axes1h-up -# ItemLevel >= 75 -# DropLevel >= 61 -# Rarity Rare -# Class "One Hand Axes" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3axes1h -# ItemLevel >= 65 -# DropLevel >= 61 -# Rarity Rare -# Class "One Hand Axes" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "One Hand Axes" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "One Hand Axes" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3612] 1H Sceptres -#------------------------------------ - -Show # %D2 $type->rr $tier->t3sceptres-up - ItemLevel >= 75 - DropLevel >= 56 - Rarity Rare - Class "Sceptres" - SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 %UP $type->rr $tier->t3sceptres - ItemLevel >= 65 - DropLevel >= 56 - Rarity Rare - Class "Sceptres" - SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Sceptres" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Sceptres" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3613] Warstaves -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3warstaves-up -# ItemLevel >= 75 -# DropLevel >= 64 -# Rarity Rare -# Class "Warstaves" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3warstaves -# ItemLevel >= 65 -# DropLevel >= 64 -# Rarity Rare -# Class "Warstaves" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Warstaves" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Warstaves" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3614] 2H Staves -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3staves-up -# ItemLevel >= 75 -# DropLevel >= 60 -# Rarity Rare -# Class "Staves" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3staves -# ItemLevel >= 65 -# DropLevel >= 60 -# Rarity Rare -# Class "Staves" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Staves" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Staves" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3615] 2H Swords -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3swords2h-up -# ItemLevel >= 75 -# DropLevel >= 65 -# Rarity Rare -# Class "Two Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3swords2h -# ItemLevel >= 65 -# DropLevel >= 65 -# Rarity Rare -# Class "Two Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Two Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Two Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3616] 2H Axes -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3axes2h-up -# ItemLevel >= 75 -# DropLevel >= 62 -# Rarity Rare -# Class "Two Hand Axes" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3axes2h -# ItemLevel >= 65 -# DropLevel >= 62 -# Rarity Rare -# Class "Two Hand Axes" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Two Hand Axes" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Two Hand Axes" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3617] 2H Maces -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3maces2h-up -# ItemLevel >= 75 -# DropLevel >= 61 -# Rarity Rare -# Class "Two Hand Maces" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3maces2h -# ItemLevel >= 65 -# DropLevel >= 61 -# Rarity Rare -# Class "Two Hand Maces" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Two Hand Maces" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Two Hand Maces" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3618] 2H Bows -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3bows-up -# ItemLevel >= 75 -# DropLevel >= 60 -# Rarity Rare -# Class "Bows" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3bows -# ItemLevel >= 65 -# DropLevel >= 60 -# Rarity Rare -# Class "Bows" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Bows" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Bows" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3619] AR: Boots -#------------------------------------ - -#Show # %D2 %UP $size->small -# LinkedSockets 4 -# ItemLevel >= 65 -# Rarity Rare -# Class "Boots" "Gloves" "Helmets" -# SetFontSize 40 -# SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show # %D2 $size->small $type->rr $tier->t3boots-up - ItemLevel >= 75 - DropLevel >= 23 - Rarity Rare - Class "Boots" - SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 %UP $size->small $type->rr $tier->t3boots - ItemLevel >= 65 - DropLevel >= 23 - Rarity Rare - Class "Boots" - SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Boots" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Boots" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3620] AR: Gloves -#------------------------------------ - -Show # %D2 $size->small $type->rr $tier->t3gloves-up - ItemLevel >= 75 - DropLevel >= 23 - Rarity Rare - Class "Gloves" - SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 %UP $size->small $type->rr $tier->t3gloves - ItemLevel >= 65 - DropLevel >= 23 - Rarity Rare - Class "Gloves" - SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Gloves" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Gloves" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3621] AR: Helmets -#------------------------------------ - -Show # %D2 $size->small $type->rr $tier->t3helmets-up - ItemLevel >= 75 - DropLevel >= 35 - Rarity Rare - Class "Helmets" - SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 %UP $size->small $type->rr $tier->t3helmets - ItemLevel >= 65 - DropLevel >= 35 - Rarity Rare - Class "Helmets" - SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Helmets" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Helmets" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3622] AR: Body Armors -#------------------------------------ - -Show # %D2 $type->rr $tier->t3body-up - ItemLevel >= 75 - DropLevel >= 56 - Rarity Rare - Class "Body Armours" - SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 %UP $type->rr $tier->t3body - ItemLevel >= 65 - DropLevel >= 56 - Rarity Rare - Class "Body Armours" - SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Body Armours" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Body Armours" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3623] OH: Shields -#------------------------------------ - -Show # %D2 $size->small $type->rr $tier->t3shields-up - Height <= 2 - ItemLevel >= 75 - DropLevel >= 55 - Rarity Rare - Class "Shields" - SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 %UP $size->small $type->rr $tier->t3shields - Height <= 2 - ItemLevel >= 65 - DropLevel >= 55 - Rarity Rare - Class "Shields" - SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 $size->small -# Height <= 2 -# ItemLevel >= 75 -# Rarity Rare -# Class "Shields" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP $size->small -# Height <= 2 -# ItemLevel >= 65 -# Rarity Rare -# Class "Shields" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -Show # %D2 $type->rr $tier->t3shieldl-up - Height >= 3 - ItemLevel >= 75 - DropLevel >= 60 - Rarity Rare - Class "Shields" - SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 %UP $type->rr $tier->t3shieldl - Height >= 3 - ItemLevel >= 65 - DropLevel >= 60 - Rarity Rare - Class "Shields" - SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# Height >= 3 -# ItemLevel >= 75 -# Rarity Rare -# Class "Shields" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# Height >= 3 -# ItemLevel >= 65 -# Rarity Rare -# Class "Shields" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3624] OH: Quivers -#------------------------------------ - -# Show # %D2 $type->rr $tier->t3quiver-up -# ItemLevel >= 75 -# Rarity Rare -# Class "Quivers" -# BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $type->rr $tier->t3quiver -# ItemLevel >= 65 -# Rarity Rare -# Class "Quivers" -# BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Quivers" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Quivers" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#=============================================================================================================== -# [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) -#=============================================================================================================== - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - Width <= 1 - Height <= 4 - ItemLevel >= 75 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - Width <= 1 - Height <= 4 - ItemLevel >= 65 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - Width <= 2 - Height <= 2 - ItemLevel >= 75 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - Width <= 2 - Height <= 2 - ItemLevel >= 65 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - ItemLevel >= 75 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - ItemLevel >= 65 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -#=============================================================================================================== -# [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here -#=============================================================================================================== - -#=============================================================================================================== -# [[3900]] Gem Tierlists -#=============================================================================================================== - -#------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -#------------------------------------ - -Show # $type->gems $tier->t1-awa -Class Gems -BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Arrow Nova Support" "Awakened Blasphemy Support" "Awakened Brutality Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" -SetFontSize 45 -SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High -SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -#Show # $type->gems $tier->t1-div -# GemQualityType Divergent -# Class Gems -# SetFontSize 45 -# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -# PlayAlertSound 6 300 # DROPSOUND: T0 Drop -# PlayEffect Red -# MinimapIcon 0 Red Star - -#Show # $type->gems $tier->t1-pha -# GemQualityType Phantasmal -# Class Gems -# SetFontSize 45 -# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -# PlayAlertSound 6 300 # DROPSOUND: T0 Drop -# PlayEffect Red -# MinimapIcon 0 Red Star - -#Show # $type->gems $tier->t1-ano -# GemQualityType Anomalous -# Class Gems -# SetFontSize 45 -# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -# PlayAlertSound 6 300 # DROPSOUND: T0 Drop -# PlayEffect Red -# MinimapIcon 0 Red Star - -#------------------------------------ -# [3902] Expensive Superior Gems (T1) -#------------------------------------ - -Show # $type->gems $tier->t1-20-20z -Quality >= 20 -GemLevel >= 20 -Class Gems -BaseType "Advanced Traps Support" "Anger" "Arcane Surge Support" "Archmage Support" "Artillery Ballista" "Assassin's Mark" "Ballista Totem Support" "Barrage Support" "Berserk" "Block Chance Reduction Support" "Bodyswap" "Bonechill Support" "Burning Arrow" "Burning Damage Support" "Cast while Channelling Support" "Chance to Bleed Support" "Chance to Flee Support" "Cold Penetration Support" "Combustion Support" "Concentrated Effect Support" "Contagion" "Conversion Trap" "Cyclone" "Desecrate" "Determination" "Devouring Totem" "Discipline" "Efficacy Support" "Elemental Penetration Support" "Elemental Weakness" "Empower Support" "Energy Leech Support" "Enhance Support" "Enlighten Support" "Essence Drain" "Explosive Trap" "Faster Projectiles Support" "Frost Bomb" "Frost Wall" "Frostblink" "Frostbolt" "General's Cry" "Grace" "Greater Multiple Projectiles Support" "Greater Volley Support" "Herald of Ash" "Herald of Thunder" "High-Impact Mine Support" "Ice Nova" "Ice Spear" "Ice Trap" "Impale Support" "Increased Critical Damage Support" "Increased Duration Support" "Infernal Cry" "Infused Channelling Support" "Innervate Support" "Inspiration Support" "Intensify Support" "Intimidating Cry" "Iron Will Support" "Kinetic Bolt" "Knockback Support" "Lacerate" "Less Duration Support" "Lesser Multiple Projectiles Support" "Lightning Tendrils" "Mana Leech Support" "Meat Shield Support" "Minefield Support" "Minion Life Support" "Molten Strike" "Multistrike Support" "Physical to Lightning Support" "Plague Bearer" "Power Charge On Critical Support" "Pulverise Support" "Purity of Elements" "Purity of Fire" "Searing Bond" "Seismic Cry" "Siphoning Trap" "Spellslinger" "Storm Burst" "Storm Call" "Sunder" "Sweep" "Swift Assembly Support" "Swiftbrand Support" "Tectonic Slam" "Temporal Chains" "Unleash Support" "Urgent Orders Support" "Vile Toxins Support" "Void Sphere" "Volley Support" "Wave of Conviction" "Whirling Blades" "Winter Orb" "Wrath" -SetFontSize 45 -SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High -SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $type->gems $tier->t1-21-20 -Quality >= 20 -GemLevel >= 21 -Class Gems -BaseType "Ancestral Call Support" "Ancestral Protector" "Animate Guardian" "Animate Weapon" "Arc" "Arctic Armour" "Armageddon Brand" "Ball Lightning" "Bane" "Barrage" "Blade Blast" "Blade Flurry" "Blade Vortex" "Bladefall" "Bladestorm" "Blasphemy Support" "Blastchain Mine Support" "Blazing Salvo" "Blood Magic Support" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Charged Mines Support" "Charged Traps Support" "Clarity" "Close Combat Support" "Cluster Traps Support" "Cold to Fire Support" "Conductivity" "Controlled Destruction Support" "Convocation" "Crackling Lance" "Culling Strike Support" "Damage on Full Life Support" "Dark Pact" "Dash" "Despair" "Detonate Dead" "Discharge" "Divine Ire" "Dominating Blow" "Dread Banner" "Earthshatter" "Elemental Army Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Hit" "Elemental Proliferation Support" "Endurance Charge on Melee Stun Support" "Enduring Cry" "Ensnaring Arrow" "Ethereal Knives" "Explosive Arrow" "Faster Attacks Support" "Faster Casting Support" "Feeding Frenzy Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Flammability" "Flesh and Stone" "Flesh Offering" "Flicker Strike" "Fork Support" "Fortify Support" "Freezing Pulse" "Frenzy" "Frost Blades" "Frost Shield" "Frostbite" "Generosity Support" "Glacial Cascade" "Glacial Hammer" "Ground Slam" "Haste" "Hatred" "Herald of Agony" "Herald of Ice" "Herald of Purity" "Hexblast" "Hextouch Support" "Hypothermia Support" "Ice Bite Support" "Ice Shot" "Icicle Mine" "Ignite Proliferation Support" "Immolate Support" "Immortal Call" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Infernal Blow" "Infernal Legion Support" "Iron Grip Support" "Item Rarity Support" "Kinetic Blast" "Lancing Steel" "Leap Slam" "Life Leech Support" "Lightning Arrow" "Lightning Trap" "Maim Support" "Malevolence" "Melee Physical Damage Support" "Minion Damage Support" "Minion Speed Support" "Mirage Archer Support" "Molten Shell" "Multiple Totems Support" "Orb of Storms" "Penance Brand" "Perforate" "Phase Run" "Pierce Support" "Pinpoint Support" "Poacher's Mark" "Point Blank Support" "Poison Support" "Power Siphon" "Precision" "Predator Support" "Pride" "Puncture" "Punishment" "Purity of Ice" "Purity of Lightning" "Pyroclast Mine" "Rage Support" "Raise Spectre" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Scourge Arrow" "Second Wind Support" "Shield Charge" "Shockwave Support" "Shockwave Totem" "Siege Ballista" "Sigil of Power" "Slower Projectiles Support" "Smite" "Smoke Mine" "Sniper's Mark" "Soulrend" "Spark" "Spectral Shield Throw" "Spell Cascade Support" "Spell Echo Support" "Spell Totem Support" "Split Arrow" "Splitting Steel" "Static Strike" "Steelskin" "Storm Brand" "Stormblast Mine" "Summon Carrion Golem" "Summon Chaos Golem" "Summon Holy Relic" "Summon Ice Golem" "Summon Lightning Golem" "Summon Phantasm Support" "Summon Raging Spirit" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Tempest Shield" "Tornado Shot" "Toxic Rain" "Trap and Mine Damage Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Impurity of Fire" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Spectral Throw" "Vengeance" "Vicious Projectiles Support" "Vitality" "Volatile Dead" "Vortex" "Vulnerability" "War Banner" "Wild Strike" "Wither" "Withering Step" "Withering Touch Support" "Zealotry" -SetFontSize 45 -SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High -SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $type->gems $tier->t1-21-23 -Quality >= 23 -GemLevel >= 21 -Class Gems -BaseType "Added Cold Damage Support" "Added Lightning Damage Support" "Arcane Cloak" "Arrow Nova Support" "Blast Rain" "Blink Arrow" "Bloodlust Support" "Bone Offering" "Cast on Melee Kill Support" "Cast when Stunned Support" "Chain Hook" "Cleave" "Cobra Lash" "Consecrated Path" "Creeping Frost" "Cremation" "Deadly Ailments Support" "Decoy Totem" "Dual Strike" "Earthquake" "Enfeeble" "Fire Penetration Support" "Firestorm" "Flame Surge" "Galvanic Arrow" "Holy Flame Totem" "Ice Crash" "Life Gain on Hit Support" "Lightning Penetration Support" "Lightning Warp" "Melee Splash Support" "Mirror Arrow" "Nightblade Support" "Purifying Flame" "Reckoning" "Righteous Fire" "Stormbind" "Stun Support" "Summon Flame Golem" "Summon Skeletons" "Unbound Ailments Support" "Unearth" "Vaal Arc" "Vaal Blight" "Vaal Clarity" "Vaal Cold Snap" "Vaal Cyclone" "Vaal Double Strike" "Vaal Earthquake" "Vaal Flameblast" "Vaal Ground Slam" "Vaal Ice Nova" "Vaal Impurity of Ice" "Vaal Impurity of Lightning" "Vaal Power Siphon" "Vaal Reave" "Vaal Spark" "Vaal Summon Skeletons" "Venom Gyre" "Vigilant Strike" "Viper Strike" "Void Manipulation Support" -SetFontSize 45 -SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High -SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -#=============================================================================================================== -# [[4000]] Generic Gem Rules -#=============================================================================================================== - -#------------------------------------ -# [4001] Awakened Gems -#------------------------------------ - -Show - Class Gems - BaseType "Awakened" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 1 300 - PlayEffect Red - MinimapIcon 0 Red Triangle - -Show - GemLevel >= 4 - Class Gems - BaseType "Empower" "Enhance" "Enlighten" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -#------------------------------------ -# [4002] Alt-Quality Gems -#------------------------------------ - -Show - AlternateQuality True - Class Gems - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 1 300 - PlayEffect Red - MinimapIcon 0 Red Triangle - -#------------------------------------ -# [4003] Exceptional Gems -#------------------------------------ - -Show - GemLevel > 20 - Class Gems - BaseType "Vaal" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 1 300 - PlayEffect Red - MinimapIcon 0 Red Triangle - -Show - Quality > 20 - GemLevel > 20 - Class Gems - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 1 300 - PlayEffect Red - MinimapIcon 0 Red Triangle - -Show - GemLevel >= 2 - Class Gems - BaseType "Empower" "Enlighten" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 1 300 - PlayEffect Red - MinimapIcon 0 Red Triangle - -Show - Corrupted False - Quality >= 15 - Class Gems - BaseType "Empower" "Enlighten" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 1 300 - PlayEffect Red - MinimapIcon 0 Red Triangle - -#------------------------------------ -# [4004] Special Gems -#------------------------------------ - -Show - Class Gems - BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 2 Yellow Triangle - -#------------------------------------ -# [4005] High Tier Gems -#------------------------------------ - -Show - GemLevel >= 20 - Class Gems - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Triangle - -Show - Quality >= 20 - Class Gems - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Triangle - -Show - GemLevel >= 6 - Class Gems - BaseType "Blood and Sand" "Brand Recall" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Triangle - -Show # %HS4 - Quality >= 14 - Class Gems - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White Temp - MinimapIcon 2 White Triangle - -#------------------------------------ -# [4006] Leveling Rules -#------------------------------------ - -Show # %H4 - AreaLevel < 65 - Class Gems - BaseType "Vaal" - SetFontSize 45 - SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling - -Show # first areas - AreaLevel 1 - Class Gems - SetFontSize 45 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # %D5 - Quality >= 1 - AreaLevel < 65 - Class Gems - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # %H3 - AreaLevel < 65 - Class Gems - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [4007] Low Quality Gems -#------------------------------------ - -Show # %D2 %C2 - Quality >= 1 - Class Gems - SetFontSize 40 - SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 - -#------------------------------------ -# [4008] Leveled Gems -#------------------------------------ - -Show # %D3 - GemLevel >= 5 - Class Gems - BaseType "Blood and Sand" "Brand Recall" - SetFontSize 40 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # %D3 - GemLevel >= 18 - Class Gems - SetFontSize 40 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # %D2 - GemLevel >= 10 - Class Gems - SetFontSize 40 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [4009] Other gems -#------------------------------------ - -Show # %D3 - Class Gems - BaseType "Vaal" - SetFontSize 40 - SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 - -Hide # %H0 - Class Gems - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#=============================================================================================================== -# [[4100]] UTILITY FLASKS (Levelling Rules) -#=============================================================================================================== - -Show # %H5 speedflasks - ItemLevel <= 65 - BaseType "Quicksilver Flask" "Silver Flask" - SetFontSize 45 - SetBorderColor 50 200 125 # BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # %H4 %REMS2 - ItemLevel <= 65 - Rarity <= Magic - BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" - SetFontSize 45 - SetBorderColor 50 200 125 # BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -Show # %H4 - ItemLevel <= 65 - Rarity <= Magic - Class "Utility Flasks" - SetFontSize 40 - SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -#=============================================================================================================== -# [[4200]] HIDE LAYER 3: Random Endgame Flasks -#=============================================================================================================== - -Hide - ItemLevel >= 69 - Rarity <= Magic - BaseType Flask - SetFontSize 18 - SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 - -#=============================================================================================================== -# [[4300]] Replicas -#=============================================================================================================== - -Show # $tier->t1 $type->unique->replicas -Replica True -Rarity Unique -BaseType "Chain Belt" "Great Crown" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Relic Chambers Map" "Triumphant Lamellar" "Void Sceptre" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->unique->replicas -Replica True -Rarity Unique -BaseType "Blood Raiment" "Ebony Tower Shield" "Eternal Sword" "Glorious Plate" "Great Mallet" "Ornate Mace" "Paua Amulet" "Siege Axe" "Soldier Boots" "Temple Map" "Terror Maul" "Tornado Wand" "Vaal Gauntlets" "Vaal Rapier" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Yellow -MinimapIcon 0 Yellow Star - -Show # $tier->multi $type->unique->replicas -Replica True -Rarity Unique -BaseType "Carnal Armour" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Blue -MinimapIcon 0 Blue Star - -Show # $tier->t3 $type->unique->replicas -Replica True -Rarity Unique -BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Cloth Belt" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Elegant Ringmail" "Engraved Wand" "Ezomyte Axe" "Ezomyte Burgonet" "Ezomyte Dagger" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Granite Flask" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Heavy Belt" "Imperial Bow" "Infernal Sword" "Jade Amulet" "Jasper Chopper" "Lacquered Buckler" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Paua Ring" "Royal Skean" "Ruby Ring" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 220 0 0 255 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect White -MinimapIcon 0 White Star - -Show # $tier->restex $type->unique->replicas - Replica True - Rarity Unique - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[4400]] Maps, fragments and labyrinth items -#=============================================================================================================== - -#------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -#------------------------------------ - -Show # $tier->ex $type->unique->maps -MapTier 16 -Rarity Unique -Class Maps -BaseType "Harbinger Map" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -#------------------------------------ -# [4402] Unique Maps -#------------------------------------ - -Show # $tier->t1 $type->unique->maps -Rarity Unique -Class Maps -BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->unique->maps -Rarity Unique -Class Maps -BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Yellow -MinimapIcon 0 Yellow Star - -Show # $tier->t3 $type->unique->maps -Rarity Unique -Class Maps -BaseType "Atoll Map" "Bone Crypt Map" "Cemetery Map" "Dunes Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Strand Map" "Temple Map" "Underground River Map" "Underground Sea Map" "Vaal Pyramid Map" -SetFontSize 45 -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -#Show # %HS4 $tier->t4 $type->unique->maps -# Rarity Unique -# Class Maps -# SetFontSize 45 -# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -# SetBackgroundColor 0 0 0 255 -# PlayAlertSound 3 300 # DROPSOUND: Unique -# PlayEffect Brown -# MinimapIcon 2 Brown Star - -Show # $tier->restex $type->unique->maps $safe - Rarity Unique - Class Maps - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#------------------------------------ -# [4403] Labyrinth items, Offerings -#------------------------------------ - -Show # %HS4 - BaseType "Offering to the Goddess" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 1 White Hexagon - -Show # upgraded offerings (harvest-introduced) - BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Hexagon - -Show - Class "Labyrinth" - SetFontSize 45 - SetTextColor 74 230 58 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - PlayEffect Green - MinimapIcon 1 Green Hexagon - -#------------------------------------ -# [4404] Blighted maps -#------------------------------------ - -Show - BlightedMap True - MapTier >= 15 - Class Maps - SetFontSize 45 - SetTextColor 20 50 20 255 - SetBorderColor 20 50 20 255 - SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -Show - BlightedMap True - Class Maps - SetFontSize 45 - SetTextColor 20 50 20 255 - SetBorderColor 20 50 20 255 - SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -#------------------------------------ -# [4405] Delirium/Enchanted Maps! -#------------------------------------ - -Show - AnyEnchantment True - MapTier >= 11 - Class "Maps" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Purple - MinimapIcon 0 Purple Square - -Show - AnyEnchantment True - Class "Maps" - SetFontSize 45 - SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 3 300 - PlayEffect Purple - MinimapIcon 1 Purple Square - -#------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -#------------------------------------ - -Show - Class Maps - HasExplicitMod "Otherworldly" - HasExplicitMod "Antagonist's" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Purple - MinimapIcon 1 Purple Square - -#------------------------------------ -# [4407] Top tier maps (T16) -#------------------------------------ - -Show # $lvl->16 - MapTier >= 16 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -Show # $lvl->15 - MapTier >= 15 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -Show # $lvl->14 - MapTier >= 14 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -#------------------------------------ -# [4408] High tier maps(T11-15) -#------------------------------------ - -Show # %H5 $lvl->13 - MapTier >= 13 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -Show # %H5 $lvl->12 - MapTier >= 12 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -Show # %H5 $lvl->11 - MapTier >= 11 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -#------------------------------------ -# [4409] Mid tier maps (T6-10) -#------------------------------------ - -Show # %H4 $lvl->10 - Identified True - Class Maps - HasExplicitMod "Vaal" "Zana's" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H4 $lvl->10 - MapTier >= 10 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -#------------------------------------ -# T9 - Maps -#------------------------------------ - -Show # %H4 $lvl->9 - MapTier >= 9 - ItemLevel < 88 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H3 %C4 - MapTier >= 9 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T8 - Maps -#------------------------------------ - -Show # %H4 $lvl->8 - MapTier >= 8 - ItemLevel < 87 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H3 %C4 - MapTier >= 8 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T7 - Maps -#------------------------------------ - -Show # %H4 $lvl->7 - MapTier >= 7 - ItemLevel < 86 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H3 %C4 - MapTier >= 7 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T6 - Maps -#------------------------------------ - -Show # %H4 $lvl->6 - MapTier >= 6 - ItemLevel < 85 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H3 %C4 - MapTier >= 6 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# [4410] Low tier maps (T1-T5) -#------------------------------------ - -Show # %H4 $lvl->5 - MapTier >= 5 - ItemLevel < 84 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier >= 5 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T4 - Maps -#------------------------------------ - -Show # %H4 $lvl->4 - MapTier >= 4 - ItemLevel < 83 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier >= 4 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T3 - Maps -#------------------------------------ - -Show # %H4 $lvl->3 - MapTier >= 3 - ItemLevel < 82 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier >= 3 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T2 - Maps -#------------------------------------ - -Show # %H4 $lvl->2 - MapTier >= 2 - ItemLevel < 81 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier >= 2 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T1 - Maps -#------------------------------------ - -Show # %H4 $lvl->1 - MapTier <= 1 - ItemLevel < 80 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier <= 1 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -# This should never happen. If you find pink maps, you probably deleted/commented sections above -# or should update the filter. Alternatively use www.filterblade.xyz - -Show # safetyline / missing map - Class Maps - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Error - SetBorderColor 255 0 255 255 # BORDERCOLOR: Error - PlayAlertSound 4 300 # DROPSOUND: Map Sound - -#=============================================================================================================== -# [[4500]] Heist Maps -#=============================================================================================================== - -#------------------------------------ -# [4501] Unique Heist Contracts -#------------------------------------ - -Show - Rarity Unique - Class "Blueprint" "Contract" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 1 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -#------------------------------------ -# [4502] Heist Contracts -#------------------------------------ - -Show # $tier->t3 $type->heist->contract -Class "Contract" -BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" -SetFontSize 45 -SetTextColor 220 60 60 255 # TEXTCOLOR: Contract -SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract -SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 -PlayAlertSound 4 300 # DROPSOUND: Map Sound -PlayEffect White -MinimapIcon 2 White UpsideDownHouse - -Show - Class "Contract" - SetFontSize 45 - SetTextColor 220 60 60 255 # TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 White UpsideDownHouse - -#------------------------------------ -# [4503] Heist Blueprints -#------------------------------------ - -Show # $tier->t3 $type->heist->blueprints -Class "Blueprint" -BaseType "Blueprint: Bunker" "Blueprint: Laboratory" "Blueprint: Mansion" "Blueprint: Prohibited Library" "Blueprint: Records Office" "Blueprint: Repository" "Blueprint: Smuggler's Den" "Blueprint: Tunnels" "Blueprint: Underbelly" -SetFontSize 45 -SetTextColor 255 85 85 255 -SetBorderColor 255 85 85 255 -SetBackgroundColor 40 0 30 255 -PlayAlertSound 1 300 # DROPSOUND: High Map Sound -PlayEffect Red -MinimapIcon 0 Red UpsideDownHouse - -Show - Class "Blueprint" - SetFontSize 45 - SetTextColor 255 85 85 255 - SetBorderColor 255 85 85 255 - SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 # DROPSOUND: High Map Sound - PlayEffect Red - MinimapIcon 0 Red UpsideDownHouse - -#=============================================================================================================== -# [[4600]] Misc Map Items -#=============================================================================================================== - -Show # maven area fights - BaseType "Maven's Invitation: Glennach Cairns" "Maven's Invitation: Haewark Hamlet" "Maven's Invitation: Lex Ejoris" "Maven's Invitation: Lex Proxima" "Maven's Invitation: Lira Arthain" "Maven's Invitation: New Vastir" "Maven's Invitation: Tirn's End" "Maven's Invitation: Valdo's Rest" - SetFontSize 45 - SetTextColor 238 81 21 255 - SetBorderColor 234 97 21 255 - SetBackgroundColor 23 4 30 255 - PlayAlertSound 1 300 - PlayEffect Orange - MinimapIcon 0 Orange Pentagon - -Show # please stop killing me maven. - BaseType "Maven's Invitation" "Maven's Invitation: The Feared" "Maven's Invitation: The Forgotten" "Maven's Invitation: The Formed" "Maven's Invitation: The Hidden" "Maven's Invitation: The Twisted" - SetFontSize 45 - SetTextColor 238 81 21 255 - SetBorderColor 234 97 21 255 - SetBackgroundColor 23 4 30 255 - PlayAlertSound 1 300 - PlayEffect Orange - MinimapIcon 0 Orange Pentagon - -Show - Class "Misc Map Items" - BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -Show - Class "Misc Map Items" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 0 Blue Hexagon - -#=============================================================================================================== -# [[4700]] Fragments -#=============================================================================================================== - -#------------------------------------ -# [4701] Echoes/new -#------------------------------------ - -Show # $tier->t1 $type->fragments->new -Class "Map Fragments" -BaseType "The Maven's Writ" -SetFontSize 45 -SetTextColor 238 81 21 255 -SetBorderColor 234 97 21 255 -SetBackgroundColor 23 4 30 255 -PlayAlertSound 1 300 -PlayEffect Orange -MinimapIcon 0 Orange Pentagon - -#------------------------------------ -# [4702] Scarabs -#------------------------------------ - -Show # $tier->t1 $type->fragments->scarabs -Class "Map Fragments" -BaseType "Winged Reliquary Scarab" "Winged Sulphite Scarab" -SetFontSize 45 -SetTextColor 159 15 213 255 -SetBorderColor 159 15 213 255 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Yellow -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->fragments->scarabs -Class "Map Fragments" -BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Polished Sulphite Scarab" "Rusted Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # $tier->t3 $type->fragments->scarabs -Class "Map Fragments" -BaseType "Gilded Ambush Scarab" "Gilded Cartography Scarab" "Gilded Divination Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Winged Cartography Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Hexagon - -Show # %HS3 $tier->t4 $type->fragments->scarabs -Class "Map Fragments" -BaseType "Polished Ambush Scarab" "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" -SetFontSize 45 -SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment -SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Hexagon - -Show # $tier->restex $type->fragments->scarabs $safe -Class "Map Fragments" -BaseType "Scarab" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#------------------------------------ -# [4703] Regular Fragment Tiering -#------------------------------------ - -Show # $tier->t1 $type->fragments -Class "Map Fragments" -BaseType "Chayula's Breachstone" "Chayula's Pure Breachstone" "Simulacrum" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Uul-Netol's Pure Breachstone" -SetFontSize 45 -SetTextColor 159 15 213 255 -SetBorderColor 159 15 213 255 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t1p $type->fragments -Class "Map Fragments" -BaseType "Fragment of Knowledge" "Fragment of Shape" -SetFontSize 45 -SetTextColor 0 0 0 255 -SetBorderColor 0 0 0 255 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # $tier->t2 $type->fragments -Class "Map Fragments" -BaseType "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Pure Breachstone" "Uul-Netol's Enriched Breachstone" "Xoph's Pure Breachstone" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # $tier->t3 $type->fragments -Class "Map Fragments" -BaseType "Blood-filled Vessel" "Divine Vessel" "Eber's Key" "Esh's Breachstone" "Esh's Charged Breachstone" "Esh's Enriched Breachstone" "Inya's Key" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Sacrifice at Midnight" "Timeless Vaal Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Tul's Enriched Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Volkuur's Key" "Xoph's Breachstone" "Xoph's Charged Breachstone" "Xoph's Enriched Breachstone" "Yriel's Key" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Hexagon - -Show # %HS3 $tier->t4 $type->fragments -Class "Map Fragments" -BaseType "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Noon" -SetFontSize 40 -SetTextColor 159 15 213 255 -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White Temp -MinimapIcon 2 White Hexagon - -# SafetyEntry for Fragments - -Show # $tier->restex $type->fragments $safe - Class "Map Fragments" - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[4800]] Currency - Exceptions - Stacked Currency -#=============================================================================================================== - -Show - StackSize >= 3 - Class Currency - BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Yellow - MinimapIcon 1 Yellow Circle - -Show - StackSize >= 3 - Class Currency - BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -Show - StackSize >= 2 - Class Currency - BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Yellow - MinimapIcon 1 Yellow Circle - -Show - StackSize >= 2 - Class Currency - BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -Show - StackSize >= 3 - Class Currency - BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -Show - StackSize >= 4 - Class Currency - BaseType "Blacksmith's Whetstone" "Orb of Transmutation" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -Show - StackSize >= 6 - Class Currency - BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -#=============================================================================================================== -# [[4900]] Currency - Exceptions - Leveling Currencies -#=============================================================================================================== - -Show # %D4 %C4 $tier->essence $type->currency->leveling -AreaLevel < 65 -Class Currency -BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # %H4 %C4 $tier->t1 $type->currency->leveling -AreaLevel < 65 -Class Currency -BaseType "Orb of Transmutation" "Orb of Alteration" -SetFontSize 45 -SetTextColor 172 151 104 255 # TEXTCOLOR: Currency Cosmetic -SetBorderColor 219 178 31 255 # BORDERCOLOR: Transmutation -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -PlayAlertSound 11 300 -MinimapIcon 1 Yellow Cross -PlayEffect White - -Show # %H3 %C3 $tier->t2 $type->currency->leveling -AreaLevel < 65 -Class Currency -BaseType "Armourer's Scrap" "Orb of Augmentation" "Blacksmith's Whetstone" -SetFontSize 45 -SetTextColor 170 158 130 255 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 156 134 134 255 # BORDERCOLOR: Currency Augment Leveling -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -PlayEffect Grey Temp -MinimapIcon 2 White Cross - -Show # %H3 %C3 $tier->t3 $type->currency->leveling -AreaLevel < 65 -Class Currency -BaseType "Portal Scroll" -SetFontSize 45 -SetTextColor 170 158 130 255 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 0 52 180 255 # BORDERCOLOR: Portal -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -PlayEffect Grey Temp -MinimapIcon 2 Blue Cross - -Show # %H3 %C3 $tier->t4 $type->currency->leveling -AreaLevel < 65 -Class Currency -BaseType "Scroll of Wisdom" -SetFontSize 45 -SetTextColor 170 158 130 255 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 148 42 0 255 # BORDERCOLOR: Wisdom -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -PlayEffect Grey Temp -MinimapIcon 2 Grey Cross - -#=============================================================================================================== -# [[5000]] Currency - PART 1 - Common currency -#=============================================================================================================== - -Show # %HS4 %C5 $tier->t31 $type->currency -Class Currency -BaseType == "Chromatic Orb" -SetFontSize 45 -SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin -SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -PlayEffect Grey -MinimapIcon 2 Grey Circle - -Show # %H4 %C4 $tier->t32 $type->currency -Class Currency -BaseType == "Blessed Orb" "Chaos Shard" "Engineer's Orb" "Glassblower's Bauble" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 - -Show # %H3 %C3 $tier->t33 $type->currency -Class Currency -BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" -SetFontSize 45 -SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic -SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation -SetBackgroundColor 0 0 0 132 # BACKGROUND: Neutral T2 - -Show # %H2 %C2 $tier->t41 $type->currency -Class Currency -BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" -SetFontSize 45 -SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment -SetBackgroundColor 0 0 0 132 # BACKGROUND: Neutral T2 - -Show # %RF1 %H2 %C2 $tier->t42 $type->currency -Class Currency -BaseType == "Portal Scroll" -SetFontSize 45 -SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal -SetBackgroundColor 0 0 0 132 # BACKGROUND: Neutral T2 - -Show # %RF1 %H2 %C2 $tier->t43 $type->currency -Class Currency -BaseType == "Scroll of Wisdom" -SetFontSize 45 -SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom -SetBackgroundColor 0 0 0 132 # BACKGROUND: Neutral T2 - -#=============================================================================================================== -# [[5100]] Currency - PART 2 - Rare currency -#=============================================================================================================== - -#------------------------------------ -# [5101] Unknown Treatment -#------------------------------------ - -Show # $tier->unknown $type->currencyx -Class Currency -BaseType == "Crescent Splinter" "Orb of Unmaking" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Orange -MinimapIcon 1 Orange Circle - -#------------------------------------ -# [5102] Regular Rare Currency -#------------------------------------ - -Show # $tier->t21 $type->currency -Class Currency -BaseType == "Exalted Shard" "Fertile Catalyst" "Infused Engineer's Orb" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Circle - -Show # $tier->t22 $type->currency -Class Currency -BaseType == "Ancient Shard" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Chaos Orb" "Harbinger's Orb" "Orb of Annulment" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # %H5 %C4 $tier->t23 $type->currency -Class Currency -BaseType == "Abrasive Catalyst" "Annulment Shard" "Awakened Sextant" "Bestiary Orb" "Cartographer's Chisel" "Facetor's Lens" "Gemcutter's Prism" "Harbinger's Shard" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Simple Sextant" "Turbulent Catalyst" "Vaal Orb" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -#------------------------------------ -# [5103] Incursion Currency -#------------------------------------ - -Show # $type->vials $tier->t1 -Class Currency -BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $type->vials $tier->t2 -Class Currency -BaseType "Vial of Sacrifice" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # $type->vials $tier->t3 -Class Currency -BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Fate" "Vial of the Ritual" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # $type->vials $tier->restex $safe -Class Currency -BaseType "Vial of" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#------------------------------------ -# [5104] Delve Currency - Resonators -#------------------------------------ - -Show # $type->currency->resonator $tier->t1 -Class "Delve Stackable Socketable Currency" -BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # $type->currency->resonator $tier->t2 -Class "Delve Stackable Socketable Currency" -BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -DisableDropSound True -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect White -MinimapIcon 2 White Hexagon - -Show # $type->currency->resonator $tier->t3 -Class "Delve Stackable Socketable Currency" -BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -DisableDropSound True -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect White -MinimapIcon 2 White Hexagon - -#------------------------------------ -# [5105] Delirium Currency -#------------------------------------ - -Show # $tier->t1 $type->currency->deliriumorbs -Class Currency -BaseType "Skittering Delirium Orb" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->deliriumorbs -Class Currency -BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Thaumaturge's Delirium Orb" "Timeless Delirium Orb" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # $tier->t3 $type->currency->deliriumorbs -Class Currency -BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Whispering Delirium Orb" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Circle - -#------------------------------------ -# [5106] Delve Currency - Fossil -#------------------------------------ - -Show # $tier->t1 $type->currency->fossil -Class Currency -BaseType "Fractured Fossil" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->fossil -Class Currency -BaseType "Bound Fossil" "Corroded Fossil" "Enchanted Fossil" "Faceted Fossil" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # $tier->t3 $type->currency->fossil -Class Currency -BaseType "Aberrant Fossil" "Aetheric Fossil" "Bloodstained Fossil" "Dense Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Hollow Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Circle - -Show # %H5 $tier->t4 $type->currency->fossil -Class Currency -BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # $tier->restex $type->currency->fossil $safe -Class Currency -BaseType "Fossil" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#------------------------------------ -# [5107] Heist Currency -#------------------------------------ - -Show # %C5 %H5 $tier->t2 $type->currency->heist -Class Currency -BaseType == "Rogue's Marker" -SetFontSize 45 -SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin -SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -PlayEffect Grey Temp - -#------------------------------------ -# [5108] Top Currency -#------------------------------------ - -Show # $tier->t11 $type->currency -Class Currency -BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tailoring Orb" "Tempering Orb" "Warlord's Exalted Orb" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t12 $type->currency -Class Currency -BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Secondary Regrading Lens" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -#------------------------------------ -# [5109] Oil Tier List -#------------------------------------ - -Show # $tier->t1 $type->currency->oil -Class Currency -BaseType "Golden Oil" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->oil -Class Currency -BaseType "Opalescent Oil" "Silver Oil" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # $tier->t3 $type->currency->oil -Class Currency -BaseType "Black Oil" "Crimson Oil" "Teal Oil" "Violet Oil" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 1 Yellow Hexagon - -Show # %HS3 $tier->t4 $type->currency->oil -Class Currency -BaseType "Amber Oil" "Azure Oil" "Clear Oil" "Indigo Oil" "Sepia Oil" "Verdant Oil" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -PlayEffect White Temp - -Show # $tier->restex $type->currency->oil $safe -Class Currency -BaseType "Oil" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#------------------------------------ -# [5110] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5111] Essence Tier List -#------------------------------------ - -Show # $tier->t1 $type->currency->essences -Class Currency -BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # %H5 %C4 $tier->t2 $type->currency->essences -Class Currency -BaseType "Remnant of Corruption" "Shrieking Essence of" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Circle - -Show # %HS4 %C4 $tier->t3 $type->currency->essences -Class Currency -BaseType "Screaming Essence of" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # %H4 %C4 $tier->t4 $type->currency->essences -Class Currency -BaseType "Wailing Essence of" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 - -Show # %H3 %C4 $tier->t5 $type->currency->essences -Class Currency -BaseType "Weeping Essence of" -SetFontSize 45 -SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic -SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %H2 %C4 $tier->t6 $type->currency->essences -Class Currency -BaseType "Muttering Essence of" "Whispering Essence of" -SetFontSize 45 -SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic -SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [5112] Perandus -#------------------------------------ - -Show - StackSize >= 17 - Class Currency - BaseType "Perandus Coin" - SetFontSize 45 - SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin - PlayEffect White - -Show # %H3 %C4 - StackSize < 4 - Class Currency - BaseType "Perandus Coin" - SetFontSize 40 - SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin - -Show # %H4 %C4 - Class Currency - BaseType "Perandus Coin" - SetFontSize 40 - SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin - PlayEffect White Temp - -#------------------------------------ -# [5113] Simulacrum Splinters -#------------------------------------ - -Show # $tier->t1 $type->currency->splinter->simulacrum -StackSize >= 100 -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->splinter->simulacrum -StackSize >= 30 -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Kite - -Show # $tier->t3 $type->currency->splinter->simulacrum -StackSize >= 12 -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Kite - -Show # $tier->t4 $type->currency->splinter->simulacrum -StackSize >= 3 -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Kite - -Show # $tier->t5 $type->currency->splinter->simulacrum -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter -SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula -SetBackgroundColor 65 20 80 # BACKGROUND: Breach -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect Grey -MinimapIcon 2 Grey Kite - -#------------------------------------ -# [5114] Splinters -#------------------------------------ - -Show # $tier->t1 $type->currency->splinter -Class Currency -BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" -SetFontSize 45 -SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter -SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula -SetBackgroundColor 65 20 80 # BACKGROUND: Breach -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 0 Grey Kite - -Show # %HS4 $tier->t2 $type->currency->splinter -Class Currency -BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" -SetFontSize 45 -SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter -SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach -SetBackgroundColor 65 20 80 # BACKGROUND: Breach -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect Grey -MinimapIcon 1 Grey Kite - -Show # %HS3 $tier->t3 $type->currency->splinter -Class Currency -BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" -SetFontSize 45 -SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter -SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach -SetBackgroundColor 65 20 80 # BACKGROUND: Breach -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect Grey Temp -MinimapIcon 2 Grey Kite - -#------------------------------------ -# [5115] Incubator -#------------------------------------ - -Show # %HS5 $tier->leveledincubators $type->ex->incubators -ItemLevel >= 81 -Class Incubator -BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -#Show # $tier->t1 $type->currency->incubators -# Class Incubator -# SetFontSize 45 -# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -# PlayAlertSound 6 300 # DROPSOUND: T0 Drop -# PlayEffect Red -# MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->incubators -Class Incubator -BaseType "Geomancer's Incubator" "Time-Lost Incubator" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # $tier->t3 $type->currency->incubators -Class Incubator -BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Fragmented Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # %HS3 $tier->t4 $type->currency->incubators -Class Incubator -BaseType "Abyssal Incubator" "Cartographer's Incubator" "Decadent Incubator" "Fine Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -PlayEffect White Temp - -Show # $tier->restex $type->currency->incubators $safe - Class Incubator - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#------------------------------------ -# [5116] Others -#------------------------------------ - -Show - BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Blue - MinimapIcon 0 Blue Star - -Show - Class Currency - BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -#=============================================================================================================== -# [[5200]] Prophecies -#=============================================================================================================== - -Show # $tier->t1 $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Prodigious Hand" "Fated Connections" "The Queen's Sacrifice" "Trash to Treasure" -SetFontSize 45 -SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing -SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Dishonourable Death" "Battle Hardened" "Darktongue's Shriek" "Fire and Brimstone" "Monstrous Treasure" "Song of the Sekhema" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # %H5 $tier->t3 $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Rift in Time" "Blind Faith" "Cleanser of Sins" "Fire and Ice" "Fire, Wood and Stone" "Last of the Wildmen" "Lost in the Pages" "Severed Limbs" "Thaumaturgical History IV" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Hollow Pledge" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Silverwood" "The Soulless Beast" "Twice Enchanted" "Wind and Thunder" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Hexagon - -Show # %HS5 $tier->t3mapping $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Master Seeks Help" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight III" "Beyond Sight IV" "Bountiful Traps" "Crushing Squall" "Deadly Rivalry IV" "Deadly Rivalry V" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "The Warmongers IV" "Vaal Winds" "Waiting in Ambush" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Hexagon - -Show # %H5 $tier->t3council $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" -SetFontSize 45 -SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin -SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Hexagon - -Show # %H4 $tier->t4upgrade $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Forest of False Idols" "A Vision of Ice and Fire" "Agony at Dusk" "Ancient Doom" "Black Devotion" "Blinding Light" "Burning Dread" "Cold Blooded Fury" "Cold Greed" "Crimson Hues" "Dance of Steel" "Dark Instincts" "Dying Cry" "End of the Light" "Faith Exhumed" "From The Void" "Greed's Folly" "Mouth of Horrors" "Nature's Resilience" "Pleasure and Pain" "Power Magnified" "Sun's Punishment" "The Beginning and the End" "The Bishop's Legacy" "The Bloody Flowers Redux" "The Dreaded Rhoa" "The Fall of an Empire" "The Flow of Energy" "The Great Mind of the North" "The Karui Rebellion" "The Malevolent Witch" "The Nightmare Awakens" "The Servant's Heart" "The Snuffed Flame" "The Storm Spire" "Trapped in the Tower" "Winter's Mournful Melodies" -SetFontSize 40 -SetTextColor 159 15 213 255 -SetBorderColor 159 15 213 255 -SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil -PlayEffect White Temp -MinimapIcon 1 White Hexagon - -Show # %H3 $tier->t4drop $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Call into the Void" "A Firm Foothold" "A Whispered Prayer" "Abnormal Effulgence" "Against the Tide" "Baptism by Death" "Blood in the Eyes" "Blood of the Betrayed" "Custodians of Silence" "Erasmus' Gift" "Fear's Wide Reach" "Flesh of the Beast" "From Death Springs Life" "Graceful Flames" "Heart of the Fire" "Kalandra's Craft" "Notched Flesh" "Roth's Legacy" "Storm on the Horizon" "Storm on the Reef" "Strong as a Bull" "The Ambitious Bandit III" "The Brutal Enforcer" "The Eagle's Cry" "The Flayed Man" "The God of Misfortune" "The Lady in Black" "The Last Watch" "The Lost Maps" "The Lost Undying" "The Mysterious Gift" "The Nest" "The Petrified" "The Prison Guard" "The Prison Key" "The Queen's Vaults" "The Sinner's Stone" "The Sword King's Passion" "The Vanguard" "The Walking Mountain" "The Ward's Ward" "The Watcher's Watcher" "Weeping Death" -SetFontSize 40 -SetTextColor 159 15 213 255 -SetBorderColor 159 15 213 255 -SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -PlayEffect White Temp -MinimapIcon 1 White Hexagon - -Show # %H3 $tier->t4 $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Day of Sacrifice IV" "Deadly Rivalry I" "Deadly Rivalry II" "Deadly Rivalry III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History II" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Feral Lord III" "The Feral Lord IV" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Plaguemaw III" "The Plaguemaw IV" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Unbreathing Queen III" "The Unbreathing Queen IV" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Unbearable Whispers II" "Unbearable Whispers III" "Unbearable Whispers IV" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" -SetFontSize 40 -SetTextColor 159 15 213 255 -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - -Show # $tier->restex $type->currency->prophecy $safe -Class Currency -BaseType "Prophecy" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[5300]] Divination cards (yes the strange sorting is intended) -#=============================================================================================================== - -#------------------------------------ -# [5301] T1 - Top tier cards -#------------------------------------ - -Show # $tier->t1 $type->divination -Class "Divination" -BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brotherhood in Exile" "Brother's Stash" "Desecrated Virtue" "Fateful Meeting" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Seven Years Bad Luck" "Succor of the Sinless" "The Astromancer" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Samurai's Eye" "Unrequited Love" -SetFontSize 45 -SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 -SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -#------------------------------------ -# [5302] T2 - Great cards -#------------------------------------ - -Show # $tier->t2 $type->divination -Class "Divination" -BaseType == "Azyran's Reward" "Chaotic Disposition" "Draped in Dreams" "Haunting Shadows" "Keeper's Corruption" "Pride of the First Ones" "Reckless Ambition" "The Artist" "The Betrayal" "The Craving" "The Damned" "The Dragon's Heart" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Mayor" "The Patient" "The Saint's Treasure" "The Sephirot" "The Soul" "The Strategist" "The Sustenance" "The Vast" "The Void" "The White Knight" "The Whiteout" "Wealth and Power" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 -SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Triangle - -#------------------------------------ -# [5303] T3 - Decent cards -#------------------------------------ - -Show # $tier->t3 $type->divination -Class "Divination" -BaseType == "A Dab of Ink" "A Familiar Call" "Acclimatisation" "Alone in the Darkness" "Boon of the First Ones" "Bowyer's Dream" "Burning Blood" "Council of Cats" "Dark Dreams" "Divine Justice" "Dying Light" "Earth Drinker" "Emperor of Purity" "Etched in Blood" "Humility" "Hunter's Reward" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Rebirth" "Remembrance" "Society's Remorse" "Squandered Prosperity" "The Academic" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chains that Bind" "The Chosen" "The Dapper Prodigy" "The Dark Mage" "The Deep Ones" "The Dragon" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Enlightened" "The Ethereal" "The Fishmonger" "The Gladiator" "The Hive of Knowledge" "The Hoarder" "The Hunger" "The King's Heart" "The Landing" "The Last One Standing" "The Life Thief" "The Offering" "The Old Man" "The Pack Leader" "The Pact" "The Porcupine" "The Primordial" "The Professor" "The Progeny of Lunaris" "The Queen" "The Realm" "The Risk" "The Sacrifice" "The Spark and the Flame" "The Tinkerer's Table" "The Undaunted" "The Valkyrie" "The Warlord" "The Wind" "The Wolven King's Bite" "The World Eater" "Vanity" "Void of the Elements" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 -SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 2 Yellow Triangle - -#------------------------------------ -# [5304] Special - New/Unknown Divination Cards -#------------------------------------ - -Show # $tier->tnew $type->divination -Class "Divination" -BaseType == "Acclimatisation" "Brotherhood in Exile" "Draped in Dreams" "Dying Light" "Fateful Meeting" "Haunting Shadows" "Keeper's Corruption" "Love Through Ice" "Reckless Ambition" "Society's Remorse" "The Astromancer" "The Bear Woman" "The Long Watch" "The Patient" "The Whiteout" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 220 154 255 -SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Blue -MinimapIcon 2 Blue Triangle - -#------------------------------------ -# [5305] Special - Special Currency Cards -#------------------------------------ - -Show # %HS4 %C5 $tier->t4c $type->divination -Class "Divination" -BaseType == "Boon of Justice" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 -SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Triangle - -Show # %H3 %C5 $tier->t5c $type->divination -Class "Divination" -BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 - -Show # %H4 %C5 $tier->t4 $type->divination -Class "Divination" -BaseType == "A Note in the Wind" "Akil's Prophecy" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blessing of God" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Dark Temptation" "Deathly Designs" "Dialla's Subjugation" "Doedre's Madness" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Awakened" "The Battle Born" "The Bear Woman" "The Beast" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deceiver" "The Doppelganger" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Hale Heart" "The Insatiable" "The Jeweller's Boon" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Penitent" "The Poet" "The Polymath" "The Price of Protection" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Undisputed" "The Unexpected Prize" "The Valley of Steel Boxes" "The Visionary" "The Watcher" "The Wilted Rose" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 -SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White Temp -MinimapIcon 2 White Triangle - -Show # %H2 %C3 $tier->t5 $type->divination -Class "Divination" -BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" -SetFontSize 36 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 - -Show # $tier->restex $type->divination $safe - Class "Divination" - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[5400]] Currency - PART 4 - remaining items -#=============================================================================================================== - -Hide # %H0 - Class Currency - BaseType "Scroll Fragment" - SetFontSize 28 - SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # $tier->restex $type->currency $safe - Class Currency - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[5500]] Heist Target -#=============================================================================================================== - -Show - Class "Heist Target" - SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Green - MinimapIcon 1 Green Hexagon - -#=============================================================================================================== -# [[5600]] Metamorph Items -#=============================================================================================================== - -Show - ItemLevel >= 80 - Class "Metamorph" - SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Green - MinimapIcon 1 Green Hexagon - -Show # %H5 - Class "Metamorph" - SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Green Temp - MinimapIcon 1 Green Hexagon - -#=============================================================================================================== -# [[5700]] Uniques! -#=============================================================================================================== - -#------------------------------------ -# [5701] Exceptions #1 -#------------------------------------ - -Show # $type->uniques $tier->ex -Rarity Unique -SocketGroup WWWWWW -BaseType == "Simple Robe" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Yellow -MinimapIcon 0 Yellow Star - -Show # $tier->synthesisrings $type->ex->uniques - SynthesisedItem True - Rarity Unique - Class "Rings" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -Show # $tier->6l $type->ex->uniques - LinkedSockets 6 - Rarity Unique - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -Show # $tier->piece $type->ex->uniques - Class Piece - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Blue - MinimapIcon 0 Blue Star - -#------------------------------------ -# [5702] Tier 1 uniques -#------------------------------------ - -Show # $tier->t1 $type->uniques -Rarity Unique -BaseType == "Ambush Mitts" "Crusader Boots" "Crusader Helmet" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Gladiator Plate" "Greatwolf Talisman" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -#------------------------------------ -# [5703] Exceptions #2 -#------------------------------------ - -Show # $tier->2xcorrupteduniques $type->ex->uniques - Corrupted True - CorruptedMods >= 2 - Rarity Unique - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -Show # $tier->2xabyss $type->ex->uniques - Sockets >= AA - Rarity Unique - Class "Boots" "Gloves" "Helmets" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -#------------------------------------ -# [5704] Tier 2 uniques -#------------------------------------ - -Show # $tier->t2 $type->uniques -Rarity Unique -BaseType == "Archon Kite Shield Piece" "Blood Raiment" "Champion Kite Shield" "Ivory Watchstone" "Jewelled Foil" "Karui Maul" "Ruby Flask" "Shackled Boots" "Tyrant's Sekhem" "Wereclaw Talisman" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Yellow -MinimapIcon 0 Yellow Star - -Show # $tier->ex->5l $type->uniques - LinkedSockets 5 - Rarity Unique - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -#------------------------------------ -# [5705] Multi-Unique bases. -#------------------------------------ -# These bases have multiple uniques. One of the uniques, is a high value one -# While others are cheap. We give them a high quality display, while making a normal unique -# Sound to prevent false excitement. - -Show # $tier->multispecial $type->uniques -Rarity Unique -BaseType == "Agate Amulet" "Archon Kite Shield" "Gavel" "Glorious Plate" "Gold Ring" "Heavy Belt" "Hydrascale Gauntlets" "Leather Belt" "Long Staff" "Medium Cluster Jewel" "Paua Amulet" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Slink Boots" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Blue -MinimapIcon 0 Blue Star - -#------------------------------------ -# [5706] Early Game Predictions -#------------------------------------ - -Show # $tier->earlyleague $type->uniques -Rarity Unique -BaseType "Abyssal Axe" "Bismuth Flask" "Blood Sceptre" "Blue Pearl Amulet" "Bronzescale Boots" "Carnal Mitts" "Carved Wand" "Conjurer Boots" "Corsair Sword" "Crystal Belt" "Destiny Leather" "Diamond Flask" "Diamond Ring" "Embroidered Gloves" "Exquisite Leather" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Staff" "Fiend Dagger" "Full Wyrmscale" "Granite Flask" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Jingling Spirit Shield" "Judgement Staff" "Karui Chopper" "Labrys" "Lacquered Garb" "Laminated Kite Shield" "Leather Cap" "Midnight Blade" "Nightmare Bascinet" "Nightmare Mace" "Nubuck Boots" "Nubuck Gloves" "Opal Ring" "Painted Tower Shield" "Pinnacle Tower Shield" "Raven Mask" "Rawhide Tower Shield" "Reinforced Greaves" "Sadist Garb" "Sanctified Life Flask" "Serpentscale Gauntlets" "Short Bow" "Silk Slippers" "Silken Hood" "Thorium Spirit Shield" "Throat Stabber" "Titan Greaves" "Tornado Wand" "Triumphant Lamellar" "Vaal Axe" "Vaal Regalia" "Varnished Coat" "Void Axe" "Zodiac Leather" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques -PlayAlertSound 3 300 -PlayEffect Blue -MinimapIcon 1 Blue Star - -#------------------------------------ -# [5707] Special Unique Searches -#------------------------------------ - -Show # $tier->highvinktar $type->ex->uniques -ItemLevel >= 82 -Rarity Unique -BaseType == "Imperial Staff" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Blue -MinimapIcon 1 Brown Star - -#Show -# Rarity Unique -# Class "Rings" -# SetFontSize 45 -# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -# PlayAlertSound 3 300 # DROPSOUND: Unique -# PlayEffect Brown -# MinimapIcon 2 Brown Star - -Show # $tier->ex->jewels $type->uniques -Rarity Unique -Class "Jewel" -BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base -SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Blue -MinimapIcon 2 Blue Star - -#------------------------------------ -# [5708] Tier 3 uniques -#------------------------------------ - -Show # %HS5 $tier->t3boss $type->uniques -Rarity Unique -BaseType == "Amber Amulet" "Amethyst Flask" "Amethyst Ring" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Mitts" "Black Maw Talisman" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Chain Belt" "Citrine Amulet" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Fossilised Spirit Shield" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Hellion's Paw" "Highborn Staff" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Jade Amulet" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Magistrate Crown" "Meatgrinder" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Murder Mitts" "Necromancer Circlet" "Onyx Amulet" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Riveted Gloves" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Soldier Gloves" "Spine Bow" "Steel Ring" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Sulphur Flask" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titanium Spirit Shield" "Topaz Flask" "Two-Point Arrow Quiver" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Zealot Gloves" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -Show # %H5 %C4 $tier->t3 $type->uniques -Rarity Unique -BaseType == "Ambusher" "Ancient Greaves" "Ancient Spirit Shield" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Butcher Axe" "Callous Mask Piece" "Cedar Tower Shield" "Clasped Mitts" "Cloth Belt Piece" "Coiled Staff" "Coral Amulet" "Coronal Leather" "Crimson Round Shield" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Gladius" "Goathide Boots" "Golden Buckler" "Grand Mana Flask" "Holy Chainmail" "Ironscale Gauntlets" "Jasper Chopper" "Lacquered Helmet" "Loricated Ringmail" "Opal Wand" "Paua Ring" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Royal Skean" "Sage Wand" "Sanctified Mana Flask" "Serpentscale Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steel Circlet" "Steelhead" "Steelwood Bow" "Strapped Mitts" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Variscite Blade" "War Hammer" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -#------------------------------------ -# [5709] Tier 4 uniques -#------------------------------------ - -Show # %H4 %C4 $tier->hideable2 $type->uniques -Rarity Unique -BaseType == "Blunt Arrow Quiver" "Bone Helmet" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Cloth Belt" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Lapis Amulet" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 0 0 0 255 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -Show # %H4 %C4 $tier->hideable $type->uniques -Rarity Unique -BaseType == "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destroyer Regalia" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 0 0 0 255 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -Show # $tier->restex $type->uniques $safe - Rarity Unique - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[5800]] Quest Items and Event Items -#=============================================================================================================== - -Show - BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Pentagon - -Show - BaseType "Watchstone" - SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Green - MinimapIcon 1 Green Hexagon - -Show - Class "Incursion Item" - SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Green - MinimapIcon 1 Green Hexagon - -Show - Class "Pantheon Soul" "Quest" - SetFontSize 45 - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - PlayEffect Green - MinimapIcon 1 Green Hexagon - -#=============================================================================================================== -# [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here -#=============================================================================================================== - -#=============================================================================================================== -# [[6000]] Leveling - Flasks -#=============================================================================================================== - -#------------------------------------ -# [6001] Hide outdated flasks -#------------------------------------ - -Hide # lvl - Quality 0 - AreaLevel >= 35 - Class "Life Flask" "Mana Flask" - BaseType Grand Greater Large Medium Small - SetFontSize 20 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Hide # lvl - Quality 0 - AreaLevel >= 53 - Class "Life Flask" "Mana Flask" - BaseType Colossal Giant Sacred - SetFontSize 20 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Hide # lvl - Quality 0 - AreaLevel >= 67 - Class "Life Flask" "Mana Flask" - BaseType Divine Eternal Hallowed Sanctified - SetFontSize 20 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [6002] Hybrid flasks (normal) -#------------------------------------ - -Show # %D2 - AreaLevel <= 20 - Class "Hybrid Flask" - BaseType "Small" - SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D2 - AreaLevel <= 30 - Class "Hybrid Flask" - BaseType "Medium" - SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D2 - AreaLevel <= 40 - Class "Hybrid Flask" - BaseType "Large" - SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D2 - AreaLevel <= 50 - Class "Hybrid Flask" - BaseType "Colossal" - SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D2 - AreaLevel <= 60 - Class "Hybrid Flask" - BaseType "Sacred" - SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D2 - AreaLevel <= 67 - Class "Hybrid Flask" - BaseType "Hallowed" - SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) -#------------------------------------ - -Show # %D5 - AreaLevel <= 5 - Class "Life Flasks" - BaseType "Small" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 9 - Class "Life Flasks" - BaseType "Medium" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 14 - Class "Life Flasks" - BaseType "Large" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 19 - Class "Life Flasks" - BaseType "Greater" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 25 - Class "Life Flasks" - BaseType "Grand" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 31 - Class "Life Flasks" - BaseType "Giant" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 37 - Class "Life Flasks" - BaseType "Colossal" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 43 - Class "Life Flasks" - BaseType "Sacred" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 51 - Class "Life Flasks" - BaseType "Hallowed" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 60 - Class "Life Flasks" - BaseType "Sanctified" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 67 - Class "Life Flasks" - BaseType "Divine" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 70 - Class "Life Flasks" - BaseType "Eternal" - SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) -#------------------------------------ - -Show # %D5 - AreaLevel <= 5 - Class "Mana Flasks" - BaseType "Small" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 9 - Class "Mana Flasks" - BaseType "Medium" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 13 - Class "Mana Flasks" - BaseType "Large" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 19 - Class "Mana Flasks" - BaseType "Greater" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 25 - Class "Mana Flasks" - BaseType "Grand" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 31 - Class "Mana Flasks" - BaseType "Giant" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 37 - Class "Mana Flasks" - BaseType "Colossal" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 43 - Class "Mana Flasks" - BaseType "Sacred" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 51 - Class "Mana Flasks" - BaseType "Hallowed" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 60 - Class "Mana Flasks" - BaseType "Sanctified" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 67 - Class "Mana Flasks" - BaseType "Divine" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D5 - AreaLevel <= 70 - Class "Mana Flasks" - BaseType "Eternal" - SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#Show # %D1 -# Rarity <= Magic -# BaseType Flask -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#=============================================================================================================== -# [[6100]] Leveling - Merged Rules -#=============================================================================================================== - -Show # %REMS1 %D5 - LinkedSockets 4 - Rarity <= Normal - SocketGroup RGB - Class "Body Armour" "Boots" "Gloves" "Helmets" - SetFontSize 45 - SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %REMS1 %D5 %RVR - LinkedSockets 4 - Rarity <= Magic - SocketGroup RGB - Class "Body Armour" "Boots" "Gloves" "Helmets" - SetFontSize 45 - SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %REMS1 %D5 - LinkedSockets 4 - Rarity Rare - SocketGroup RGB - Class "Body Armour" "Boots" "Gloves" "Helmets" - SetFontSize 45 - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#=============================================================================================================== -# [[6200]] Leveling - RGB Recipes -#=============================================================================================================== - -Show # %D3 - Width <= 2 - Height <= 2 - SocketGroup RGB - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %D3 - Width <= 1 - Height <= 4 - SocketGroup RGB - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %D2 - Width >= 2 - Height >= 4 - AreaLevel <= 32 - SocketGroup RGB - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %D2 - Height <= 3 - AreaLevel <= 45 - SocketGroup RGB - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Remaining chromatics, to support the SOFT filter - -#Show # %D0 -# AreaLevel <= 45 -# SocketGroup RGB -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#=============================================================================================================== -# [[6300]] Leveling - RARES -#=============================================================================================================== - -#------------------------------------ -# [6301] Leveling rares - specific items -#------------------------------------ - -Show # %REMS1 %D4 - LinkedSockets >= 4 - Rarity Rare - SetFontSize 45 - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %REMS1 %D4 - Rarity Rare - Class "Amulets" "Belts" "Rings" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - -#------------------------------------ -# [6302] Leveling rares - Armors -#------------------------------------ - -Show # %D4 - Rarity Rare - Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" - SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -#------------------------------------ -# [6303] Leveling rares - Caster -#------------------------------------ - -Show # %D4 - ItemLevel <= 15 - Rarity Rare - Class "Rune Dagger" "Sceptres" "Wands" - SetFontSize 45 - SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - Rarity Rare - Class "Rune Dagger" "Sceptres" "Wands" - SetFontSize 40 - SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [6304] Leveling rares - Melee Weapons -#------------------------------------ - -Show # %D3 - ItemLevel <= 12 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 45 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 15 - DropLevel > 5 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 45 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 20 - DropLevel > 10 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 25 - DropLevel > 15 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 30 - DropLevel > 20 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 35 - DropLevel > 25 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 40 - DropLevel > 30 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 45 - DropLevel > 35 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 50 - DropLevel > 40 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 55 - DropLevel > 45 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 60 - DropLevel > 50 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [6305] Leveling rares - Ranged -#------------------------------------ - -Show # %D3 - ItemLevel <= 12 - Rarity Rare - Class "Bows" - SetFontSize 45 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 15 - DropLevel > 5 - Rarity Rare - Class "Bows" - SetFontSize 45 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 20 - DropLevel > 10 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 25 - DropLevel > 15 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 30 - DropLevel > 20 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 35 - DropLevel > 25 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 40 - DropLevel > 30 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 45 - DropLevel > 35 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 50 - DropLevel > 40 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 55 - DropLevel > 45 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 60 - DropLevel > 50 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [6306] Leveling rares - Quivers -#------------------------------------ - -Show # %D3 - ItemLevel < 12 - Rarity Rare - Class "Quivers" - SetFontSize 45 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - Rarity Rare - Class "Quivers" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [6307] Leveling rares - remaining rules -#------------------------------------ - -Show # %D2 - Width <= 1 - Height <= 3 - Rarity Rare - SetFontSize 36 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 - Width <= 2 - Height <= 2 - Rarity Rare - SetFontSize 36 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#Show # %D1 -# Rarity Rare -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#=============================================================================================================== -# [[6400]] Leveling - Useful items -#=============================================================================================================== - -#------------------------------------ -# [6401] Linked gear - 4links -#------------------------------------ - -Show # %D3 %REMS1 - LinkedSockets >= 4 - Rarity <= Normal - SetFontSize 45 - SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 %REMS1 %RVR - LinkedSockets >= 4 - Rarity <= Magic - SetFontSize 45 - SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [6402] Linked gear - 3links -#------------------------------------ - -Show # %D2 - LinkedSockets >= 3 - ItemLevel <= 16 - Rarity <= Magic - Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" - SetFontSize 36 - SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D2 - LinkedSockets >= 3 - ItemLevel <= 24 - Rarity <= Magic - SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [6403] Act1 -#------------------------------------ - -# Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes - -Show # %D4 - ItemLevel <= 16 - Rarity <= Normal - BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" - SetFontSize 45 - SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D4 %RVR - ItemLevel <= 16 - Rarity <= Magic - BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" - SetFontSize 45 - SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Getting access to movementspeed boots early on is very useful/important - -Show # %D2 - ItemLevel <= 16 - Rarity Magic - Class "Boots" - SetFontSize 45 - SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D2 - ItemLevel <= 16 - Rarity <= Magic - Class "Amulets" "Belts" "Rings" - SetFontSize 40 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - -Show # %D2 - ItemLevel <= 16 - Rarity Magic - Class "Rune Dagger" "Sceptres" "Wands" - SetFontSize 36 - SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 - -#------------------------------------ -# [6404] Act 2+3 -#------------------------------------ - -# We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses - -Show # %D2 - ItemLevel <= 24 - Rarity Magic - Class "Boots" - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs - -Show # %D2 - ItemLevel <= 34 - Rarity <= Magic - BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [6405] Act 4+5+6 -#------------------------------------ -# Act 4-6 have a highly varying damage composition -# However several of the strongest elemental attacks are fire-typed - -Show # %D3 - ItemLevel <= 67 - ItemLevel >= 36 - Rarity <= Magic - BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [6406] Optional Recipes -#------------------------------------ - -#Show # summoner recipe shield -# ItemLevel < 40 -# BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -#------------------------------------ -# [6407] 20% quality items for those strange people who want them -#------------------------------------ - -#Show # quality, lvl, nonmf -# Quality 20 -# ItemLevel <= 60 -# Rarity <= Magic -# Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes - -#=============================================================================================================== -# [[6500]] Leveling - natural weapon progression -#=============================================================================================================== - -#------------------------------------ -# [6501] Quivers - Progression -#------------------------------------ - -# Quivers - early gear acquisition - -Show # %D2 - ItemLevel <= 16 - Rarity <= Magic - BaseType "Serrated Arrow Quiver" - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -# Quivers - possible upgrades - -Show # %D2 - ItemLevel <= 24 - Rarity <= Magic - BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Quivers - first appearance of broadhead arrow quivers - -Show # %D2 - ItemLevel < 35 - Rarity <= Magic - BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D1 -# ItemLevel <= 48 -# Rarity <= Magic -# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [6502] Progression - Part 1 1-11 -#------------------------------------ - -Show # %D2 - ItemLevel <= 9 - DropLevel >= 5 - Rarity <= Magic - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 11 - DropLevel >= 8 - Rarity <= Magic - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [6503] Progression - Part 2 11-26 -#------------------------------------ - -Show # %D2 - ItemLevel <= 14 - DropLevel >= 11 - Rarity <= Magic - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 16 - DropLevel >= 13 - Rarity <= Magic - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 18 - DropLevel >= 16 - Rarity <= Magic - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 20 - DropLevel >= 18 - Rarity <= Magic - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 22 - DropLevel >= 20 - Rarity <= Magic - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 24 - DropLevel >= 22 - Rarity <= Magic - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [6504] Progression - Part 3 26-65 -#------------------------------------ - -Show # %D2 - ItemLevel <= 26 - DropLevel >= 24 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 28 - DropLevel >= 26 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 30 - DropLevel >= 28 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 32 - DropLevel >= 30 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 34 - DropLevel >= 32 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 36 - DropLevel >= 34 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 40 - DropLevel >= 38 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 42 - DropLevel >= 40 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 44 - DropLevel >= 42 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 46 - DropLevel >= 44 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 48 - DropLevel >= 46 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 50 - DropLevel >= 48 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 52 - DropLevel >= 50 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 54 - DropLevel >= 52 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 56 - DropLevel >= 54 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 58 - DropLevel >= 56 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 60 - DropLevel >= 58 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 62 - DropLevel >= 60 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 64 - DropLevel >= 62 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 66 - DropLevel >= 64 - Rarity Normal - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[6600]] Leveling - misc normal items -#=============================================================================================================== - -#------------------------------------ -# [6601] Normal items - 3-Socketed Items -#------------------------------------ - -Show # %D2 - Sockets >= 3 - ItemLevel <= 8 - Rarity <= Magic - Class "Boots" "Gloves" "Helmets" "Shields" - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items -#------------------------------------ - -Show # %D2 - Width <= 1 - Height <= 4 - ItemLevel <= 4 - Rarity Normal - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - Width <= 2 - Height <= 2 - ItemLevel <= 4 - Rarity Normal - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) -#------------------------------------ - -Show # %D2 - ItemLevel <= 3 - Rarity Normal - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 -# ItemLevel <= 5 -# Rarity Normal -# Class "Body Armours" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[6700]] Leveling - misc magic items -#=============================================================================================================== - -#------------------------------------ -# [6701] Vendor Magic items - until 3 -#------------------------------------ - -Show # %D2 - ItemLevel <= 3 - Rarity Magic - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [6702] Vendor Magic items - until 16 -#------------------------------------ - -Show # %D2 - Width <= 1 - Height <= 4 - ItemLevel <= 16 - Rarity Magic - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - Width <= 2 - Height <= 2 - ItemLevel <= 16 - Rarity Magic - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - ItemLevel <= 16 - Rarity Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [6703] Vendor Magic items - Jewellery -#------------------------------------ - -Show # %D2 - ItemLevel <= 24 - Rarity Magic - Class Amulets Belts Rings - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D1 -# ItemLevel <= 32 -# Rarity Magic -# Class Amulets Belts Rings -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [6704] Vendor Magic items - Until 24 -#------------------------------------ - -Show # %D2 - Width <= 1 - Height <= 4 - ItemLevel <= 24 - Rarity Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -Show # %D2 - Width <= 2 - Height <= 2 - ItemLevel <= 24 - Rarity Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Later on keep them shown, but really small - -#=============================================================================================================== -# [[6800]] HIDE LAYER 5 - Remaining Items -#=============================================================================================================== - -Hide # minimize junk instead of hiding (if "show") - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 18 - SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -#=============================================================================================================== -# [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! -#=============================================================================================================== - -# THIS ENTRY IS CAUGHT IN 3 CASES: -# 1) YOUR FILTER IS OUT OF DATE! -# 2) YOU DID SOMETHING SILLY WHEN EDITING THE FILTER -# 3) YOU ENCOUNTERED A PREVIOUSLY UNKNOWN UNIQUE - -Show # update your filter - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[7000]] Special thanks to! -#=============================================================================================================== -# -# SPECIAL THANKS: -# Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example. -# -# PATREON ( https://www.patreon.com/Neversink ): -# Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?" -# You guys are awesome, thanks! -# -# COMMUNITY & FRIENDS: -# C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome! -# -# Special thanks to the supporters, stream-viewers and my guild :) -# Everyone who provided feedback on my thread/github and on reddit. -# -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan -# -# Script by NeverSink