From 1c70d425e75b1f23e59ee5479a3c632e75ee0100 Mon Sep 17 00:00:00 2001 From: NeverSink Date: Fri, 10 Nov 2017 01:44:28 +0100 Subject: [PATCH] NeverSink's itemfilter - version 5.2 - Racing Update, completely new levelling section, HUGE FilterBlade update - COMPLETELY, entirely reworked the levelling section. It is now much more strict, has more prominent highlights. It took a lot of trial and error and feedback to get it a state, I was pleased in. - Added a leveling section specific dropsound. - Introduced a lot of flask-related changes. New Utility Flask Background color - Rebalance the sizes of a lot of items - Merged some redundant filter sections - Disabled some redundant sections - Completely retiered all uniques - Completely retiered all divination cards - several new cards added to the T5 layers - Retiered all rares. It now contains more high attack speed bases, more shields and has become more strict in a few other sections. - Chayula/Uul-Nethol Blessings now have their own appearance - Chayula splinters have a stronger highlight - Rebalanced the distribution of map fragments (Guardian fragments are now longer T1) - I probably forgot to list a lot of changes. I'm sleepy, but this is one of the largest updates so far. --- ...erSink's filter - 1-REGULAR (Blue) .filter | 2045 +++++----- ...nk's filter - 2-SEMI-STRICT (Blue) .filter | 2221 ++++++----- ...verSink's filter - 3-STRICT (Blue) .filter | 2353 ++++++----- ...nk's filter - 4-VERY-STRICT (Blue) .filter | 2580 +++++++----- ...nk's filter - 5-UBER-STRICT (Blue) .filter | 3068 +++++++++------ ...filter - 6-UBER-PLUS-STRICT (Blue) .filter | 3477 ++++++++++------- ...Sink's filter - 1-REGULAR (Purple) .filter | 2045 +++++----- ...'s filter - 2-SEMI-STRICT (Purple) .filter | 2221 ++++++----- ...rSink's filter - 3-STRICT (Purple) .filter | 2353 ++++++----- ...'s filter - 4-VERY-STRICT (Purple) .filter | 2580 +++++++----- ...'s filter - 5-UBER-STRICT (Purple) .filter | 3068 +++++++++------ ...lter - 6-UBER-PLUS-STRICT (Purple) .filter | 3477 ++++++++++------- ...rSink's filter - 1-REGULAR (Slick) .filter | 2045 +++++----- ...k's filter - 2-SEMI-STRICT (Slick) .filter | 2221 ++++++----- ...erSink's filter - 3-STRICT (Slick) .filter | 2353 ++++++----- ...k's filter - 4-VERY-STRICT (Slick) .filter | 2580 +++++++----- ...k's filter - 5-UBER-STRICT (Slick) .filter | 3068 +++++++++------ ...ilter - 6-UBER-PLUS-STRICT (Slick) .filter | 3477 ++++++++++------- ...s filter - 1-REGULAR (StreamSound) .filter | 2045 +++++----- ...lter - 2-SEMI-STRICT (StreamSound) .filter | 2221 ++++++----- ...'s filter - 3-STRICT (StreamSound) .filter | 2353 ++++++----- ...lter - 4-VERY-STRICT (StreamSound) .filter | 2580 +++++++----- ...lter - 5-UBER-STRICT (StreamSound) .filter | 3068 +++++++++------ ...- 6-UBER-PLUS-STRICT (StreamSound) .filter | 3477 ++++++++++------- ...rSink's filter - SEED (SeedFilter) .filter | 1830 ++++----- CHANGELOG.txt | 84 +- NeverSink's filter - 1-REGULAR.filter | 2045 +++++----- NeverSink's filter - 2-SEMI-STRICT.filter | 2221 ++++++----- NeverSink's filter - 3-STRICT.filter | 2353 ++++++----- NeverSink's filter - 4-VERY-STRICT.filter | 2580 +++++++----- NeverSink's filter - 5-UBER-STRICT.filter | 3068 +++++++++------ ...rSink's filter - 6-UBER-PLUS-STRICT.filter | 3477 ++++++++++------- 32 files changed, 48303 insertions(+), 32331 deletions(-) diff --git a/(STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter index ee842847..6988ce47 100644 --- a/(STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 1-REGULAR # STYLE: BLUE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D1 Quality >= 1 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$flask, utility %D1 +Show #$flask %D1 Class "Life Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, utility %D1 ItemLevel > 65 SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -Show #$flask, utility %D1 +Show #$flask %D1 Class "Mana Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts - BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" + BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" Rarity Normal ItemLevel >= 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$trinkets %D1 Class Rings Amulets Belts Rarity Magic - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False Quality > 11 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$nonmf %D1 Class "Boots" "Gloves" "Body Armour" "Helmets" Rarity < Rare ItemLevel < 72 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$nonmf %D1 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,29 +789,30 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + BaseType "Portal Scroll" SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" - SetFontSize 36 + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1118,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1128,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1158,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1168,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1199,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1210,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1243,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1254,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1366,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1376,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1446,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1456,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1465,7 +1510,7 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4, bulky %D1 %UP - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 30 @@ -1474,7 +1519,7 @@ Show #$R-T4, bulky %D1 %UP SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 30 @@ -1526,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1536,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1566,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1576,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1636,7 +1681,7 @@ Show #$R-T4 %D1 %UP ItemLevel >= 75 SetFontSize 30 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show @@ -1646,7 +1691,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1656,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1665,7 +1710,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4 %D1 %UP @@ -1818,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1858,61 +1903,28 @@ Show # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1923,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -2063,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2091,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2119,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2147,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2167,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2187,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2207,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2227,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2247,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2282,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2309,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2325,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2344,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2353,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2369,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2391,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2485,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2560,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2573,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2586,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2599,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2626,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2713,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2742,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2758,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2777,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2789,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2820,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2895,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2904,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2913,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2922,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2931,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2940,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2949,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2958,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2967,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2976,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2985,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2998,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -3006,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -3015,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -3024,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -3033,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -3042,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -3051,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -3060,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -3069,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -3078,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -3087,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -3096,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -3109,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" + ItemLevel <= 65 SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 + SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression #------------------------------------ -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# Quivers - early gear acquisition -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -#------------------------------------ -# [2401] Normal items - First 12 levels - exceptions -#------------------------------------ +# Quivers - possible upgrades -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== #------------------------------------ -# [2402] Normal weapons - progression +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4186,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4195,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) BLUE/NeverSink's filter - 2-SEMI-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 2-SEMI-STRICT (Blue) .filter index 03d81a10..913c3e92 100644 --- a/(STYLE) BLUE/NeverSink's filter - 2-SEMI-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 2-SEMI-STRICT (Blue) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 2-SEMI-STRICT # STYLE: BLUE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass %D2 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - Quality > 11 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# Quality > 11 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1099,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1109,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1119,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1130,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1140,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1150,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1161,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1172,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1183,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1195,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1206,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1217,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1229,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1260,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1291,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1301,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1311,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1322,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1353,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1373,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1382,7 +1510,16 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1415,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1435,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1446,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1456,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1466,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1477,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1514,9 +1678,20 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1526,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1535,12 +1710,21 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1572,12 +1756,21 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ -#=============================================================================================================== +#Show +# Class "Quivers" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 + +#=============================================================================================================== # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) #=============================================================================================================== # Hide remaining rares @@ -1670,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1710,61 +1903,28 @@ Show # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1775,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1915,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1943,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1971,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1999,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2019,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2039,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2059,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2079,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2099,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2134,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2161,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2177,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2196,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2205,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2221,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2243,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2337,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2412,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2425,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2438,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2451,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2478,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2565,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2594,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2610,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2629,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2641,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2672,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2747,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2756,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2765,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2774,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2783,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2792,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2801,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2810,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2819,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2828,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2837,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2850,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2858,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2867,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2876,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2885,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2894,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2903,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2912,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2921,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2930,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2939,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2948,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2961,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 BaseType Flask Rarity <= Magic - SetFontSize 30 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #$lvl, caster +Show #$lvl, caster %D4 %RVR LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, caster +Show + LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2403] Linked gear - 3links #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show #$lvl, links %D4 LinkedSockets >= 3 Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$lvl, small +Show #$lvl, small %D4 Class "Boots" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 + +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 + +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2411] Magic Gear #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4038,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4047,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) BLUE/NeverSink's filter - 3-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 3-STRICT (Blue) .filter index 54289d99..9f2bcac4 100644 --- a/(STYLE) BLUE/NeverSink's filter - 3-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 3-STRICT (Blue) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 3-STRICT # STYLE: BLUE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass, top %D3 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, recipe, glass, top %D3 # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, recipe, glass, top %D3 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Trinket-Bases %D3 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 17 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 14 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 17 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 14 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,19 +733,28 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling Sockets >= 3 - SocketGroup W + SocketGroup WWW Class Wands Daggers One Hand Shields Thrusting Sceptre Claws - Rarity < Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup W +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1089,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1099,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1110,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1131,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1142,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1154,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1165,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1177,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1198,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1211,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1219,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1229,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1240,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1253,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1261,7 +1472,16 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1271,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1280,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1295,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1303,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1313,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1324,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1334,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1345,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1360,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1370,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1400,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1408,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1506,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1546,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1611,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1751,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1779,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1807,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1835,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1855,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1875,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1895,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1915,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1935,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1970,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1997,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2013,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2032,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2041,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2057,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2079,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2173,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2248,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2261,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2274,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2287,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2314,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2401,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2430,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2446,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2465,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2477,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2508,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2583,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2592,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2601,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2610,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2619,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2628,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2637,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2646,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2655,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2664,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2673,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2686,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2694,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2703,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2712,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2721,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2730,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2739,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2748,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2757,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2766,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2775,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2784,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2797,706 +3092,873 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them #------------------------------------ #Show #$recipe, quality, lvl, nonmf @@ -3505,366 +3967,475 @@ Show #$lvl, other # Rarity <= Magic # ItemLevel <= 60 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression +# [[2500]] Leveling - normal and magic item progression #=============================================================================================================== #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -#------------------------------------ -# [2402] Normal weapons - progression -#------------------------------------ - -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 11 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 24 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3874,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3883,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) BLUE/NeverSink's filter - 4-VERY-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 4-VERY-STRICT (Blue) .filter index a4933c60..83724e9e 100644 --- a/(STYLE) BLUE/NeverSink's filter - 4-VERY-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 4-VERY-STRICT (Blue) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 4-VERY-STRICT # STYLE: BLUE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,16 @@ Show #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -944,7 +978,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -952,7 +995,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -960,7 +1012,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -968,7 +1029,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -1000,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1011,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1033,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1044,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1054,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1065,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1086,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1097,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1109,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1132,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1145,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1153,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1166,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1174,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1184,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1195,7 +1432,16 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1208,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1216,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1226,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1235,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1250,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1258,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1268,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1279,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1300,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1315,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1325,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1355,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1461,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1501,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1566,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1706,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1734,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1762,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1790,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1810,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1830,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1850,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1870,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1890,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1925,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1952,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1968,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1987,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1996,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2012,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2034,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2128,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2203,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2216,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2229,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2242,8 +2569,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2269,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2356,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2385,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2401,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2420,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2432,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2463,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2538,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2547,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2556,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2565,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2574,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2583,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2592,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2601,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2610,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2619,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2628,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2641,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2649,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2658,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2667,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2676,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2685,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2694,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2703,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2712,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2721,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2730,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2739,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2752,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2302] Caster weapons +# [2405] Optional Recipes #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2303] Linked gear +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2402] Normal weapons - progression +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile belts -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile amulets - only stat amulets to help with stats -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - early gear acquisition -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - possible upgrades -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - first appearance of broadhead arrow quivers -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show # %TC-LVL-Weapons - Sockets >= 3 +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 28 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2403] Magic items - progression +# [2504] Progression - Part 4 40-65 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ + +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 1 Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 2 Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Until level 12 - show all blue items, no matter what + +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Later on keep them shown, but really small + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3829,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3838,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) BLUE/NeverSink's filter - 5-UBER-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 5-UBER-STRICT (Blue) .filter index cd4a9e3b..0761282c 100644 --- a/(STYLE) BLUE/NeverSink's filter - 5-UBER-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 5-UBER-STRICT (Blue) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 5-UBER-STRICT # STYLE: BLUE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -997,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1008,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1018,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1029,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1039,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1050,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1061,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1073,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1084,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1096,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1109,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1117,7 +1352,16 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1130,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1138,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1148,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1159,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1172,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1180,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1199,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1214,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1222,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1232,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1243,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1253,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1264,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1279,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1319,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1327,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1465,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1530,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1670,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1698,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1726,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1754,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1774,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1794,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1814,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1834,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1854,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1889,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1916,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1932,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1951,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1960,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1976,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1998,47 +2379,20 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show #$top %TB-Voiced-Mirror +#------------------------------------ +# [1303] Essence Tier List +#------------------------------------ + +Show # %TB-Essence-T1 Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -#------------------------------------ -# [1303] Essence Tier List -#------------------------------------ - -Show # %TB-Essence-T1 - Class Currency - BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" + BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2092,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2166,7 +2529,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2179,7 +2542,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2192,7 +2555,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2205,8 +2568,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2231,10 +2593,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2317,14 +2681,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2346,7 +2710,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2362,13 +2726,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2381,7 +2745,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2393,10 +2757,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2424,74 +2788,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2499,7 +2875,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2508,7 +2884,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2517,7 +2893,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2526,7 +2902,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2535,7 +2911,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2544,7 +2920,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2553,7 +2929,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2562,7 +2938,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2571,7 +2947,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2580,7 +2956,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2589,7 +2965,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2602,7 +2978,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2610,7 +2986,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2619,7 +2995,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2628,7 +3004,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2637,7 +3013,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2646,7 +3022,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2655,7 +3031,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2664,7 +3040,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2673,7 +3049,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2682,7 +3058,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2691,7 +3067,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2700,7 +3076,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2713,1074 +3089,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3790,7 +4442,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3799,7 +4451,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) BLUE/NeverSink's filter - 6-UBER-PLUS-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 6-UBER-PLUS-STRICT (Blue) .filter index e64ee31a..799254f0 100644 --- a/(STYLE) BLUE/NeverSink's filter - 6-UBER-PLUS-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 6-UBER-PLUS-STRICT (Blue) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 6-UBER-PLUS-STRICT # STYLE: BLUE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,13 +271,13 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" - Rarity = Rare - ItemLevel >= 75 - SetFontSize 42 - SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases +#Show #$crafting %TB-Atlas-Bases %D5 +# BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" +# Rarity = Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases #Show #$crafting %TB-Atlas-Bases %D4 # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" @@ -285,12 +299,12 @@ Show #$crafting %TB-Atlas-Bases #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting #Show #$crafting %TB-T1-Crafting %D5 -# BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" +# BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" # Rarity < Rare # ItemLevel >= 84 # SetFontSize 40 @@ -446,7 +462,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +#Show # %D5 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup WWW +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity <= Rare +# SetFontSize 42 +# SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Hide # %H2 %TB-Currency-T8 # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,9 +1082,37 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + #Show #$great, tiny %TC-Rare-Trinkets %UP %D5 # Class Rings Amulets Belts # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# Rarity Rare # ItemLevel >= 65 # SetFontSize 42 # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base @@ -988,7 +1123,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -999,6 +1144,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1009,7 +1163,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1020,6 +1184,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1030,7 +1203,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1041,6 +1224,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1052,7 +1244,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1064,6 +1267,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1288,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1087,7 +1311,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height < 4 # Class "One Hand Swords" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1100,6 +1334,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1108,6 +1352,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1121,6 +1374,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1129,6 +1392,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1139,7 +1411,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1150,6 +1432,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1163,6 +1454,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1171,6 +1472,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1181,8 +1491,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1190,7 +1510,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1205,6 +1534,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1213,6 +1552,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1223,7 +1571,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1234,6 +1592,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1244,7 +1611,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1255,6 +1632,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1270,6 +1656,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1280,23 +1678,53 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1310,6 +1738,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1318,6 +1756,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1416,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1456,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1521,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1661,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1689,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1717,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1745,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1765,7 +2176,6 @@ Hide # Maps:T6 %H4 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1784,7 +2194,6 @@ Hide # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1803,7 +2212,6 @@ Hide # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1822,7 +2230,6 @@ Hide # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1841,18 +2248,17 @@ Hide # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1876,18 +2282,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1903,14 +2300,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1919,6 +2308,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1938,7 +2336,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1947,7 +2345,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1963,17 +2361,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1985,34 +2375,7 @@ Hide # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2079,23 +2442,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Hide # Splinter %HS4 Class Currency @@ -2153,7 +2525,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2166,7 +2538,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2179,7 +2551,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2192,8 +2564,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2218,10 +2589,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2304,14 +2677,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2333,7 +2706,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2349,13 +2722,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2368,7 +2741,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2380,10 +2753,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2411,1363 +2784,1651 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Life Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask - Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" - SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass, top %D5 +# Quality = 20 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +#Show # 5-Links %D5 +# LinkedSockets 5 +# Rarity < Unique +# SetFontSize 45 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#Show #$rgb, lvl, %D5 %RVR +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$rgb, lvl, exception %D5 +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list -#------------------------------------ +# [2301] Leveling rares - specific items +#------------------------------------ -Show #$Leveling, small, autosmall, bhg, great - LinkedSockets >= 4 - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# LinkedSockets >= 4 +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Rings" "Amulets" "Belts" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Rings" "Amulets" "Belts" +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" - Rarity Rare - ItemLevel < 30 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Boots" +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 45 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Height = 2 +# Class "Boots" "Helmets" "Gloves" "Shields" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception - Class "Sceptres" "Daggers" "Wands" - Rarity Rare - ItemLevel < 65 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good, exception %D5 +# Class "Sceptres" "Daggers" "Wands" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#------------------------------------ +# [2303] Leveling rares - remaining rules +#------------------------------------ + +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== + +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ + +#Show #$lvl, links %D5 %RVR +# LinkedSockets >= 4 +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets >= 4 +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile amulets - only stat amulets to help with stats -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - early gear acquisition -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - possible upgrades -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# Quivers - first appearance of broadhead arrow quivers -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2302] Caster weapons +# [2411] Magic Gear #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2412] 20% quality items for those strange people who want them #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3777,7 +4438,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3786,7 +4447,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) PURPLE/NeverSink's filter - 1-REGULAR (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 1-REGULAR (Purple) .filter index f59567b2..70411c68 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 1-REGULAR (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 1-REGULAR (Purple) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 1-REGULAR # STYLE: PURPLE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D1 Quality >= 1 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$flask, utility %D1 +Show #$flask %D1 Class "Life Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, utility %D1 ItemLevel > 65 SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -Show #$flask, utility %D1 +Show #$flask %D1 Class "Mana Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts - BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" + BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" Rarity Normal ItemLevel >= 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$trinkets %D1 Class Rings Amulets Belts Rarity Magic - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 28 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False Quality > 11 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$nonmf %D1 Class "Boots" "Gloves" "Body Armour" "Helmets" Rarity < Rare ItemLevel < 72 - SetFontSize 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$nonmf %D1 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,29 +789,30 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + BaseType "Portal Scroll" SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" - SetFontSize 36 + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1118,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1128,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1158,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1168,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1199,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1210,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1243,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1254,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1366,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1376,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1446,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1456,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1465,7 +1510,7 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4, bulky %D1 %UP - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 30 @@ -1474,7 +1519,7 @@ Show #$R-T4, bulky %D1 %UP SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 30 @@ -1526,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1536,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1566,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1576,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1636,7 +1681,7 @@ Show #$R-T4 %D1 %UP ItemLevel >= 75 SetFontSize 30 SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show @@ -1646,7 +1691,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1656,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1665,7 +1710,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4 %D1 %UP @@ -1818,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1858,61 +1903,28 @@ Show # %H2 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1923,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -2063,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2091,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2119,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2147,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2167,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2187,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2207,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2227,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2247,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2282,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2309,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2325,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2344,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2353,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2369,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2391,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2485,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 0 0 70 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2560,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2573,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2586,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2599,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2626,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2713,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2742,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2758,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2777,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2789,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2820,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2895,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2904,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2913,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2922,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2931,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2940,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2949,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2958,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2967,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2976,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2985,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2998,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -3006,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -3015,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -3024,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -3033,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -3042,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -3051,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -3060,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -3069,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -3078,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -3087,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -3096,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -3109,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" + ItemLevel <= 65 SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 + SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression #------------------------------------ -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# Quivers - early gear acquisition -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight -#------------------------------------ -# [2401] Normal items - First 12 levels - exceptions -#------------------------------------ +# Quivers - possible upgrades -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== #------------------------------------ -# [2402] Normal weapons - progression +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4186,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4195,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) PURPLE/NeverSink's filter - 2-SEMI-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 2-SEMI-STRICT (Purple) .filter index ca9331bd..9316500b 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 2-SEMI-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 2-SEMI-STRICT (Purple) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 2-SEMI-STRICT # STYLE: PURPLE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass %D2 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - Quality > 11 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# Quality > 11 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1099,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1109,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1119,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1130,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1140,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1150,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1161,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1172,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1183,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1195,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1206,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1217,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1229,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1260,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1291,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1301,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1311,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1322,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1353,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1373,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1382,7 +1510,16 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1415,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1435,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1446,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1456,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1466,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1477,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1514,9 +1678,20 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1526,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1535,12 +1710,21 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1572,12 +1756,21 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ -#=============================================================================================================== +#Show +# Class "Quivers" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 + +#=============================================================================================================== # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) #=============================================================================================================== # Hide remaining rares @@ -1670,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1710,61 +1903,28 @@ Show # %H2 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1775,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1915,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1943,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1971,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1999,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2019,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2039,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2059,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2079,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2099,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2134,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2161,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2177,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2196,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2205,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2221,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2243,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2337,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 0 0 70 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2412,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2425,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2438,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2451,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2478,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2565,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2594,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2610,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2629,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2641,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2672,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2747,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2756,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2765,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2774,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2783,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2792,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2801,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2810,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2819,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2828,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2837,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2850,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2858,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2867,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2876,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2885,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2894,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2903,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2912,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2921,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2930,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2939,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2948,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2961,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 BaseType Flask Rarity <= Magic - SetFontSize 30 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #$lvl, caster +Show #$lvl, caster %D4 %RVR LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, caster +Show + LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2403] Linked gear - 3links #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show #$lvl, links %D4 LinkedSockets >= 3 Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$lvl, small +Show #$lvl, small %D4 Class "Boots" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 + +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 + +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2411] Magic Gear #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4038,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4047,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) PURPLE/NeverSink's filter - 3-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 3-STRICT (Purple) .filter index ea741101..40e4bc86 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 3-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 3-STRICT (Purple) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 3-STRICT # STYLE: PURPLE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass, top %D3 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, recipe, glass, top %D3 # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, recipe, glass, top %D3 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Trinket-Bases %D3 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 17 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 14 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 17 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 14 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,19 +733,28 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling Sockets >= 3 - SocketGroup W + SocketGroup WWW Class Wands Daggers One Hand Shields Thrusting Sceptre Claws - Rarity < Rare - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup W +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1089,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1099,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1110,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1131,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1142,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1154,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1165,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1177,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1198,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1211,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1219,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1229,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1240,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1253,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1261,7 +1472,16 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1271,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1280,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1295,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1303,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1313,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1324,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1334,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1345,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1360,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1370,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1400,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1408,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1506,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1546,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1611,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1751,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1779,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1807,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1835,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1855,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1875,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1895,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1915,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1935,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1970,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1997,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2013,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2032,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2041,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2057,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2079,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2173,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 0 0 70 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2248,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2261,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2274,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2287,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2314,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2401,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2430,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2446,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2465,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2477,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2508,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2583,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2592,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2601,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2610,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2619,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2628,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2637,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2646,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2655,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2664,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2673,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2686,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2694,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2703,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2712,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2721,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2730,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2739,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2748,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2757,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2766,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2775,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2784,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2797,706 +3092,873 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them #------------------------------------ #Show #$recipe, quality, lvl, nonmf @@ -3505,366 +3967,475 @@ Show #$lvl, other # Rarity <= Magic # ItemLevel <= 60 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression +# [[2500]] Leveling - normal and magic item progression #=============================================================================================================== #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 9 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -#------------------------------------ -# [2402] Normal weapons - progression -#------------------------------------ - -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 11 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 16 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 24 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3874,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3883,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) PURPLE/NeverSink's filter - 4-VERY-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 4-VERY-STRICT (Purple) .filter index fd24d09d..251b16cf 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 4-VERY-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 4-VERY-STRICT (Purple) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 4-VERY-STRICT # STYLE: PURPLE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,16 @@ Show #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -944,7 +978,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -952,7 +995,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -960,7 +1012,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -968,7 +1029,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -1000,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1011,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1033,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1044,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1054,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1065,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1086,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1097,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1109,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1132,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1145,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1153,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1166,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1174,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1184,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1195,7 +1432,16 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1208,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1216,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1226,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1235,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1250,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1258,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1268,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1279,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1300,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1315,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1325,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1355,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1461,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1501,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1566,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1706,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1734,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1762,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1790,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1810,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1830,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1850,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1870,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1890,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1925,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1952,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1968,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1987,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1996,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2012,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2034,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2128,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 0 0 70 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2203,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2216,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2229,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2242,8 +2569,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2269,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2356,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2385,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2401,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2420,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2432,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2463,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2538,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2547,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2556,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2565,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2574,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2583,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2592,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2601,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2610,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2619,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2628,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2641,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2649,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2658,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2667,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2676,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2685,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2694,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2703,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2712,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2721,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2730,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2739,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2752,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2302] Caster weapons +# [2405] Optional Recipes #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2303] Linked gear +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2402] Normal weapons - progression +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile belts -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile amulets - only stat amulets to help with stats -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - early gear acquisition -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - possible upgrades -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - first appearance of broadhead arrow quivers -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show # %TC-LVL-Weapons - Sockets >= 3 +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 28 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2403] Magic items - progression +# [2504] Progression - Part 4 40-65 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ + +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 1 Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 2 Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Until level 12 - show all blue items, no matter what + +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Later on keep them shown, but really small + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3829,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3838,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) PURPLE/NeverSink's filter - 5-UBER-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 5-UBER-STRICT (Purple) .filter index fd3ffe75..566e67ec 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 5-UBER-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 5-UBER-STRICT (Purple) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 5-UBER-STRICT # STYLE: PURPLE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -997,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1008,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1018,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1029,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1039,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1050,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1061,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1073,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1084,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1096,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1109,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1117,7 +1352,16 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1130,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1138,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1148,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1159,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1172,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1180,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1199,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1214,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1222,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1232,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1243,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1253,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1264,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1279,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1319,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1327,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1465,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1530,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1670,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1698,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1726,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1754,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1774,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1794,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1814,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1834,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1854,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1889,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1916,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1932,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1951,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1960,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1976,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1998,47 +2379,20 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show #$top %TB-Voiced-Mirror +#------------------------------------ +# [1303] Essence Tier List +#------------------------------------ + +Show # %TB-Essence-T1 Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -#------------------------------------ -# [1303] Essence Tier List -#------------------------------------ - -Show # %TB-Essence-T1 - Class Currency - BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" + BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2092,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 0 0 70 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2166,7 +2529,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2179,7 +2542,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2192,7 +2555,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2205,8 +2568,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2231,10 +2593,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2317,14 +2681,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2346,7 +2710,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2362,13 +2726,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2381,7 +2745,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2393,10 +2757,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2424,74 +2788,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2499,7 +2875,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2508,7 +2884,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2517,7 +2893,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2526,7 +2902,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2535,7 +2911,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2544,7 +2920,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2553,7 +2929,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2562,7 +2938,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2571,7 +2947,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2580,7 +2956,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2589,7 +2965,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2602,7 +2978,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2610,7 +2986,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2619,7 +2995,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2628,7 +3004,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2637,7 +3013,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2646,7 +3022,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2655,7 +3031,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2664,7 +3040,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2673,7 +3049,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2682,7 +3058,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2691,7 +3067,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2700,7 +3076,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2713,1074 +3089,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3790,7 +4442,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3799,7 +4451,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) PURPLE/NeverSink's filter - 6-UBER-PLUS-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 6-UBER-PLUS-STRICT (Purple) .filter index 571dcd09..ba6f397c 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 6-UBER-PLUS-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 6-UBER-PLUS-STRICT (Purple) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 6-UBER-PLUS-STRICT # STYLE: PURPLE # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,13 +271,13 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" - Rarity = Rare - ItemLevel >= 75 - SetFontSize 42 - SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases +#Show #$crafting %TB-Atlas-Bases %D5 +# BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" +# Rarity = Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases #Show #$crafting %TB-Atlas-Bases %D4 # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" @@ -285,12 +299,12 @@ Show #$crafting %TB-Atlas-Bases #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting #Show #$crafting %TB-T1-Crafting %D5 -# BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" +# BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" # Rarity < Rare # ItemLevel >= 84 # SetFontSize 40 @@ -446,7 +462,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +#Show # %D5 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup WWW +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity <= Rare +# SetFontSize 42 +# SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Hide # %H2 %TB-Currency-T8 # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,9 +1082,37 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + #Show #$great, tiny %TC-Rare-Trinkets %UP %D5 # Class Rings Amulets Belts # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# Rarity Rare # ItemLevel >= 65 # SetFontSize 42 # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base @@ -988,7 +1123,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -999,6 +1144,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1009,7 +1163,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1020,6 +1184,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1030,7 +1203,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1041,6 +1224,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1052,7 +1244,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1064,6 +1267,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1288,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1087,7 +1311,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height < 4 # Class "One Hand Swords" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1100,6 +1334,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1108,6 +1352,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1121,6 +1374,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1129,6 +1392,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1139,7 +1411,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1150,6 +1432,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1163,6 +1454,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1171,6 +1472,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1181,8 +1491,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1190,7 +1510,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1205,6 +1534,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1213,6 +1552,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1223,7 +1571,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1234,6 +1592,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1244,7 +1611,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1255,6 +1632,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1270,6 +1656,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1280,23 +1678,53 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1310,6 +1738,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1318,6 +1756,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1416,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1456,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1521,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1661,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1689,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1717,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1745,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1765,7 +2176,6 @@ Hide # Maps:T6 %H4 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1784,7 +2194,6 @@ Hide # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1803,7 +2212,6 @@ Hide # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1822,7 +2230,6 @@ Hide # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1841,18 +2248,17 @@ Hide # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1876,18 +2282,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1903,14 +2300,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1919,6 +2308,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1938,7 +2336,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1947,7 +2345,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1963,17 +2361,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1985,34 +2375,7 @@ Hide # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2079,23 +2442,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 0 0 70 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Hide # Splinter %HS4 Class Currency @@ -2153,7 +2525,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2166,7 +2538,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2179,7 +2551,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2192,8 +2564,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2218,10 +2589,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2304,14 +2677,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2333,7 +2706,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2349,13 +2722,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2368,7 +2741,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2380,10 +2753,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2411,1363 +2784,1651 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Life Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask - Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" - SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass, top %D5 +# Quality = 20 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +#Show # 5-Links %D5 +# LinkedSockets 5 +# Rarity < Unique +# SetFontSize 45 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#Show #$rgb, lvl, %D5 %RVR +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$rgb, lvl, exception %D5 +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list -#------------------------------------ +# [2301] Leveling rares - specific items +#------------------------------------ -Show #$Leveling, small, autosmall, bhg, great - LinkedSockets >= 4 - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# LinkedSockets >= 4 +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Rings" "Amulets" "Belts" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Rings" "Amulets" "Belts" +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" - Rarity Rare - ItemLevel < 30 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Boots" +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 45 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Height = 2 +# Class "Boots" "Helmets" "Gloves" "Shields" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception - Class "Sceptres" "Daggers" "Wands" - Rarity Rare - ItemLevel < 65 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good, exception %D5 +# Class "Sceptres" "Daggers" "Wands" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#------------------------------------ +# [2303] Leveling rares - remaining rules +#------------------------------------ + +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== + +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ + +#Show #$lvl, links %D5 %RVR +# LinkedSockets >= 4 +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets >= 4 +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile amulets - only stat amulets to help with stats -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - early gear acquisition -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - possible upgrades -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# Quivers - first appearance of broadhead arrow quivers -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2302] Caster weapons +# [2411] Magic Gear #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2412] 20% quality items for those strange people who want them #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3777,7 +4438,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3786,7 +4447,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) SLICK/NeverSink's filter - 1-REGULAR (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 1-REGULAR (Slick) .filter index d7433c89..883b7308 100644 --- a/(STYLE) SLICK/NeverSink's filter - 1-REGULAR (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 1-REGULAR (Slick) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 1-REGULAR # STYLE: SLICK # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D1 Quality >= 1 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$flask, utility %D1 +Show #$flask %D1 Class "Life Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, utility %D1 ItemLevel > 65 SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -Show #$flask, utility %D1 +Show #$flask %D1 Class "Mana Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts - BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" + BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" Rarity Normal ItemLevel >= 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$trinkets %D1 Class Rings Amulets Belts Rarity Magic - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False Quality > 11 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$nonmf %D1 Class "Boots" "Gloves" "Body Armour" "Helmets" Rarity < Rare ItemLevel < 72 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$nonmf %D1 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,29 +789,30 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + BaseType "Portal Scroll" SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" - SetFontSize 36 + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1118,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1128,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1158,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1168,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1199,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1210,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1243,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1254,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1366,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1376,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1446,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1456,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1465,7 +1510,7 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4, bulky %D1 %UP - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 30 @@ -1474,7 +1519,7 @@ Show #$R-T4, bulky %D1 %UP SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 30 @@ -1526,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1536,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1566,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1576,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1636,7 +1681,7 @@ Show #$R-T4 %D1 %UP ItemLevel >= 75 SetFontSize 30 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show @@ -1646,7 +1691,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1656,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1665,7 +1710,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4 %D1 %UP @@ -1818,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1858,61 +1903,28 @@ Show # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1923,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -2063,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2091,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2119,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2147,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2167,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2187,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2207,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2227,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2247,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2282,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2309,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2325,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2344,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2353,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2369,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 190 158 130 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2391,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2485,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2560,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2573,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2586,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2599,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2626,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2713,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2742,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2758,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2777,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2789,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2820,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2895,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2904,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2913,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2922,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2931,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2940,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2949,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2958,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2967,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2976,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2985,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2998,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -3006,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -3015,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -3024,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -3033,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -3042,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -3051,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -3060,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -3069,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -3078,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -3087,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -3096,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -3109,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" + ItemLevel <= 65 SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 + SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression #------------------------------------ -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# Quivers - early gear acquisition -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -#------------------------------------ -# [2401] Normal items - First 12 levels - exceptions -#------------------------------------ +# Quivers - possible upgrades -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== #------------------------------------ -# [2402] Normal weapons - progression +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4186,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4195,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) SLICK/NeverSink's filter - 2-SEMI-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 2-SEMI-STRICT (Slick) .filter index 254217d0..5da4a572 100644 --- a/(STYLE) SLICK/NeverSink's filter - 2-SEMI-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 2-SEMI-STRICT (Slick) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 2-SEMI-STRICT # STYLE: SLICK # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass %D2 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - Quality > 11 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# Quality > 11 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1099,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1109,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1119,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1130,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1140,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1150,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1161,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1172,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1183,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1195,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1206,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1217,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1229,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1260,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1291,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1301,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1311,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1322,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1353,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1373,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1382,7 +1510,16 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1415,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1435,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1446,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1456,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1466,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1477,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1514,9 +1678,20 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1526,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1535,12 +1710,21 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1572,12 +1756,21 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ -#=============================================================================================================== +#Show +# Class "Quivers" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 + +#=============================================================================================================== # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) #=============================================================================================================== # Hide remaining rares @@ -1670,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1710,61 +1903,28 @@ Show # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1775,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1915,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1943,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1971,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1999,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2019,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2039,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2059,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2079,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2099,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2134,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2161,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2177,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2196,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2205,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2221,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 190 158 130 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2243,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2337,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2412,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2425,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2438,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2451,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2478,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2565,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2594,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2610,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2629,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2641,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2672,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2747,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2756,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2765,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2774,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2783,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2792,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2801,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2810,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2819,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2828,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2837,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2850,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2858,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2867,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2876,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2885,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2894,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2903,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2912,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2921,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2930,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2939,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2948,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2961,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 BaseType Flask Rarity <= Magic - SetFontSize 30 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #$lvl, caster +Show #$lvl, caster %D4 %RVR LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, caster +Show + LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2403] Linked gear - 3links #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show #$lvl, links %D4 LinkedSockets >= 3 Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$lvl, small +Show #$lvl, small %D4 Class "Boots" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 + +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 + +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2411] Magic Gear #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4038,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4047,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) SLICK/NeverSink's filter - 3-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 3-STRICT (Slick) .filter index 87172234..0de01f4d 100644 --- a/(STYLE) SLICK/NeverSink's filter - 3-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 3-STRICT (Slick) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 3-STRICT # STYLE: SLICK # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass, top %D3 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, recipe, glass, top %D3 # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, recipe, glass, top %D3 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Trinket-Bases %D3 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 17 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 14 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 17 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 14 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,19 +733,28 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling Sockets >= 3 - SocketGroup W + SocketGroup WWW Class Wands Daggers One Hand Shields Thrusting Sceptre Claws - Rarity < Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup W +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1089,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1099,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1110,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1131,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1142,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1154,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1165,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1177,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1198,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1211,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1219,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1229,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1240,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1253,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1261,7 +1472,16 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1271,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1280,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1295,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1303,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1313,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1324,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1334,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1345,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1360,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1370,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1400,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1408,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1506,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1546,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1611,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1751,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1779,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1807,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1835,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1855,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1875,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1895,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1915,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1935,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1970,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1997,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2013,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2032,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2041,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2057,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 190 158 130 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2079,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2173,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2248,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2261,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2274,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2287,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2314,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2401,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2430,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2446,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2465,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2477,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2508,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2583,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2592,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2601,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2610,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2619,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2628,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2637,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2646,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2655,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2664,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2673,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2686,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2694,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2703,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2712,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2721,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2730,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2739,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2748,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2757,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2766,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2775,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2784,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2797,706 +3092,873 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them #------------------------------------ #Show #$recipe, quality, lvl, nonmf @@ -3505,366 +3967,475 @@ Show #$lvl, other # Rarity <= Magic # ItemLevel <= 60 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression +# [[2500]] Leveling - normal and magic item progression #=============================================================================================================== #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -#------------------------------------ -# [2402] Normal weapons - progression -#------------------------------------ - -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 11 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 24 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3874,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3883,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) SLICK/NeverSink's filter - 4-VERY-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 4-VERY-STRICT (Slick) .filter index e92e763f..af1df9b7 100644 --- a/(STYLE) SLICK/NeverSink's filter - 4-VERY-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 4-VERY-STRICT (Slick) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 4-VERY-STRICT # STYLE: SLICK # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,16 @@ Show #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -944,7 +978,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -952,7 +995,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -960,7 +1012,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -968,7 +1029,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -1000,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1011,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1033,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1044,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1054,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1065,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1086,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1097,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1109,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1132,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1145,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1153,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1166,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1174,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1184,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1195,7 +1432,16 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1208,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1216,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1226,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1235,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1250,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1258,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1268,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1279,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1300,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1315,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1325,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1355,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1461,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1501,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1566,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1706,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1734,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1762,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1790,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1810,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1830,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1850,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1870,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1890,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1925,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1952,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1968,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1987,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1996,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2012,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 190 158 130 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2034,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2128,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2203,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2216,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2229,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2242,8 +2569,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2269,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2356,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2385,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2401,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2420,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2432,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2463,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2538,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2547,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2556,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2565,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2574,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2583,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2592,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2601,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2610,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2619,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2628,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2641,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2649,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2658,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2667,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2676,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2685,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2694,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2703,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2712,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2721,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2730,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2739,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2752,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2302] Caster weapons +# [2405] Optional Recipes #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2303] Linked gear +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2402] Normal weapons - progression +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile belts -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile amulets - only stat amulets to help with stats -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - early gear acquisition -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - possible upgrades -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - first appearance of broadhead arrow quivers -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show # %TC-LVL-Weapons - Sockets >= 3 +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 28 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2403] Magic items - progression +# [2504] Progression - Part 4 40-65 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ + +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 1 Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 2 Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Until level 12 - show all blue items, no matter what + +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Later on keep them shown, but really small + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3829,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3838,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) SLICK/NeverSink's filter - 5-UBER-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 5-UBER-STRICT (Slick) .filter index 53a1c188..6be10f34 100644 --- a/(STYLE) SLICK/NeverSink's filter - 5-UBER-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 5-UBER-STRICT (Slick) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 5-UBER-STRICT # STYLE: SLICK # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -997,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1008,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1018,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1029,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1039,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1050,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1061,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1073,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1084,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1096,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1109,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1117,7 +1352,16 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1130,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1138,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1148,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1159,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1172,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1180,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1199,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1214,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1222,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1232,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1243,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1253,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1264,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1279,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1319,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1327,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1465,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1530,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1670,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1698,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1726,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1754,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1774,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1794,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1814,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1834,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1854,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1889,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1916,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1932,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1951,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1960,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1976,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 190 158 130 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1998,47 +2379,20 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show #$top %TB-Voiced-Mirror +#------------------------------------ +# [1303] Essence Tier List +#------------------------------------ + +Show # %TB-Essence-T1 Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -#------------------------------------ -# [1303] Essence Tier List -#------------------------------------ - -Show # %TB-Essence-T1 - Class Currency - BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" + BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2092,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2166,7 +2529,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2179,7 +2542,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2192,7 +2555,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2205,8 +2568,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2231,10 +2593,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2317,14 +2681,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2346,7 +2710,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2362,13 +2726,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2381,7 +2745,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2393,10 +2757,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2424,74 +2788,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2499,7 +2875,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2508,7 +2884,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2517,7 +2893,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2526,7 +2902,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2535,7 +2911,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2544,7 +2920,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2553,7 +2929,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2562,7 +2938,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2571,7 +2947,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2580,7 +2956,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2589,7 +2965,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2602,7 +2978,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2610,7 +2986,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2619,7 +2995,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2628,7 +3004,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2637,7 +3013,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2646,7 +3022,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2655,7 +3031,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2664,7 +3040,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2673,7 +3049,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2682,7 +3058,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2691,7 +3067,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2700,7 +3076,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2713,1074 +3089,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3790,7 +4442,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3799,7 +4451,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) SLICK/NeverSink's filter - 6-UBER-PLUS-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 6-UBER-PLUS-STRICT (Slick) .filter index 957015a3..527b670e 100644 --- a/(STYLE) SLICK/NeverSink's filter - 6-UBER-PLUS-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 6-UBER-PLUS-STRICT (Slick) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 6-UBER-PLUS-STRICT # STYLE: SLICK # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,13 +271,13 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" - Rarity = Rare - ItemLevel >= 75 - SetFontSize 42 - SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases +#Show #$crafting %TB-Atlas-Bases %D5 +# BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" +# Rarity = Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases #Show #$crafting %TB-Atlas-Bases %D4 # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" @@ -285,12 +299,12 @@ Show #$crafting %TB-Atlas-Bases #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting #Show #$crafting %TB-T1-Crafting %D5 -# BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" +# BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" # Rarity < Rare # ItemLevel >= 84 # SetFontSize 40 @@ -446,7 +462,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +#Show # %D5 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup WWW +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity <= Rare +# SetFontSize 42 +# SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Hide # %H2 %TB-Currency-T8 # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,9 +1082,37 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + #Show #$great, tiny %TC-Rare-Trinkets %UP %D5 # Class Rings Amulets Belts # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# Rarity Rare # ItemLevel >= 65 # SetFontSize 42 # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base @@ -988,7 +1123,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -999,6 +1144,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1009,7 +1163,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1020,6 +1184,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1030,7 +1203,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1041,6 +1224,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1052,7 +1244,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1064,6 +1267,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1288,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1087,7 +1311,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height < 4 # Class "One Hand Swords" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1100,6 +1334,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1108,6 +1352,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1121,6 +1374,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1129,6 +1392,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1139,7 +1411,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1150,6 +1432,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1163,6 +1454,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1171,6 +1472,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1181,8 +1491,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1190,7 +1510,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1205,6 +1534,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1213,6 +1552,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1223,7 +1571,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1234,6 +1592,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1244,7 +1611,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1255,6 +1632,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1270,6 +1656,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1280,23 +1678,53 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1310,6 +1738,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1318,6 +1756,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1416,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1456,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1521,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1661,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1689,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1717,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1745,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1765,7 +2176,6 @@ Hide # Maps:T6 %H4 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1784,7 +2194,6 @@ Hide # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1803,7 +2212,6 @@ Hide # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1822,7 +2230,6 @@ Hide # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1841,18 +2248,17 @@ Hide # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1876,18 +2282,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1903,14 +2300,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1919,6 +2308,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1938,7 +2336,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1947,7 +2345,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1963,17 +2361,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 190 158 130 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1985,34 +2375,7 @@ Hide # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2079,23 +2442,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Hide # Splinter %HS4 Class Currency @@ -2153,7 +2525,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2166,7 +2538,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2179,7 +2551,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2192,8 +2564,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination @@ -2218,10 +2589,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2304,14 +2677,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2333,7 +2706,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2349,13 +2722,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2368,7 +2741,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2380,10 +2753,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2411,1363 +2784,1651 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Life Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask - Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" - SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass, top %D5 +# Quality = 20 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +#Show # 5-Links %D5 +# LinkedSockets 5 +# Rarity < Unique +# SetFontSize 45 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#Show #$rgb, lvl, %D5 %RVR +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$rgb, lvl, exception %D5 +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list -#------------------------------------ +# [2301] Leveling rares - specific items +#------------------------------------ -Show #$Leveling, small, autosmall, bhg, great - LinkedSockets >= 4 - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# LinkedSockets >= 4 +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Rings" "Amulets" "Belts" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Rings" "Amulets" "Belts" +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" - Rarity Rare - ItemLevel < 30 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Boots" +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 45 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Height = 2 +# Class "Boots" "Helmets" "Gloves" "Shields" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception - Class "Sceptres" "Daggers" "Wands" - Rarity Rare - ItemLevel < 65 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good, exception %D5 +# Class "Sceptres" "Daggers" "Wands" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#------------------------------------ +# [2303] Leveling rares - remaining rules +#------------------------------------ + +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== + +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ + +#Show #$lvl, links %D5 %RVR +# LinkedSockets >= 4 +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets >= 4 +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 10 0 255 # BACKGROUND: Rares - T1 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile amulets - only stat amulets to help with stats -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - early gear acquisition -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - possible upgrades -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# Quivers - first appearance of broadhead arrow quivers -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2302] Caster weapons +# [2411] Magic Gear #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2412] 20% quality items for those strange people who want them #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3777,7 +4438,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3786,7 +4447,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) STREAMSOUND/NeverSink's filter - 1-REGULAR (StreamSound) .filter b/(STYLE) STREAMSOUND/NeverSink's filter - 1-REGULAR (StreamSound) .filter index c8049fc4..99c0ddbd 100644 --- a/(STYLE) STREAMSOUND/NeverSink's filter - 1-REGULAR (StreamSound) .filter +++ b/(STYLE) STREAMSOUND/NeverSink's filter - 1-REGULAR (StreamSound) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 1-REGULAR # STYLE: STREAMSOUND # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D1 Quality >= 1 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$flask, utility %D1 +Show #$flask %D1 Class "Life Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, utility %D1 ItemLevel > 65 SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -Show #$flask, utility %D1 +Show #$flask %D1 Class "Mana Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts - BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" + BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" Rarity Normal ItemLevel >= 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$trinkets %D1 Class Rings Amulets Belts Rarity Magic - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False Quality > 11 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$nonmf %D1 Class "Boots" "Gloves" "Body Armour" "Helmets" Rarity < Rare ItemLevel < 72 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$nonmf %D1 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,29 +789,30 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + BaseType "Portal Scroll" SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" - SetFontSize 36 + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1118,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1128,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1158,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1168,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1199,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1210,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1243,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1254,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1366,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1376,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1446,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1456,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1465,7 +1510,7 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4, bulky %D1 %UP - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 30 @@ -1474,7 +1519,7 @@ Show #$R-T4, bulky %D1 %UP SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 30 @@ -1526,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1536,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1566,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1576,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1636,7 +1681,7 @@ Show #$R-T4 %D1 %UP ItemLevel >= 75 SetFontSize 30 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show @@ -1646,7 +1691,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1656,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1665,7 +1710,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4 %D1 %UP @@ -1818,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1858,61 +1903,28 @@ Show # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1923,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -2063,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2091,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2119,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2147,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2167,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2187,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2207,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2227,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2247,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2282,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2309,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2325,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2344,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2353,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2369,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2391,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2485,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 1 100 # DROPSOUND: Breach Splinters + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2560,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2573,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2586,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2599,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2626,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2713,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2742,7 +2713,7 @@ Show # 5-Links PlayAlertSound 5 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2758,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2777,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2789,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2820,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2895,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2904,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2913,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2922,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2931,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2940,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2949,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2958,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2967,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2976,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2985,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2998,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -3006,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -3015,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -3024,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -3033,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -3042,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -3051,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -3060,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -3069,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -3078,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -3087,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -3096,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -3109,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" + ItemLevel <= 65 SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 + SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression #------------------------------------ -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# Quivers - early gear acquisition -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -#------------------------------------ -# [2401] Normal items - First 12 levels - exceptions -#------------------------------------ +# Quivers - possible upgrades -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== #------------------------------------ -# [2402] Normal weapons - progression +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4186,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4195,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) STREAMSOUND/NeverSink's filter - 2-SEMI-STRICT (StreamSound) .filter b/(STYLE) STREAMSOUND/NeverSink's filter - 2-SEMI-STRICT (StreamSound) .filter index 59073561..c314dddb 100644 --- a/(STYLE) STREAMSOUND/NeverSink's filter - 2-SEMI-STRICT (StreamSound) .filter +++ b/(STYLE) STREAMSOUND/NeverSink's filter - 2-SEMI-STRICT (StreamSound) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 2-SEMI-STRICT # STYLE: STREAMSOUND # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass %D2 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - Quality > 11 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# Quality > 11 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1099,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1109,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1119,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1130,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1140,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1150,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1161,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1172,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1183,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1195,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1206,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1217,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1229,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1260,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1291,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1301,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1311,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1322,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1353,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1373,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1382,7 +1510,16 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1415,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1435,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1446,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1456,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1466,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1477,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1514,9 +1678,20 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1526,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1535,12 +1710,21 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1572,12 +1756,21 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ -#=============================================================================================================== +#Show +# Class "Quivers" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 + +#=============================================================================================================== # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) #=============================================================================================================== # Hide remaining rares @@ -1670,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1710,61 +1903,28 @@ Show # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1775,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1915,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1943,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1971,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1999,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2019,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2039,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2059,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2079,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2099,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2134,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2161,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2177,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2196,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2205,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2221,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2243,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2337,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 1 100 # DROPSOUND: Breach Splinters + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2412,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2425,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2438,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2451,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2478,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2565,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2594,7 +2713,7 @@ Show # 5-Links PlayAlertSound 5 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2610,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2629,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2641,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2672,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2747,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2756,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2765,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2774,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2783,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2792,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2801,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2810,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2819,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2828,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2837,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2850,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2858,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2867,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2876,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2885,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2894,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2903,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2912,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2921,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2930,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2939,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2948,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2961,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 BaseType Flask Rarity <= Magic - SetFontSize 30 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #$lvl, caster +Show #$lvl, caster %D4 %RVR LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, caster +Show + LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2403] Linked gear - 3links #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show #$lvl, links %D4 LinkedSockets >= 3 Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$lvl, small +Show #$lvl, small %D4 Class "Boots" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 + +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 + +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2411] Magic Gear #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4038,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4047,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) STREAMSOUND/NeverSink's filter - 3-STRICT (StreamSound) .filter b/(STYLE) STREAMSOUND/NeverSink's filter - 3-STRICT (StreamSound) .filter index 959ad049..4abb9c93 100644 --- a/(STYLE) STREAMSOUND/NeverSink's filter - 3-STRICT (StreamSound) .filter +++ b/(STYLE) STREAMSOUND/NeverSink's filter - 3-STRICT (StreamSound) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 3-STRICT # STYLE: STREAMSOUND # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass, top %D3 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, recipe, glass, top %D3 # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, recipe, glass, top %D3 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Trinket-Bases %D3 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 17 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 14 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 17 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 14 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,19 +733,28 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling Sockets >= 3 - SocketGroup W + SocketGroup WWW Class Wands Daggers One Hand Shields Thrusting Sceptre Claws - Rarity < Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup W +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1089,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1099,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1110,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1131,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1142,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1154,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1165,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1177,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1198,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1211,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1219,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1229,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1240,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1253,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1261,7 +1472,16 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1271,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1280,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1295,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1303,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1313,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1324,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1334,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1345,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1360,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1370,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1400,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1408,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1506,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1546,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1611,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1751,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1779,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1807,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1835,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1855,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1875,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1895,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1915,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1935,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1970,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1997,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2013,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2032,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2041,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2057,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2079,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2173,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 1 100 # DROPSOUND: Breach Splinters + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2248,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2261,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2274,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2287,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2314,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2401,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2430,7 +2713,7 @@ Show # 5-Links PlayAlertSound 5 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2446,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2465,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2477,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2508,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2583,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2592,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2601,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2610,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2619,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2628,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2637,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2646,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2655,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2664,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2673,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2686,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2694,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2703,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2712,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2721,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2730,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2739,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2748,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2757,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2766,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2775,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2784,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2797,706 +3092,873 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them #------------------------------------ #Show #$recipe, quality, lvl, nonmf @@ -3505,366 +3967,475 @@ Show #$lvl, other # Rarity <= Magic # ItemLevel <= 60 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression +# [[2500]] Leveling - normal and magic item progression #=============================================================================================================== #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -#------------------------------------ -# [2402] Normal weapons - progression -#------------------------------------ - -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 11 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 24 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3874,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3883,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) STREAMSOUND/NeverSink's filter - 4-VERY-STRICT (StreamSound) .filter b/(STYLE) STREAMSOUND/NeverSink's filter - 4-VERY-STRICT (StreamSound) .filter index 0a0733ac..3dfe8ab0 100644 --- a/(STYLE) STREAMSOUND/NeverSink's filter - 4-VERY-STRICT (StreamSound) .filter +++ b/(STYLE) STREAMSOUND/NeverSink's filter - 4-VERY-STRICT (StreamSound) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 4-VERY-STRICT # STYLE: STREAMSOUND # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,16 @@ Show #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -944,7 +978,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -952,7 +995,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -960,7 +1012,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -968,7 +1029,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -1000,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1011,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1033,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1044,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1054,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1065,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1086,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1097,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1109,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1132,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1145,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1153,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1166,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1174,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1184,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1195,7 +1432,16 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1208,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1216,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1226,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1235,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1250,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1258,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1268,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1279,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1300,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1315,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1325,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1355,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1461,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1501,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1566,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1706,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1734,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1762,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1790,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1810,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1830,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1850,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1870,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1890,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1925,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1952,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1968,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1987,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1996,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2012,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2034,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2128,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 1 100 # DROPSOUND: Breach Splinters + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2203,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2216,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2229,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2242,8 +2569,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2269,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2356,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2385,7 +2713,7 @@ Show # 5-Links PlayAlertSound 5 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2401,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2420,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2432,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2463,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2538,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2547,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2556,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2565,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2574,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2583,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2592,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2601,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2610,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2619,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2628,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2641,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2649,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2658,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2667,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2676,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2685,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2694,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2703,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2712,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2721,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2730,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2739,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2752,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2302] Caster weapons +# [2405] Optional Recipes #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2303] Linked gear +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2402] Normal weapons - progression +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile belts -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile amulets - only stat amulets to help with stats -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - early gear acquisition -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - possible upgrades -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - first appearance of broadhead arrow quivers -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show # %TC-LVL-Weapons - Sockets >= 3 +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 28 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2403] Magic items - progression +# [2504] Progression - Part 4 40-65 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ + +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 1 Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 2 Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Until level 12 - show all blue items, no matter what + +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Later on keep them shown, but really small + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3829,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3838,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) STREAMSOUND/NeverSink's filter - 5-UBER-STRICT (StreamSound) .filter b/(STYLE) STREAMSOUND/NeverSink's filter - 5-UBER-STRICT (StreamSound) .filter index 0c9e441e..24252cc8 100644 --- a/(STYLE) STREAMSOUND/NeverSink's filter - 5-UBER-STRICT (StreamSound) .filter +++ b/(STYLE) STREAMSOUND/NeverSink's filter - 5-UBER-STRICT (StreamSound) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 5-UBER-STRICT # STYLE: STREAMSOUND # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -997,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1008,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1018,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1029,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1039,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1050,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1061,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1073,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1084,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1096,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1109,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1117,7 +1352,16 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1130,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1138,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1148,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1159,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1172,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1180,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1199,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1214,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1222,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1232,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1243,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1253,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1264,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1279,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1319,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1327,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1465,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1530,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1670,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1698,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1726,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1754,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1774,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1794,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1814,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1834,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1854,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1889,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1916,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1932,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1951,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1960,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1976,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1998,47 +2379,20 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop -Show #$top %TB-Voiced-Mirror +#------------------------------------ +# [1303] Essence Tier List +#------------------------------------ + +Show # %TB-Essence-T1 Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -#------------------------------------ -# [1303] Essence Tier List -#------------------------------------ - -Show # %TB-Essence-T1 - Class Currency - BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" + BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2092,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 1 100 # DROPSOUND: Breach Splinters + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2166,7 +2529,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2179,7 +2542,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2192,7 +2555,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2205,8 +2568,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2231,10 +2593,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2317,14 +2681,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2346,7 +2710,7 @@ Show # 5-Links PlayAlertSound 5 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2362,13 +2726,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2381,7 +2745,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2393,10 +2757,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2424,74 +2788,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2499,7 +2875,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2508,7 +2884,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2517,7 +2893,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2526,7 +2902,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2535,7 +2911,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2544,7 +2920,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2553,7 +2929,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2562,7 +2938,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2571,7 +2947,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2580,7 +2956,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2589,7 +2965,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2602,7 +2978,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2610,7 +2986,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2619,7 +2995,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2628,7 +3004,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2637,7 +3013,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2646,7 +3022,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2655,7 +3031,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2664,7 +3040,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2673,7 +3049,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2682,7 +3058,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2691,7 +3067,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2700,7 +3076,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2713,1074 +3089,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3790,7 +4442,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3799,7 +4451,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/(STYLE) STREAMSOUND/NeverSink's filter - 6-UBER-PLUS-STRICT (StreamSound) .filter b/(STYLE) STREAMSOUND/NeverSink's filter - 6-UBER-PLUS-STRICT (StreamSound) .filter index 76313d0f..d75df108 100644 --- a/(STYLE) STREAMSOUND/NeverSink's filter - 6-UBER-PLUS-STRICT (StreamSound) .filter +++ b/(STYLE) STREAMSOUND/NeverSink's filter - 6-UBER-PLUS-STRICT (StreamSound) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 6-UBER-PLUS-STRICT # STYLE: STREAMSOUND # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,13 +271,13 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" - Rarity = Rare - ItemLevel >= 75 - SetFontSize 42 - SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases +#Show #$crafting %TB-Atlas-Bases %D5 +# BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" +# Rarity = Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases #Show #$crafting %TB-Atlas-Bases %D4 # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" @@ -285,12 +299,12 @@ Show #$crafting %TB-Atlas-Bases #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting #Show #$crafting %TB-T1-Crafting %D5 -# BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" +# BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" # Rarity < Rare # ItemLevel >= 84 # SetFontSize 40 @@ -446,7 +462,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +#Show # %D5 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup WWW +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity <= Rare +# SetFontSize 42 +# SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Hide # %H2 %TB-Currency-T8 # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,9 +1082,37 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + #Show #$great, tiny %TC-Rare-Trinkets %UP %D5 # Class Rings Amulets Belts # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# Rarity Rare # ItemLevel >= 65 # SetFontSize 42 # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base @@ -988,7 +1123,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -999,6 +1144,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1009,7 +1163,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1020,6 +1184,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1030,7 +1203,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1041,6 +1224,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1052,7 +1244,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1064,6 +1267,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1288,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1087,7 +1311,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height < 4 # Class "One Hand Swords" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1100,6 +1334,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1108,6 +1352,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1121,6 +1374,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1129,6 +1392,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1139,7 +1411,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1150,6 +1432,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1163,6 +1454,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1171,6 +1472,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1181,8 +1491,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1190,7 +1510,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1205,6 +1534,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1213,6 +1552,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1223,7 +1571,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1234,6 +1592,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1244,7 +1611,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1255,6 +1632,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1270,6 +1656,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1280,23 +1678,53 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1310,6 +1738,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1318,6 +1756,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1416,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1456,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1521,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1661,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1689,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1717,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1745,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1765,7 +2176,6 @@ Hide # Maps:T6 %H4 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1784,7 +2194,6 @@ Hide # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1803,7 +2212,6 @@ Hide # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1822,7 +2230,6 @@ Hide # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1841,18 +2248,17 @@ Hide # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1876,18 +2282,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1903,14 +2300,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1919,6 +2308,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1938,7 +2336,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1947,7 +2345,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1963,17 +2361,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1985,34 +2375,7 @@ Hide # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 5 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2079,23 +2442,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 5 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 1 100 # DROPSOUND: Breach Splinters + PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments Hide # Splinter %HS4 Class Currency @@ -2153,7 +2525,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2166,7 +2538,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2179,7 +2551,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2192,8 +2564,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2218,10 +2589,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2304,14 +2677,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2333,7 +2706,7 @@ Show # 5-Links PlayAlertSound 5 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2349,13 +2722,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2368,7 +2741,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2380,10 +2753,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 1 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2411,1363 +2784,1651 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Life Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask - Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" - SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass, top %D5 +# Quality = 20 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +#Show # 5-Links %D5 +# LinkedSockets 5 +# Rarity < Unique +# SetFontSize 45 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#Show #$rgb, lvl, %D5 %RVR +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$rgb, lvl, exception %D5 +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list -#------------------------------------ +# [2301] Leveling rares - specific items +#------------------------------------ -Show #$Leveling, small, autosmall, bhg, great - LinkedSockets >= 4 - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# LinkedSockets >= 4 +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Rings" "Amulets" "Belts" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Rings" "Amulets" "Belts" +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" - Rarity Rare - ItemLevel < 30 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Boots" +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 45 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Height = 2 +# Class "Boots" "Helmets" "Gloves" "Shields" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception - Class "Sceptres" "Daggers" "Wands" - Rarity Rare - ItemLevel < 65 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good, exception %D5 +# Class "Sceptres" "Daggers" "Wands" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#------------------------------------ +# [2303] Leveling rares - remaining rules +#------------------------------------ + +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== + +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ + +#Show #$lvl, links %D5 %RVR +# LinkedSockets >= 4 +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets >= 4 +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile amulets - only stat amulets to help with stats -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - early gear acquisition -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - possible upgrades -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# Quivers - first appearance of broadhead arrow quivers -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2302] Caster weapons +# [2411] Magic Gear #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2412] 20% quality items for those strange people who want them #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3777,7 +4438,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3786,7 +4447,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/ADDITIONAL-FILES/SeedFilter/NeverSink's filter - SEED (SeedFilter) .filter b/ADDITIONAL-FILES/SeedFilter/NeverSink's filter - SEED (SeedFilter) .filter index 58163368..9047ee9b 100644 --- a/ADDITIONAL-FILES/SeedFilter/NeverSink's filter - SEED (SeedFilter) .filter +++ b/ADDITIONAL-FILES/SeedFilter/NeverSink's filter - SEED (SeedFilter) .filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: SEED # STYLE: NORMAL # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D1 Quality >= 1 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$flask, utility %D1 +Show #$flask %D1 Class "Life Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, utility %D1 ItemLevel > 65 SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -Show #$flask, utility %D1 +Show #$flask %D1 Class "Mana Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts - BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" + BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" Rarity Normal ItemLevel >= 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$trinkets %D1 Class Rings Amulets Belts Rarity Magic - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False Quality > 11 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$nonmf %D1 Class "Boots" "Gloves" "Body Armour" "Helmets" Rarity < Rare ItemLevel < 72 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$nonmf %D1 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,29 +789,30 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + BaseType "Portal Scroll" SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" - SetFontSize 36 + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,14 +893,14 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -889,7 +914,7 @@ Show #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +925,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -908,7 +933,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -916,7 +941,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -924,7 +949,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -932,7 +957,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -964,8 +989,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,6 +1001,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -988,7 +1023,7 @@ Show #$great, tiny %TC-Rare-Trinkets %UP %D5 #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1009,7 +1044,7 @@ Show #$R-T4, small, autosmall %D1 %UP #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1030,7 +1065,7 @@ Show #$R-T4, small, autosmall %D1 %UP #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1052,7 +1087,7 @@ Show #$R-T4, small, autosmall %D1 %UP Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1075,7 +1110,7 @@ Show #$R-T4 %D1 %UP Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1139,7 +1174,7 @@ Show #$R-T4 %D1 %UP #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1181,8 +1216,8 @@ Show #$R-T4, bulky %D1 %UP #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1190,7 +1225,7 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4, bulky %D1 %UP - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 30 @@ -1223,7 +1258,7 @@ Show #$R-T4, bulky %D1 %UP #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1244,7 +1279,7 @@ Show #$R-T4, small, autosmall %D1 %UP #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1282,7 +1317,7 @@ Show #$R-T4 %D1 %UP Rarity Rare ItemLevel >= 65 SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1291,7 +1326,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4 %D1 %UP @@ -1416,15 +1451,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1456,61 +1491,28 @@ Show # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1521,6 +1523,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1661,7 +1664,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1689,7 +1691,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1717,7 +1718,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1745,7 +1745,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1765,7 +1764,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1785,7 +1783,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1805,7 +1802,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1825,7 +1821,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1845,18 +1840,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1880,18 +1874,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1907,14 +1892,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1923,6 +1900,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1942,7 +1928,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1951,7 +1937,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1967,17 +1953,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1989,34 +1967,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2083,23 +2034,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2158,7 +2118,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2171,7 +2131,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2184,7 +2144,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2197,8 +2157,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2224,10 +2183,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2311,14 +2272,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2340,7 +2301,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2356,13 +2317,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2375,7 +2336,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2387,10 +2348,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2418,74 +2379,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2493,7 +2466,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2502,7 +2475,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2511,7 +2484,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2520,7 +2493,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2529,7 +2502,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2538,7 +2511,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2547,7 +2520,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2556,7 +2529,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2565,7 +2538,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2574,7 +2547,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2583,7 +2556,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2596,7 +2569,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2604,7 +2577,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2613,7 +2586,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2622,7 +2595,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2631,7 +2604,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2640,7 +2613,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2649,7 +2622,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2658,7 +2631,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2667,7 +2640,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2676,7 +2649,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2685,7 +2658,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2694,7 +2667,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2707,706 +2680,770 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 BaseType Flask Rarity <= Magic - SetFontSize 30 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity <= Magic SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 + SocketGroup RGB + Width <= 2 + Height <= 2 + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity <= Magic + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity <= Magic + ItemLevel <= 40 + SetFontSize 42 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 24 + SetFontSize 42 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 + SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 + +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 + ItemLevel <= 32 + SetFontSize 36 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity <= Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile amulets - only stat amulets to help with stats -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - early gear acquisition -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts Rarity Magic - ItemLevel < 12 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2412] 20% quality items for those strange people who want them #------------------------------------ #Show #$recipe, quality, lvl, nonmf @@ -3415,366 +3452,415 @@ Show #$lvl, other # Rarity <= Magic # ItemLevel <= 60 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression +# [[2500]] Leveling - normal and magic item progression #=============================================================================================================== #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -#------------------------------------ -# [2402] Normal weapons - progression -#------------------------------------ - -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 11 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 24 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 45 + SetFontSize 42 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 50 + SetFontSize 42 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 55 + SetFontSize 42 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetFontSize 42 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 66 + SetFontSize 42 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3784,7 +3870,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3793,7 +3879,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/CHANGELOG.txt b/CHANGELOG.txt index feba9514..5d48815d 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,25 +1,81 @@ ---------------------------------- -NeverSink's itemfilter - version 5.1.4 - Minor improvements +NeverSink's itemfilter - version 5.2 - Racing Update, completely new levelling section, HUGE FilterBlade update ---------------------------------- **Filter changelog:** -- Retiered the T1 and T2 rare weapons -- Moved Stibnite Flask to the multibase-uniques +- COMPLETELY, entirely reworked the levelling section. It is now much more strict, has more prominent highlights. It took a lot of trial and error and feedback to get it a state, I was pleased in. ----------------------------------- -NeverSink's itemfilter - version 5.1.3 - Finetuning, Filterblade update - (likely) the XBOX version too ----------------------------------- +- Added a leveling section specific dropsound. -**Filter changelog:** +- Introduced a lot of flask-related changes. New Utility Flask Background color + +- Rebalance the sizes of a lot of items + +- Merged some redundant filter sections + +- Disabled some redundant sections + +- Completely retiered all uniques + +- Completely retiered all divination cards - several new cards added to the T5 layers + +- Retiered all rares. It now contains more high attack speed bases, more shields and has become more strict in a few other sections. + +- Chayula/Uul-Nethol Blessings now have their own appearance + +- Chayula splinters have a stronger highlight + +- Rebalanced the distribution of map fragments (Guardian fragments are now longer T1) + +- I probably forgot to list a lot of changes. I'm sleepy, but this is one of the largest updates so far. + +**FilterBlade changelog:** + +- [New Tiers]: You can now add new tiers into existing tierlists (example: Currency, Chancing Bases, ...) + +- [Improved Augmentations]: "Augmentations" - rules added by the user - now also support multi-rules. (e.g.: You can have multiple different "Highlight and Hide Rares" rulesets) + +- [Full Rare Item Coverage]: The customizer now detect all rare rules, including T3 and T4 settings. + +- [More Options]: Added tons of new options, tools and gadgets to play around with. It' +s way too much to cover. I'm sure you'll discover some :). We tried covering all (sensible) requests. + +- [Performance Optimizations]: In short: It's. so. much. faster. Switched to cached async queries, improved the loading strategy, optimized queries and reduced algorithm complexity, refactored the autocomplete UI imlementation and did a ton of other performance improvements. Next update we're minimizing our assets. + +- We also updated the file requesting system. this should boost loading times if you access FilterBlade from e.g. South America (feedback appreciated since we obviously cant verify this outself) + +- [Filter Structure]: (Prototype) The advanced screen now maps the entire filter. It's not quite ready yet and doesn't use the existing save/load system yet. Tell us what you think. + +- [Armortype Filtering]: (Prototype) You can now highlight by item type, such as "ES armors". + +- (experimental) Save State Visualization. Display all changes in your current save-state in a list. Find it on the advanced screen + +- Tons of bug fixes! Most were very niche, but we addressed every known bug in our todo-list. We're sure you'll eventually find some new ones, feel free to post/mail those. (Note: those were minor things like "reset button sometimes doesn't work" or "something was laggy". We hotfix anything that affects the actual generated code or ingame aspects). + +- The performance improvements allowed us to replace all "simple" editors in the customizer (the ones without color pickers etc.) with the normal ones. + +- Added a ToolTip for TagList + Drag&Drop lists. It's quite handy for T1/T2 rares and leveling basetypes. + +- Added a "BaseType list" for dropLevel sliders to see the affected basetypes + +- Users can switch between screens using the following keys: A/D, left/right, 1-7. + +- Added 2 new functions to the Quick Functions and the Command Builder (Advanced) to increase/decrease font sizes by a flat value + +- The slider in the "Compact Overview Mode", now has fixed steps. + +- Extracted the Save/Load UI to a screen of it's own and moved the "Code" screen into "Advanced". + +- Updated the Overview screen a bit (also added a new box with explanation for rare color identifiers: border, background and text) + +- Improved the saveStates: now correctly updates info and deletes invalidated changes + +- Improved the invalidation system, added a method to keep appearance-related changes for smaller updates. + +- Fixed a bug in the loot simulator that caused items to be displayed incorrectly if they had 2 ItemLevel lines with different operators (such as "ItemLevel < 65" AND "ItemLevle > 5" in one rule). This did not affect anything ingame, yet it displayed some items that should've been hidden. -- Retiered uniques and divination cards as usual - most noteworthy: Incantation moved to T5 - feel free to move it back on FilterBlade -- Breach rings are now properly hidden on higher strictness versions (instead of turning "green" instead of purple, like other rare rings) -- 5-links no longer get a special highlight on uber-strict (the filter still identifies 5L6S correctly and has an exception for 5L-uniques) -- Fixed a minor bug related to warband items in FilterBlade -- Crystal Belts are now treated like "regular" atlas bases. The T1 Atlas bases are now - Opal Ring and Steel Ring (only). -- Added Broadhead quivers to the T2 rare items, due to their popularity shift (thanks to Doomfletch being meta right now) -- Moved Hubris Circlets to T1 crafting bases (both rare ilvl84 and normal/magic ilvl84) +- Implemented additional internal markers that tests filter syntax for invalid/"stupid" values. ---------------------------------- NeverSink's itemfilter - version 5.1.2 - Improvements, adjustments for the economy + major FilterBlade update diff --git a/NeverSink's filter - 1-REGULAR.filter b/NeverSink's filter - 1-REGULAR.filter index bfc343a3..450992cc 100644 --- a/NeverSink's filter - 1-REGULAR.filter +++ b/NeverSink's filter - 1-REGULAR.filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 1-REGULAR # STYLE: NORMAL # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D1 Quality >= 1 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$flask, utility %D1 +Show #$flask %D1 Class "Life Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, utility %D1 ItemLevel > 65 SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -Show #$flask, utility %D1 +Show #$flask %D1 Class "Mana Flasks" BaseType "Divine" "Eternal" Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts - BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" + BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" Rarity Normal ItemLevel >= 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$crafting %TB-T2-Trinket-Bases %D1 Class Rings Amulet Belts BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Show #$trinkets %D1 Class Rings Amulets Belts Rarity Magic - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False Quality > 11 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 +Show #$chisel, recipes %TB-Gavels %D1 + Corrupted False BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$nonmf %D1 Class "Boots" "Gloves" "Body Armour" "Helmets" Rarity < Rare ItemLevel < 72 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$nonmf %D1 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,29 +789,30 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + BaseType "Portal Scroll" SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" - SetFontSize 36 + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1118,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1128,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1158,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1168,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1199,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1210,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1243,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1254,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1366,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1376,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1446,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1456,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1465,7 +1510,7 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4, bulky %D1 %UP - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 30 @@ -1474,7 +1519,7 @@ Show #$R-T4, bulky %D1 %UP SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show - Class "Two Hand" + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 30 @@ -1526,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1536,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1566,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1576,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1636,7 +1681,7 @@ Show #$R-T4 %D1 %UP ItemLevel >= 75 SetFontSize 30 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show @@ -1646,7 +1691,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1656,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1665,7 +1710,7 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show #$R-T4 %D1 %UP @@ -1818,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1858,61 +1903,28 @@ Show # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1923,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -2063,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2091,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2119,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2147,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2167,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2187,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2207,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2227,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2247,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2282,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2309,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2325,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2344,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2353,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2369,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2391,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2485,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2560,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2573,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2586,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2599,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2626,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2713,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2742,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2758,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2777,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2789,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2820,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2895,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2904,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2913,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2922,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2931,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2940,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2949,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2958,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2967,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2976,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2985,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2998,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -3006,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -3015,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -3024,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -3033,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -3042,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -3051,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -3060,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -3069,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -3078,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -3087,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -3096,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -3109,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" + ItemLevel <= 65 SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 + SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression #------------------------------------ -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# Quivers - early gear acquisition -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -#------------------------------------ -# [2401] Normal items - First 12 levels - exceptions -#------------------------------------ +# Quivers - possible upgrades -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== #------------------------------------ -# [2402] Normal weapons - progression +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4186,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4195,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/NeverSink's filter - 2-SEMI-STRICT.filter b/NeverSink's filter - 2-SEMI-STRICT.filter index 725d242d..9590ee2b 100644 --- a/NeverSink's filter - 2-SEMI-STRICT.filter +++ b/NeverSink's filter - 2-SEMI-STRICT.filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 2-SEMI-STRICT # STYLE: NORMAL # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing Show #$chancing (no sound) %TB-T2-Chancing %D2 + Corrupted False BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$flask, recipe, glass %D2 Quality >= 15 BaseType "Flask" Rarity <= Magic ItemLevel > 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass %D2 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, utility %D2 Rarity <= Magic ItemLevel > 65 SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, utility %D2 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Crafting-83 %D2 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$crafting %TB-T1-Trinket-Bases %D2 BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal ItemLevel >= 75 - SetFontSize 34 + SetFontSize 36 SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets Show #$crafting %TB-T1-Trinket-Bases %D2 Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal - ItemLevel >= 60 + ItemLevel >= 65 ItemLevel < 75 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,11 +556,10 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 - BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" - Rarity < Rare - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0213] Chisel recipe items @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 17 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 +Show #$chisel, recipes %TB-Gavels %D2 + Corrupted False Quality > 14 BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - Quality > 11 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# Quality > 11 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D2 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Show #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Show #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +Show # %D2 %TC-Offslot-Gem-Leveling Sockets >= 3 SocketGroup W Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Show # %D3 %TC-Offslot-Gem-Leveling #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Show # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H2 %TB-Currency-T8 +Show # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare ItemLevel >= 83 SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 75 @@ -1088,7 +1133,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 56 Class Daggers Rarity Rare ItemLevel >= 65 @@ -1099,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1109,7 +1163,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 75 @@ -1119,7 +1173,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class Claws Rarity Rare ItemLevel >= 65 @@ -1130,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1140,7 +1203,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 75 @@ -1150,7 +1213,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 55 + DropLevel >= 59 Class Wands Rarity Rare ItemLevel >= 65 @@ -1161,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1172,7 +1244,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1183,7 +1255,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height = 4 - DropLevel >= 64 + DropLevel >= 58 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1195,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1206,7 +1288,7 @@ Show Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 75 @@ -1217,7 +1299,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP Show Height < 4 - DropLevel >= 64 + DropLevel >= 56 Class "One Hand Swords" Rarity Rare ItemLevel >= 65 @@ -1229,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1260,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1291,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1301,7 +1411,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 75 @@ -1311,7 +1421,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 58 + DropLevel >= 55 Class "Sceptres" Rarity Rare ItemLevel >= 65 @@ -1322,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1353,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,8 +1491,8 @@ Show #------------------------------------ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 75 SetFontSize 34 @@ -1373,8 +1501,8 @@ Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 60 - Class "Two Hand" + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare ItemLevel >= 65 SetFontSize 34 @@ -1382,7 +1510,16 @@ Show SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1415,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,7 +1571,7 @@ Show #------------------------------------ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 @@ -1435,7 +1581,7 @@ Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 15 + DropLevel >= 20 Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 @@ -1446,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1456,7 +1611,7 @@ Show #------------------------------------ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 75 @@ -1466,7 +1621,7 @@ Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show - DropLevel >= 50 + DropLevel >= 55 Class "Body Armour" Rarity Rare ItemLevel >= 65 @@ -1477,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1514,9 +1678,20 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields @@ -1526,7 +1701,7 @@ Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields ItemLevel >= 75 SetFontSize 34 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show @@ -1535,12 +1710,21 @@ Show Rarity Rare ItemLevel >= 65 SetFontSize 34 - SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1572,12 +1756,21 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ -#=============================================================================================================== +#Show +# Class "Quivers" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 + +#=============================================================================================================== # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) #=============================================================================================================== # Hide remaining rares @@ -1670,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1710,61 +1903,28 @@ Show # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1775,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1915,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1943,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1971,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1999,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2019,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2039,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2059,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2079,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -2099,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -2134,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2161,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2177,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2196,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2205,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2221,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2243,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2337,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2412,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2425,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2438,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2451,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2478,10 +2595,12 @@ Show # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2565,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2594,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2610,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2629,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2641,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2672,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2747,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2756,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2765,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2774,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2783,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2792,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2801,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2810,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2819,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2828,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2837,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2850,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2858,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2867,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2876,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2885,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2894,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2903,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2912,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2921,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2930,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2939,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2948,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2961,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 BaseType Flask Rarity <= Magic - SetFontSize 30 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl +Show #$rgb, bulky, lvl %D2 SocketGroup RGB Width >= 2 Height >= 4 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl +Show #$rgb, lvl %D2 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #$lvl, caster +Show #$lvl, caster %D4 %RVR LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, caster +Show + LinkedSockets = 3 + SocketGroup BB Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2403] Linked gear - 3links #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show #$lvl, links %D4 LinkedSockets >= 3 Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links +Show LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$lvl, small +Show #$lvl, small %D4 Class "Boots" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 + +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 + +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 8 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +Show #$lvl %D2 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + +Show #$lvl %D2 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + ItemLevel <= 48 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2411] Magic Gear #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show #$trinkets, lvl, quivers %D2 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 24 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -4038,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -4047,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/NeverSink's filter - 3-STRICT.filter b/NeverSink's filter - 3-STRICT.filter index c46b6fa4..4fa58599 100644 --- a/NeverSink's filter - 3-STRICT.filter +++ b/NeverSink's filter - 3-STRICT.filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 3-STRICT # STYLE: NORMAL # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False Show #$chancing (no sound) %TB-T2-Chancing %D3 + Corrupted False BaseType "Leather Belt" Rarity Normal SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$flask, recipe, glass, top %D3 ItemLevel > 65 SetFontSize 40 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$flask, recipe, glass, top %D3 # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$flask, recipe, glass, top %D3 # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$flask, recipe, glass, top %D3 # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T2-Trinket-Bases %D3 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Show #$chisel, recipes %TB-Gavels %D3 Rarity < Unique SetFontSize 38 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 17 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Magic - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$chisel, recipes %TB-Gavels %D3 - Quality > 14 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" - Rarity Normal - SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 17 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False +# Quality > 14 +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Show #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Show #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,19 +733,28 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling Sockets >= 3 - SocketGroup W + SocketGroup WWW Class Wands Daggers One Hand Shields Thrusting Sceptre Claws - Rarity < Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup W +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Show # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,7 @@ Show #------------------------------------ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -945,7 +970,7 @@ Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -953,7 +978,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -962,7 +987,7 @@ Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" + BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -970,7 +995,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -979,7 +1004,7 @@ Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Void Sceptre" "Sambar Sceptre" + BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -987,7 +1012,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -996,7 +1021,7 @@ Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1004,7 +1029,7 @@ Show SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 75 SetFontSize 40 @@ -1013,7 +1038,7 @@ Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 Show - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" Rarity Rare ItemLevel >= 65 SetFontSize 40 @@ -1045,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1056,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1078,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1089,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1099,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1110,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1131,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1142,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1154,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1165,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1177,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1198,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1211,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1219,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1229,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1240,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1253,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1261,7 +1472,16 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1271,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1280,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1295,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1303,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1313,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1324,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1334,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1345,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1360,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1370,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1400,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1408,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1506,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1546,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1611,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1751,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1779,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1807,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1835,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1855,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Show # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1875,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Show # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1895,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Show # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1915,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Show # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1935,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Show # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1970,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1997,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -2013,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -2032,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2041,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2057,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2079,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2173,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2248,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2261,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2274,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2287,8 +2569,7 @@ Show # %TB-Divination-T3 Show # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2314,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Show # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2401,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2430,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2446,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2465,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2477,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2508,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2583,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2592,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2601,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2610,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2619,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2628,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2637,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2646,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2655,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2664,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2673,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2686,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2694,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2703,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2712,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2721,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2730,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2739,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2748,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2757,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2766,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2775,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2784,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2797,706 +3092,873 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D3 + Quality > 1 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +Show #$flask, lvl %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 2 Height <= 2 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl +Show #$rgb, small, lvl %D3 SocketGroup RGB Width <= 1 Height <= 3 SetFontSize 40 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small +Show #$Leveling, small %D3 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok +Show #Leveling, ok %D3 Rarity Rare - ItemLevel < 65 - SetFontSize 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, other %D3 %RVR + LinkedSockets >= 3 + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 +Show #$lvl, small %D3 + Class "Boots" + Rarity = Magic + ItemLevel <= 24 SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl +Show #trinkets, lvl %D4 Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -#------------------------------------ -# [2302] Caster weapons -#------------------------------------ +Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Normal + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" + Rarity = Magic + ItemLevel <= 8 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 0 0 -Show #$lvl, caster +Show #$lvl, caster %D3 Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 12 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2303] Linked gear +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 32 SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show #$lvl, caster %D3 + Class "Sceptres" "Wands" "Daggers" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + ItemLevel <= 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Normal + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity = Magic + ItemLevel <= 50 + ItemLevel >= 32 + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show #$trinkets, lvl %D3 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 +# Worthwhile belts + +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + ItemLevel <= 45 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +Show #$trinkets, lvl, Stat Trinkets %D3 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + ItemLevel <= 32 SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +Show #$lvl %D3 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + ItemLevel < 35 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them #------------------------------------ #Show #$recipe, quality, lvl, nonmf @@ -3505,366 +3967,475 @@ Show #$lvl, other # Rarity <= Magic # ItemLevel <= 60 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression +# [[2500]] Leveling - normal and magic item progression #=============================================================================================================== #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2501] Progression - Part 1 1-30 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases +Show # %TC-LVL-Weapons %D3 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 9 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -#------------------------------------ -# [2402] Normal weapons - progression -#------------------------------------ - -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 + ItemLevel <= 11 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 11 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 + ItemLevel <= 14 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 + ItemLevel <= 16 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 + ItemLevel <= 18 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 + ItemLevel <= 20 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 + ItemLevel <= 22 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 + ItemLevel <= 24 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 + ItemLevel <= 26 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 + ItemLevel <= 28 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 + ItemLevel <= 30 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 + ItemLevel <= 32 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 + ItemLevel <= 34 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 + ItemLevel <= 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 36 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 + ItemLevel <= 38 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 + ItemLevel <= 40 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 + ItemLevel <= 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 44 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 46 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 + ItemLevel <= 48 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 + ItemLevel <= 50 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 + ItemLevel <= 52 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 + ItemLevel <= 54 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 + ItemLevel <= 56 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 + ItemLevel <= 58 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity <= Magic + ItemLevel <= 60 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 + ItemLevel <= 62 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 + ItemLevel <= 64 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" +Show # %TC-LVL-Weapons %D3 + Sockets >= 2 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 + ItemLevel <= 66 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2403] Magic items - progression +# [2505] Normal items - First 12 levels - exceptions #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +Show #$start, lvl, small %D4 + Width <= 1 + Height <= 4 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl, small %D4 + Width <= 2 + Height <= 2 + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +Show #$start, lvl %D3 + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show #$start, lvl, small +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +Show #$start, lvl, small %D3 Width <= 1 Height <= 4 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D3 Width <= 2 Height <= 2 Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 24 + SetFontSize 36 SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl +# Until level 12 - show all blue items, no matter what + +Show #$start, lvl, small %D3 Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + ItemLevel <= 12 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases -Show +# Later on keep them shown, but really small + +Show #$start, lvl, small %D3 + Width <= 1 + Height <= 4 Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show +Show #$start, lvl, small %D3 + Width <= 2 + Height <= 2 Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + ItemLevel <= 32 + SetFontSize 28 + SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3874,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3883,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/NeverSink's filter - 4-VERY-STRICT.filter b/NeverSink's filter - 4-VERY-STRICT.filter index 0730ded7..65ea2ffd 100644 --- a/NeverSink's filter - 4-VERY-STRICT.filter +++ b/NeverSink's filter - 4-VERY-STRICT.filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 4-VERY-STRICT # STYLE: NORMAL # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links Show # 5-Links %D4 LinkedSockets 5 Rarity < Unique + ItemLevel >= 65 SetFontSize 42 - SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Show #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Show #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,9 +752,9 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases +Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 BaseType "Sacrificial Garb" Rarity <= Rare SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Show # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,7 +893,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -877,14 +902,14 @@ Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -893,7 +918,7 @@ Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" Rarity Rare SetFontSize 42 SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -916,7 +941,7 @@ Show SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare ItemLevel >= 75 SetFontSize 42 @@ -925,7 +950,7 @@ Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 Show - BaseType "Astral Plate" + BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" Rarity Rare SetFontSize 42 SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -936,7 +961,16 @@ Show #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -944,7 +978,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -952,7 +995,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -960,7 +1012,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -968,7 +1029,16 @@ Show # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -1000,8 +1070,9 @@ Show #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -1011,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 75 + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +Show + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + ItemLevel >= 65 + SetFontSize 40 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -1033,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1044,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1054,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1065,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1086,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1097,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1109,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1120,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1132,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1145,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1153,6 +1352,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1166,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1174,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1184,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1195,7 +1432,16 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1208,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1216,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1226,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1235,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1250,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1258,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1268,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1279,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1300,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1315,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1325,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1355,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1363,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1461,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1501,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1566,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1706,7 +2076,6 @@ Show # Maps:T9 Show # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1734,7 +2103,6 @@ Show # Maps:T8 Show # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1762,7 +2130,6 @@ Show # Maps:T7 Show # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1790,7 +2157,6 @@ Show # Maps:T6 Show # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1810,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1830,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1850,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1870,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1890,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1925,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1952,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1968,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1987,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1996,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2012,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Show # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -2034,34 +2379,7 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2128,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2203,7 +2530,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2216,7 +2543,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2229,7 +2556,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2242,8 +2569,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2269,10 +2595,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2356,14 +2684,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2385,7 +2713,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2401,13 +2729,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2420,7 +2748,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2432,10 +2760,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2463,74 +2791,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Small" ItemLevel <= 15 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Medium" ItemLevel <= 25 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Large" ItemLevel <= 35 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Colossal" ItemLevel <= 45 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Sacred" ItemLevel <= 55 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D4 Class "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 67 - SetFontSize 38 + SetFontSize 42 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2538,7 +2878,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2547,7 +2887,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2556,7 +2896,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2565,7 +2905,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2574,7 +2914,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2583,7 +2923,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2592,7 +2932,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2601,7 +2941,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2610,7 +2950,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2619,7 +2959,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2628,7 +2968,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2641,7 +2981,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2649,7 +2989,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2658,7 +2998,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2667,7 +3007,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2676,7 +3016,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2685,7 +3025,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2694,7 +3034,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2703,7 +3043,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2712,7 +3052,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2721,7 +3061,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2730,7 +3070,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2739,7 +3079,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2752,1074 +3092,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, recipe, glass %D4 + Quality >= 15 + BaseType "Flask" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +Show #$flask, utility %D4 + Class "Utility Flasks" + Rarity <= Magic + ItemLevel <= 65 + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ + +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 Rarity Rare - ItemLevel < 10 - SetFontSize 40 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 Rarity Rare - ItemLevel < 10 - SetFontSize 38 + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 5 Rarity Rare ItemLevel < 15 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 10 Rarity Rare ItemLevel < 20 - SetFontSize 38 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 15 Rarity Rare ItemLevel < 25 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 20 Rarity Rare ItemLevel < 30 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 25 Rarity Rare ItemLevel < 35 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 30 Rarity Rare ItemLevel < 40 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 35 Rarity Rare ItemLevel < 45 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 40 Rarity Rare ItemLevel < 50 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 45 Rarity Rare ItemLevel < 55 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 50 Rarity Rare ItemLevel < 60 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good +Show #$Leveling, small, good %D4 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 38 + SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good +Show #$Leveling, good %D4 DropLevel > 55 Rarity Rare - ItemLevel < 65 - SetFontSize 32 + SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #=============================================================================================================== -# [[2300]] Leveling - Useful items +# [[2400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2401] Linked gear - 4links #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 +Show #$lvl, caster %D4 %RVR + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + ItemLevel <= 40 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets = 3 + SocketGroup BB + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + ItemLevel <= 40 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ + +Show #$lvl, links %D4 %RVR + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + ItemLevel <= 24 + SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +Show + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + ItemLevel <= 24 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 +Show #$lvl, links %D4 + LinkedSockets >= 3 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity <= Magic + ItemLevel <= 40 SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ + +Show #$lvl, small %D4 + Class "Boots" + Rarity = Magic + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2302] Caster weapons +# [2405] Optional Recipes #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [2303] Linked gear +# [2406] Act 1 #------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 +Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + ItemLevel <= 8 SetFontSize 42 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link + SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 +Show + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + ItemLevel <= 8 SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight +Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" + Rarity = Normal + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, small - Class "Boots" +Show + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight + ItemLevel <= 12 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +Show #trinkets, lvl %D4 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + ItemLevel <= 12 + SetFontSize 42 SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2304] 20% quality items for those strange people who want them +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items - -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2402] Normal weapons - progression +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile belts -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Worthwhile amulets - only stat amulets to help with stats -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - early gear acquisition -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - possible upgrades -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Quivers - first appearance of broadhead arrow quivers -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show # %TC-LVL-Weapons - Sockets >= 3 +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 28 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2502] Progression - Part 2 30-40 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2503] Progression - Part 3 40-65 (3link) +#------------------------------------ + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 45 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show + LinkedSockets >= 3 + DropLevel >= 45 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 50 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 55 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 55 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 60 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 +Show #$lvl, links %TC-LVL-Weapons %D4 %RVR + LinkedSockets >= 3 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases - -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Normal + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +Show + LinkedSockets >= 3 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" + Rarity = Magic + ItemLevel <= 66 + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2403] Magic items - progression +# [2504] Progression - Part 4 40-65 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ + +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 1 Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small +Show #$start, lvl, small %D4 Width <= 2 Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item + Rarity Normal + ItemLevel <= 4 + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2506] Magic items - general highlight +#------------------------------------ -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Until level 12 - show all blue items, no matter what + +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Later on keep them shown, but really small + +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3829,7 +4445,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3838,7 +4454,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/NeverSink's filter - 5-UBER-STRICT.filter b/NeverSink's filter - 5-UBER-STRICT.filter index 25ccbe3c..3ca82062 100644 --- a/NeverSink's filter - 5-UBER-STRICT.filter +++ b/NeverSink's filter - 5-UBER-STRICT.filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 5-UBER-STRICT # STYLE: NORMAL # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,7 +271,7 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases +Show #$crafting %TB-Atlas-Bases %D5 BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" Rarity = Rare ItemLevel >= 75 @@ -285,12 +299,12 @@ Show # %TB-Talisman %D5 #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting Show #$crafting %TB-T1-Crafting %D5 - BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare ItemLevel >= 84 SetFontSize 40 @@ -446,7 +462,7 @@ Show #$crafting %TB-T1-Crafting %D5 Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +Show # %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 42 + SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,6 +1082,25 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + Show #$great, tiny %TC-Rare-Trinkets %UP %D5 Class Rings Amulets Belts Rarity Rare @@ -997,7 +1123,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -1008,6 +1144,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1018,7 +1163,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1029,6 +1184,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1039,7 +1203,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1050,6 +1224,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1061,7 +1244,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1073,6 +1267,16 @@ Show # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1084,7 +1288,18 @@ Show #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1096,6 +1311,16 @@ Show # Height < 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1109,6 +1334,16 @@ Show # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1117,7 +1352,16 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1130,6 +1374,16 @@ Show # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1138,6 +1392,15 @@ Show #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1148,7 +1411,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1159,6 +1432,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1172,6 +1454,16 @@ Show # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1180,6 +1472,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1190,8 +1491,18 @@ Show #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1199,7 +1510,16 @@ Show # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1214,6 +1534,16 @@ Show # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1222,6 +1552,15 @@ Show #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1232,7 +1571,17 @@ Show #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1243,6 +1592,15 @@ Show #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1253,7 +1611,17 @@ Show #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1264,6 +1632,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1279,6 +1656,18 @@ Show # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1289,23 +1678,53 @@ Show # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1319,6 +1738,16 @@ Show # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1327,6 +1756,15 @@ Show #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1425,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1465,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1530,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1670,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1698,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1726,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1754,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1774,7 +2176,6 @@ Show # Maps:T5 - OnLevel %D5 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1794,7 +2195,6 @@ Show # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1814,7 +2214,6 @@ Show # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1834,7 +2233,6 @@ Show # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1854,18 +2252,17 @@ Show # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1889,18 +2286,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1916,14 +2304,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1932,6 +2312,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1951,7 +2340,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1960,7 +2349,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1976,17 +2365,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Show # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1998,47 +2379,20 @@ Show # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show #$top %TB-Voiced-Mirror +#------------------------------------ +# [1303] Essence Tier List +#------------------------------------ + +Show # %TB-Essence-T1 Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -#------------------------------------ -# [1303] Essence Tier List -#------------------------------------ - -Show # %TB-Essence-T1 - Class Currency - BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" + BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -2092,23 +2446,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # Splinter %HS4 Class Currency @@ -2166,7 +2529,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2179,7 +2542,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2192,7 +2555,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2205,8 +2568,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2231,10 +2593,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2317,14 +2681,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2346,7 +2710,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2362,13 +2726,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2381,7 +2745,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2393,10 +2757,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2424,74 +2788,86 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Small" ItemLevel <= 5 @@ -2499,7 +2875,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2508,7 +2884,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Large" ItemLevel <= 12 @@ -2517,7 +2893,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2526,7 +2902,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2535,7 +2911,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2544,7 +2920,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2553,7 +2929,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2562,7 +2938,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2571,7 +2947,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2580,7 +2956,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2589,7 +2965,7 @@ Show #$flask, lvl SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Life Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2602,7 +2978,7 @@ Show #$flask, lvl # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Small" ItemLevel <= 5 @@ -2610,7 +2986,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Medium" ItemLevel <= 8 @@ -2619,7 +2995,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Large" ItemLevel <= 12 @@ -2628,7 +3004,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Greater" ItemLevel <= 18 @@ -2637,7 +3013,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Grand" ItemLevel <= 24 @@ -2646,7 +3022,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Giant" ItemLevel <= 30 @@ -2655,7 +3031,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Colossal" ItemLevel <= 37 @@ -2664,7 +3040,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sacred" ItemLevel <= 42 @@ -2673,7 +3049,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Hallowed" ItemLevel <= 48 @@ -2682,7 +3058,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Sanctified" ItemLevel <= 55 @@ -2691,7 +3067,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Divine" ItemLevel <= 67 @@ -2700,7 +3076,7 @@ Show #$flask, lvl SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl +Show #$flask, lvl %D5 Class "Mana Flasks" BaseType "Eternal" ItemLevel <= 70 @@ -2713,1074 +3089,1350 @@ Show #$flask, lvl # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask +Show #$flask, recipe, glass, top %D5 + Quality = 20 + BaseType "Flask" Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + ItemLevel <= 65 + SetFontSize 42 + SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2100]] Leveling - Exceptions +# [[2100]] Leveling - Merged Rules #=============================================================================================================== -Show #$rgb, small, lvl +Show # 5-Links %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +Show #$rgb, lvl, %D5 %RVR LinkedSockets = 4 SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show + LinkedSockets = 4 SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, small, lvl +Show #$rgb, lvl, exception %D5 + LinkedSockets = 4 SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 42 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list +# [2301] Leveling rares - specific items #------------------------------------ -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 LinkedSockets >= 4 Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Rings" "Amulets" "Belts" Rarity Rare - ItemLevel < 65 - SetFontSize 42 + SetFontSize 45 SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 + PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great +Show #$Leveling, small, autosmall, bhg, great %D5 Class "Boots" Rarity Rare ItemLevel < 30 - SetFontSize 42 + SetFontSize 45 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" +Show #$Leveling, small, autosmall, bhg, great %D5 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare - ItemLevel < 65 SetFontSize 42 SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception +Show #$Leveling, good, exception %D5 Class "Sceptres" "Daggers" "Wands" Rarity Rare - ItemLevel < 65 - SetFontSize 40 + SetFontSize 42 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2303] Leveling rares - remaining rules #------------------------------------ -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +Show #$lvl, links %D5 %RVR + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 42 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 42 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link + SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2402] Linked gear - Caster Weapon Configuration #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2302] Caster weapons +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2408] Act 4+5+6 #------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2409] Jewellery - Regular Highlight +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +# Worthwhile amulets - only stat amulets to help with stats + +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +# Quivers - possible upgrades + +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +# Quivers - first appearance of broadhead arrow quivers + +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#------------------------------------ +# [2411] Magic Gear +#------------------------------------ + +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#------------------------------------ +# [2412] 20% quality items for those strange people who want them +#------------------------------------ + +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3790,7 +4442,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3799,7 +4451,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: diff --git a/NeverSink's filter - 6-UBER-PLUS-STRICT.filter b/NeverSink's filter - 6-UBER-PLUS-STRICT.filter index 206e48a5..ab0d763c 100644 --- a/NeverSink's filter - 6-UBER-PLUS-STRICT.filter +++ b/NeverSink's filter - 6-UBER-PLUS-STRICT.filter @@ -1,18 +1,18 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 5.1.4 +# VERSION: 5.2 # TYPE: 6-UBER-PLUS-STRICT # STYLE: NORMAL # AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4) +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN #------------------------------------ @@ -88,7 +88,7 @@ # [[0900]] Gems # [0901] Value gems # [0902] Other gems -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) # [[1100]] HIDE LAYER 3: Random Endgame Flasks # [[1200]] Maps, fragments and labyrinth items # [1201] Unique Maps @@ -120,7 +120,7 @@ # [1705] Multi-Unique bases. # [1706] Prophecy-Material Uniques # [1707] Random Uniques -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2000]] Leveling - Flasks # [2001] Hide outdated flasks @@ -128,22 +128,35 @@ # [2003] Life Flasks - Normal (Kudos to Antnee) # [2004] Mana Flasks - Magic (Kudos to Antnee) # [2005] Show remaining flasks -# [[2100]] Leveling - Exceptions -# [[2200]] Leveling - RARES -# [2201] Leveling rares - tier list -# [2202] Leveling rares - remaining rules -# [[2300]] Leveling - Useful items -# [2301] Jewellery & Helpful Leveling and racing gear -# [2302] Caster weapons -# [2303] Linked gear -# [2304] 20% quality items for those strange people who want them -# [[2400]] Leveling - normal and magic item progression -# [2401] Normal items - First 12 levels - exceptions -# [2402] Normal weapons - progression -# [2403] Magic items - progression -# [[2500]] HIDE LAYER 5 - Remaining Items -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[2700]] Special thanks to! +# [[2100]] Leveling - Merged Rules +# [[2200]] Leveling - RGB Recipes +# [[2300]] Leveling - RARES +# [2301] Leveling rares - specific items +# [2302] Leveling rares - Progression +# [2303] Leveling rares - remaining rules +# [[2400]] Leveling - Useful items +# [2401] Linked gear - 4links +# [2402] Linked gear - Caster Weapon Configuration +# [2403] Linked gear - 3links +# [2404] Extra Highlight: Boots +# [2405] Optional Recipes +# [2406] Act 1 +# [2407] Act 2+3 +# [2408] Act 4+5+6 +# [2409] Jewellery - Regular Highlight +# [2410] Quivers - Progression +# [2411] Magic Gear +# [2412] 20% quality items for those strange people who want them +# [[2500]] Leveling - normal and magic item progression +# [2501] Progression - Part 1 1-30 +# [2502] Progression - Part 2 30-40 +# [2503] Progression - Part 3 40-65 (3link) +# [2504] Progression - Part 4 40-65 +# [2505] Normal items - First 12 levels - exceptions +# [2506] Magic items - general highlight +# [[2600]] HIDE LAYER 5 - Remaining Items +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2800]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful) @@ -177,8 +190,9 @@ Show # 6-Links #Show # 5-Links %D4 # LinkedSockets 5 # Rarity < Unique +# ItemLevel >= 65 # SetFontSize 42 -# SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -194,7 +208,7 @@ Show # 6-Sockets %TB-6S-Rare-Armors ItemLevel >= 84 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets %TB-6S-Rare-Weapons @@ -204,7 +218,7 @@ Show # 6-Sockets %TB-6S-Rare-Weapons ItemLevel >= 83 SetFontSize 45 SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -214,7 +228,7 @@ Show # 6-Sockets SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Show # 6-Sockets @@ -222,7 +236,7 @@ Show # 6-Sockets Rarity <= Rare SetFontSize 45 SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments #------------------------------------ @@ -257,13 +271,13 @@ Show #$crafting %TB-Atlas-Bases SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases -Show #$crafting %TB-Atlas-Bases - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" - Rarity = Rare - ItemLevel >= 75 - SetFontSize 42 - SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases +#Show #$crafting %TB-Atlas-Bases %D5 +# BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" +# Rarity = Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases #Show #$crafting %TB-Atlas-Bases %D4 # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" @@ -285,12 +299,12 @@ Show #$crafting %TB-Atlas-Bases #------------------------------------ # Corrupted amulets for rare lab shrines (to turn them rare) -Show #$lead to gold bases %TC-Corrupted-Bases - Corrupted True - Class Amulet Belt - Rarity = Normal - SetFontSize 36 - SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item +# Show #$lead to gold bases %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item #------------------------------------ # [0206] Chancing items @@ -316,14 +330,17 @@ Show #$lead to gold bases %TC-Corrupted-Bases # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False #Show #$chancing (no sound) %TB-T2-Chancing %D3 +# Corrupted False # BaseType "Leather Belt" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #Show #$chancing (no sound) %TB-T2-Chancing %D2 +# Corrupted False # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" # Rarity Normal # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight @@ -340,27 +357,26 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetFontSize 40 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D2 # Quality >= 15 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 38 +# SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #Show #$flask, recipe, glass %D1 # Quality >= 1 # BaseType "Flask" # Rarity <= Magic # ItemLevel > 65 -# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Life Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -368,7 +384,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # ItemLevel > 65 # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator -#Show #$flask, utility %D1 +#Show #$flask %D1 # Class "Mana Flasks" # BaseType "Divine" "Eternal" # Rarity <= Magic @@ -381,8 +397,8 @@ Show #$lead to gold bases %TC-Corrupted-Bases # Rarity <= Magic # ItemLevel > 65 # SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes #------------------------------------ # [0208] Add your own crafting rules here @@ -403,7 +419,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases # These entries are non-exclusive bases that are popular for crafting #Show #$crafting %TB-T1-Crafting %D5 -# BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" +# BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" # Rarity < Rare # ItemLevel >= 84 # SetFontSize 40 @@ -446,7 +462,7 @@ Show #$lead to gold bases %TC-Corrupted-Bases Hide #$trinkets, jewels %H4 Class Jewel Rarity <= Magic - SetFontSize 36 + SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic @@ -456,42 +472,41 @@ Hide #$trinkets, jewels %H4 # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 34 +# SetFontSize 36 # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts -# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" +# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # Rarity Normal # ItemLevel >= 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets #Show #$crafting %TB-T1-Trinket-Bases %D2 # Class Rings Amulet Belts # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$crafting %TB-T2-Trinket-Bases %D1 # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" # Rarity Normal -# ItemLevel >= 60 +# ItemLevel >= 65 # ItemLevel < 75 -# SetFontSize 32 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #Show #$trinkets %D1 # Class Rings Amulets Belts # Rarity Magic -# ItemLevel >= 60 +# ItemLevel >= 65 # SetFontSize 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ # [0211] Warband items @@ -541,10 +556,9 @@ Hide # %TC-Chaos-Warband-Bases #------------------------------------ # This section handles additional crafting bases. -#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2 +#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ @@ -558,38 +572,42 @@ Hide # %TC-Chaos-Warband-Bases # Rarity < Unique # SetFontSize 38 # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 17 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D3 +#Show #$chisel, recipes %TB-Gavels %D2 +# Corrupted False # Quality > 14 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal # SetFontSize 36 # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # Quality > 11 # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Magic -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -#Show #$chisel, recipes %TB-Gavels %D2 +#Show #$chisel, recipes %TB-Gavels %D1 +# Corrupted False # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # Rarity Normal -# SetFontSize 32 +# SetFontSize 36 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0214] Fishing Rod @@ -626,38 +644,36 @@ Hide #$rgb, small %H3 Width <= 2 Height <= 2 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, small %H3 SocketGroup RGB Width <= 1 Height <= 3 Rarity < Rare - ItemLevel >= 60 + ItemLevel >= 65 SetFontSize 36 SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb, bulky %H1 SocketGroup RGB Width >= 2 Height >= 4 Rarity < Rare - ItemLevel >= 60 - SetFontSize 30 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes Hide #$rgb %H2 SocketGroup RGB Rarity < Rare - ItemLevel >= 60 - SetFontSize 32 + ItemLevel >= 65 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #------------------------------------ # [0217] Endgame-start 4-links @@ -669,7 +685,6 @@ Hide #$rgb %H2 # Class "Boots" "Gloves" "Body Armour" "Helmets" # Rarity < Rare # ItemLevel < 72 -# SetFontSize 32 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -718,7 +733,16 @@ Hide #$rgb %H2 # Useful for gem Leveling. # Corrupted items with white sockets for offhand gem Leveling. -#Show # %D3 %TC-Offslot-Gem-Leveling +#Show # %D5 %TC-Offslot-Gem-Leveling +# Sockets >= 3 +# SocketGroup WWW +# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws +# Rarity <= Rare +# SetFontSize 42 +# SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight + +# Corrupted items with white sockets for offhand gem Leveling. +#Show # %D2 %TC-Offslot-Gem-Leveling # Sockets >= 3 # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws @@ -728,13 +752,13 @@ Hide #$rgb %H2 #------------------------------------ # [0220] Sacrificial Garb #------------------------------------ -# Generally not useful, but so rare, that some people still might want to see it +# Generally not useful, but very specific drop-location, some people still might want to see it -Show #$crafting, exception %TB-Special-AlwaysShow-Bases - BaseType "Sacrificial Garb" - Rarity <= Rare - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing +#Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4 +# BaseType "Sacrificial Garb" +# Rarity <= Rare +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS @@ -743,7 +767,7 @@ Show #$crafting, exception %TB-Special-AlwaysShow-Bases Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare - ItemLevel > 60 + ItemLevel >= 65 SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases @@ -765,26 +789,27 @@ Hide # %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 42 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T6 +Hide # %RF1 %H3 %TB-Currency-T7 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" - SetFontSize 40 + BaseType "Portal Scroll" + SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency + SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H3 %TB-Currency-T7 +Hide # %H2 %TB-Currency-T6 Class Currency - BaseType "Portal Scroll" - SetFontSize 36 + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3 - SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll + SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Hide # %H2 %TB-Currency-T8 +Hide # %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 @@ -855,7 +880,7 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83 -# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" +# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # Rarity Rare # ItemLevel >= 83 # SetFontSize 42 @@ -868,14 +893,32 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP -# BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw" +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Engraved Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP -# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield" +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" # Rarity Rare # SetFontSize 42 # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) @@ -887,9 +930,27 @@ Hide # %H2 %TB-Currency-T8 # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Siege Axe" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 #Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP -# BaseType "Astral Plate" +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ +# ItemLevel >= 75 + +#Show +# BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield" # Rarity Rare # SetFontSize 42 # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -900,7 +961,16 @@ Hide # %H2 %TB-Currency-T8 #------------------------------------ #Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP -# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword" +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Carved Wand" "Kris" "Fancy Foil" "Vaal Rapier" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -908,7 +978,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP -# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" +# BaseType "Vaal Axe" "Harbinger Bow" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Vaal Axe" "Harbinger Bow" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -916,7 +995,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP -# BaseType "Void Sceptre" "Sambar Sceptre" +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Void Sceptre" "Sambar Sceptre" "Opal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -924,7 +1012,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP -# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype) +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -932,7 +1029,16 @@ Hide # %H2 %TB-Currency-T8 # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 #Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP -# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" # Rarity Rare # ItemLevel >= 65 # SetFontSize 40 @@ -964,8 +1070,9 @@ Hide #$great, tiny, breach %H4 #------------------------------------ # [0605] Amulets, Jewels, Rings, Belts #------------------------------------ -#Amulets, rings and jewels don't care much about the droplevel -#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +#Amulets, rings, belts and jewels don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them Show #$trinkets, jewels, tiny %TC-Rare-Jewels Class Jewel @@ -975,9 +1082,37 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare +#Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %D4 +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" +# Rarity Rare +# ItemLevel >= 65 +# SetFontSize 40 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + #Show #$great, tiny %TC-Rare-Trinkets %UP %D5 # Class Rings Amulets Belts # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 42 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Rings Amulets Belts +# Rarity Rare # ItemLevel >= 65 # SetFontSize 42 # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base @@ -988,7 +1123,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP -# DropLevel >= 50 +# DropLevel >= 56 +# Class Daggers +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 56 # Class Daggers # Rarity Rare # ItemLevel >= 65 @@ -999,6 +1144,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Daggers # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Daggers +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1009,7 +1163,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class Claws +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class Claws # Rarity Rare # ItemLevel >= 65 @@ -1020,6 +1184,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Claws # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Claws +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1030,7 +1203,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP -# DropLevel >= 55 +# DropLevel >= 59 +# Class Wands +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 59 # Class Wands # Rarity Rare # ItemLevel >= 65 @@ -1041,6 +1224,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class Wands # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class Wands +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1052,7 +1244,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height = 4 -# DropLevel >= 64 +# DropLevel >= 58 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# DropLevel >= 58 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1064,6 +1267,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height = 4 # Class "One Hand Swords" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height = 4 +# Class "One Hand Swords" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1075,7 +1288,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP # Height < 4 -# DropLevel >= 64 +# DropLevel >= 56 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# DropLevel >= 56 # Class "One Hand Swords" # Rarity Rare # ItemLevel >= 65 @@ -1087,7 +1311,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height < 4 # Class "One Hand Swords" # Rarity Rare -# ItemLevel >= 65 +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Height < 4 +# Class "One Hand Swords" +# Rarity Rare +# ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 @@ -1100,6 +1334,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 62 # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 62 +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1108,6 +1352,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Maces" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Maces" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1121,6 +1374,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1129,6 +1392,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "One Hand Axes" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "One Hand Axes" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1139,7 +1411,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP -# DropLevel >= 58 +# DropLevel >= 55 +# Class "Sceptres" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Sceptres" # Rarity Rare # ItemLevel >= 65 @@ -1150,6 +1432,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Sceptres" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Sceptres" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1163,6 +1454,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 68 # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 68 +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1171,6 +1472,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Staves" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Staves" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1181,8 +1491,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP -# DropLevel >= 60 -# Class "Two Hand" +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 63 +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 34 @@ -1190,7 +1510,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4, bulky %D1 %UP -# Class "Two Hand" +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # Rarity Rare # ItemLevel >= 65 # SetFontSize 30 @@ -1205,6 +1534,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 57 # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 57 +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1213,6 +1552,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, bulky %D1 %UP # Class "Bows" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Bows" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1223,7 +1571,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP -# DropLevel >= 15 +# DropLevel >= 20 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 20 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # ItemLevel >= 65 @@ -1234,6 +1592,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4, small, autosmall %D1 %UP # Class "Gloves" "Boots" "Helmets" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1244,7 +1611,17 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #------------------------------------ #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP -# DropLevel >= 50 +# DropLevel >= 55 +# Class "Body Armour" +# Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel >= 55 # Class "Body Armour" # Rarity Rare # ItemLevel >= 65 @@ -1255,6 +1632,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Body Armour" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Body Armour" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1270,6 +1656,18 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # DropLevel >= 58 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# DropLevel >= 58 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual @@ -1280,23 +1678,53 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Height <= 2 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Width <= 2 +# Height <= 2 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields # DropLevel > 62 # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# DropLevel > 62 +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 -# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show #$R-T4 %D1 %UP # Class "Shields" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Shields" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1310,6 +1738,16 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 34 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1318,6 +1756,15 @@ Show #$trinkets, jewels, tiny %TC-Rare-Jewels #Show #$R-T4 %D1 %UP # Class "Quivers" # Rarity Rare +# ItemLevel >= 75 +# SetFontSize 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4 +# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+ + +#Show +# Class "Quivers" +# Rarity Rare # ItemLevel >= 65 # SetFontSize 30 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1416,15 +1863,15 @@ Show SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show # Drop only good gems %TB-Top-Gem Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach" + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques Show Quality >= 14 @@ -1456,61 +1903,28 @@ Hide # %H2 SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[1000]] FLASKS (Levelling Rules) +# [[1000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show #$flask, recipe, glass, top - Quality = 20 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality >= 15 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 42 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask Quality >= 1 - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel >= 5 ItemLevel <= 65 SetFontSize 45 - SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling Show #$flask, utility, lvl %TB-T1-Leveling-Flask - BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic ItemLevel <= 65 SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, recipe, glass - Quality > 1 - BaseType "Flask" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes - -Show #$flask, utility - Class "Utility Flasks" - Rarity <= Magic - ItemLevel <= 65 - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes + SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Recipes + PlayAlertSound 12 300 # DROPSOUND: Leveling #=============================================================================================================== # [[1100]] HIDE LAYER 3: Random Endgame Flasks @@ -1521,6 +1935,7 @@ Hide #$flask Rarity <= Magic ItemLevel >= 69 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== # [[1200]] Maps, fragments and labyrinth items @@ -1661,7 +2076,6 @@ Show # Maps:T9 Hide # Maps:T9 %H4 DropLevel >= 76 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1689,7 +2103,6 @@ Show # Maps:T8 Hide # Maps:T8 %H4 DropLevel >= 75 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1717,7 +2130,6 @@ Show # Maps:T7 Hide # Maps:T7 %H4 DropLevel >= 74 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1745,7 +2157,6 @@ Show # Maps:T6 Hide # Maps:T6 %H4 DropLevel >= 73 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1765,7 +2176,6 @@ Hide # Maps:T6 %H4 Hide # Maps:T5 %H3 DropLevel >= 72 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1784,7 +2194,6 @@ Hide # Maps:T4 - OnLevel %H5 Hide # Maps:T4 %H3 DropLevel >= 71 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1803,7 +2212,6 @@ Hide # Maps:T3 - OnLevel %H5 Hide # Maps:T3 %H3 DropLevel >= 70 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1822,7 +2230,6 @@ Hide # Maps:T2 - OnLevel %H5 Hide # Maps:T2 %H3 DropLevel = 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items @@ -1841,18 +2248,17 @@ Hide # Maps:T1 - OnLevel %H5 Hide # Maps:T1 %H3 DropLevel < 69 Class Maps - SetFontSize 32 SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -# This should never happen. If it happens, you probably deleted/commented sections above +# This should never happen. If you find pink maps, you probably deleted/commented sections above # Instead of switching their "Show" to "Hide" - Show # Safetyline / Missing map Class Maps SetFontSize 45 - SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones + SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE + SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE PlayAlertSound 4 300 # DROPSOUND: Low tier map drop #------------------------------------ @@ -1876,18 +2282,9 @@ Show # %TB-Fragments-T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop -Show # %TB-Fragments-T1-Expected - Class "Map Fragments" - BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show # %TB-Fragments-T2 Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1903,14 +2300,6 @@ Show # %TB-Fragments-Vessel SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Show - Class "Pantheon Soul" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops - SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable - PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - Show Class "Map Fragments" SetFontSize 42 @@ -1919,6 +2308,15 @@ Show SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments +# Just in case +Show + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + #=============================================================================================================== # [[1300]] Currency - PART 2 - Rare currency #=============================================================================================================== @@ -1938,7 +2336,7 @@ Show # %TB-Currency-T1.5 Show # %TB-Currency-T2 Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding" + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops @@ -1947,7 +2345,7 @@ Show # %TB-Currency-T2 Show # %TB-Currency-T3 Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1963,17 +2361,9 @@ Show # %TB-Currency-Harbinger-ShardsT1 SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 +Hide # %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" - SetFontSize 42 - SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old - -Hide # %TB-Currency-Harbinger-ShardsT2 %H5 - Class Currency - BaseType "Regal Shard" "Chaos Shard" + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight @@ -1985,34 +2375,7 @@ Hide # %TB-Currency-Harbinger-ShardsT2 %H5 Show #$top %TB-Currency-T1 Class Currency - BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Mirror - Class Currency - BaseType "Mirror of Kalandra" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Exalted - Class Currency - BaseType "Exalted Orb" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod - SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod - SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop - PlayAlertSound 6 300 # DROPSOUND: T1 Drop - -Show #$top %TB-Voiced-Divine - Class Currency - BaseType "Divine Orb" + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod @@ -2079,23 +2442,32 @@ Show # [1304] Special items #------------------------------------ -Show # Blessing +Show # Blessing T1 Class Currency - BaseType "Blessing" + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop PlayAlertSound 6 300 # DROPSOUND: T1 Drop +Show # Blessing T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text + SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops + SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + Show # Splinter Class Currency BaseType "Splinter of Chayula" - SetFontSize 42 + SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter - SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Breach Splinters + PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments Hide # Splinter %HS4 Class Currency @@ -2153,7 +2525,7 @@ Show # %TB-Divination-Exception Show # %TB-Divination-T1 Class "Divination" - BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power" + BaseType "Abandoned Wealth" "Bowyer's Dream" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2166,7 +2538,7 @@ Show # %TB-Divination-T1 Show # %TB-Divination-T2 Class "Divination" - BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic" + BaseType "Chaotic Disposition" "Lucky Deck" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Porcupine" "The Risk" "The Thaumaturgist" "The Valley of Steel Boxes" "The Void" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1 @@ -2179,7 +2551,7 @@ Show # %TB-Divination-T2 Show # %TB-Divination-T3 Class "Divination" - BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" + BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Merciless Armament" "Mitts" "Scholar of the Seas" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Penitent" "The Soul" "The Stormcaller" "The Warlord" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched" SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination @@ -2192,8 +2564,7 @@ Show # %TB-Divination-T3 Hide # %H3 %TB-Divination-T5 Class "Divination" - BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies" - SetFontSize 32 + BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies" SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination @@ -2218,10 +2589,12 @@ Hide # %H2 %TB-Currency-T8 BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4 + SetBorderColor 0 0 0 Hide # %H3 Class Currency SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Default Currency SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops #=============================================================================================================== @@ -2304,14 +2677,14 @@ Show # Harbinger League Pieces SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1703] Tier 1 uniques #------------------------------------ Show # %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" + BaseType "Arcanist Slippers" "Callous Mask" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Wereclaw Talisman" "Wyrmscale Doublet" Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques @@ -2333,7 +2706,7 @@ Show # 5-Links PlayAlertSound 6 300 # DROPSOUND: T1 Drop Show # %TB-Uniques-T2 - BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt" + BaseType "Arcanist Gloves" "Carnal Sceptre" "Close Helmet" "Cutlass" "Full Wyrmscale" "Grand Mana Flask" "Imperial Staff" "Ironscale Gauntlets" "Jingling Spirit Shield" "Maelstr" "Necromancer Silks" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Void Axe" Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text @@ -2349,13 +2722,13 @@ Show # %TB-Uniques-T2 # Sound to prevent false excitement. Show # %TB-Uniques-T2-MultiBase - BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask" + BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" Rarity Unique SetFontSize 42 SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1706] Prophecy-Material Uniques @@ -2368,7 +2741,7 @@ Show # %TB-Uniques-Fated SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #------------------------------------ # [1707] Random Uniques @@ -2380,10 +2753,10 @@ Show # T3 SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems + PlayAlertSound 3 300 # DROPSOUND: Uniques #=============================================================================================================== -# [[1800]] Exceptions - Quest Items etc. +# [[1800]] Quest Items and Shaper Orbs #=============================================================================================================== Show @@ -2411,1363 +2784,1651 @@ Show #------------------------------------ Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand ItemLevel >= 35 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred ItemLevel >= 53 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight Hide #$flask, lvl + Quality = 0 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal ItemLevel >= 67 SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ # [2002] Hybrid flasks (normal) #------------------------------------ -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Small" - ItemLevel <= 15 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Small" +# ItemLevel <= 15 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Medium" - ItemLevel <= 25 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Medium" +# ItemLevel <= 25 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Large" - ItemLevel <= 35 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Large" +# ItemLevel <= 35 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Colossal" - ItemLevel <= 45 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Colossal" +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Sacred" - ItemLevel <= 55 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Sacred" +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Hybrid Flask" - BaseType "Hallowed" - ItemLevel <= 67 - SetFontSize 38 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +#Show #$flask, lvl %D4 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# ItemLevel <= 67 +# SetFontSize 42 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Life Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Life Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Life Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Small" - ItemLevel <= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Small" +# ItemLevel <= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Medium" - ItemLevel <= 8 - ItemLevel >= 3 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Medium" +# ItemLevel <= 8 +# ItemLevel >= 3 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Large" - ItemLevel <= 12 - ItemLevel >= 5 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Large" +# ItemLevel <= 12 +# ItemLevel >= 5 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Greater" - ItemLevel <= 18 - ItemLevel >= 12 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Greater" +# ItemLevel <= 18 +# ItemLevel >= 12 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Grand" - ItemLevel <= 24 - ItemLevel >= 18 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Grand" +# ItemLevel <= 24 +# ItemLevel >= 18 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Giant" - ItemLevel <= 30 - ItemLevel >= 24 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Giant" +# ItemLevel <= 30 +# ItemLevel >= 24 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Colossal" - ItemLevel <= 37 - ItemLevel >= 30 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Colossal" +# ItemLevel <= 37 +# ItemLevel >= 30 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sacred" - ItemLevel <= 42 - ItemLevel >= 36 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sacred" +# ItemLevel <= 42 +# ItemLevel >= 36 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Hallowed" - ItemLevel <= 48 - ItemLevel >= 42 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Hallowed" +# ItemLevel <= 48 +# ItemLevel >= 42 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Sanctified" - ItemLevel <= 55 - ItemLevel >= 48 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Sanctified" +# ItemLevel <= 55 +# ItemLevel >= 48 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Divine" - ItemLevel <= 67 - ItemLevel >= 60 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Divine" +# ItemLevel <= 67 +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$flask, lvl - Class "Mana Flasks" - BaseType "Eternal" - ItemLevel <= 70 - ItemLevel >= 65 - SetFontSize 42 - SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border - SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +#Show #$flask, lvl %D5 +# Class "Mana Flasks" +# BaseType "Eternal" +# ItemLevel <= 70 +# ItemLevel >= 65 +# SetFontSize 42 +# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ # [2005] Show remaining flasks #------------------------------------ -Show #$flask, lvl - BaseType Flask - Rarity <= Magic - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - -#=============================================================================================================== -# [[2100]] Leveling - Exceptions -#=============================================================================================================== - -Show #$rgb, small, lvl - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" - SetFontSize 42 - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass, top %D5 +# Quality = 20 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 2 - Height <= 2 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D4 +# Quality >= 15 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, small, lvl - SocketGroup RGB - Width <= 1 - Height <= 3 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, recipe, glass %D3 +# Quality > 1 +# BaseType "Flask" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$rgb, bulky, lvl - SocketGroup RGB - Width >= 2 - Height >= 4 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, utility %D4 +# Class "Utility Flasks" +# Rarity <= Magic +# ItemLevel <= 65 +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks +# SetBackgroundColor 25 100 75 # BACKGROUND: Recipes -Show #$rgb, lvl - SocketGroup RGB - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +#Show #$flask, lvl %D3 +# BaseType Flask +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #=============================================================================================================== -# [[2200]] Leveling - RARES +# [[2100]] Leveling - Merged Rules +#=============================================================================================================== + +#Show # 5-Links %D5 +# LinkedSockets 5 +# Rarity < Unique +# SetFontSize 45 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#Show #$rgb, lvl, %D5 %RVR +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$rgb, lvl, exception %D5 +# LinkedSockets = 4 +# SocketGroup RGB +# Class "Gloves" "Boots" "Helmets" "Body Armour" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes +# PlayAlertSound 12 300 # DROPSOUND: Leveling + +#=============================================================================================================== +# [[2200]] Leveling - RGB Recipes +#=============================================================================================================== + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 2 +# Height <= 2 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, small, lvl %D3 +# SocketGroup RGB +# Width <= 1 +# Height <= 3 +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, bulky, lvl %D2 +# SocketGroup RGB +# Width >= 2 +# Height >= 4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#Show #$rgb, lvl %D2 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[2300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2201] Leveling rares - tier list -#------------------------------------ +# [2301] Leveling rares - specific items +#------------------------------------ -Show #$Leveling, small, autosmall, bhg, great - LinkedSockets >= 4 - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# LinkedSockets >= 4 +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Rings" "Amulets" "Belts" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Rings" "Amulets" "Belts" +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# PlayAlertSound 12 300 # DROPSOUND: Leveling -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" - Rarity Rare - ItemLevel < 30 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Class "Boots" +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 45 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, autosmall, bhg, great - Class "Boots" "Helmets" "Gloves" - Rarity Rare - ItemLevel < 65 - SetFontSize 42 - SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, autosmall, bhg, great %D5 +# Height = 2 +# Class "Boots" "Helmets" "Gloves" "Shields" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, good, exception - Class "Sceptres" "Daggers" "Wands" - Rarity Rare - ItemLevel < 65 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good, exception %D5 +# Class "Sceptres" "Daggers" "Wands" +# Rarity Rare +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2302] Leveling rares - Progression +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 10 - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - Rarity Rare - ItemLevel < 10 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# Rarity Rare +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 5 - Rarity Rare - ItemLevel < 15 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 5 +# Rarity Rare +# ItemLevel < 15 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 10 - Rarity Rare - ItemLevel < 20 - SetFontSize 38 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 10 +# Rarity Rare +# ItemLevel < 20 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, good - DropLevel > 15 - Rarity Rare - ItemLevel < 25 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, good %D4 +# DropLevel > 15 +# Rarity Rare +# ItemLevel < 25 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 20 +# Rarity Rare +# ItemLevel < 30 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 25 +# Rarity Rare +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 30 +# Rarity Rare +# ItemLevel < 40 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 35 +# Rarity Rare +# ItemLevel < 45 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 40 +# Rarity Rare +# ItemLevel < 50 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 45 +# Rarity Rare +# ItemLevel < 55 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 50 +# Rarity Rare +# ItemLevel < 60 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 2 +# Height <= 2 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, small, good %D4 +# Width <= 1 +# Height <= 3 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#Show #$Leveling, good %D4 +# DropLevel > 55 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2 + +#------------------------------------ +# [2303] Leveling rares - remaining rules +#------------------------------------ + +#Show #$Leveling, small %D3 +# Width <= 1 +# Height <= 3 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #$Leveling, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Rare +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#Show #Leveling, ok %D3 +# Rarity Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +#=============================================================================================================== +# [[2400]] Leveling - Useful items +#=============================================================================================================== + +#------------------------------------ +# [2401] Linked gear - 4links +#------------------------------------ + +#Show #$lvl, links %D5 %RVR +# LinkedSockets >= 4 +# Rarity = Normal +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + +#Show +# LinkedSockets >= 4 +# Rarity = Magic +# SetFontSize 42 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#------------------------------------ +# [2402] Linked gear - Caster Weapon Configuration +#------------------------------------ + +#Show #$lvl, caster %D4 %RVR +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Normal +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 20 - Rarity Rare - ItemLevel < 30 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets = 3 +# SocketGroup BB +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 40 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2403] Linked gear - 3links +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 %RVR +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Normal +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 25 - Rarity Rare - ItemLevel < 35 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, links %D4 +# LinkedSockets >= 3 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# ItemLevel <= 40 +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, other %D3 %RVR +# LinkedSockets >= 3 +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, good - DropLevel > 30 - Rarity Rare - ItemLevel < 40 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# LinkedSockets >= 3 +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2404] Extra Highlight: Boots +#------------------------------------ -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D4 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 35 - Rarity Rare - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, small %D3 +# Class "Boots" +# Rarity = Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2405] Optional Recipes +#------------------------------------ -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight -Show #$Leveling, good - DropLevel > 40 - Rarity Rare - ItemLevel < 50 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#------------------------------------ +# [2406] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to see Sapphire rings to mitigate the damage (and chill duration) done by Merveil and sea witches -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D4 %RVR +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Iron Ring" "Rustic Sash" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, good - DropLevel > 45 - Rarity Rare - ItemLevel < 55 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D4 %RVR +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Normal +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #trinkets, lvl %D4 +# Class "Rings" "Amulets" "Belts" +# Rarity <= Magic +# ItemLevel <= 12 +# SetFontSize 42 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -Show #$Leveling, good - DropLevel > 50 - Rarity Rare - ItemLevel < 60 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels -Show #$Leveling, small, good - Width <= 2 - Height <= 2 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D3 %RVR +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Normal +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, small, good - Width <= 1 - Height <= 3 - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show +# BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" +# Rarity = Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 0 0 0 -Show #$Leveling, good - DropLevel > 55 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 12 +# SetFontSize 36 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans #------------------------------------ -# [2202] Leveling rares - remaining rules +# [2407] Act 2+3 #------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show #$Leveling, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -Show #$Leveling, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 38 - SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show #Leveling, ok, small - Width <= 2 - Height <= 2 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show +# BaseType "Topaz Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show #Leveling, ok, small - Width <= 1 - Height <= 3 - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype) - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$lvl, caster %D3 +# Class "Sceptres" "Wands" "Daggers" +# Rarity = Magic +# ItemLevel <= 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #Leveling, ok - Rarity Rare - ItemLevel < 20 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#------------------------------------ +# [2408] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed -Show #Leveling, ok - Rarity Rare - ItemLevel < 65 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Normal +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -#=============================================================================================================== -# [[2300]] Leveling - Useful items -#=============================================================================================================== +#Show +# BaseType "Ruby Ring" "Two-Stone Ring" +# Rarity = Magic +# ItemLevel <= 50 +# ItemLevel >= 32 +# SetFontSize 36 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight #------------------------------------ -# [2301] Jewellery & Helpful Leveling and racing gear +# [2409] Jewellery - Regular Highlight #------------------------------------ -Show #summoner recipe shield - BaseType "Bone Spirit Shield" - ItemLevel < 45 - SetFontSize 32 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile rings + Onyx - focus on resists for quick enchanting. -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Normal - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %D3 +# BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets - BaseType "Topaz Ring" "Two-Stone" - Rarity Magic - ItemLevel > 12 - ItemLevel < 35 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile belts -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Normal - ItemLevel < 18 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 +# BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" +# Rarity <= Magic +# ItemLevel <= 45 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL18-Trinkets - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" - Rarity Magic - ItemLevel < 18 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Worthwhile amulets - only stat amulets to help with stats -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Normal - ItemLevel < 12 - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, Stat Trinkets %D3 +# BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" +# Rarity <= Magic +# ItemLevel <= 32 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$trinkets, lvl %TB-LVL12-Trinkets - BaseType "Coral Ring" "Sapphire Ring" "Leather Belt" - Rarity Magic - ItemLevel < 12 - SetFontSize 40 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2410] Quivers - Progression +#------------------------------------ -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Normal - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - early gear acquisition -Show #$trinkets, lvl %TB-Brutus-Handling-Gear - BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest" - Rarity Magic - ItemLevel <= 9 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 8 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 15 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +# Quivers - possible upgrades -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 20 - SetFontSize 36 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D2 +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Normal - ItemLevel < 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# Quivers - first appearance of broadhead arrow quivers -Show #$trinkets, lvl - Class "Rings" "Amulets" "Belts" - Rarity Magic - ItemLevel < 45 - SetFontSize 34 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$lvl %D3 +# BaseType "Broadhead Arrow Quiver" +# Rarity <= Magic +# ItemLevel < 35 +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show #$trinkets, lvl, quivers - Class Rings Amulets Belts Quivers - Rarity Magic - ItemLevel <= 66 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +#Show #$lvl %D2 +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2302] Caster weapons +# [2411] Magic Gear #------------------------------------ -Show #$lvl, caster - LinkedSockets = 3 - Class "Sceptres" "Wands" "Daggers" - Rarity <= Magic - ItemLevel < 35 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -Show #$lvl, caster - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show #$trinkets, lvl, quivers %D2 +# Class Rings Amulets Belts +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight #------------------------------------ -# [2303] Linked gear +# [2412] 20% quality items for those strange people who want them #------------------------------------ -Show #$lvl, links - LinkedSockets >= 4 - Rarity Normal - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#Show #$recipe, quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes -Show #$lvl, links - LinkedSockets >= 4 - Rarity Magic - ItemLevel <= 66 - SetFontSize 42 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link +#=============================================================================================================== +# [[2500]] Leveling - normal and magic item progression +#=============================================================================================================== -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 25 - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#------------------------------------ +# [2501] Progression - Part 1 1-30 +#------------------------------------ -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 5 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 9 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, small - Class "Boots" - Rarity = Magic - ItemLevel < 25 - SetFontSize 38 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 8 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 11 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 11 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 14 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 13 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 16 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Normal - ItemLevel <= 35 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 16 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 18 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, links - LinkedSockets >= 3 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity Magic - ItemLevel <= 35 - SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 18 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 20 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Normal - ItemLevel < 12 - SetFontSize 36 - SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 22 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$lvl, other - LinkedSockets >= 3 - Rarity Magic - ItemLevel < 12 - SetFontSize 36 - SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 22 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 24 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#------------------------------------ -# [2304] 20% quality items for those strange people who want them -#------------------------------------ +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 24 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 26 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#Show #$recipe, quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 26 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" # Rarity <= Magic -# ItemLevel <= 60 +# ItemLevel <= 28 # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -#=============================================================================================================== -# [[2400]] Leveling - normal and magic item progression -#=============================================================================================================== +#Show # %TC-LVL-Weapons %D3 +# DropLevel >= 28 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 30 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2401] Normal items - First 12 levels - exceptions +# [2502] Progression - Part 2 30-40 #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 30 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 32 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Normal - ItemLevel < 12 - SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 32 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 34 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 34 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Normal - ItemLevel <= 12 - SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 36 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 38 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show #$start, lvl - Rarity Normal - ItemLevel < 12 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 38 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #------------------------------------ -# [2402] Normal weapons - progression +# [2503] Progression - Part 3 40-65 (3link) #------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 13 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 9 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 14 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 45 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 16 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 45 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 50 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 14 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 18 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 17 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 20 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 55 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 19 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 22 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 21 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 24 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 55 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 60 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 26 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$lvl, links %TC-LVL-Weapons %D4 %RVR +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Normal +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 28 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show +# LinkedSockets >= 3 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity = Magic +# ItemLevel <= 66 +# SetFontSize 42 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight -Show # %TC-LVL-Weapons - DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 30 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2504] Progression - Part 4 40-65 +#------------------------------------ -Show # %TC-LVL-Weapons - DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 32 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 40 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 42 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 34 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 42 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 44 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 36 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 44 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 46 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 37 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 38 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 46 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 48 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 39 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 40 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 48 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 50 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 41 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 42 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 50 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 52 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 48 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 52 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 54 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 50 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 54 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 56 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 52 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 56 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 58 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 54 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 58 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 56 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 60 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 62 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 58 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 62 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 64 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 62 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show # %TC-LVL-Weapons %D3 +# Sockets >= 2 +# DropLevel >= 64 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets" +# Rarity <= Magic +# ItemLevel <= 66 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 66 - SetFontSize 30 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#------------------------------------ +# [2505] Normal items - First 12 levels - exceptions +#------------------------------------ -Show # %TC-LVL-Weapons - Sockets >= 3 - DropLevel >= 67 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - ItemLevel < 67 - SetFontSize 30 +Hide #$start, lvl, bulky %H1 + Class "Body Armours" + Rarity Normal + ItemLevel <= 4 + SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases + SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D4 +# Width <= 1 +# Height <= 4 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl, small %D4 +# Width <= 2 +# Height <= 2 +# Rarity Normal +# ItemLevel <= 4 +# SetFontSize 36 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight + +#Show #$start, lvl %D3 +# Rarity Normal +# ItemLevel <= 4 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [2403] Magic items - progression +# [2506] Magic items - general highlight #------------------------------------ -Show #$start, lvl, bulky - Width = 2 - Height >= 3 - Class "Body Armours" "Shields" - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Highlight small magic items until level 24 for Trans-Selling -Show #$start, lvl, bulky - Width = 2 - Height >= 4 - Rarity Magic - ItemLevel < 12 - SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 1 - Height <= 4 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 24 +# SetFontSize 36 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight -Show #$start, lvl, small - Width <= 2 - Height <= 2 - Rarity Magic - ItemLevel <= 12 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight - SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items +# Until level 12 - show all blue items, no matter what -Show #$start, lvl - Rarity Magic - ItemLevel < 12 - SetFontSize 32 - SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Rarity Magic +# ItemLevel <= 12 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -Show - Rarity Magic - ItemLevel < 18 - SetFontSize 32 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +# Later on keep them shown, but really small -Show - Rarity Magic - ItemLevel < 25 - SetFontSize 26 - SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight - SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases +#Show #$start, lvl, small %D3 +# Width <= 1 +# Height <= 4 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items + +#Show #$start, lvl, small %D3 +# Width <= 2 +# Height <= 2 +# Rarity Magic +# ItemLevel <= 32 +# SetFontSize 28 +# SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items #=============================================================================================================== -# [[2500]] HIDE LAYER 5 - Remaining Items +# [[2600]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable @@ -3777,7 +4438,7 @@ Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases #=============================================================================================================== -# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! @@ -3786,7 +4447,7 @@ Show # SafetyLine! SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE #=============================================================================================================== -# [[2700]] Special thanks to! +# [[2800]] Special thanks to! #=============================================================================================================== # # COMMUNITY: