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Francois-Xavier Gentilhomme
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v1.0.12 README.md and samples links update
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README.md

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# MyScriptJS
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[MyScriptJS](http://myscript.github.io/MyScriptJS/) is a free and open-source JavaScript library providing an easy way to use [MyScript Cloud](https://dev.myscript.com/) handwriting recognition in your app.
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[MyScriptJS](http://myscript.github.io/MyScriptJS/) is a free and open-source JavaScript library providing the easiest way to use the [MyScript Cloud](https://dev.myscript.com/) handwriting recognition service in your app.
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[![Build Status](https://travis-ci.org/MyScript/MyScriptJS.svg?branch=master)](https://travis-ci.org/MyScript/MyScriptJS)
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[![GitHub version](https://badge.fury.io/gh/MyScript%2FMyScriptJS.svg)](http://badge.fury.io/gh/MyScript%2FMyScriptJS)
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## Start using MyScriptJS
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MyScriptJS requires a valid [MyScript Cloud account](https://dev.myscript.com/) for handwriting recognition.
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MyScriptJS requires a valid [MyScript Developer account](https://dev.myscript.com/) (sign up, then go to **Dashboard** and click **CDK samples** to accept the CDK Terms and Conditions).
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Check our [Getting Started](https://github.com/MyScript/MyScriptJS/tree/master/resources/samples#getting-started) tutorial to start building your first app.
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THIRD _PARTY_SOFTWARE_AND_LICENCES.md

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Third Party Software and Licenses.
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MyScript JS is using the following third party software:
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MyScriptJS is using the following third party software:
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- Crypto.js
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bower.json

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{
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"name": "myscript",
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"version": "1.0.11",
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"version": "1.0.12",
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"main": "./dist/myscript.js",
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"description": "The JavaScript library for the MyScript Cloud recognition service",
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"keywords": [

dist/myscript.js

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dist/myscript.min.js

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package.json

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{
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"name": "myscript",
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"version": "1.0.11",
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"version": "1.0.12",
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"main": "./dist/myscript.js",
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"description": "The JavaScript library for the MyScript Cloud recognition service",
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"keywords": [

resources/samples/README.md

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# MyScriptJS
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Welcome to the [MyScript](www.myscript.com) JavaScript framework.
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The JavaScript library for the MyScript Cloud recognition service.
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Learn more in the [Developer Guide](http://doc.myscript.com/MyScriptJS/1.0/index.html) and the [API Reference](http://doc.myscript.com/MyScriptJS/1.0/reference/index.html).
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### Generate your keys
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A valid MyScript Cloud account is necessary to use MyScriptJS.
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To create a MyScript Cloud account, look at [MyScript Developer Portal](https://dev.myscript.com/).
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MyScriptJS requires a valid [MyScript Developer account](https://dev.myscript.com/) (sign up, then go to **Dashboard** and click **CDK samples** to accept the CDK Terms and Conditions).
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1. [Login](https://cloud.myscript.com) to your Cloud account
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2. Create an application

resources/samples/analyzer/README.md

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# MyScriptJS
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Welcome to the [MyScript](www.myscript.com) JavaScript framework.
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The JavaScript library for the MyScript Cloud recognition service.
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Learn more in the [Developer Guide](http://doc.myscript.com/MyScriptJS/1.0/index.html) and the [API Reference](http://doc.myscript.com/MyScriptJS/1.0/reference/index.html).
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### Generate your keys
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A valid MyScript Cloud account is necessary to use MyScriptJS.
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To create a MyScript Cloud account, look at [MyScript Developer Portal](https://dev.myscript.com/).
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MyScriptJS requires a valid [MyScript Developer account](https://dev.myscript.com/) (sign up, then go to **Dashboard** and click **CDK samples** to accept the CDK Terms and Conditions).
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1. [Login](https://cloud.myscript.com) to your Cloud account
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2. Create an application
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### Create a [Recognizer](http://doc.myscript.com/MyScriptJS/1.0/reference/index.htmlclasses/AnalyzerRecognizer.html)
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You need to create the last object, namely the recognizer. Its role is to manage the recognition within MyScript JS by sending requests and receiving responses to and from MyScript Cloud. The recognizer that you define depends on the type of recognition you want to achieve.
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You need to create the last object, namely the recognizer. Its role is to manage the recognition within MyScriptJS by sending requests and receiving responses to and from MyScript Cloud. The recognizer that you define depends on the type of recognition you want to achieve.
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```javascript
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var canvas = document.getElementById("canvas");

resources/samples/analyzer/getting-started/index.html

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<!-- HandJS import -->
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<script type="text/javascript" src="../../lib/hand.minified-1.3.8.js"></script>
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<!-- MyScriptJS import -->
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<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/myscript/1.0.11/myscript.min.js"></script>
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<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/myscript/1.0.12/myscript.min.js"></script>
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<script>
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(function () {
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var canvas = document.getElementById("canvas");

resources/samples/analyzer/rest/index.html

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<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/crypto-js/3.1.2/components/hmac-min.js"></script>
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<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/q.js/1.2.1/q.js"></script>
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<script type="text/javascript" src="../../lib/hand.minified-1.3.8.js"></script>
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<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/myscript/1.0.11/myscript.min.js"></script>
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<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/myscript/1.0.12/myscript.min.js"></script>
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<script>
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(function () {
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var canvas = document.getElementById("canvas");

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