-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathcameradef.c
91 lines (72 loc) · 2.27 KB
/
cameradef.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
#ifndef CAMERADEF_GUARD_H
#include "cameradef.h"
#endif
/**
* Move a câmera de acordo com o botão pressionado
* @param button Botão pressionado.
* @see #CAMERA_SLOW_MOVE_FOWARD
* @see #CAMERA_SLOW_MOVE_BACKWARD
* @see #CAMERA_SLOW_MOVE_LEFT
* @see #CAMERA_SLOW_MOVE_RIGHT
* @see #CAMERA_SLOW_MOVE_UP
* @see #CAMERA_SLOW_MOVE_DOWN
* @see #CAMERA_FAST_MOVE_FOWARD
* @see #CAMERA_FAST_MOVE_BACKWARD
* @see #CAMERA_FAST_MOVE_LEFT
* @see #CAMERA_FAST_MOVE_RIGHT
* @see #CAMERA_FAST_MOVE_UP
* @see #CAMERA_FAST_MOVE_DOWN
*/
void moveCamera(camera_t *camera, unsigned char button){
assert(camera != NULL);
switch(button){
case CAMERA_SLOW_MOVE_FOWARD:
camera -> cameraCoord.y -= CAMERA_SLOW_MOVE;
camera -> targetCoord.y -= CAMERA_SLOW_MOVE;
break;
case CAMERA_SLOW_MOVE_BACKWARD:
camera -> cameraCoord.y += CAMERA_SLOW_MOVE;
camera -> targetCoord.y += CAMERA_SLOW_MOVE;
break;
case CAMERA_SLOW_MOVE_LEFT:
camera -> cameraCoord.x += CAMERA_SLOW_MOVE;
camera -> targetCoord.x += CAMERA_SLOW_MOVE;
break;
case CAMERA_SLOW_MOVE_RIGHT:
camera -> cameraCoord.x -= CAMERA_SLOW_MOVE;
camera -> targetCoord.x -= CAMERA_SLOW_MOVE;
break;
case CAMERA_SLOW_MOVE_UP:
camera -> cameraCoord.z += CAMERA_SLOW_MOVE;
camera -> targetCoord.z += CAMERA_SLOW_MOVE;
break;
case CAMERA_SLOW_MOVE_DOWN:
camera -> cameraCoord.z -= CAMERA_SLOW_MOVE;
camera -> targetCoord.z -= CAMERA_SLOW_MOVE;
break;
case CAMERA_FAST_MOVE_FOWARD:
camera -> cameraCoord.y -= CAMERA_FAST_MOVE;
camera -> targetCoord.y -= CAMERA_FAST_MOVE;
break;
case CAMERA_FAST_MOVE_BACKWARD:
camera -> cameraCoord.y += CAMERA_FAST_MOVE;
camera -> targetCoord.y += CAMERA_FAST_MOVE;
break;
case CAMERA_FAST_MOVE_LEFT:
camera -> cameraCoord.x += CAMERA_FAST_MOVE;
camera -> targetCoord.x += CAMERA_FAST_MOVE;
break;
case CAMERA_FAST_MOVE_RIGHT:
camera -> cameraCoord.x -= CAMERA_FAST_MOVE;
camera -> targetCoord.x -= CAMERA_FAST_MOVE;
break;
case CAMERA_FAST_MOVE_UP:
camera -> cameraCoord.z += CAMERA_FAST_MOVE;
camera -> targetCoord.z += CAMERA_FAST_MOVE;
break;
case CAMERA_FAST_MOVE_DOWN:
camera -> cameraCoord.z -= CAMERA_FAST_MOVE;
camera -> targetCoord.z -= CAMERA_FAST_MOVE;
break;
}
}