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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Kade Engine Community" file="Kade Engine Community" packageName="com.therealjake12.kec" package="com.therealjake12.kec" main="Main" version="1.9.4" company="TheRealJake12" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB"/>
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- Use defines to ensure compile-time definitions have readable context. -->
<!-- Allowed inputs are mobile,desktop,web,ios,android,windows,mac,linux,switch,html5,cpp,neko,flash,js -->
<!-- Defines whether the Discord client should be enabled. Only works on desktop. -->
<define name="FEATURE_DISCORD" if="cpp" />
<!-- Defines whether the file system can be read/written directly. Does not work in browser. -->
<define name="FEATURE_FILESYSTEM" if="cpp" />
<!-- Defines whether Lua Modcharts should be enabled. Does not work in browser. -->
<define name="FEATURE_LUAMODCHART" if="FEATURE_FILESYSTEM" />
<!-- Defines whether StepMania files can be loaded. -->
<define name="FEATURE_STEPMANIA" if="FEATURE_FILESYSTEM" />
<!-- Defines whether the Thread class can be used. -->
<define name="FEATURE_MULTITHREADING" if="cpp" />
<!-- Videos -->
<define name="VIDEOS" if="desktop || mobile"/>
<!-- Defines if hscript are enabled. Might Work In Browser. -->
<define name="FEATURE_HSCRIPT" />
<!-- Defines whether modcore can be used. -->
<define name="FEATURE_MODCORE" />
<!-- Defines if we can log traces and other stuff to files -->
<define name="FEATURE_LOGGING" if="FEATURE_FILESYSTEM"/>
<define name="CUSTOM_CLASSES" if="FEATURE_HSCRIPT"/>
<define name="COMPILE_ALL_CLASSES" if="FEATURE_HSCRIPT"/>
<define name="haxeui_allow_drag_any_component" value="true"/>
<define name="haxeui_flixel_no_custom_cursors" value="true"/>
<!-- Clicking outside a dialog should deselect the current focused component. -->
<!-- Discord Thingy -->
<haxedef name="DISCORD_DISABLE_IO_THREAD" />
<!--Disables the use of precompiled headers but can cause issues with build times and memory usage-->
<haxedef name="NO_PRECOMPILED_HEADERS" if="linux" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<classpath name="source" />
<!-- <define name="PRELOAD_ALL" /> -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
<assets path="assets/videos" embed='false' if="VIDEOS" />
<assets path="assets/shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" exclude="*.mp3" unless="web"/>
<assets path="assets/weeks" library="weeks" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/weeks" library="weeks" rename="assets" exclude="*.mp3" unless="web"/>
<assets path="assets/sm" library="sm" if="FEATURE_STEPMANIA"/>
<assets path='mods' embed='false' if="FEATURE_MODCORE"/>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<assets path='LICENSE' rename='LICENSE.txt' />
<library name="videos" preload="true" if="VIDEOS"/>
<library name="songs" preload="true" />
<library name="weeks" preload="true" />
<!-- <template path='mods' /> -->
<!-- <assets path="CHANGELOG.md" rename='changelog.txt'/> -->
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
NOT USING A DIRECT THING TO THE ASSET!!!
-->
<assets path="assets/fonts"/>
<!-- _______________________________ Libraries ______________________________ -->
<haxedev set='webgl' />
<!-- Flixel -->
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<haxelib name="haxeui-flixel" />
<haxelib name="haxeui-core" />
<haxelib name="flixel-text-input" /> <!--Stupid Ass Text Layering In The Editors-->
<!-- APIs -->
<haxelib name="hxdiscord_rpc" if="FEATURE_DISCORD"/>
<haxelib name="polymod" if="FEATURE_MODCORE"/>
<haxelib name="linc_luajit" if="FEATURE_LUAMODCHART"/>
<haxelib name="hscript-improved" if="FEATURE_HSCRIPT"/>
<haxedef name="hscriptPos" if="FEATURE_HSCRIPT"/>
<!-- Utilities -->
<haxelib name="hxcpp-debug-server" if="desktop"/>
<section if="cpp">
<haxelib name="hxvlc" if="VIDEOS" />
</section>
<section if="debug">
<!--These defines are mostly for testing (aren't required to be used)-->
<haxedef name="HXVLC_VERBOSE" value="2" />
<haxedef name="HXVLC_LOGGING" />
</section>
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--Where credit is due, Thanks sqirra-rng.-->
<haxedef name="HXCPP_CHECK_POINTER" if="desktop" />
<haxedef name="HXCPP_STACK_LINE" if="desktop" />
<haxedef name="no_deprecation_warnings" />
<haxeflag name="-D no-traces" unless="debug" />
<haxedef name="queue_experimental_optimization"/>
<section if="COMPILE_ALL_CLASSES">
<haxeflag name="-dce" value="no" />
<haxeflag name="--macro" value="ClassMacro.addAdditionalClasses()" />
<!--I'm Crying So Hard Right Now.-->
</section>
<section if="hxvlc">
<haxedef name="HXVLC_NO_SHARE_DIRECTORY" />
<haxedef name="HXVLC_OPENAL" />
</section>
<!--Basically Allows Videos To Render In Higher Quality On Higher Resoluttions-->
<haxedef name="openfl_dpi_aware" unless="web" />
<haxedef name="haxeui_focus_out_on_click" />
<!--Tired Of HaxeUI Breaking Things-->
<haxeflag name="--macro" value="include('haxe.ui.backend.flixel.components')" />
<haxeflag name="--macro" value="include('haxe.ui.containers.dialogs')" />
<haxeflag name="--macro" value="include('haxe.ui.containers.menus')" />
<haxeflag name="--macro" value="include('haxe.ui.containers.properties')" />
<haxeflag name="--macro" value="include('haxe.ui.core')" />
<haxeflag name="--macro" value="include('haxe.ui.components')" />
<haxeflag name="--macro" value="include('haxe.ui.containers')" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<assets path='art/iconOG.png' rename='icon.png' if="linux" />
<icon path="art/icon8.png" size='8'/>
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/icon128.png" size='128'/>
<icon path="art/icon256.png" size='256'/>
<icon path="art/icon512.png" size='512'/>
<icon path="art/iconOG.png" />
<haxedef name="gl_stats" if="desktop" />
</project>